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This page lists all the abilities that are learnable by mastering a class in Fire Emblem: Three Houses. See all the abilities that can be learned via class mastery by reading below!
List of Contents
Class Mastery Abilities are abilities that can be learned by mastering a class. It is a seperate count that increases every time a unit battles as a specfic class. Once mastered, the unit gains that class' mastery ability.
| Ability Req. Class Mastery |
Effect |
|---|---|
|
Hit +20
• Archer
|
Increases Hit by 20. |
|
Armored Blow
• Armored Knight
|
If unit initiates combat, grants Def +6 during combat. |
|
Pomp & Circumstance
• Armored Lord
• High Lord • Wyvern Master |
Grants Lck/Cha +4. |
|
Lethality
• Assassin
|
Chance to instantly kill a foe when dealing damage. Trigger % = 0.25xDex. |
|
Renewal
• Bishop
|
Unit recovers up to 20% of max HP at the start of each turn. |
|
Defiant Speed
• Bow Knight
|
Grants Spd +8 when HP is ≥ 25%. |
|
Unarmed Combat
• Brawler
|
Fight without a weapon. |
|
Death Blow
• Brigand
|
If unit initiates combat, grants Str +6 during combat. |
|
Desperation
• Cavalier
|
If unit initiates combat with HP ≤ 50% unit's follow-up attack (if possible) occurs before foe's counterattack. |
|
Special Dance
• Dancer
|
When using the Dance ability, grant Dex/Spd/Lck +4 to target ally. |
|
Lifetaker
• Dark Bishop
|
Unit recovers HP equal to 50% of damage dealt after defeating a foe. |
|
Transmute
• Dark Flier
|
If unit is hit with a magic attack during enemy phase, grants +3 to all stats until next player phase ends. |
|
Seal Resistance
• Dark Knight
|
If unit damages foe during combat, foe suffers Res -6 for 1 turn after combat. |
|
Poison Strike
• Dark Mage
|
If unit initiates combat and lands a hit, targeted foe loses up to 20% of max HP after combat. |
|
Counterattack
• Death Knight
|
Allows unit to counterattack regardless of distance to attacker. |
|
Sacred Power
• Enlightened One
|
Adjacent allies deal 3 extra damage and take 3 less damage during combat. |
|
Defiant Avoid
• Falcon Knight
|
Grants Avo +30 when HP is ≤ 25%. |
|
Strength +2
• Fighter
|
Increases Str by 2. |
|
Pavise
• Fortress Knight
|
Chance to reduce sword/lance/axe/brawling damage by half. Trigger % = Dex stat. |
|
Tomebreaker
• Grappler
|
Grants Hit/Avo +20 when brawling against magic users. |
|
Defiant Defense
• Great Knight
|
Grants Def +8 when HP is ≥ 25%. |
|
Defiant Magic
• Gremory
|
Grants Mag +8 when HP is ≥ 25%. |
|
Defiant Strength
• Hero
|
Grants Str +8 when HP is ≤ 25%. |
|
Defiant Resistance
• Holy Knight
|
Grants Res +8 when HP is ≥ 25%. |
|
Resistance +2
• Lord
|
Increases Res by 2. |
|
Fiendish Blow
• Mage
|
If unit initiates combat, grants Mag +6 during combat. |
|
Vantage
• Mercenary
|
When foe initiates combat, unit still attacks first if HP is ≤ 50%. |
|
Magic +2
• Monk
|
Increases Mag by 2. |
|
Warding Blow
• Mortal Savant
|
If unit initiates combat, grants Res +6 during combat. |
|
Speed +2
• Myrmidon
|
Increases Spd by 2. |
|
HP +5
• Noble
• Commoner |
Increases HP by 5. |
|
Aegis
• Paladin
|
Chance to reduce bow/magic damage by half. Trigger % = Dex stat. |
|
Darting Blow
• Pegasus Knight
|
If unit initiates combat, grants AS +6 during combat. |
|
Miracle
• Priest
|
Chance to survive lethal damage with 1 HP, if HP is >1. Trigger % = Lck stat. |
|
Defense +2
• Soldier
|
Increases Def by 2. |
|
Steal
• Thief
|
Allows a unit to steal a non-weapon item from a foe with a lower Spd stat. |
|
Duelist's Blow
• Trickster
|
If unit initiates combat, grants Avo +20 during combat. |
|
Uncanny Blow
• Valkyrie
|
If unit initiates combat, grants Hit +30 during combat. |
|
Quick Riposte
• War Master
|
If foe initiates combat while unit's HP is ≥ 50%, unit makes guaranteed follow-up attack. |
|
Brawl Avo +20
• War Monk
• War Cleric |
Grants Avo +20 when brawling. |
|
Bowbreaker
• Warlock
|
Grants Hit/Avo +20 when using magic against bow users. |
|
Wrath
• Warrior
|
If foe initiates combat while unit's HP is ≤ 50%, grants Crit +50. |
|
Defiant Critical
• Wyvern Lord
|
Grants Crit +50 when HP ≥ 25%. |
|
Seal Defense
• Wyvern Rider
|
If unit damages foe during combat, foe suffers Def -6 for 1 turn after combat. |
| Personal Abilities | Class Abilities |
| Skill Mastery Abilities | Class Mastery Abilities |
Class Mastery Abilities

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