
This guide lists all skills per skill tree and class available in Dune: Awakening. See a complete list of unlockable skills and skill trees, as well as their individual effects!
List of Contents
| Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bene Gesserit | Mentat | Planetologist | |||||||||
| Swordmaster | Trooper | ||||||||||
| Skill Tree | |||||||||||
| Weirding Way | The Voice | Body Control | |||||||||
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| 1 |
Bindu Sprint
|
You override your nervous system and musculature with an immense surge of activity, allowing you to run forward at an incredible speed.
Lv. 1: ・ Cooldown 20 ・ Stamina Start Cost 15 ・ Stamina Drain 40 Lv. 2: ・ Cooldown 19 ・ Stamina Start Cost 10 ・ Stamina Drain 20 Lv. 3: ・ Cooldown 18 ・ Stamina Start Cost 5 ・ Stamina Drain 10 |
|---|---|---|
| 2 |
Manipulate Instability
|
Once an enemy is stunned, staggered, or knocked back, you strike in vulnerable nerve endings to cause more damage.
Lv. 1: Instability Bonus Damage 10% Lv. 2: Instability Bonus Damage 15% Lv. 3: Instability Bonus Damage 20% |
| 3 |
Blade Damage (Bene Gesserit)
|
You know exactly where and how to strike with a blade to cause additional damage.
Lv. 1: Blade Damage 5% Lv. 2: Blade Damage 10% Lv. 3: Blade Damage 15% |
| 4 |
Short Blade Damage
|
You've been trained in the use of concealed blades such as daggers and slip-tips. You know precisely where to place these blades for maximum damage.
Lv. 1: Short Blade Damage 10% Lv. 2: Short Blade Damage 15% Lv. 3: Short Blade Damage 20% |
| 5 |
Prana-Bindu Strikes
|
You tap into your training to deliver a rapid series of powerful, painful strikes to enemies. This attack leaves them temporarily staggered.
Lv. 1: ・ Cooldown 20 ・ Stamina Cost 37.5 ・ Damage 7 |
| 6 |
Weirding Step
|
Combining the Voice and a limited form of Bindu Sprint - you force a single enemy to ignore you while moving with superhuman speed behind them.
Lv. 1: ・ Cooldown 15 ・ Stamina Cost 45 |
| 7 |
Bindu Dodge
|
When enough spice permeates your bloodstream, you become able to combine your prana-bindu training with your limited ability to see the future. After a successful parry, dart and blade attacks pass through you. |
Weirding Way Skill Tree and How to Unlock
| Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bene Gesserit | Mentat | Planetologist | |||||||||
| Swordmaster | Trooper | ||||||||||
| Skill Tree | |||||||||||
| Weirding Way | The Voice | Body Control | |||||||||
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| 1 |
Compel
|
You use the Voice to force a target to your position from afar.
Lv. 1: ・ Cooldown 35 ・ Stamina Cost 45 ・ Voice Channel Time ・ Range 6 |
|---|---|---|
| 2 |
Ignore
|
You use the Voice to force your target to ignore you. For a short while, they will act as if you are completely invisible.
Lv. 1: ・ Cooldown 25 ・ Stamina Cost 45 ・ Duration 10 |
| 3 |
Voice Training
|
Your rigorous training with the Voice allows you to reduce the time between uses.
Lv. 1: Voice Cooldowns -8% Lv. 2: Voice Cooldowns -16% Lv. 3: Voice Cooldowns -25% |
| 4 |
Rapid Register
|
The Voice only works on targets who have been "registered". This technique allows you to focus on registering opponents more quickly, in order to use the Voice faster.
Lv. 1: Voice Channel Time 30% |
| 5 |
Stop
|
You use the Voice to stop your enemy from performing any actions for a brief period.
Lv. 1: ・ Cooldown 35 ・ Stamina Cost 37.5 ・ Duration 5 |
| 6 |
Screech
|
When enough spice permeates your bloodstream, your Voice becomes more powerful, causing those around your registed target to stagger under the force of your commands.
Lv. 1: Range 6 |
The Voice Skill Tree and How to Unlock
| Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bene Gesserit | Mentat | Planetologist | |||||||||
| Swordmaster | Trooper | ||||||||||
| Skill Tree | |||||||||||
| Weirding Way | The Voice | Body Control | |||||||||
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| 1 |
Recovery
|
You are able to heal your body more effectively after suffering catastrophic injury - regenerating your health to a higher threshold than normal.
Lv. 1: Healing Regen Limit 110% Lv. 2: Healing Regen Limit 115% Lv. 3: Healing Regen Limit 120% |
|---|---|---|
| 2 |
Trauma Recovery
|
You can use your own body to effectively heal catastrophic damage - improving both the rate at which healing occurs and the amount.
Lv. 1: ・ Healing Regen Limit 120% ・ Healing Regen Rate 10% Lv. 2: ・ Healing Regen Limit 125% ・ Healing Regen Rate 15% Lv. 3: ・ Healing Regen Limit 130% ・ Healing Regen Rate 20% |
| 3 |
Sun Tolerance
|
You are able to slow the effects of direct sun exposure on Arrakis by altering minor chemical reactions orruring in the layers of your own skin, thereby reduing the rate of Sunstroke buildup.
Lv. 1: Sun Stroke Rate 90% Lv. 2: Sun Stroke Rate 80% Lv. 3: Sun Stroke Rate 70% |
| 4 |
Vitality
|
Through careful tuning of your internal enzyme balance and musculature,you can increase your overall health.
Lv. 1: Max Health 25 Lv. 2: Max Health 40 Lv. 3: Max Health 55 |
| 5 |
Self-Healing
|
You are strongly in touch with your own nervous and immune systems and are able to boost any healing that you perform yourself.
Lv. 1: Healing Effectiveness 12% Lv. 2: Healing Effectiveness 20% Lv. 3: Healing Effectiveness 30% |
| 6 |
Poison Tolerance
|
You have tuned your immune system to fight off toxins more effectively, Whenever you are poisoned it takes longer to reach damaging levels. |
| 7 |
Prana-Bindu Stability
|
Through a combined focus of your nerves and muscles, you are able to resist being staggered by reducing all incoming poise damage.
Lv. 1: Reduce Poise Damage 15% Lv. 2: Reduce Poise Damage 25% Lv. 3: Reduce Poise Damage 35% |
| 8 |
Metabolize Poison
|
You have developed your internal systems to the extent that any poison you take can quickly be catalyzed and removed from your system. Furthermore, attempts to poison you will not succeed - provided that you have enough stamina to fuel the process. |
| 9 |
Litany Against Fear
|
Reciting this litany aloud will instantly heartened anyallies nearby, as well as providing you with the strength to push through almost any attacks. You and your allies will have boosted damage mitigation and stagger resistance for the duration.
Lv. 1: ・ Cooldown 35 ・ Stamina Cost 45 ・ Duration 12 ・ Armor Multiplier 2 ・ Reduce Poise Damage 0.35 Lv. 2: ・ Cooldown 33 ・ Stamina Cost 45 ・ Duration 14 ・ Armor Multiplier 2.5 ・ Reduce Poise Damage 0.45 Lv. 3: ・ Cooldown 30 ・ Stamina Cost 45 ・ Duration 16 ・ Armor Multiplier 3 ・ Reduce Poise Damage 0.55 |
Body Control Skill Tree and How to Unlock
| Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bene Gesserit | Mentat | Planetologist | |||||||||
| Swordmaster | Trooper | ||||||||||
| Skill Tree | |||||||||||
| Mental Calculus | Assassination | Tactician | |||||||||
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| 1 |
The Sentinel
|
You deploy a suspensor buoyed dart projector that uses motion detection to cover a field of fire. Trigger a second time to activate.
Lv. 1: ・ Cooldown 30 ・ Stamina Cost 30 ・ Duration 15 ・ Damage 25 Lv. 2: ・ Cooldown 25 ・ Stamina Cost 30 ・ Duration 20 ・ Damage 55 Lv. 3: ・ Cooldown 20 ・ Stamina Cost 30 ・ Duration 25 ・ Damage 150 |
|---|---|---|
| 2 |
Garment Keeper
|
You are able to spot the flaws in any garment and see where it is most likely to tear first. This allows you to reinforce it, preventing wear and tear. Your garments maintain their durability for longer.
Lv. 1: Reduce Durability Loss 15% Lv. 2: Reduce Durability Loss 20% Lv. 3: Reduce Durability Loss 25% |
| 3 |
Ranged Damage (Mentat)
|
You use your considerable mental prowess to calculate the most impactful trajectories for your darts - increasing your damage with all ranged weapons.
Lv. 1: Ranged Damage 5% Lv. 2: Ranged Damage 10% Lv. 3: Ranged Damage 15% |
| 4 |
Tailoring
|
Your skills with a needle are legendary. Every time you repair a garment, you reduce the maximum durability damage the repair would cause.
Lv. 1: Reduce Max Durability Loss 15% Lv. 2: Reduce Max Durability Loss 20% Lv. 3: Reduce Max Durability Loss 25% |
| 5 |
Marksman
|
You are an expert at focusing on the most vulnerable part of the human body, the head. However, your training to hit smaller targets has actually made you worse at putting darts into the center of gravity. Your headshot damage is increased but your body shot damage is decreased.
Lv. 1: ・ Headshot Damage 20% ・ Body Damage -15% Lv. 2: ・ Headshot Damage 25% ・ Body Damage -15% Lv. 3: ・ 30% Headshot Damage ・ -15% Body Damage |
| 6 |
Pistol Damage
|
Handfired weapons are usually less lethal the further away they are, but you have used your mental training to optimize your shots. All damage with pistol style weapons such as the Maula Pistol and Rafiq Subnose is increased.
Lv. 1: Pistol Damage 10% Lv. 2: Pistol Damage 15% Lv. 3: Pistol Damage 20% |
| 7 |
Exploit Weakness
|
You have learned to observe your enemies and predict their weaknesses based on a thousand minutiae. When you damage an unshielded enemy with a ranged weapon, the hit location becomes a weak point which you can target to increase the damage of subsequent attacks. Only one weak point may be visible at a time.
Lv. 1: ・ Duration 10 ・ Ranged Damage 50% |
| 8 |
Rifle Damage
|
Learning to overcome the drop in trajectory that occurs when firing rifles at long range, you have increased your lethality with rifles such as the Karpov 38 and JABAL Spitdart. All damage with these weapons is increased.
Lv. 1: Rifle Damage 10% Lv. 2: Rifle Damage 15% Lv. 3: Rifle Damage 20% |
| 9 |
Shield Overcharge
|
When your blood is saturated with the melange, any ranged attack on a shield will reveal a vulnerability in the Holtzman shield. Continual attacks against this vulnerability will overcharge the enemy shield, causing it to drain their power pack more quickly.
Lv. 1: Duration 10 |
Mental Calculus Skill Tree and How to Unlock
| Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bene Gesserit | Mentat | Planetologist | |||||||||
| Swordmaster | Trooper | ||||||||||
| Skill Tree | |||||||||||
| Mental Calculus | Assassination | Tactician | |||||||||
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| 1 |
Poison Capsule
|
You have a hidden dart dispenser that fires off a specially prepared capsule filled with poisonous spores. On impact, a cloud of poison spores appears, building poison on all who remain within.
Lv. 1: ・ Cooldown 20 ・ Stamina Cost 30 ・ Duration 8 ・ Damage 3 Lv. 2: ・ Cooldown 18 ・ Stamina Cost 30 ・ Duration 8 ・ Damage 9 Lv. 3: ・ Cooldown 16 ・ Stamina Cost 30 ・ Duration 8 ・ Damage 18 |
|---|---|---|
| 2 |
Poison Mine
|
You can place a remotely triggered mine that, once triggered, releases a cloud of poisonous spores - stacking poison on all who stand within.
Lv. 1: ・ Cooldown 18 ・ Stamina Cost 15 ・ Duration 8 ・ Damage 3 Lv. 2: ・ Cooldown 16 ・ Stamina Cost 15 ・ Duration 8 ・ Damage 9 Lv. 3: ・ Cooldown 14 ・ Stamina Cost 15 ・ Duration 8 ・ Damage 18 |
| 3 |
Headshot Damage
|
As you train with ranged weapons, you beome more proficient at shooting the vulnerable parts of the human body. Your headshot damage is increased.
Lv. 1: Headshot Damage 10% Lv. 2: Headshot Damage 15% Lv. 3: Headshot Damage 20% |
| 4 |
Assassin's Shot
|
You do not squander an advantage in battle. Ever. You deal additional damage to your enemies when shooting them in the back.
Lv. 1: Ranged Damage 15% Lv. 2: Ranged Damage 20% Lv. 3: Ranged Damage 25% |
| 5 |
Poison Tooth
|
Installed by a Suk Doctor, you can activate this poison tooth when downed in combat, causing a cloud of poison mist that damages and poisons anybody nearby. The downside, of course, is that it damages you as well.
Lv. 1: ・ Duration 6 ・ Damage 3 Lv. 2: ・ Duration 6 ・ Damage 9 Lv. 3: ・ Duration 6 ・ Damage 18 |
| 6 |
Stunner
|
You have a hidden dart dispenser that fires off a specially prepared sedative tipped dart. On impact, this dart stuns the enemy, locking their muscles and rendering them unable to move or attack.
Lv. 1: ・ Cooldown 35 ・ Stamina Cost 45 ・ Duration 6 |
| 7 |
Hunter-Seeker
|
You have been trained in the use of the Hunter-Seeker, a specialized assassination device used to kill enemies without causing alarm. You pilot a thin sliver of metal that, when it strikes, burrows inside the arteries of the enemy and causes them incredible pain and often, instant death. You are vulnerable while piloting the device.
Lv. 1: ・ Cooldown 60 ・ Stamina Cost 30 ・ Damage 1,200 |
Assassination Skill Tree and How to Unlock
| Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bene Gesserit | Mentat | Planetologist | |||||||||
| Swordmaster | Trooper | ||||||||||
| Skill Tree | |||||||||||
| Mental Calculus | Assassination | Tactician | |||||||||
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| 1 |
Shield Wall
|
You deploy a half-height holtzman shield that provides cover during combat for you and your allies. It will also slow enemies who attempt to pass through it - giving you time to take them down.
Lv. 1: ・ Cooldown 22 ・ Stamina Cost 15 ・ Duration 25 Lv. 2: ・ Cooldown 20 ・ Stamina Cost 15 ・ Duration 30 Lv. 3: ・ Cooldown 18 ・ Stamina Cost 15 ・ Duration 35 |
|---|---|---|
| 2 |
Gravity Mine
|
This mine, when triggered, uses a modified secondary phase Holtzman field to amplify the effect of gravity in a spherical area. You can use the sphere to slow enemies and drain their power or decrease the speed of projectiles.
Lv. 1: ・ Cooldown 30 ・ Stamina Cost 15 ・ Duration 17 ・ Power Drain 2% |
| 3 |
Solido Decoy
|
You use a miniature solido projector to project a near-perfect image of yourself onto the battlefield. Triggering it again will force the projection to move forward, fooling enemies into attacking.
Lv. 1: ・ Cooldown 23 ・ Stamina Cost 15 ・ Duration 15 |
| 4 |
Anti-Gravity Mine
|
This mine, when triggered, uses a modified secondary phase Holtzman field to negate the effect of gravity in a spherical area. You can use the sphere to life enemies or prevent fall damage during traversal.
Lv. 1: ・ Cooldown 25 ・ Stamina Cost 15 ・ Duration 17 |
| 5 |
Iron Will
|
You have developed such a strong sense of self, that you are able to alter your thought patterns to avoid the manipulations of the Bene Gesserit voice at the cost of stamina. At least, those of lesser practitioners.
Lv. 1: Stamina Cost 45 |
| 6 |
Source of Power
|
You place out a powerful generator that continuously regenerates power for nearby allies. Though the device uses a form of nuclear fission, it is small enough to be safe provided that it is given adequate time to cool between uses.
Lv. 1: ・ Cooldown 35 ・ Stamina Cost 15 ・ Duration 20 |
| Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bene Gesserit | Mentat | Planetologist | |||||||||
| Swordmaster | Trooper | ||||||||||
| Skill Tree | |||||||||||
| Scientist | Explorer | Mechanic | |||||||||
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| 1 |
Cutteray Mining
|
Your understanding of structural and mineral composition leads to an increase in the resource yield when using a cutteray.
Lv. 1: Cutteray Yield 10% Lv. 2: Cutteray Yield 15% Lv. 3: Cutteray Yield 20% |
|---|---|---|
| 2 |
Dew Gathering
|
Careful manipulation of the Holtzman field on the dew reaper allows you to increase the water yield.
Lv. 1: Dew Reaper Yield 10% Lv. 2: Dew Reaper Yield 15% Lv. 3: Dew Reaper Yield 20% |
| 3 |
Rerouting
|
Tinkering with your power pack allows you to increase the recharge rate.
Lv. 1: Power Regeneration 2% Lv. 2: Power Regeneration 5% Lv. 3: Power Regeneration 10% |
| 4 |
Deep Analysis
|
You develop an understanding of analysis mode mining with the cutteray. Your bonus yields are increased.
Lv. 1: Bonus Yield 10% Lv. 2: Bonus Yield 15% Lv. 3: Bonus Yield 20% |
| 5 |
Compaction
|
You've made minor adjustments to the way you use the compactor that improves the efficiency of its resource yields.
Lv. 1: Compactor Yield 10% Lv. 2: Compactor Yield 15% Lv. 3: Compactor Yield 20% |
| 6 |
Overcharge
|
You have learned to push your power pack beyond its limits, allowing you to increase the maximum power capacity.
Lv. 1: Maximum Power 20 Lv. 2: Maximum Power 30 Lv. 3: Maximum Power 40 |
| 7 |
Conservation of Energy
|
When you focus your efforts, you can reduce the power drain of every action you take.
Lv. 1: Power Usage -3% Lv. 2: Power Usage -6% Lv. 3: Power Usage -9% |
Scientist Skill Tree and How to Unlock
| Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bene Gesserit | Mentat | Planetologist | |||||||||
| Swordmaster | Trooper | ||||||||||
| Skill Tree | |||||||||||
| Scientist | Explorer | Mechanic | |||||||||
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| 1 |
Suspensor Pad
|
Drop a suspensor device that launches yourself (and targets) into the air. Useful for navigation and traversal.
Lv. 1: ・ Cooldown 15 ・ Stamina Cost 15 |
|---|---|---|
| 2 |
Cartographer
|
You can now create sinkcharts of the areas revealed by your surveys. Create sinkcharts from the Map Screen, but you will require a blank sinkchart in your inventory. |
| 3 |
Mountaineer
|
You are better at finding the handholds and footholds while climbing, reducing your stamina drain.
Lv. 1: Climbing Stamina Drain -15% Lv. 2: Climbing Stamina Drain -20% Lv. 3: Climbing Stamina Drain -25% |
| 4 |
Scanner Mastery
|
You have become proficient with the hand scanner - improving the range of detection.
Lv. 1: Detection Radius 15% Lv. 2: Detection Radius 20% Lv. 3: Detection Radius 25% |
| 5 |
Stillsuit Seals
|
Though you have no formal training with the stillsuit, you have adjusted several seals and tabs that must be properly fitted for the suit to act with optimal efficiency. Your water reclamation while wearing a stillsuit is improved.
Lv. 1: Hydration Capture 105% Lv. 2: Hydration Capture 110% Lv. 3: Hydration Capture 115% |
| 6 |
Spice Surveyor
|
Through research and field experience, you have learned to recognize the density of a spice bed from surveys. This ability is of most use in the Deep Desert. |
Explorer Skill Tree and How to Unlock
| Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bene Gesserit | Mentat | Planetologist | |||||||||
| Swordmaster | Trooper | ||||||||||
| Skill Tree | |||||||||||
| Scientist | Explorer | Mechanic | |||||||||
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| 1 |
Vehicle Repair
|
Your field training as a mechanic reduces the maximum durability loss of vehicle components when performing repairs.
Lv. 1: Reduce Max Durability Loss 15% Lv. 2: Reduce Max Durability Loss 20% Lv. 3: Reduce Max Durability Loss 25% |
|---|---|---|
| 2 |
Fuel Efficient Driver
|
Driving groundcars has taught you several techniques for fuel conservation while exploring. This applies to all types of ground vehicles.
Lv. 1: Fuel Usage -15% Lv. 2: Fuel Usage -20% Lv. 3: Fuel Usage -25% |
| 3 |
Vehicle Mining
|
Applying your understanding of structural and mineral composition to heavier vehicle machinery results in a larger resource yield.
Lv. 1: Mining Yield 10% Lv. 2: Mining Yield 15% Lv. 3: Mining Yield 20% |
| 4 |
Vehicle Scanning
|
You have become proficient with vehicle mounted scanners - improving the range of detection.
Lv. 1: Detection Radius 15% Lv. 2: Detection Radius 20% Lv. 3: Detection Radius 25% |
| 5 |
Fuel Efficient Pilot
|
Piloting ornithopters has taught you several techniques for fuel conservation while exploring. This applies to all types of ornithopters.
Lv. 1: Fuel Usage -15% Lv. 2: Fuel Usage -20% Lv. 3: Fuel Usage -25% |
| 6 |
Sandcrawler Yield
|
Your understanding of sand and the vacuum static action of the sandcrawler allows you to harvest spice more efficiently.
Lv. 1: Sandcrawler Yield 10% Lv. 2: Sandcrawler Yield 15% Lv. 3: Sandcrawler Yield 20% |
| 7 |
Heat Management
|
While under the influence of large amounts of melange, you can instinctively sense where and how to shift a vehicle to reduce heat buildup.
Lv. 1: Heat Generation -20% |
Mechanic Skill Tree and How to Unlock
| Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bene Gesserit | Mentat | Planetologist | |||||||||
| Swordmaster | Trooper | ||||||||||
| Skill Tree | |||||||||||
| The Blade | The Will | The Way | |||||||||
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| 1 |
Blade Damage (Swordmaster)
|
You've learned the difference between a cut and a slice, a point and an edge. You do more damage with bladed weapons.
Lv. 1: Blade Damage 5% Lv. 2: Blade Damage 10% Lv. 3: Blade Damage 15% |
|---|---|---|
| 2 |
Dance of Blades
|
Defeating an enemy with a blade empowers your next attack with the blade for a brief period. The skilled swordmaster dances between opponents, keeping their damage high.
Lv. 1: ・ Damage Boost 30% ・ Duration 4 Lv. 2: ・ Damage Boost 40% ・ Duration 4 Lv. 3: ・ Damage Boost 50% ・ Duration 4 |
| 3 |
Retaliate
|
You enter a heightened state of awareness and when next attacked in melee, you parry and counterattack with a savage riposte that bleeds and damages your enemy.
Lv. 1: ・ Cooldown 12 ・ Stamina Cost 15 ・ Weapon Damage 120% ・ Bleed 4 ・ Duration 6 |
| 4 |
Long Blade Damage
|
You training with long blades such as swords and rapiers gives you increased damage with those weapons.
Lv. 1: Long Blade Damage 10% Lv. 2: Long Blade Damage 15% Lv. 3: Long Blade Damage 20% |
| 5 |
Eye of the Storm
|
You pirouette with your blade, becoming a whirlwind of piercing damage that cuts everything around you. While seemingly chaotic, the swordmaster maintains calm - the eye at the heart of the storm.
Lv. 1: ・ Cooldown 20 ・ Stamina Cost 30 ・ Damage 20 Lv. 2: ・ Cooldown 18 ・ Stamina Cost 30 ・ Damage 65 Lv. 3: ・ Cooldown 16 ・ Stamina Cost 30 ・ Damage 140 |
| 6 |
Foil
|
You enter a heightened state of awareness and when next attacked in melee, you parry and counterattack with a precise strike that damages their arm and numbs them. For a short period of time, their damage output is reduced.
Lv. 1: ・ Cooldown 12 ・ Stamina Cost 15 ・ Weapon Damage 120% ・ Enemy Damage -50% ・ Duration 10 |
| 7 |
Precise Parry
|
When your blood is infused with melange, your parries expose additional weaknesses in the defense of your enemies. Their ability to mitigate damage is decreased.
Lv. 1: Damage Mitigation -25% Lv. 2: Damage Mitigation -35% Lv. 3: Damage Mitigation -40% |
The Blade Skill Tree and How to Unlock
| Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bene Gesserit | Mentat | Planetologist | |||||||||
| Swordmaster | Trooper | ||||||||||
| Skill Tree | |||||||||||
| The Blade | The Will | The Way | |||||||||
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| 1 |
Deflection
|
You enter a defensive stance, deflecting darts that are fired at you. This ability lasts as long as your stamina holds out. |
|---|---|---|
| 2 |
Bleed Tolerance
|
You have become harder to bleed due to a combination of training and resistance. Bleeding status takes a longer time to build on you.
Lv. 1: Bleed Tolerance 15 Lv. 2: Bleed Tolerance 25 Lv. 3: Bleed Tolerance 35 |
| 3 |
Reckless Lunge
|
Lunging at an enemy will often provide them with an easy opening to attack, but you have learned to turn a lunge into an advantage. Sprint attacks provide bonus damage mitigation for a short while after a lunge.
Lv. 1: Damage Mitigation 30% Lv. 2: Damage Mitigation 40% Lv. 3: Damage Mitigation 50% |
| 4 |
Solid Stance
|
As your training increases, you have learned to avoid being knocked around by enemy attacks. You can take more poise damage before being staggered.
Lv. 1: Reduce Poise Damage 10% Lv. 2: Reduce Poise Damage 15% Lv. 3: Reduce Poise Damage 20% |
| 5 |
Confidence
|
Every time you attempt a difficult attack like a sprint attack or a slow blade, you gain increased confidence, which reflects as damage mitigation.
Lv. 1: Damage Mitigation 15% Lv. 2: Damage Mitigation 20% Lv. 3: Damage Mitigation 25% |
| 6 |
Thrive on Danger
|
When you are low on health, you regenerate health faster, receive less poise damage, and reduce all stamina costs for actions.
Lv. 1: ・ Stamina Costs -30% ・ Increase Health Regeneration 200% ・ Reduce Poise Damage 50% |
The Will Skill Tree and How to Unlock
| Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bene Gesserit | Mentat | Planetologist | |||||||||
| Swordmaster | Trooper | ||||||||||
| Skill Tree | |||||||||||
| The Blade | The Will | The Way | |||||||||
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| 1 |
Knee Charge
|
You propel yourself forward into battle with a terrific knee charge into the enemy. Deals damage and severely staggers your opponent but costs stamina.
Lv. 1: ・ Cooldown 15 ・ Stamina Cost 30 ・ Damage 50 ・ Poise Damage 100 Lv. 2: ・ Cooldown 12 ・ Stamina Cost 30 ・ Damage 160 ・ Poise Damage 130 Lv. 3: ・ Cooldown 10 ・ Stamina Cost 30 ・ Damage 325 ・ Poise Damage 160 |
|---|---|---|
| 2 |
Field Medicine
|
You recover more health immediately when using healkits due to your excellent conditioning.
Lv. 1: Healkit Instant Restoration Bonus 10% Lv. 2: Healkit Instant Restoration Bonus 15% Lv. 3: Healkit Instant Restoration Bonus 20% |
| 3 |
Optimized Hydration
|
Your body knows how to make optimal use of water, so you have additional stamina reserves when well-hydrated.
Lv. 1: Hydrated Stamina Bonus 15% Lv. 2: Hydrated Stamina Bonus 20% Lv. 3: Hydrated Stamina Bonus 25% |
| 4 |
Crippling Strike
|
You move in, striking at a low angle to cut your enemies below the knees. For a while after being hit, your enemies are slowed and their dashes require more stamina. While not the most honorable of attacks, the swordmaster understands that there is a difference between a duel and a war.
Lv. 1: ・ Cooldown 20 ・ Stamina Cost 37.5 ・ Damage 50 ・ Dash Cost Multiplier 2 ・ Duration 7 |
| 5 |
Disciplined Breathing
|
When you focus on your technique and breathing, you can recuperate your stamina reserves more quickly.
Lv. 1: Stamina Recovery Rate 10% Lv. 2: Stamina Recovery Rate 15% Lv. 3: Stamina Recovery Rate 20% |
| 6 |
Inspiration
|
You inspire yourself and your companions to greater heights, increasing the damage of your melee attacks.
Lv. 1: ・ Cooldown 30 ・ Stamina Cost 15 ・ Duration 14 ・ Blade Damage 25% Lv. 2: ・ Cooldown 25 ・ Stamina Cost 15 ・ Duration 18 ・ Blade Damage 30% Lv. 3: ・ Cooldown 20 ・ Stamina Cost 15 ・ Duration 23 ・ Blade Damage 35% |
| 7 |
General Conditioning
|
Your extensive physical training has increased your maximum stamina.
Lv. 1: Max Stamina 15 Lv. 2: Max Stamina 20 Lv. 3: Max Stamina 25 |
| 8 |
Desert Conditioning
|
You have trained yourself to deal with the rigors of the deserts, decreasing your max stamina loss while dehydrated.
Lv. 1: Dehydrated Stamina Limit 15% Lv. 2: Dehydrated Stamina Limit 25% Lv. 3: Dehydrated Stamina Limit 35% |
| 9 |
Prescient Strike
|
When your blood is saturated with melange, you see multiple ways in which to damage your enemies. After using any swordmaster ability, your next strike will strike twice, reflecting two possible versions of the future converging in a single spacetime. |
The Way Skill Tree and How to Unlock
| Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bene Gesserit | Mentat | Planetologist | |||||||||
| Swordmaster | Trooper | ||||||||||
| Skill Tree | |||||||||||
| Gunnery | Suspensor Training | Tactical Tech | |||||||||
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||
| 1 |
Ranged Damage (Trooper)
|
Your time spent practicing your aim leads to bonus damage using all ranged weapons.
Lv. 1: Ranged Damage 5% Lv. 2: Ranged Damage 10% Lv. 3: Ranged Damage 15% |
|---|---|---|
| 2 |
Disruptor Damage
|
Using steady hands you are able to guide the disruptor's rapid fire darts more effectively to their target, thus increasing your damage.
Lv. 1: Disruptor Damage 10% Lv. 2: Disruptor Damage 15% Lv. 3: Disruptor Damage 20% |
| 3 |
Center of Mass
|
You've been taught to shoot where you are most likely to hit and you do it by instinct - increasing damage that hits the body, but reducing your damage via headshots.
Lv. 1: ・ Body Damage 20% ・ Headshot Damage -15% Lv. 2: ・ Body Damage 25% ・ Headshot Damage -15% Lv. 3: ・ Body Damage 30% ・ Headshot Damage -15% |
| 4 |
Underslung Agility
|
You have trained yourself to move faster while using heavy weapons such as the Flamethrower, Lasgun, or Vulcan GAU-92.
Lv. 1: Movement Penalty Reduced to 60% Lv. 2: Movement Penalty Reduced to 40% Lv. 3: Movement Penalty Reduced to 25% |
| 5 |
Scattergun Damage
|
You have mastered the spread patterns of the pellet firing GRDA 44 and Drillshot FK7 scatterguns, thus improving your damage with these weapons.
Lv. 1: Scattergun Damage Lv. 2: Scattergun Damage 15% Lv. 3: Scattergun Damage 20% |
| 6 |
Field Maintenance
|
You know how to strip down and clean your weaponry, slowing the durability cost of firing weapons and tools in hostile environments.
Lv. 1: Reduce Durability Loss 15% Lv. 2: Reduce Durability Loss 20% Lv. 3: Reduce Durability Loss 25% |
| 7 |
Heavy Weapon Damage
|
The bigger the gun, the bigger the mess. Your skill with heavy weapons such as the Flamethrower, Lasgun and Vulcan GAU-92 leads to more damage when you use them.
Lv. 1: Heavy Weapon Damage 10% Lv. 2: Heavy Weapon Damage 15% Lv. 3: Heavy Weapon Damage 20% |
| 8 |
Gunsmith
|
Your are skilled in the repair of weapons and tools, reducing the maximum durability cost of each repair.
Lv. 1: Reduce Max Durability Loss 15% Lv. 2: Reduce Max Durability Loss 20% Lv. 3: Reduce Max Durability Loss 25% |
| 9 |
Energy Capsule
|
You pop an energy capsule, which fills you with concoction of neurostimulants and pain dampeners. You become detached, allowing better targeting and ranged damage.
Lv. 1: ・ Cooldown 25 ・ Stamina Cost 15 ・ Duration 10 ・ Ranged Damage 50% |
Gunnery Skill Tree and How to Unlock
| Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bene Gesserit | Mentat | Planetologist | |||||||||
| Swordmaster | Trooper | ||||||||||
| Skill Tree | |||||||||||
| Gunnery | Suspensor Training | Tactical Tech | |||||||||
![]() |
||
| 1 |
Anti-Gravity Field
|
This device, when thrown, uses a modified secondary phase Holtzman field to negate the effect of gravity in a spherical area. You can use the sphere to lift enemies or prevent fall damage during traversal.
Lv. 1: ・ Cooldown 25 ・ Stamina Cost 15 ・ Duration 12 |
|---|---|---|
| 2 |
Suspensor Dash
|
Your training with suspensors allows you to manipulate your flow of movement. Press the Dash button while suspended to perform a mid-air dash.
Lv. 1: ・ Cooldown 2 ・ Suspensor Power Drain 75 |
| 3 |
Gravity Field
|
This device, when thrown, uses a modified secondary phase Holtzman field to amplify the effect of gravity in a spherical area. You can use the sphere to slow enemies and drain their power or decrease the speed of projectiles.
Lv. 1: ・ Cooldown 30 ・ Stamina Cost 15 ・ Duration 8 ・ Power Drain 2% |
| 4 |
Suspensor Efficiency
|
Your practice with the suspensor has taught you how to position yourself in the air to remain aerodynamic - reducing the power drain on your suspensor belts.
Lv. 1: Suspensor Power Drain -10% Lv. 2: Suspensor Power Drain -15% Lv. 3: Suspensor Power Drain -20% |
| 5 |
Death From Above
|
While you are suspended in the air, any attacks using weapons will have a damage bonus.
Lv. 1: Damage While Suspended 25% Lv. 2: Damage While Suspended 32% Lv. 3: Damage While Suspended 40% |
| 6 |
Collapse Grenade
|
This device, when thrown, uses a modified secondary phase Holtzman field to attract anybody in a spherical area. Those inside the sphere area drawn together and temporarily stunned, leaving them open to your area of effect attacks.
Lv. 1: ・ Cooldown 35 ・ Stamina Cost 30 ・ Duration 1 |
| 7 |
Suspensor Blast
|
You manipulate the suspensor field generated by your suspensor belt - forcing it to explode around you with extreme force, pushing enemies back, damaging them, and impairing their movement for a short time. You can hold the ability to increase the damage dealt and time the blast release.
Lv. 1: ・ Cooldown 20 ・ Damage 35 ・ Duration 6 |
Suspensor Training Skill Tree and How to Unlock
| Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bene Gesserit | Mentat | Planetologist | |||||||||
| Swordmaster | Trooper | ||||||||||
| Skill Tree | |||||||||||
| Gunnery | Suspensor Training | Tactical Tech | |||||||||
![]() |
||
| 1 |
Shigawire Claw
|
You use a wrist-mounted launcher to fire off a claw attached to a cable of shigawire. The extreme tensile strength of shigawire launches you in the direction of the cable. It can also be used to stagger opponents during combat.
Lv. 1: ・ Cooldown (Terrain) 8 ・ Cooldown (Enemy) 25 ・ Stamina Cost 15 ・ Range 1.800 Lv. 2: ・ Cooldown (Terrain) 8 ・ Cooldown (Enemy) 25 ・ Stamina Cost 15 ・ Range 2.160 Lv. 3: ・ Cooldown (Terrain) 8 ・ Cooldown (Enemy) 25 ・ Stamina Cost 15 ・ Range 2.520 |
|---|---|---|
| 2 |
Explosive Grenade
|
You throw a grenade with an explosive core that detonates in spray of shrapnel, damaging anybody within the radius. Though the shrapnel is incapable of penetrating a shield, the shockwave of the blast can still stagger a shielded enemy.
Lv. 1: ・ Cooldown 20 ・ Stamina Cost 30 ・ Damage 75 Lv. 2: ・ Cooldown 18 ・ Stamina Cost 30 ・ Damage 240 Lv. 3: ・ Cooldown 16 ・ Stamina Cost 30 ・ Damage 490 |
| 3 |
Battle Hardened
|
The inexperienced and untrained with flinch in the heat of battle, panicked and unable to remember their basic training. Trooper training prepares you for the realities of combat and allows you to use your abilities more often.
Lv. 1: Ability Cooldowns -20% Lv. 2: Ability Cooldowns -25% Lv. 3: Ability Cooldowns -30% |
| 4 |
Assault Seeker
|
A modified hunter seeker that will fly in a direct line and explode upon impact with anything. Can be triggered to explode with a second activation. Useful for situations where a thrown grenade is not precise enough.
Lv. 1: ・ Cooldown 22 ・ Stamina Cost 30 ・ Damage 80 ・ Range 2.000 Lv. 2: ・ Cooldown 20 ・ Stamina Cost 30 ・ Damage 250 ・ Range 2.500 Lv. 3: ・ Cooldown 18 ・ Stamina Cost 30 ・ Damage 550 ・ Range 3.000 |
| 5 |
Attractor Field
|
Originally used as a training device to offset poor aim, the Attractor Field uses a modified Holtzman field to draw attacks towards it's center. Attach it to an enemy and any shot fired into the field will redirect into their center of mass.
Lv. 1: ・ Cooldown 25 ・ Stamina Cost 30 ・ Duration 8 |
| 6 |
Reflexive Reload
|
When your blood is saturated with the melange, the actions that you have performed a thousand times become effortless. Whenever you throw a grenade or drop a mine, you instantly reload your current weapon - your hands moving before your mind can even think. |
Tactical Tech Skill Tree and How to Unlock
There are 3 skill trees each for the five available classes in Dune: Awakening. The Bene Gesserit, Mentat, Swordmaster, and Trooper classes all have 22 unlockable skills, while the Planetologist has 20 skills. In total, there are 108 skills available for you to build your character around.
You can get a maximum of 200 Skill Points for your character. Though it is possible to unlock all skills, it is impossible to max out all skills in all classes at the same time.
XP Farming Guide: How to Level Up Fast

| Dune: Awakening Wiki Contents | |
|---|---|
Maps and Locations |
Builds |
Resources |
Uniques |
Walkthrough |
Weapons |
Armor |
Skills |
Factions |
Classes |
Contracts |
Characters |
Items |
Vehicles |
Tools |
Base Structures |
Enemies |
Decorations |
Bugs and Error Codes |
Cosmetics |
All Skill Trees



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