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Dragon Quest 3 HD-2D Remake (DQ3)

List of All Spells and Abilities

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Dragon Quest 3 Spells and Abilities
A list of all Spells and Abilities in Dragon Quest 3 HD-2D Remake (DQ3). See all Attack Spells, Support Spells, Healing Spells, Movement Spells, Abilities, and their effects.

List of All Spells

※ Enter the search criteria in the text field below or filter by Item Type before hitting the Search button to narrow down the results.

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Spell Type MP Cost Effect
Boom Attack Spell 9 Medium Explosion spell to all targets.
Crack Attack Spell 3 Weak Ice spell against a single target.
Crackle Attack Spell 6 Weak Ice spell against a group.
Kacrack Attack Spell 10 Medium Ice spell against all targets.
Kacrackle Attack Spell 14 Strong Ice spell against all targets.
Woosh Attack Spell 4 Weak Wind spell against a group.
Swoosh Attack Spell 6 Medium Wind spell against a group.
Kaswoosh Attack Spell 10 Strong Wind spell against a group.
Bang Attack Spell 5 Weak Explosion spell to all targets.
Zapple Attack Spell 8 Medium Lightning damage to a single target.
Kaboom Attack Spell 18 Strong Explosion spell to all targets.
Zap Attack Spell 6 Weak Lightning damage to a single target.
Kazap Attack Spell 30 Strong Lightning damage to all targets.
Whack Attack Spell 7 Chance to kill a single target.
Thwack Attack Spell 10 Chance to kill a group.
Kamikazee Attack Spell 1 Kills all enemies in exchange for your life.
Puff! Attack Spell 24 Transforms into a dragon to unleash a powerful breath attack.
Sizzle Attack Spell 6 Medium Fire spell against a group.
Sizz Attack Spell 4 Weak Fire spell against a group.
Kafrizz Attack Spell 12 Strong Fire spell against a single target.
Frizzle Attack Spell 6 Medium Fire spell against a singlet target.
Frizz Attack Spell 2 Weak Fire spell against a single target.
Kasizzle Attack Spell 12 Strong Fire spell against a group.
Zin Attack Spell 5 Sometimes resurrects a fallen ally at 1HP.
Blasto Attack Spell 7 Sends a single enemy flying off into the distance.
Zoom Movement Spell 0 Allows you to teleport to a location that you have previously visited.
Evac Movement Spell 0 Warps the party outside of a dungeon.
Holy Protection Movement Spell 4 Prevents weak monsters from appearing.
Snoop Movement Spell 2 Casts a bright sparkle on hidden objects in a dungeon.
Storyteller Movement Spell 2 Lets you check what floor of the dungeon you are currently on.
Click Movement Spell 0 Opens locked doors.
Peep Movement Spell 3 Reveals the nature of a treasure chest's contents.
Tick-Tock Movement Spell 12 Changes the time from day to night and viceversa.
Fade Movement Spell 15 Allows you to become invisible.
Safe Passage Movement Spell 2 Allows the party to float unharmed over hazardous surfaces.
Midheal Recovery Spell 5 Restores 75 HP to a single ally.
Heal Recovery Spell 3 Restores 30 HP to a single ally.
Fullheal Recovery Spell 9 Restores all HP to a single ally.
Multiheal Recovery Spell 18 Restores 75 HP to all party members.
Omniheal Recovery Spell 62 Restores all HP to all party members.
Zing Recovery Spell 10 50% chance of reviving one ally with half HP.
Kazing Recovery Spell 20 Always resurrects a fallen ally.
Squelch Recovery Spell 3 Cures poison from one ally.
Tingle Recovery Spell 6 Cures paralysis from one ally.
Cock-a-Doodle-Doo Recovery Spell 3 Wakes all allies from sleep.
Sheen Recovery Spell 18 Removes a curse from one ally.
Insulatle Support Spell 8 Creates a barrier to reduce breath damage for all allies.
Moreheal Support Spell 7 Restores 164 HP to a single ally.
Defizzle Support Spell 4 Cures Fizzle on one ally, allowing them to use spells again.
Magic Barrier Support Spell 6 Builds a barrier around all party members that provides protection from enemy spells.
Buff Support Spell 3 Increases defense of one ally.
Kabuff Support Spell 5 Increases defense of all allies.
Bounce Support Spell 8 Repels all spells cast on you.
Bazoom Support Spell 7 Removes one enemy from combat. The expelled enemy will not drop EXP or Gold.
Poof Support Spell 2 Removes one group of enemies from the battle but you will not earn EXP or Gold.
Drain Magic Support Spell 0 Absorbs MP from one enemy.
Fizzle Support Spell 5 Chance to Spell Seal one group of enemies
Snooze Support Spell 3 Chance to put a group of enemies asleep.
Fuddle Support Spell 6 Chance to Confuse an enemy.
Deceleratle Support Spell 3 Lowers the speed of one group of enemy.
Dazzle Support Spell 4 Chance to Bedazzle one group of enemies.
Kasap Support Spell 5 Lowers the defense of one group of enemy.
Sap Support Spell 3 Lowers the defense of one enemy.
Hocus Pocus Support Spell 20 Causes random effects.
Morph Support Spell 12 Transforms into one of your allies.
Acceleratle Support Spell 3 Increases the speed of all allies.
Oomph Support Spell 6 Doubles the attack power of one ally.
Kaclang Support Spell 6 All allies become incapacitated for 3 turns but becomes immune to all attacks.

These are all the confirmed spells in the remake so far. To learn spells, keep leveling up your characters to unlock additional spells in their vocation line.

All DQ3 Classes: List of Jobs and Vocations

List of Abilities

Abilities and Effects

Spell Type MP Cost Effect
Hawkeye Claw Attack Ability 4 Physical attack against on enemy that never misses.
Mercurial Thrust Attack Ability 3 Strike one enemy before anyone can act.
Shocking Slash Attack Ability 5 Deals normal attack damage to one enemy and has a chance to paralyze.
Paralysing Gas Attack Ability 7 Deals 1.3x normal attack damage to one enemy. Has a chance to stun.
Double Up Attack Ability 9 Heavily increases damage at the cost of lowered defenses.
Knuckle Sandwich Attack Ability 7 Increased physical attack against one enemy.
Sword Dance Attack Ability 10 Damages random enemies up to four times.
Roundhouse Kick Attack Ability 7 Physical attack against a group of enemies.
Flying Knee Attack Ability 3 Flying kick against one enemy.
Sleepy Slap Attack Ability 5 Attacks one enemy and has a chance to put them to sleep.
Multifists Attack Ability 12 Damages random enemies up to four times.
Falcon Slash Attack Ability 9 Unleashes two consecutive attacks against one enemy.
Propeller Blade Attack Ability 8 Physical Wind attack to one enemy.
Persecutter Attack Ability 11 Deals colossally increased damage to sleeping or confused targets.
Mist Me Attack Ability 8 Damages enemies four times. Power changes depending on the number of monsters protected.
Helichopter Attack Ability 8 Physically attacks a group of enemies. Damage decreases gradually from the left side of the screen based on normal attacks.
Harvest Moon Attack Ability 8 Attacks all enemies. The fewer the number of enemies, the greater the damage.
Metal Slash Attack Ability 6 Physical attack that always hits metal monsters.
Double-Edged Slash Attack Ability 6 Increased damage at the cost of some HP.
Attack Attacker Attack Ability 6 Deals normal attack damage to one enemy and lowers their attack power.
Hypnowhip Attack Ability 7 Attacks a group of enemies with a chance to confuse.
Call of the Wild Attack Ability 3 Summons a wolf warrior that unleashes four strikes randomly on all enemies.
Lashings of Love Attack Ability 5 Damages one group of enemies. Deals increased damage to humanoids.
Monster Pile-On Attack Ability 8 Sics the monsters you've rescued on all enemies.
Cutting Edge Attack Ability 14 Heavily increased physical attack against one enemy.
Assassin's Stab Attack Ability 4 Can instantly kill one enemy.
Multislice Attack Ability 8 Physical attack to all enemies.
Stone's Throw Attack Ability 3 Throws stone at all enemies.
Lightning Slash Attack Ability 7 Physical Lightning attack to one enemy.
Gust Slash Attack Ability 7 Physical Wind attack to one enemy.
Critical Claim Attack Ability 64 Always lands a critical hit on one enemy.
Flame Slash Attack Ability 5 Physical Fire attack against one enemy.
Flame Breath Attack Ability 5 Deals Fire breath damage to all enemies.
C-c-cold Breath Attack Ability 22 Strong Ice Breath damage to all enemies.
Wind Sickles Attack Ability 5 Physical Wind attack to one enemy.
Boulder Toss Attack Ability 14 Throws a boulder at all enemies.
Gigaslash Attack Ability 38 Physical Lightning attack against all enemies.
Pressure Pointer Attack Ability 4 Can instantly kill one enemy.
Call to Arms Attack Ability 1 Enlists an army of mercenaries for a fee of 50 gold coins multiplied by your current level.
Eye for Distance Movement Ability 0 Allows you to find nearby towns and dungeons in the overworld.
Nose for Treasure Movement Ability 0 Lets you know how many treasure chests are on the floor you are on.
Animal Instinct Movement Ability 0 Reveals if there are monsters nearby that can be befriended.
Whistle Movement Ability 0 Calls for a random monster encounter.
Service Call Movement Ability 15 Spawns a merchant, innkeeper, or a priest.
Recall Movement Ability 0 Recalls three memorized conversations.
Padfoot Movement Ability 0 Decreases appearance rate of enemies.
Forget Movement Ability 0 Forgets one memorized conversation.
Recollect Movement Ability 0 Recalls 32 memorized conversations.
Remember Movement Ability 0 Recalls 10 memorized conversations.
Dig Movement Ability 0 Dig underground to find items and gold.
Soothing Song Recovery Ability 5 Restores 20 HP to all allies.
Kerplunk Dance Recovery Ability 0 Revives all allies and fully recovers their HP in exchange for all of the caster's life and MP.
Meditation Recovery Ability 5 Restores 500 HP to the caster.
Hustle Dance Recovery Ability 14 Restores 70 HP to all allies.
Sobering Slap Recovery Ability 4 Cures one ally from paralysis, sleep, or confusion.
Focus Pocus Recovery Ability 3 Recovers MP for a few turns.
Emergency Groom Recovery Ability 5 Recovers 50 HP to a single ally.
Tongue Bashing Support Ability 7 High chance to inflict goosebumps.
Cop Out Support Ability 2 Redirects attacks to an enemy or ally.
Backdraft Support Ability 8 Reflects an enemy's breath-type attacks for one turn.
Egg On Support Ability 3 Significantly increases attack of an ally for one turn.
Burning Breath Support Ability 9 Chance to paralyze all enemies.
Spooky Aura Support Ability 6 Reduces an enemy's spell resistance.
Whipping Boy Support Ability 1 Reditect attacks targeted at an ally towards self.
Tongue Lashing Support Ability 2 Occasionally inflicts goosebumps.
Sandstorm Support Ability 3 Chance to Bedazzle one group of enemies.
Fog of War Support Ability 12 Prevents any spells or spell effects from being casted.
War Cry Support Ability 4 Chance to inflict fear on all enemies.
Ripple of Disruption Support Ability 10 Negates all buffs on one enemy.
Leg Sweep Support Ability 1 Occasionally causes one enemy to get knocked over for 1 turn.
Dodgy Dance Support Ability 4 Occasionally evades enemy normal attacks and evasive special skills. If stacked, effects overlap and duration extends.
Channel Anger Support Ability 16 Increases the power of your attack spells.
Wild Side Support Ability 9 Repeats selected action.
Forbearance Support Ability 4 Reditect attacks targeted at all allies towards self.
Muster Strength Support Ability 3 Increases damage of next attack.
Defending Champion Support Ability 2 Heavily reduces damage from all attacks this turn.

Abilities are special skills that can only be learned by certain vocations. Like spells, not every vocation will have abilities!

When to Change Class and Vocation

Dragon Quest 3 HD-2D Remake Related Guides

Dragon Quest 3 HD-2D Remake Guides and Wiki
Dragon Quest 3 HD-2D Remake Wiki Front

Dragon Quest 3 HD-2D Remake Guides

List of Categories
DQ3 WalkthroughWalkthrough Dragon Quest 3 - Tips and Tricks Partial BannerTips and Tricks
DQ3 PersonalitiesPersonalities Dragon Quest 3 HD-2D VocationsClasses
DQ3 BossesBosses Maps Partial Maps
DQ3 Spells and AbilitiesSpells and Abilities Dragon Quest 3 HD-2D Remake MonstersMonsters
Dragon Quest 3 - Monster ArenaMonster Arena Dragon Quest 3 HD-2D Remake (DQ3) WeaponsWeapons
Dragon Quest 3 HD-2D Remake (DQ3) ArmorArmor Dragon Quest 3 HD-2D Remake (DQ3) ShieldsShields
Dragon Quest 3 HD-2D Remake (DQ3) HelmetsHelmets Dragon Quest 3 HD-2D Remake (DQ3) AccessoriesAccessories
Dragon Quest 3 HD-2D Remake (DQ3) - ItemsItems Dragon Quest 3 HD-2D Remake (DQ3) - Seeds PartialSeeds
Dragon Quest 3 HD-2D Remake (DQ3) - Books PartialBooks DQ3 NewsNews and Game Info

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Comment

1 Jesse Jesse about 1 year

It would be super useful to know which levels the various spells/abilities are gained. I know a different page suggested switching classes when a mage reaches 21, and when a sage reaches 20 (!), but it seems like that would be missing out on a lot of spells. Maybe the higher-level spells aren't worth it? More info needed.

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