Personal Abilities | Fire Emblem: Three Houses (FE3H)

This page lists all the Personal Abilities in Fire Emblem: Three Houses. Read on to learn the abilities only obtainable by a specific unit, and who they belong to!

List of Personal Abilities

Personal Abilities are abilities that are exclusive to one particular character. The list below displays all Personal Abilities, and who learns them.

Ability Name Effect
Professor's Guidance Multiplies this unit's adjacent allies' experience earned by 1.2.
Equipped by: Byleth
Professor's Guidance+ Unit deals 2 extra damage during combat. Multiplies this unit's adjacent allies' experience earned by 1.2.
Equipped by: Byleth
Imperial Lineage Multiplies experience earned by 1.2
Equipped by: Edelgard
Imperial Lineage+ If unit takes no action except Wait, grants Res +4 for 1 turn. Multiplies experience earned by 1.2.
Equipped by: Edelgard
Royal Lineage Multiplies experience earned by 1.2.
Equipped by: Dimitri
Royal Lineage+ Grants Avo +20 while unit is at full HP. Multiplies experience earned by 1.2.
Equipped by: Dimitri
Leicester Lineage Multiplies experience earned by 1.2.
Equipped by: Claude
Leicester Lineage+ Allows unit to pass through spaces occupied by foes. Multiplies experience earned by 1.2.
Equipped by: Claude
Officer Duty Grants Mt +5 with gambits.
Equipped by: Hubert
Songstress Adjacent allies recover up to 10% of max HP at the start of each turn.
Equipped by: Dorothea
Confidence Grants Hit/Avo +15 when unit is at full HP.
Equipped by: Ferdinand
Persecution Complex Grants Atk +5 when unit is not at full HP.
Equipped by: Bernadetta
Born Fighter Adjacent foes suffer Avo -10 during combat.
Equipped by: Caspar
Catnap If unit takes no action except Wait, recovers up to 10% of max HP.
Equipped by: Linhardt
Hunter's Boon Grants Crit +20 when foe's HP is ≤ 50%.
Equipped by: Petra
Live to Serve When healing an ally with white magic, unit recovers the same amount of HP.
Equipped by: Mercedes
Staunch Shield If unit takes no action except Wait, grants Def +4 for 1 turn.
Equipped by: Dedue
Lone Wolf Unit deals 5 extra damage when no battalion is assigned or when battalion endurance is 0.
Equipped by: Felix
Lockpick Unit can open doors and chests without needing a key.
Equipped by: Ashe
Perserverance Use Rally to grant Str +4 to an adjacent ally for one turn.
Equipped by: Annette
Philanderer If a female ally is adjacent, unit deals 2 extra damage and takes 2 less damage during combat.
Equipped by: Sylvain
Lady Knight Grants Mt +3 and Hit +5 with gambits.
Equipped by: Ingrid
Distinguished House Unit deals 2 extra damage while in formation with a battalion.
Equipped by: Lorenz
Advocate Adjacent male allies deal 3 extra damage during combat.
Equipped by: Hilda
Goody Basket Chance to recover up to 10% of max HP at the start of each turn. Trigger % = Lck stat.
Equipped by: Raphael
Mastermind Doubles skill experience earned in battle.
Equipped by: Lysithea
Watchful Eye Grants Hit +20.
Equipped by: Ignatz
Animal Friend Unit recovers up to 20% of max HP at the start of each turn when adjacent to a cavalry or flying ally.
Equipped by: Marianne
Rivalry If a male ally is adjacent, unit deals 2 extra damage and takes 2 less damage during combat.
Equipped by: Leonie
Infirmary Master Adjacent allies gain Crit Avo +10 during combat.
Equipped by: Manuela
Crest Scholar Use Rally to grant Mag +4 to an adjacent ally for one turn.
Equipped by: Hanneman
Fighting Spirit Unit takes 5 less damage when no battalion is assigned or when battalion endurance is 0.
Equipped by: Catherine
Compassion Use Rally to grant Lck +8 to an adjacent ally for one turn.
Equipped by: Alois
Guardian Adjacent female allies deal 3 extra damage during combat.
Equipped by: Seteth
Lily's Poise Adjacent allies take 3 less damage during combat.
Equipped by: Flayn
Veteran Knight Unit takes 2 less damage while in formation with a battalion.
Equipped by: Gilbert
Survival Instinct If unit initiates combat and defeats foe, grants Str/Mag/Dex/Spd +4 for one turn.
Equipped by: Shamir
Aptitude Makes each stat 20% more likely to increase on level up.
Equipped by: Cyril
Murderous Intent If unit initiates combat, grants Hit +20 during combat.
Equipped by: Jeritza
Business Prosperity Increases Lck by 5.
Equipped by: Anna
Honorable Spirit If unit is not near an ally, grants Atk +3 when in combat with a foe one space away.
Equipped by: Yuri
Circadian Beat Grants Str/Mag +3 when indoors and Def/Res +3 when outdoors.
Equipped by: Constance
King of Grappling Grants Str/Def +6 when HP is ≤ 50%.
Equipped by: Balthus
Monstrous Appeal Makes all attacks effective against monsters and makes it easier for monsters to target unit.
Equipped by: Hapi

FE3H Related Links

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List of Abilities

Personal Abilities Class Abilities
Skill Mastery Abilities Class Mastery Abilities

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