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The Flame Phantom is a main story boss in God of War Ragnarok (GoW Ragnarok). Read on to learn about its attack patterns, rewards, and the best tips and strategies for how to beat the Flame Phantom!
List of Contents
Flame Phantom | |
---|---|
Recommended Level | Level 5 (All Difficulties) |
XP Rewards | 1400 Kratos XP 500 Atreus XP (Give Me Balance) |
Bestiary Entry | |
Just like the Frost Phantom, but with Fire. |
Resource | Type |
---|---|
Bonded Leather x25 | Resource |
Frozen Flame x1 | Weapon Upgrade |
Shattered Rune x40 | Resource |
Luminous Alloy x1 | Resource |
Asgardian Ingot x1 | Resource |
Name | Type |
---|---|
Vindsvalr's Windstorm | Heavy Runic Attack |
Location Summary |
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The Flame Phantom is encountered right before reaching Surtr's Forge in Muspelheim during The Summoning. |
The Summoning Quest Walkthrough
Flame Phantom Tips and Strategies |
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Always Close the Gap Attack the Core to Build Up Stun Destroy the Runic Springs Utilize Atreus's Attacks
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After getting hit multiple times, the Flame Phantom tends to reposition far away from Kratos. Close the distance with the Flame Phantom as much as possible when it runs away to maximize your damage uptime and force it to use its more predictable melee attacks.
To make the Flame Phantom vulnerable, build up its stun meter by attacking its purple runic core. We recommend throwing the Leviathan Axe from afar or dealing damage with the Blades of Chaos at midrange to quickly fill up the boss's stun meter.
After the Flame Phantom performs certain attacks, its runic core begins to glow and becomes an active weak spot for a short period. Hitting this glowing core staggers the boss instantly, so stay vigilant and always hit this weak spot when it comes out.
Instead of having a traditional health pool, the Runic Springs around the arena act as the Flame Phantom's health bars, which become vulnerable after stunning the boss. Destroy these Springs immediately after filling the Flame Phantom's stun meter to deal massive damage to the boss.
In contrast to the Frost Phantom fight, a third Runic Spring hides behind a stone pillar on the left side of the arena. Throw and detonate a Draupnir Spear toward the pillar's glowing weak spot to expose the Runic Spring and destroy it to remove the last third of the boss's health bar.
Maintain your damage output and stun build-up while closing the gap toward the Flame Phantom by utilizing Atreus' arrows and Runic Summons. You can also weave Atreus' shots between melee attacks while the boss is staggered to further enhance your damage output during the fight.
The Flame Phantom performs a long-range horizontal sweep with one of its tendrils before following it up with a vertical overhead slam. Block or parry each sweeping attack as it comes out to effectively deal with this combo.
Later in the fight, the Flame Phantom can continue this combo with a Magma Shockwave and an unblockable Twin Lava Slam, so prepare to block and dodge these follow-up attacks when they occur.
The Flame Phantom winds up one of its tendrils before sweeping it across the area in front of it, shooting out clusters of magma that inflict Burn and breaking Kratos' guard on impact.
To deal with this attack up close, react to the yellow ring indicator and parry the sweeping tendril to leave the Flame Phantom open for a counterattack. At farther ranges, dodge out of each magma cluster's path to avoid taking heavy Burn damage.
The Flame Phantom lifts one of its tendrils before using it to perform two unblockable overhead slams, inflicting Burn on hit and leaving lingering flames on the ground.
React to this attack's red ring indicator and dodge sideways to avoid each incoming slam, then reposition away from the lingering flames to avoid taking unnecessary damage.
The Flame Phantom causes lava geysers to well up around Kratos' position, detonating them after a short delay. Immediately dodge backward out of their radius to avoid getting hurt.
Later in the fight, the Flame Phantom modifies this attack and spawns clusters of lava geysers instead, increasing their effective radius. Prepare to dodge a farther distance when this attack variant occurs.
The Flame Phantom takes on a distinct circular shape before firing a wide-reaching magma shockwave toward Kratos, dealing moderate damage on hit. Block this attack using Kratos' shield to avoid getting hit.
The Flame Phantom imbues runic energy into the ground before letting out an unblockable lava quake in a small area around it, causing Burn build-up and dealing heavy damage. To deal with this attack, react to its red ring indicator and dodge away from the quake's radius.
The Flame Phantom takes on a wave-shaped form, increasing in size before performing an unblockable body slam. This unblockable attack covers a wide area, so react to its red ring indicator and immediately roll out of its path to avoid getting hurt.
All Story Bosses | |
---|---|
Bjorn | Thor |
The Huntress | Dreki |
Alva | Gryla |
Vanadis (Freya) | Forest Ancient |
Fiske | Nidhogg |
Frost Phantom | Garm |
Gulltoppr | Heimdall |
Frost Ancient | Flame Phantom |
Soul Eater | Hrist and Mist |
Odin |
All Optional Bosses | |
---|---|
The Hateful | Slag Horn |
Crag Jaw | Ash Tyrant |
The Corpse Eater |
How to Beat Flame Phantom: Boss Fight Guide
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