This page lists all the abilities that are learnable by mastering a class in Fire Emblem: Three Houses. See all the abilities that can be learned via class mastery and learn the best abilities available in the game.
Class Mastery Abilities are abilities that can be learned by mastering a class. These abilities are powerful and provide great benefits to your units.
|Sacred Power||Adjacent allies deal 3 extra damage and take 3 less damage during combat.|
|Unarmed Combat||Fight without a weapon.
Unarmed Combat Classes
|Steal||Allows a unit to steal a non-weapon item from a foe with a lower Spd stat.
|Vantage||When foe initiates combat, unit still attacks first if HP is ≤ 50%.
|Fiendish Blow||If unit initiates combat, grants Mag +6 during combat.
Fiendish Blow Classes
|Transmute||If unit is hit with a magic attack during enemy phase, grants +3 to all stats until next player phase ends.
|HP +5||Increases HP by 5.|
|Speed +2||Increases Spd by 2.|
|Defense +2||Increases Def by 2.|
|Strength +2||Increases Str by 2.|
|Magic +2||Increases Mag by 2.|
|Resistance +2||Increases Res by 2.|
|Desperation||If unit initiates combat with HP ≤ 50% unit's follow-up attack (if possible) occurs before foe's counterattack.|
|Darting Blow||If unit initiates combat, grants AS +6 during combat.|
|Death Blow||If unit initiates combat, grants Str +6 during combat.|
|Armored Blow||If unit initiates combat, grants Def +6 during combat.|
|Hit +20||Increases Hit by 20.|
|Poison Strike||If unit initiates combat and lands a hit, targeted foe loses up to 20% of max HP after combat.|
|Miracle||Chance to survive lethal damage with 1 HP, if HP is >1. Trigger % = Lck stat.|
|Special Dance||When using the Dance ability, grant Dex/Spd/Lck +4 to target ally.|
|Pomp & Circumstance||Grants Lck/Cha +4.|
|Defiant Strength||Grants Str +8 when HP is ≤ 25%.|
|Lethality||Chance to instantly kill a foe when dealing damage. Trigger % = 0.25xDex.|
|Aegis||Chance to reduce bow/magic damage by half. Trigger % = Dex stat.|
|Wrath||If foe initiates combat while unit's HP is ≤ 50%, grants Crit +50.|
|Pavise||Chance to reduce sword/lance/axe/brawling damage by half. Trigger % = Dex stat.|
|Seal Defense||If unit damages foe during combat, foe suffers Def -6 for 1 turn after combat.|
|Tomebreaker||Grants Hit/Avo +20 when brawling against magic users.|
|Bowbreaker||Grants Hit/Avo +20 when using magic against bow users.|
|Lifetaker||Unit recovers HP equal to 50% of damage dealt after defeating a foe.|
|Renewal||Unit recovers up to 20% of max HP at the start of each turn.|
|Warding Blow||If unit initiates combat, grants Res +6 during combat.|
|Defiant Avoid||Grants Avo +30 when HP is ≤ 25%.|
|Quick Riposte||If foe initiates combat while unit's HP is ≥ 50%, unit makes guaranteed follow-up attack.|
|Defiant Critical||Grants Crit +50 when HP ≥ 25%.|
|Defiant Defense||Grants Def +8 when HP is ≥ 25%.|
|Defiant Speed||Grants Spd +8 when HP is ≥ 25%.|
|Defiant Magic||Grants Mag +8 when HP is ≥ 25%.|
|Seal Resistance||If unit damages foe during combat, foe suffers Res -6 for 1 turn after combat.|
|Defiant Resistance||Grants Res +8 when HP is ≥ 25%.|
|Counterattack||Allows unit to counterattack regardless of distance to attacker.|
|Duelist's Blow||If unit initiates combat, grants Avo +20 during combat.|
|Brawl Avo +20||Grants Avo +20 when brawling.|
|Uncanny Blow||If unit initiates combat, grants Hit +30 during combat.|
There is also the ability Sword Avo +20, which can be learned by obtaining the Dancer Class by winning the White Heron Cup.
|Personal Abilities||Class Abilities|
|Skill Mastery Abilities||Class Mastery Abilities|
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Class Mastery Abilities
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