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Dune: Awakening

Assassin's Handbook Questline Walkthrough

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This is a walkthrough for the Assassin's Handbook questline in Dune: Awakening. See all quests under Assassin's Handbook and learn all unlockable items in this questline.

Assassin's Handbook Quests

Assassin's Handbook Walkthrough

Step Objective
1
To begin the Assassin's Handbook questline, head to Harko Village when you are contacted by Ari. While looking for a Trader, you'll be intercepted by Count Fenring's forces and sent to Elara Tuek for missions.
▶︎ Black Market Tech Walkthrough
2
Elara will provide you with two targets initially. The first is The Paranoid, in the O'odham area. She is protected by several pentashields, and requires you to hunt down the people with the codes for said shields.
▶︎ The Paranoid Walkthrough
3
Your other option for a target is The Glutton, who resides in the Khidr's Shadow base, in the Jabal Eifrit Al-janub. You'll need to find a way into his dining room and poison his food to take him down.
▶︎ The Glutton Walkthrough
4
After defeating either The Paranoid or The Glutton, Elara will send you after the other target you didn't pick first.
▶︎ The Next Target Walkthrough
5
Once you've taken down both The Paranoid and The Glutton, Ari will get in touch about searching the Wreck of the Hephaestus for an Ixian Decoder.
▶︎ Further Instructions Walkthrough
6
Once you arrive at the Wreck of the Hephaestus, you'll have to work with a Nobleman to explore the wreck and find the Ixian Decoder.
▶︎ A Sign From Above Walkthrough
7
Once you've acquired the decoder and escaped the Wreck, head back to your base to experience a Spice Dream. Elara will contact you after with a new assassination target, so go meet her at Harko Village.
▶︎ New Targets Walkthrough
8
The next target you have to go for has his own heavily-guarded mansion you'll have to fly to. You'll need to sneak in and poison the water supply, while avoiding the spotlights and guards in the area.
▶︎ Water Fat Walkthrough
9
Once you've poisoned the water supply and escaped, go back to base once again to complete the quest. Then, return to Harko Village once more for your final target.
▶︎ Last Target Walkthrough
10
Head to Arrakeen and seek out The Jackal, who resides in an Abandoned Alleyway in the southwestern portion of the location. You'll need to piece together a phrase to be able to speak to him.
▶︎ The Jackal Walkthrough
11
Once you take down The Jackal, head to the Salusan Bull's second floor to speak with Ari. You'll obtain a location from the decoded message; this will be the focus of the next step in the mission chain.
▶︎ A Rendezvous with Ari Walkthrough
12
You'll have to meet with Zantara in Harko Village. Together, you will go to a Lab under Old Carthag, and you'll need to explore deep within the facility for the information you seek.
▶︎ Searching for Answers Walkthrough
13
After you leave the facility, head back to base and wait for Ari to reach out to you for the final legs of this mission chain.
▶︎ Epilogue (Assasin's Handbook) Walkthrough

Assassin's Handbook Rewards and Unlockable Items

Questline Rewards

A Sign From Above ・100 XP
Black Market Tech ・100 XP
The Paranoid ・100 XP
The Glutton ・100 XP
The Next Target ・None
Water Fat ・100XP
Further Instructions ・None
New Targets ・100 XP
Last Target ・100 XP
The Jackal ・100 XP
A Rendezvous with Ari ・100 XP
Searching for Answers ・200 XP
・Zantara's Crysknife
・Zantara's Signet Ring
Epilogue (Assasin's Handbook) ・None

Dune: Awakening Related Guides

Dune Story Walkthrough Partial

Story Walkthrough

All Walkthrough Guides
All Trial Locations -

Questlines

Questlines Quests
The Fall of Proteus Escape
A New Beginning Getting Equipped
The Attitude of the Knife
Shelter and Shields
Water from Blood
Echoes of the Past
A Touch of Civilization
The Wreck of The Alcyon
Across the Gap
Vermillius Gap Moving On
Preparing for Life in Vermillius
Styles of Sand
Reap and Stow
Weapons of War
Touring the Gap
The Vermillius Contract
Maintenance
Interior Decoration
Buried Treasure
Jabal Eifrit & Hagga Rift Specialized Fabrication
A Bigger Haul
Weapons of War II
The Jabal Spires
Depths of the Rift
A Light in the Darkness
Calling The Worm
Find the Fremen The First Trial of Aql
The Second Trial of Aql
The Third Trial of Aql
The Fourth Trial of Aql
The Fifth Trial of Aql
The Sixth Trial of Aql
The Seventh Trial of Aql
The Eighth Trial of Aql
Shield Wall and O'odham Radiation Mitigation
Weapons of War III
The Spice Must Flow
Airborne
The Wall and the Valley
The Sheol The Graveyard
Mitigation Iteration
Deep Desert Charting the Depths
Operational Readiness
Logistical Issues
Smoke Trail
There is Never Enough
Miscellaneous A Wider World
A Backup Plan
Location, Location, Location
Banking Solaris
Taxation
Assassin's Handbook Black Market Tech
The Paranoid
The Glutton
The Next Target
Further Instructions
A Sign From Above
New Targets
Water Fat
Last Target
The Jackal
A Rendezvous with Ari

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