Fire Emblem: Three Houses (FE3H)

Paralogue: Rumored Nuptials Walkthrough

This is the battle walkthrough for the paralogue Rumored Nuptials from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!

Paralogue: Rumored Nuptials - Overview

Required Units Dorothea or Ingrid
Chapter Available 7
Available until 2/22
Victory Conditions
Rout the enemy or get Ingrid to the target destination
Defeat Conditions
Byleth, your house leader, Ingrid, or Dorothea falls in battle.
# of Player Units 9
# of Enemies 20
Rewards
Goddess Ring (If Dorothea is in your party)
Lúin (If Ingrid is in your party)

Paralogue: Rumored Nuptials - Map and Enemies

FE3H Enemy Placements

A Rogue (Brigand) B Rogue (Thief)
C Rogue (Archer) D Priest

Merchant (Normal)

Level 13 HP 29 Movement -
Class Priest
Attack Hit Rate Critical Hit
10 90 8
Attack Speed 0 Protection 6 Resilience 11
Avoidance 2 Range 1-2
Weapon Nosferatu Dropped Item Antitoxin
Battalion Rogues Level 3
Endurance 75 Gambit Disturbance Uses 2

Merchant (Hard)

Level 14 HP 32 Movement -
Class Priest
Attack Hit Rate Critical Hit
10 97 9
Attack Speed 2 Protection 6 Resilience 14
Avoidance 14 Range 1-2
Weapon Nosferatu Dropped Item Antitoxin
Battalion Rogues Level 3
Endurance 75 Gambit Distubance Uses 2

Loot

One Rogue Brigand will drop a Prayer Ring, the other a Devil Axe, and the Rogue Priest holds an Antitoxin.

Paralogue: Rumored Nuptials - Chests

FE3H Rumored Nuptials

Killer Axe (A)

A Killer Axe can be obtained from the chest just below the party's starting position.

Healing Staff (B)

A healing staff can be obtained from the treasure chest on the far right side of the map.

Paralogue: Rumored Nuptials - Map Features

Tiles

Tiles Description
Lava Navigable only by fliers
Crater -20% Mv, -1 Prt. Damages non-fliers for 20% of their HP each turn.
Wasteland Difficult for cavalry to travers
Heal Tile+ 1 Prt, 1 Res, +30% HP each turn for non-fliers

Crater

Crater tiles will damage and hamper the movement of your units.

Paralogue: Rumored Nuptials - Tips and Tricks

Choose a Victory Condition

There are two ways to go about this battle: escorting Ingrid or defeating all the enemies. Both options present their own challenges so think about which is most feasible for you.

Escorting Ingrid

Take the lower path and ignore the Merchant. Defeating the Merchant will stop the enemy reinforcements from appearing, but if your team's mobility is high enough, you won't need to bother with the enemy reinforcements.

Routing All Enemies

Take the right path and immediately defeat the Merchant. This will reduce the number of units you will need to take care of. This is also the best victory condition if you want to level up your party members.

Lure Enemies into Craters


Best Crater positions

Best craters to lure in enemies.


Luring enemies into craters will reduce their defense and damage them every turn as well.

Paralogue: Rumored Nuptials - After the Battle

There are no support boosting dialogues after the battle.

Fire Emblem: Three Houses - Related Links

Battle Walkthrough.png
Go back to the Paralogues Front Page
War for the Weak The Forgotten Land of the Golden Deer
Rumored Nuptials Sword and Shield of Seiros Black Market Scheme*
Tales of the Red Canyon Oil and Water True Chivalry
Death Toll A Cursed Relic* An Ocean View
Falling Short of Heaven The Secret Merchant* Dividing the World
Weathervanes of Fodlan Foreign Land and Sky The Face Beneath
Legend of the Lake Darkness Beneath the Earth Forgotten Hero
Insurmountable Eternal Guardian Retribution
The Sleeping Sand Legend The Silver Maiden -

*DLC only

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