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Dune: Awakening

A Wider World: How to Reach a Settlement

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See how to complete A Wider World and reach a settlement in Dune: Awakening here!

How to Reach a Settlement in A Wider World

Pay the Ornithopter Pilot to Take You to a Settlement

The tradepost isn't a settlement, so getting there will not complete the quest. To reach a settlement, look for the Ornithopter Pilot and pay him 2,500 Solaris to take you to either Arrakeen or Harko Village.

A Wider World Walkthrough

Travel to a Settlement

Step Guide
1
To start this quest, make your way to any Tradepost. The first accessible tradepost is the Griffin's Reach Tradepost in the Hagga Basin. Once you arrive, the quest will unlock and add itself to the Journeys tab.
2
Look for the Ornithopter Pilot NPC at the Tradepost you visit, who can be identified by the Ornithopter Hologram she stands next to. Speak to her and select the option to fly somewhere.
3
In the list of travel options, select either Arrakeen or Harko Village. These two are Settlements, and you need to visit either one to complete this quest. Note that it will cost 2500 solaris for a flight to either area.

A Wider World Mission Summary

Rewards and Obtainable Items

Location Hagga Basin South
Rewards ・200 XP
Unlockables ・None

A Wider World is automatically unlocked by visiting a Tradepost. The earliest one players can find is the Griffin's Reach Tradepost, encountered during the events of the A Touch of Civilization quest.

A Touch of Civilization Walkthrough

Dune: Awakening Related Guides

Dune Story Walkthrough Partial

Story Walkthrough

All Walkthrough Guides
All Trial Locations -

Questlines

Questlines Quests
The Fall of Proteus Escape
A New Beginning Getting Equipped
The Attitude of the Knife
Shelter and Shields
Water from Blood
Echoes of the Past
A Touch of Civilization
The Wreck of The Alcyon
Across the Gap
Vermillius Gap Moving On
Preparing for Life in Vermillius
Styles of Sand
Reap and Stow
Weapons of War
Touring the Gap
The Vermillius Contract
Maintenance
Interior Decoration
Buried Treasure
Jabal Eifrit & Hagga Rift Specialized Fabrication
A Bigger Haul
Weapons of War II
The Jabal Spires
Depths of the Rift
A Light in the Darkness
Calling The Worm
Find the Fremen The First Trial of Aql
The Second Trial of Aql
The Third Trial of Aql
The Fourth Trial of Aql
The Fifth Trial of Aql
The Sixth Trial of Aql
The Seventh Trial of Aql
The Eighth Trial of Aql
Shield Wall and O'odham Radiation Mitigation
Weapons of War III
The Spice Must Flow
Airborne
The Wall and the Valley
The Sheol The Graveyard
Mitigation Iteration
Deep Desert Charting the Depths
Operational Readiness
Logistical Issues
Smoke Trail
There is Never Enough
Miscellaneous A Wider World
A Backup Plan
Location, Location, Location
Banking Solaris
Taxation
Assassin's Handbook Black Market Tech
The Paranoid
The Glutton
The Next Target
Further Instructions
A Sign From Above
New Targets
Water Fat
Last Target
The Jackal
A Rendezvous with Ari

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