The Hunting Camp is one of the Gathering buildings available in Manor Lords. Learn what the Hunting Camp does, how to fix Hunters not hunting, how to build and upgrade the Hunting Camp, and tips on how to use the Hunting Camp effectively here!
List of Contents
Hunters not hunting are usually caused by reaching the limit cap you chose for your Hunting Camp. You could remedy this by adjusting the hunting limit of your camp.
Wild Animals in certain areas will usually migrate to other locations when Hunting Camps are established within the red border of the area.
It is important that you set up your Hunting Camp just outside the red border of the Wild Animal area to prevent them from migrating to other locations.
Hunting Camps are constructed to have assigned families hunt down animals near areas designated as Wild Animals.
Meat is a primary resource produced by Hunting Camps, and can help increase the variety of food available in the market supply.
Trapping and Advanced Skinning are upgrades in the Development skill tree that can help boost your production of Meat.
In addition to Meat, Hides are also one of the main resources produced by Hunting Camps. Hide production can help increase the clothes supply of your settlement, as they serve as the primary material for crafting Shoes.
You can construct Tanneries to convert Hides into Leather, and Cobbler's Workshops to further convert Leather into Shoes.
Hunting Camp | |
---|---|
Type | Gathering |
Can Be Moved? | Yes |
Worker Slots | 2 |
Description and Effects | |
Workers hunt wild animals and produce meat and hides.
Can set a Hunting Limit - meaning the camp will stop working if the population of the prey drops to equal the limit. |
Raw Material | → | Product/s |
---|---|---|
Wild Animal |
→ |
Hides Meat |
Resources | Quantity |
---|---|
Hides | x12 |
Meat | x36 |
Development | Description & Effect |
---|---|
Trapping
(Main) |
Enables hunters to skillfully lay traps in the forest for a passive income of Meat. |
Advanced Skinning | Doubles the amount of meat harvested by hunters and butchers from goat pens.
Required Development: Trapping |
Pelt Extraction | Hunters also collect Hides from traps.
Required Development: Trapping |
Can be built at no cost. |
This building does not require any materials to be built.
No Upgrades. |
This building has no available upgrades in the current Early Access build of Manor Lords. Look out for any improvements in future updates!
List of Buildings | ||
---|---|---|
Gathering | Mining | Logistics |
Residential | Farming | Burgage Ext. |
Industry | Trade | Administration |
Logging Camp | Woodcutter's Lodge | Sawpit |
Forester's Hut | Charcoal Kiln | Hunting Camp |
Forager Hut | Apiary |
Hunting Camp - How to Build and Use
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