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Dune: Awakening

A New Beginning Questline Walkthrough

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This is a walkthrough for A New Beginning questline in Dune: Awakening. See all quests under A New Beginning and learn all unlockable items in this questline.

A New Beginning Walkthrough

A New Beginning Quests

Step Objective
1
After the cutscene, gather the materials required from the surrounding area to craft Makeshift Clothing and a Maula Pistol.
▶︎ Getting Equipped Walkthrough
2
Unlock and craft Binoculars, then use them to find a Scavenger Camp. You can also check your map for their locations. Head to any that you spot, and defeat the hostiles to earn a level-up and a new skill.
▶︎ The Attitude of the Knife Walkthrough
3
You will have to keep raiding Scavenger Camps for Salvaged Metal and Fuel Cells. Then, gather Granite, and research the Basic Construction Kit to build your first base.
▶︎ Shelter and Shields Walkthrough
4
Next, research and craft the items in the Basic Exsanguination Kit. Use it on dead enemies to collect blood. Then, construct a Blood Purifier in your base and process the blood for water.
▶︎ Water from Blood Walkthrough
5
You will then experience a Spice Dream. Once you awaken, head to the marked location on the map to start The First Trial of Aql.
▶︎ The First Trial of Aql Walkthrough
6
Once the trial is complete, begin looking for moisture-sealed caves. Raid these and defeat the enemies inside for the materials you need to craft a Stillsuit. You will also need to mine Copper, and build a Fabricator.
▶︎ Echoes of the Past Walkthrough
7
You are now better equipped for exploration, so research and craft a Survey Probe and its launcher to reveal the map. Make your way to the Griffin's Reach Tradepost and take on your first Contract.
▶︎ A Touch of Civilization Walkthrough
8
Now, you'll need stronger weapons and armor. Head to the wreck of the Alcyon to gather materials for a new set of garments and weapons to fight with.
▶︎ The Wreck of The Alcyon Walkthrough
9
Finally, you'll have to enter the Imperial Testing Station No. 2 to gather even more materials that you will use to craft a Sandbike. This Sandbike will allow you to go meet up with Zantara in Mirzabah.
▶︎ Across the Gap Walkthrough

A New Beginning sets up your life starting in Arrakis. Building a new home and learning to trade with locals, as well as knowing hostiles such as Sandworms and Ravagers are a few of the things you learn during this questline.

A New Beginning Rewards and Unlockable Items

Questline Rewards

Getting Equipped ・100 XP
・Makeshift Clothing Bundle
・Improvised Maula Pistol
・Light Darts
The Attitude of the Knife ・100 XP
・Respawn Beacon
・Binoculars
Shelter and Shields ・100 XP
・Construction Tool
・CHOAM Shelter Set
・Sub-Fief Console
・Fuel-Powered Generator
・Basic Lighting
・Small Storage Container
Water from Blood ・100 XP
・Improvised Blood Extractor
・Small Blood Sack
・Blood Purifier
Echoes of the Past ・100 XP
・Fabricator
・Scavenger Stillsuit Bundle
A Touch of Civilization ・100 XP
・Small Ore Refinery
・Surveying Kit
The Wreck of The Alcyon ・100 XP
・Scavenger Rags Bundle
・Karpov 38
・Kindjal
Across the Gap ・100 XP
・Sandbike Mk1 Assembly
・Small Chemical Refinery

Dune: Awakening Related Guides

Dune Story Walkthrough Partial

Story Walkthrough

All Walkthrough Guides
All Trial Locations -

Questlines

Questlines Quests
The Fall of Proteus Escape
A New Beginning Getting Equipped
The Attitude of the Knife
Shelter and Shields
Water from Blood
Echoes of the Past
A Touch of Civilization
The Wreck of The Alcyon
Across the Gap
Vermillius Gap Moving On
Preparing for Life in Vermillius
Styles of Sand
Reap and Stow
Weapons of War
Touring the Gap
The Vermillius Contract
Maintenance
Interior Decoration
Buried Treasure
Jabal Eifrit & Hagga Rift Specialized Fabrication
A Bigger Haul
Weapons of War II
The Jabal Spires
Depths of the Rift
A Light in the Darkness
Calling The Worm
Find the Fremen The First Trial of Aql
The Second Trial of Aql
The Third Trial of Aql
The Fourth Trial of Aql
The Fifth Trial of Aql
The Sixth Trial of Aql
The Seventh Trial of Aql
The Eighth Trial of Aql
Shield Wall and O'odham Radiation Mitigation
Weapons of War III
The Spice Must Flow
Airborne
The Wall and the Valley
The Sheol The Graveyard
Mitigation Iteration
Deep Desert Charting the Depths
Operational Readiness
Logistical Issues
Smoke Trail
There is Never Enough
Miscellaneous A Wider World
A Backup Plan
Location, Location, Location
Banking Solaris
Taxation
Assassin's Handbook Black Market Tech
The Paranoid
The Glutton
The Next Target
Further Instructions
A Sign From Above
New Targets
Water Fat
Last Target
The Jackal
A Rendezvous with Ari

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