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A list of all Spells and Abilities in Dragon Quest 3 HD-2D Remake (DQ3). See all Attack Spells, Support Spells, Healing Spells, Movement Spells, Abilities, and their effects.
List of Contents
Note! | This article is still a work in progress and is being updated by the team. Come back at a later time for an updated list of skills and abilities! |
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※ Enter the search criteria in the text field below or filter by Item Type before hitting the Search button to narrow down the results.
Spell | Type | MP Cost | Effect |
---|---|---|---|
Boom | Attack Spell | 9 | Deals 60 damage to all enemies. |
Crack | Attack Spell | 3 | Deals 30 damage to 1 group of enemy. |
Crackle | Attack Spell | 6 | Deals 50 damage to 1 group of enemy. |
Kacrack | Attack Spell | 9 | Deals 70 damage to all enemies. |
Kacrackle | Attack Spell | 12 | Deals 100 damage to 1 group of enemy. |
Woosh | Attack Spell | 4 | Deals 15 damage to 1 group of enemy. |
Swoosh | Attack Spell | 6 | Deals 40 damage to 1 group of enemy. |
Kaswoosh | Attack Spell | 9 | Deals 90 damage to 1 group of enemy. |
Bang | Attack Spell | 5 | Deals 20 damage to all enemies. |
Zapple | Attack Spell | 8 | Calls down a fearsome lightning on a single enemy. |
Kaboom | Attack Spell | 18 | Deals 140 damage to all enemies. |
Zap | Attack Spell | 8 | Deals 80 damage to 1 group of enemy. |
Kazap | Attack Spell | 30 | Deals 200 damage to all enemies. |
Whack | Attack Spell | 7 | Kills one enemy instantly. |
Thwack | Attack Spell | 7 | Kills one group of enemies instantly. |
Kamikazee | Attack Spell | 1 | Kills one enemy in exchange of yours. |
Puff! | Attack Spell | 24 | Transforms into a dragon to unleash a powerful breath attack. |
Sizzle | Attack Spell | 6 | Deals 35 damage to 1 group of enemy. |
Sizz | Attack Spell | 4 | Deals 20 damage to 1 group of enemy. |
Kafrizz | Attack Spell | 12 | Deals 180 damage to one enemy. |
Frizzle | Attack Spell | 6 | Deals 80 damage to one enemy. |
Frizz | Attack Spell | 2 | Deals 10 damage to one enemy. |
Kasizzle | Attack Spell | 12 | Deals 100 damage to 1 group of enemy. |
Zin | Attack Spell | 5 | Sometimes resurrects a fallen ally at 1HP. |
Blasto | Attack Spell | 7 | Sends a single enemy flying off into the distance. |
Zoom | Movement Spell | 0 | Allows you to teleport to a town that you have previously visited. If used in battle, you will teleport to Aliahan. |
Evac | Movement Spell | 0 | Warps the party outside of a dungeon. |
Holy Protection | Movement Spell | 4 | Prevents weak monsters from appearing. |
Snoop | Movement Spell | 2 | Casts a bright glow on hidden objects in a dungeon. |
Storyteller | Movement Spell | 2 | Lets you check what floor of the dungeon you are currently on. |
Click | Movement Spell | 0 | Lets you unlock all doors. |
Peep | Movement Spell | 3 | Lets you check appraise treasure chests. Blue and yellow treasure chests contain items while red treasure chests contain an enemy. |
Tick-Tock | Movement Spell | 12 | Changes the time from day to night and viceversa. |
Fade | Movement Spell | 15 | Allows you to become invisible. |
Safe Passage | Movement Spell | 2 | Allows the party to float unharmed over hazardous surfaces. |
Midheal | Recovery Spell | 5 | Heals 80 HP of one ally. |
Heal | Recovery Spell | 3 | Heals 30 HP of one ally. |
Fullheal | Recovery Spell | 7 | Restores all HP of one ally. |
Multiheal | Recovery Spell | 18 | Heals 80 HP of all allies. |
Omniheal | Recovery Spell | 62 | Restores all HP of all allies. |
Zing | Recovery Spell | 10 | 50% chance of reviving one ally with half HP. |
Kazing | Recovery Spell | 20 | Always resurrects a fallen ally. |
Squelch | Recovery Spell | 3 | Cures poison to one ally. |
Tingle | Recovery Spell | 6 | Cures paralysis to one ally. |
Cock-a-Doodle-Doo | Recovery Spell | 3 | Wakes all allies from sleep. |
Sheen | Recovery Spell | 18 | Breaks curse on one ally. |
Insulatle | Support Spell | 6 | Creates a barrier to reduce fire and ice damage to all allies. |
Moreheal | Support Spell | 7 | Restores at least 164 HP to a single ally. |
Defizzle | Support Spell | 3 | Cures Fizzle on one ally, allowing them to use spells again. |
Magic Barrier | Support Spell | 4 | Builds a barrier around all party members that provides protection from enemy spells. |
Buff | Support Spell | 3 | Increases defense of one ally. |
Kabuff | Support Spell | 4 | Increases defense of all allies. |
Bounce | Support Spell | 8 | Repels all spells cast on you. |
Bazoom | Support Spell | 7 | Removes one enemy from combat. The expelled enemy will not drop EXP or Gold. |
Poof | Support Spell | 2 | Removes one group of enemies from the battle but you will not earn EXP or Gold. |
Drain Magic | Support Spell | 0 | Absorbs MP from one enemy. |
Fizzle | Support Spell | 3 | Block spells from one group of enemies |
Snooze | Support Spell | 3 | Puts one group of enemies to sleep. |
Fuddle | Support Spell | 5 | Casts Confuse on one enemy. |
Deceleratle | Support Spell | 3 | Lowers the speed of one group of enemy. |
Dazzle | Support Spell | 4 | Lowers the attack hit rate of one group of enemies. |
Kasap | Support Spell | 4 | Lowers the defense of one group of enemy. |
Sap | Support Spell | 3 | Lowers the defense of one enemy. |
Hocus Pocus | Support Spell | 20 | Causes random effects. |
Morph | Support Spell | 12 | Transforms into one of your allies. |
Acceleratle | Support Spell | 3 | Increases the speed of all allies. |
Oomph | Support Spell | 6 | Doubles the attack power of one ally. |
Kaclang | Support Spell | 6 | All allies become incapacitated for 3 turns but becomes immune to all enemy attacks. |
These are all the confirmed spells in the remake so far. To learn spells, keep leveling up your characters to unlock additional spells in their vocation line.
All DQ3 Classes: List of Jobs and Vocations
Spell | Type | MP Cost | Effect |
---|---|---|---|
Hawkeye Claw | Attack Ability | 4 | Always hits one enemy and deals the same damage as a normal attack. |
Mercurial Thrust | Attack Ability | 3 | Takes the first action on one enemy. |
Shocking Slash | Attack Ability | 5 | Deals normal attack damage to one enemy and has a chance to paralyze the enemy. |
Paralysing Gas | Attack Ability | 7 | Deals 1.3x normal attack damage to one enemy. Has a chance to stun. |
Double Up | Attack Ability | 9 | Damage dealt to enemies is double normal attacks, but damage received from enemies is also doubled. |
Knuckle Sandwich | Attack Ability | 7 | Chance to deal 1.6x normal attack damage to one enemy. |
Sword Dance | Attack Ability | 10 | Damages enemies four times with up to 0.6x normal attack damage. |
Roundhouse Kick | Attack Ability | 3 | Damages enemies four times with up to 15 damage each. |
Flying Knee | Attack Ability | 3 | Deals 1.3x normal attack damage to one flying enemy. |
Sleepy Slap | Attack Ability | 5 | Attacks one enemy and has a chance to put them to sleep. The sleep effect stacks and its duration is extended. |
Multifists | Attack Ability | 12 | Damages enemies four times with up to 0.5x normal attack damage. |
Falcon Slash | Attack Ability | 9 | Unleashes two consecutive attacks against one enemy, each dealing up to 0.7x normal attack damage. |
Propeller Blade | Attack Ability | 8 | Deals 0.9x normal attack damage to one group of enemies. |
Persecutter | Attack Ability | 11 | Deals up to 6x normal attack damage to sleeping or confused enemies. |
Mist Me | Attack Ability | 8 | Damages enemies four times. Power changes depending on the number of monsters protected. |
Helichopter | Attack Ability | 7 | Physically attacks a group of enemies. Damage decreases gradually from the left side of the screen based on normal attacks. |
Harvest Moon | Attack Ability | 8 | Attacks all enemies. The fewer the number of enemies, the greater the damage. |
Metal Slash | Attack Ability | 6 | Physical attacks always hit metal monsters and deal about 1.5x more damage. |
Double-Edged Slash | Attack Ability | 6 | Deals 1.6x normal attack damage and takes a small amount of recoil damage. |
Attack Attacker | Attack Ability | 6 | Deals normal attack damage to one enemy and sometimes lowers the opponent's attack power. |
Hypnowhip | Attack Ability | 7 | Attacks a group of enemies with 1.1x normal attack power and may confuse them. |
Call of the Wild | Attack Ability | 0 | Summons a wolf warrior that unleashes four strikes on all enemies. |
Lashings of Love | Attack Ability | 5 | Damages one group of enemies. Deals 1.3x damage to monsters. |
Monster Pile-On | Attack Ability | 8 | Sics the monsters you've rescued on all enemies. |
Cutting Edge | Attack Ability | 14 | Deals 2.2x normal attack damage to one enemy. |
Assassin's Stab | Attack Ability | 4 | Instantly kills one enemy. If it fails, deals normal attack damage. |
Multislice | Attack Ability | 8 | Deals damage to all enemies equal to a normal attack. |
Stone's Throw | Attack Ability | 3 | Deals up to 17 damage to all enemies. |
Lightning Slash | Attack Ability | 7 | Deals 1.3x normal attack damage to one enemy. |
Gust Slash | Attack Ability | 3 | Deals 1.15x normal attack damage to one enemy and then deals wind-based damage. |
Critical Claim | Attack Ability | 64 | Always lands a critical hit on one enemy. |
Flame Slash | Attack Ability | 5 | Deals 1.3x normal attack damage to one enemy. |
Flame Breath | Attack Ability | 5 | Deals up to 35 fire damage to all enemies. |
C-c-cold Breath | Attack Ability | 22 | Deals up to 130 ice damage to all enemies. |
Wind Sickles | Attack Ability | 5 | Deals up to 50 wind-based damage to one enemy. |
Boulder Toss | Attack Ability | 14 | Deals up to 100 damage to all enemies but may miss. |
Gigaslash | Attack Ability | 38 | Deals up to 250 damage to all enemies. |
Pressure Pointer | Attack Ability | 4 | Instantly kills one enemy. If the enemy is not killed instantly, deals half normal attack damage. |
Call to Arms | Attack Ability | 1 | Enlists an army of mercenaries for a fee of 50 gold coins multiplied by your current level. |
Eye for Distance | Movement Ability | 0 | Allows you to find nearby towns and dungeons in the overworld. |
Nose for Treasure | Movement Ability | 0 | Lets you know how many treasure chests are on the floor you are on. |
Animal Instinct | Movement Ability | 0 | Reveals monsters nearby that can be befriended. |
Whistle | Movement Ability | 0 | Calls for a random monster to battle. |
Service Call | Movement Ability | 15 | Spawns a makeshift Inn, Church services, and duplicates the last item shop, weapon and armor shop the party visited. |
Recall | Movement Ability | 0 | Recalls three memorized conversations. |
Padfoot | Movement Ability | 0 | Decreases appearance rate of enemies. |
Forget | Movement Ability | 0 | Forgets one memorized conversation. |
Recollect | Movement Ability | 0 | Recalls 32 memorized conversations. |
Remember | Movement Ability | 0 | Recalls 10 memorized conversations. |
Dig | Movement Ability | 0 | Dig underground to find items and gold. |
Soothing Song | Recovery Ability | 5 | Restores up to 25 HP to all allies. |
Kerplunk Dance | Recovery Ability | 0 | Revives all allies and fully recovers their HP in exchange for all of the caster's life and MP. |
Meditation | Recovery Ability | 5 | Restores 500 HP to the caster. |
Hustle Dance | Recovery Ability | 14 | Restores up to 75 HP to all allies. |
Sobering Slap | Recovery Ability | 4 | Cures one ally from paralysis, sleep, or confusion. |
Focus Pocus | Recovery Ability | 3 | Recovers MP for 3–5 turns. The amount recovered depends on the user's level. Effects can stack. |
Emergency Groom | Recovery Ability | 5 | Recovers up to 50 HP for one ally. |
Tongue Bashing | Support Ability | 7 | High chance to inflict goosebumps. |
Cop Out | Support Ability | 2 | Parries an enemy's physical attack and redirects the damage to an enemy or ally. It rarely fails. |
Backdraft | Support Ability | 8 | Reflects an enemy's breath-type attacks back to them only once. Effects can stack and the effect duration extends. |
Egg On | Support Ability | 3 | Grants the effect of "power" to one ally. Effects do not stack when layered. Can be used in combination with "Biquilt." |
Burning Breath | Support Ability | 9 | Breathes out to all enemies, rarely paralyzing them. |
Spooky Aura | Support Ability | 6 | Reduces one enemy's spell resistance by one stage. Effects can stack. |
Whipping Boy | Support Ability | 1 | Takes over all normal attacks, spells, and special skill attacks aimed at the allies it protects. |
Tongue Lashing | Support Ability | 2 | Occasionally inflicts goosebumps. |
Sandstorm | Support Ability | 3 | Occasionally reduces the hit rate of attacks by half for each enemy group. Effects do not stack. |
Fog of War | Support Ability | 12 | Cancels all enemy and ally spells for 3 turns. Effects can stack. |
War Cry | Support Ability | 4 | Scares all enemies. |
Ripple of Disruption | Support Ability | 10 | Negates all buffs on one enemy. |
Leg Sweep | Support Ability | 1 | Occasionally causes one enemy to fall and rest for 1 turn. |
Dodgy Dance | Support Ability | 4 | Occasionally evades enemy normal attacks and evasive special skills. If stacked, effects overlap and duration extends. |
Channel Anger | Support Ability | 16 | Increases the power of your attack spells. Effects can stack. |
Wild Side | Support Ability | 9 | Acts twice. Even more speed increases. Effects do not stack. |
Forbearance | Support Ability | 4 | Takes over all normal attacks, spells, and special skill attacks aimed at the target it protects (all allies). |
Muster Strength | Support Ability | 3 | Increases attack power on your next turn. |
Defending Champion | Support Ability | 2 | Reduces damage from all attacks this turn by 1/10. |
Abilities are special skills that can only be learned by certain vocations. Like spells, not every vocation will have abilities!
When to Change Class and Vocation
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List of All Spells and Abilities
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It would be super useful to know which levels the various spells/abilities are gained. I know a different page suggested switching classes when a mage reaches 21, and when a sage reaches 20 (!), but it seems like that would be missing out on a lot of spells. Maybe the higher-level spells aren't worth it? More info needed.