HOT: Building Contest | Patch 1.1.15.0
★ Maintenance Times | Server Status
☆ Story Walkthrough | Contracts
┗ Interactive Map | Resources | Uniques
★ Best Builds | Best Class
✪ Base Design Sharing | Guild Recruitment
Patch 1.1.15.0 went live on July 7, 2025 in Dune: Awakening. See the full patch notes for 1.1.15.0 and check out all the updates and bug fixes addressed in this patch!
List of Contents
The Tier 6 Plastanium can now be collected across the wider areas in the PvE zones. This will allow players to craft Plastanium-grade gear without going to the PvP area.
Plastanium Ingot Locations and How to Get
They have added a chance for unique chests in PvE areas of the Deep Desert to drop a different selection of unique schematics.
List of All Unique Schematic Locations
The delay for leaving PvP areas has been increased from 5 seconds to 30 seconds. This change helps prevent players from camping near the border between PvP and PvE areas, allowing PvP players to secure their areas, since they'll have more time to eliminate pesky raiders.
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・Tier 6 resources can now be collected across wider areas in the PvE part of the Deep Desert.
・Added an element of randomization to the respawn timer of unique loot containers in the Deep Desert. ・The plastanium tier crafting components were split up to drop based on the content location: Imperial Testing Stations, Caves, or Shipwrecks, with each of them dropping their own selection of components. Fallen Shipwrecks and Buried Treasure can drop components from any location. ・Added a chance of a different selection of Uniques drop in PvE loot in Deep Desert. ・The spawn rate of medium fields increased from 5 back to 8, and of the small spice fields increased from 22 to 30. ・The delay for leaving a PvP security zone increased from 5 to 30 seconds to prevent border camping and allow PvP players to protect their area. ・Changed Landsraad tasks to allow for Kill and Delivery Contribution to happen after the task has been completed but awarding only personal contribution. (i.e., which faction won and how many guild votes were awarded are unaffected by contributions made after the task was completed by one faction). ・Improved game stability. ・Reduced the cases where the sandworm can push vehicles under terrain. ・Added a new audio alert for the PvP zone change. |
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・Fixed an issue where the Harkonnen faction recruitment contract “Do you have what it takes?” could sometimes get stuck and couldn’t be completed if you exited the dialogue with Maxim Kazmir before selecting the line “It says here that you’re looking for recruits“ to complete the contract.
・Fixed an issue where contract rewards dropped on the ground if your inventory was full, which could lead to situations where you would miss them. Now rewards can only be claimed when there is enough space in your inventory. ・Fixed an issue where vehicle modules wouldn’t highlight properly after the player had applied a customization variant. ・Fixed an issue where the positioning of a pentashield surface could overlap with an existing pentashield surface. ・Fixed an exploit that would allow building a vehicle with items from another player’s inventory. |

| Patch 1.1.15.0NEW | Patch 1.1.0.17 |
| Patch 1.1.10.0 | Patch 1.1.0.15 |
| Patch 1.1.0.14 | Patch 1.1.0.13 |
| Patch 1.1.0.11 | Patch 1.1.0.9 |
| Patch 1.1.0.7 | Patch 1.1.0.5 |
1.1.15.0 Patch Notes and Summary



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