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This page lists all the Personal Abilities in Fire Emblem: Three Houses. Read on to learn the abilities only obtainable by a specific unit, and who they belong to!
List of Contents
Personal Abilities are abilities that are exclusive to one particular character. The list below displays all Personal Abilities, and who learns them.
Ability Name | Effect |
---|---|
Professor's Guidance | Multiplies this unit's adjacent allies' experience earned by 1.2.
Equipped by: Byleth |
Professor's Guidance+ | Unit deals 2 extra damage during combat. Multiplies this unit's adjacent allies' experience earned by 1.2.
Equipped by: Byleth |
Imperial Lineage | Multiplies experience earned by 1.2
Equipped by: Edelgard |
Imperial Lineage+ | If unit takes no action except Wait, grants Res +4 for 1 turn. Multiplies experience earned by 1.2.
Equipped by: Edelgard |
Royal Lineage | Multiplies experience earned by 1.2.
Equipped by: Dimitri |
Royal Lineage+ | Grants Avo +20 while unit is at full HP. Multiplies experience earned by 1.2.
Equipped by: Dimitri |
Leicester Lineage | Multiplies experience earned by 1.2.
Equipped by: Claude |
Leicester Lineage+ | Allows unit to pass through spaces occupied by foes. Multiplies experience earned by 1.2.
Equipped by: Claude |
Officer Duty | Grants Mt +5 with gambits.
Equipped by: Hubert |
Songstress | Adjacent allies recover up to 10% of max HP at the start of each turn.
Equipped by: Dorothea |
Confidence | Grants Hit/Avo +15 when unit is at full HP.
Equipped by: Ferdinand |
Persecution Complex | Grants Atk +5 when unit is not at full HP.
Equipped by: Bernadetta |
Born Fighter | Adjacent foes suffer Avo -10 during combat.
Equipped by: Caspar |
Catnap | If unit takes no action except Wait, recovers up to 10% of max HP.
Equipped by: Linhardt |
Hunter's Boon | Grants Crit +20 when foe's HP is ≤ 50%.
Equipped by: Petra |
Live to Serve | When healing an ally with white magic, unit recovers the same amount of HP.
Equipped by: Mercedes |
Staunch Shield | If unit takes no action except Wait, grants Def +4 for 1 turn.
Equipped by: Dedue |
Lone Wolf | Unit deals 5 extra damage when no battalion is assigned or when battalion endurance is 0.
Equipped by: Felix |
Lockpick | Unit can open doors and chests without needing a key.
Equipped by: Ashe |
Perserverance | Use Rally to grant Str +4 to an adjacent ally for one turn.
Equipped by: Annette |
Philanderer | If a female ally is adjacent, unit deals 2 extra damage and takes 2 less damage during combat.
Equipped by: Sylvain |
Lady Knight | Grants Mt +3 and Hit +5 with gambits.
Equipped by: Ingrid |
Distinguished House | Unit deals 2 extra damage while in formation with a battalion.
Equipped by: Lorenz |
Advocate | Adjacent male allies deal 3 extra damage during combat.
Equipped by: Hilda |
Goody Basket | Chance to recover up to 10% of max HP at the start of each turn. Trigger % = Lck stat.
Equipped by: Raphael |
Mastermind | Doubles skill experience earned in battle.
Equipped by: Lysithea |
Watchful Eye | Grants Hit +20.
Equipped by: Ignatz |
Animal Friend | Unit recovers up to 20% of max HP at the start of each turn when adjacent to a cavalry or flying ally.
Equipped by: Marianne |
Rivalry | If a male ally is adjacent, unit deals 2 extra damage and takes 2 less damage during combat.
Equipped by: Leonie |
Infirmary Master | Adjacent allies gain Crit Avo +10 during combat.
Equipped by: Manuela |
Crest Scholar | Use Rally to grant Mag +4 to an adjacent ally for one turn.
Equipped by: Hanneman |
Fighting Spirit | Unit takes 5 less damage when no battalion is assigned or when battalion endurance is 0.
Equipped by: Catherine |
Compassion | Use Rally to grant Lck +8 to an adjacent ally for one turn.
Equipped by: Alois |
Guardian | Adjacent female allies deal 3 extra damage during combat.
Equipped by: Seteth |
Lily's Poise | Adjacent allies take 3 less damage during combat.
Equipped by: Flayn |
Veteran Knight | Unit takes 2 less damage while in formation with a battalion.
Equipped by: Gilbert |
Survival Instinct | If unit initiates combat and defeats foe, grants Str/Mag/Dex/Spd +4 for one turn.
Equipped by: Shamir |
Aptitude | Makes each stat 20% more likely to increase on level up.
Equipped by: Cyril |
Murderous Intent | If unit initiates combat, grants Hit +20 during combat.
Equipped by: Jeritza |
Business Prosperity | Increases Lck by 5.
Equipped by: Anna |
Honorable Spirit | If unit is not near an ally, grants Atk +3 when in combat with a foe one space away.
Equipped by: Yuri |
Circadian Beat | Grants Str/Mag +3 when indoors and Def/Res +3 when outdoors.
Equipped by: Constance |
King of Grappling | Grants Str/Def +6 when HP is ≤ 50%.
Equipped by: Balthus |
Monstrous Appeal | Makes all attacks effective against monsters and makes it easier for monsters to target unit.
Equipped by: Hapi |
Personal Abilities | Class Abilities |
Skill Mastery Abilities | Class Mastery Abilities |
Personal Abilities
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