
The Bene Gesserit is one of five playable classes in Dune: Awakening that focuses on physical mastery and manipulation. Learn more about the Bene Gesserit, their skills and mechanics, and whether to start with this class!
| All Bene Gesserit Guides | |
|---|---|
| Short Blade Bene Gesserit Build | Bene Gesserit Class Guide |
| Bene Gesserit | |
|---|---|
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| Starting Ability | Compel |
| Focus | Physical Mastery & Manipulation |
| Skill Trees | |
| Weirding Way | Enhances close-range combat while also applying enemy debuffs |
| The Voice | Manipulate your enemies using the Voice |
| Body Control | Improves survivability |
A shadowy all-female order with a deliberately obscure agenda. Adepts of the Sisterhood are prized by the nobility and feared by the rest of the Imperium.
| Weirding Way | The Voice | Body Control |
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| 1 |
Bindu Sprint
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You override your nervous system and musculature with an immense surge of activity, allowing you to run forward at an incredible speed.
Lv. 1: ・ Cooldown 20 ・ Stamina Start Cost 15 ・ Stamina Drain 40 Lv. 2: ・ Cooldown 19 ・ Stamina Start Cost 10 ・ Stamina Drain 20 Lv. 3: ・ Cooldown 18 ・ Stamina Start Cost 5 ・ Stamina Drain 10 |
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| 2 |
Manipulate Instability
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Once an enemy is stunned, staggered, or knocked back, you strike in vulnerable nerve endings to cause more damage.
Lv. 1: Instability Bonus Damage 10% Lv. 2: Instability Bonus Damage 15% Lv. 3: Instability Bonus Damage 20% |
| 3 |
Blade Damage (Bene Gesserit)
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You know exactly where and how to strike with a blade to cause additional damage.
Lv. 1: Blade Damage 5% Lv. 2: Blade Damage 10% Lv. 3: Blade Damage 15% |
| 4 |
Short Blade Damage
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You've been trained in the use of concealed blades such as daggers and slip-tips. You know precisely where to place these blades for maximum damage.
Lv. 1: Short Blade Damage 10% Lv. 2: Short Blade Damage 15% Lv. 3: Short Blade Damage 20% |
| 5 |
Prana-Bindu Strikes
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You tap into your training to deliver a rapid series of powerful, painful strikes to enemies. This attack leaves them temporarily staggered.
Lv. 1: ・ Cooldown 20 ・ Stamina Cost 37.5 ・ Damage 7 |
| 6 |
Weirding Step
|
Combining the Voice and a limited form of Bindu Sprint - you force a single enemy to ignore you while moving with superhuman speed behind them.
Lv. 1: ・ Cooldown 15 ・ Stamina Cost 45 |
| 7 |
Bindu Dodge
|
When enough spice permeates your bloodstream, you become able to combine your prana-bindu training with your limited ability to see the future. After a successful parry, dart and blade attacks pass through you. |
Weirding Way Skill Tree and How to Unlock
| Weirding Way | The Voice | Body Control |
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| 1 |
Compel
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You use the Voice to force a target to your position from afar.
Lv. 1: ・ Cooldown 35 ・ Stamina Cost 45 ・ Voice Channel Time ・ Range 6 |
|---|---|---|
| 2 |
Ignore
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You use the Voice to force your target to ignore you. For a short while, they will act as if you are completely invisible.
Lv. 1: ・ Cooldown 25 ・ Stamina Cost 45 ・ Duration 10 |
| 3 |
Voice Training
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Your rigorous training with the Voice allows you to reduce the time between uses.
Lv. 1: Voice Cooldowns -8% Lv. 2: Voice Cooldowns -16% Lv. 3: Voice Cooldowns -25% |
| 4 |
Rapid Register
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The Voice only works on targets who have been "registered". This technique allows you to focus on registering opponents more quickly, in order to use the Voice faster.
Lv. 1: Voice Channel Time 30% |
| 5 |
Stop
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You use the Voice to stop your enemy from performing any actions for a brief period.
Lv. 1: ・ Cooldown 35 ・ Stamina Cost 37.5 ・ Duration 5 |
| 6 |
Screech
|
When enough spice permeates your bloodstream, your Voice becomes more powerful, causing those around your registed target to stagger under the force of your commands.
Lv. 1: Range 6 |
The Voice Skill Tree and How to Unlock
| Weirding Way | The Voice | Body Control |
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| 1 |
Recovery
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You are able to heal your body more effectively after suffering catastrophic injury - regenerating your health to a higher threshold than normal.
Lv. 1: Healing Regen Limit 110% Lv. 2: Healing Regen Limit 115% Lv. 3: Healing Regen Limit 120% |
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| 2 |
Trauma Recovery
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You can use your own body to effectively heal catastrophic damage - improving both the rate at which healing occurs and the amount.
Lv. 1: ・ Healing Regen Limit 120% ・ Healing Regen Rate 10% Lv. 2: ・ Healing Regen Limit 125% ・ Healing Regen Rate 15% Lv. 3: ・ Healing Regen Limit 130% ・ Healing Regen Rate 20% |
| 3 |
Sun Tolerance
|
You are able to slow the effects of direct sun exposure on Arrakis by altering minor chemical reactions orruring in the layers of your own skin, thereby reduing the rate of Sunstroke buildup.
Lv. 1: Sun Stroke Rate 90% Lv. 2: Sun Stroke Rate 80% Lv. 3: Sun Stroke Rate 70% |
| 4 |
Vitality
|
Through careful tuning of your internal enzyme balance and musculature,you can increase your overall health.
Lv. 1: Max Health 25 Lv. 2: Max Health 40 Lv. 3: Max Health 55 |
| 5 |
Self-Healing
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You are strongly in touch with your own nervous and immune systems and are able to boost any healing that you perform yourself.
Lv. 1: Healing Effectiveness 12% Lv. 2: Healing Effectiveness 20% Lv. 3: Healing Effectiveness 30% |
| 6 |
Poison Tolerance
|
You have tuned your immune system to fight off toxins more effectively, Whenever you are poisoned it takes longer to reach damaging levels. |
| 7 |
Prana-Bindu Stability
|
Through a combined focus of your nerves and muscles, you are able to resist being staggered by reducing all incoming poise damage.
Lv. 1: Reduce Poise Damage 15% Lv. 2: Reduce Poise Damage 25% Lv. 3: Reduce Poise Damage 35% |
| 8 |
Metabolize Poison
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You have developed your internal systems to the extent that any poison you take can quickly be catalyzed and removed from your system. Furthermore, attempts to poison you will not succeed - provided that you have enough stamina to fuel the process. |
| 9 |
Litany Against Fear
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Reciting this litany aloud will instantly heartened anyallies nearby, as well as providing you with the strength to push through almost any attacks. You and your allies will have boosted damage mitigation and stagger resistance for the duration.
Lv. 1: ・ Cooldown 35 ・ Stamina Cost 45 ・ Duration 12 ・ Armor Multiplier 2 ・ Reduce Poise Damage 0.35 Lv. 2: ・ Cooldown 33 ・ Stamina Cost 45 ・ Duration 14 ・ Armor Multiplier 2.5 ・ Reduce Poise Damage 0.45 Lv. 3: ・ Cooldown 30 ・ Stamina Cost 45 ・ Duration 16 ・ Armor Multiplier 3 ・ Reduce Poise Damage 0.55 |
Body Control Skill Tree and How to Unlock

The Bene Gesserit's Skill Trees provide you with abilities that are meant to control and manipulate your enemies. You can use the Voice to make enemies do certain actions, and you have movement abilities such as Weirding Step, which teleports you behind an enemy. It is also a melee focused class, providing several melee combos and boosting short blade damage.
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The Bene Gesserit's Bindu Sprint can cover considerable distances when used while traversing. Make sure to use this, especially when you don't have access to vehicles such as sandbikes yet.
The Voice abilities such as Compel and Stop are great for dealing with multiple enemies. Take down your foes by maximizing the advantages The Voice gives you.
The Skill Trees Bene Gesserit has boost short blade damage, health, and poison resistance. Building into these significantly improves melee combat. Make use of mobility abilities such as Weirding Step to outmaneuver and defeat your enemies.
The Bene Gesserit's starting ability, Compel, forces an enemy to move towards your position and is useful for single target fights. The best utility skill you would have early on would be Bindu Sprint, which allows you to sprint across a certain distance. However, you do get access to similar early utility from other classes such as Trooper and Swordmaster.

Bene Gesserit |
Mentat |
Planetologist |
Swordmaster |
Trooper |
- |
Bene Gesserit Class Guide



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