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This is the battle walkthrough for the DLC paralogue Black Market Scheme from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!
List of Contents
Required Units | Balthus, Hapi |
---|---|
Chapter Available | 7 |
Available until | 2/22 |
Victory Conditions | |
---|---|
Rout the enemy. | |
Defeat Conditions | |
Balthus or Hapi falls in battle. | |
# of Player Units | 10 |
# of Enemies | 20 + 2 + 2 + 11 |
Rewards |
---|
Leicester Dicers Corps (Battalion) Timotheos Magi Corps (Battalion) Vajra-Mushti |
Phase 1 | |||
---|---|---|---|
A | Thief (Mage) | B | Rogue (Brigand) |
C | Rogue (Mage) | D | Thief (Cavalier) |
E | Rogue (Archer) | F | Thief (Brigand) |
G | Thief (Armored Knight) | H | Rogue (Bishop) |
I | Rogue (Brawler) | J | Rogue (Archer) |
I | Rogue (Brawler) | J | Rogue (Archer) |
K | Rogue (Warlock) | L | Rogue (Warlock) |
M | Attendant (Warlock) | N | Dark Merchant (Sniper) |
O | Mercenary (Mercenary) | - | - |
Phase 2 | Phase 3 |
---|---|
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The following will come as reinforcements as you defeat more enemies.
Phase 2 | |||
---|---|---|---|
Rogue (Brawler) - 2 |
Phase 3 | |||
---|---|---|---|
A | Rogue (Thief) | B | Rogue (Warlock) |
These enemies appear as a last wave.
Phase 4 | |||
---|---|---|---|
A | Rogue (Cavalier) | B | Mercenary (Mercenary) |
C | Dark Merchant (Bishop) | D | Thief (Brigand) |
E | Mercenary (Thief) | - | - |
Level | 15 | HP | 33 | Movement | - |
---|---|---|---|---|---|
Class | Trickster | ||||
Attack | Hit Rate | Critical Hit | |||
24 | 104 | 24 | |||
Attack Speed | 15 | Protection | 13 | Resilience | 11 |
Avoidance | 15 | Range | 1 | ||
Weapon | Vajra-Mushti | Dropped Item | This enemy has no items. | ||
Battalion | Empire Knights | Level | 1 | ||
Endurance | 60 | Gambit | Blaze | Uses | 1 |
Level | 15 | HP | 34 | Movement | - |
---|---|---|---|---|---|
Class | Flying Demonic Beast | ||||
Attack | Hit Rate | Critical Hit | |||
25 | 107 | 11 | |||
Attack Speed | 17 | Protection | 8 | Resilience | 10 |
Avoidance | 17 | Range | 1-2 | ||
Weapon | Crest Stone (Chevalier) | Dropped Item | This enemy has no items. |
Enemy data will be gathered soon.
Enemy data will be gathered soon.
There are 2 chests in this map, however they are no good because they have been already opened by thieves.
Tiles | Description |
---|---|
River | Navigable only by fliers |
Rampart | Navigable only by fliers |
Edifice | Navigable only by fliers |
Stairs | Difficult for cavalry to traverse |
Thicket | 20% Avo, 1 Prt to all non-fliers |
Heal Tile+ | 1 Prt, 1 Res, +30% HP each turn for non-fliers |
Stronghold | +30% Avo, 2 Prt, 2 Res, +30% HP each turn for non-fliers |
Fire Orb | 5 Mt, 15 Durability, 3-12 Range, can be used by magic classes |
Ballista | 5 Mt, 15 Durability, 3-12 Range, requires Bow Skill of D or higher |
Onager | 10 Mt, 15 Durability, 3-10 Range, cannot be used by mounted or magic units |
Taking control of the Fire Orb, Ballista, and Onager will be worth it in the later battle as reinforcements will keeping coming in different areas. You can also use them to deal damage to the commander from afar.
The Forlorn Beast has an ability that raise Avoidance on certain weapons. You can first the Fire Orb, Ballista, and Onager, as well as magic attacks and gambit, to break its barrier and get it confused, then rush all your units to unleash attacks.
Before you rush out to defeat the commander, it is wise to defeat the surrounding enemies first, as well as the backups that will come, so you do not get outnumbered. The commander, as well as the 2 surrounding men will not move until you attack them first, so use that to your advantage.
After the battle, Baron Ochs passes away as a monster, and it is revealed why he was after Vajra-Mushti. Balthus explains that the weapon is not a Hero's Relic per se, but a replica. However, it is Balthus' family heirloom, and so rather than putting his village in danger by bringing the weapon back, he entrusts it to you.
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