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This is the page for the various abilities in Fire Emblem: Three Houses (FETH, FE3H). Read on to find out what each ability does, who can learn them, and how to acquire them!
List of Contents
These are abilities that come with ceratin units by default. These abilities cannot be removed, and stay with the character all throughout the game.
Ability Name | Effect |
---|---|
Professor's Guidance | Multiplies this unit's adjacent allies' experience earned by 1.2.
Equipped by: Byleth |
Professor's Guidance+ | Unit deals 2 extra damage during combat. Multiplies this unit's adjacent allies' experience earned by 1.2.
Equipped by: Byleth |
Imperial Lineage | Multiplies experience earned by 1.2
Equipped by: Edelgard |
Imperial Lineage+ | If unit takes no action except Wait, grants Res +4 for 1 turn. Multiplies experience earned by 1.2.
Equipped by: Edelgard |
Royal Lineage | Multiplies experience earned by 1.2.
Equipped by: Dimitri |
Royal Lineage+ | Grants Avo +20 while unit is at full HP. Multiplies experience earned by 1.2.
Equipped by: Dimitri |
Leicester Lineage | Multiplies experience earned by 1.2.
Equipped by: Claude |
Leicester Lineage+ | Allows unit to pass through spaces occupied by foes. Multiplies experience earned by 1.2.
Equipped by: Claude |
Officer Duty | Grants Mt +5 with gambits.
Equipped by: Hubert |
Songstress | Adjacent allies recover up to 10% of max HP at the start of each turn.
Equipped by: Dorothea |
Confidence | Grants Hit/Avo +15 when unit is at full HP.
Equipped by: Ferdinand |
Persecution Complex | Grants Atk +5 when unit is not at full HP.
Equipped by: Bernadetta |
Born Fighter | Adjacent foes suffer Avo -10 during combat.
Equipped by: Caspar |
Catnap | If unit takes no action except Wait, recovers up to 10% of max HP.
Equipped by: Linhardt |
Hunter's Boon | Grants Crit +20 when foe's HP is ≤ 50%.
Equipped by: Petra |
Live to Serve | When healing an ally with white magic, unit recovers the same amount of HP.
Equipped by: Mercedes |
Staunch Shield | If unit takes no action except Wait, grants Def +4 for 1 turn.
Equipped by: Dedue |
Lone Wolf | Unit deals 5 extra damage when no battalion is assigned or when battalion endurance is 0.
Equipped by: Felix |
Lockpick | Unit can open doors and chests without needing a key.
Equipped by: Ashe |
Perserverance | Use Rally to grant Str +4 to an adjacent ally for one turn.
Equipped by: Annette |
Philanderer | If a female ally is adjacent, unit deals 2 extra damage and takes 2 less damage during combat.
Equipped by: Sylvain |
Lady Knight | Grants Mt +3 and Hit +5 with gambits.
Equipped by: Ingrid |
Distinguished House | Unit deals 2 extra damage while in formation with a battalion.
Equipped by: Lorenz |
Advocate | Adjacent male allies deal 3 extra damage during combat.
Equipped by: Hilda |
Goody Basket | Chance to recover up to 10% of max HP at the start of each turn. Trigger % = Lck stat.
Equipped by: Raphael |
Mastermind | Doubles skill experience earned in battle.
Equipped by: Lysithea |
Watchful Eye | Grants Hit +20.
Equipped by: Ignatz |
Animal Friend | Unit recovers up to 20% of max HP at the start of each turn when adjacent to a cavalry or flying ally.
Equipped by: Marianne |
Rivalry | If a male ally is adjacent, unit deals 2 extra damage and takes 2 less damage during combat.
Equipped by: Leonie |
Infirmary Master | Adjacent allies gain Crit Avo +10 during combat.
Equipped by: Manuela |
Crest Scholar | Use Rally to grant Mag +4 to an adjacent ally for one turn.
Equipped by: Hanneman |
Fighting Spirit | Unit takes 5 less damage when no battalion is assigned or when battalion endurance is 0.
Equipped by: Catherine |
Compassion | Use Rally to grant Lck +8 to an adjacent ally for one turn.
Equipped by: Alois |
Guardian | Adjacent female allies deal 3 extra damage during combat.
Equipped by: Seteth |
Lily's Poise | Adjacent allies take 3 less damage during combat.
Equipped by: Flayn |
Veteran Knight | Unit takes 2 less damage while in formation with a battalion.
Equipped by: Gilbert |
Survival Instinct | If unit initiates combat and defeats foe, grants Str/Mag/Dex/Spd +4 for one turn.
Equipped by: Shamir |
Aptitude | Makes each stat 20% more likely to increase on level up.
Equipped by: Cyril |
Murderous Intent | If unit initiates combat, grants Hit +20 during combat.
Equipped by: Jeritza |
Business Prosperity | Increases Lck by 5.
Equipped by: Anna |
Honorable Spirit | If unit is not near an ally, grants Atk +3 when in combat with a foe one space away.
Equipped by: Yuri |
Circadian Beat | Grants Str/Mag +3 when indoors and Def/Res +3 when outdoors.
Equipped by: Constance |
King of Grappling | Grants Str/Def +6 when HP is ≤ 50%.
Equipped by: Balthus |
Monstrous Appeal | Makes all attacks effective against monsters and makes it easier for monsters to target unit.
Equipped by: Hapi |
These are abilities that are attached together to certain classes. You equip these abilities when your units equip a specific class, and lose them when switching to other ones.
Ability Name | Effect |
---|---|
Charm | Adjacent allies deal 3 extra damage during combat.
|
Canto | Allows unit to move again after completing certain actions, if there is movement remaining
|
Unarmed Combat | Fight without a weapon.
|
Fire | Allows unit to cast Fire. If Fire is already available, then unit can cast it twice as often.
|
Miasma Δ | Allows unit to cast Miasma Δ. If Miasma Δ is already available, then unit can cast it twice as often.
|
Heartseeker | Adjacent foes suffer Avo -20 during combat.
|
Steal | Allows a unit to steal a non-weapon item from a foe with a lower Spd stat.
|
Locktouch | Allows unit to open doors and chests without keys.
|
Avo +10 | Increases Avo by 10.
|
Bowrange +1 | Increases bow range by 1.
|
Bowrange +2 | Increases bow range by 2.
|
Heal | Allows unit to cast Heal. If Heal is already available, then unit can cast it twice as often.
|
White Magic Heal +5 | Heal 5 extra HP when using white magic.
|
White Magic Heal +10 | Heal 10 extra HP when using white magic.
|
Swordfaire | Grants +5 Atk when using a sword.
|
Axefaire | Grants +5 Atk when using an axe.
|
Lancefaire | Grants +5 Atk when using a lance.
|
Bowfaire | Grants +5 Atk when using a bow.
|
Fistfaire | Grants +5 Atk when brawling.
|
Black Tomefaire | Grants +5 Atk when using black magic.
|
Dark Tomefaire | Grants +5 Atk when using dark magic.
|
White Tomefaire | Grants +5 Atk when using white magic.
|
Vantage | When foe initiates combat, unit still attacks first if HP is ≤ 50%.
|
Weight -5 | Reduces total equipment weight by 5.
|
Terrain Resistance | Nullifies damage from terrain.
|
Black Magic Uses x2 | Doubles the number of uses for black magic.
|
Dark Magic Uses x2 | Doubles the number of uses for dark magic.
Under Construction. |
White Magic Uses x2 | Doubles the number of uses for white magic.
|
Sword Crit +10 | Grants +10 Crit when using a sword.
|
Stealth | Makes it more difficult for foes to target unit.
|
Axe Crit +10 | Grants +10 Crit when using an axe.
|
Crit +20 | Increases Crit by 20.
|
Fiendish Blow | If unit initiates combat, grants Mag +6 during combat.
|
Lucky Seven | Each turn, grants +5 to one of the following stats: Str, Mag, Spd, Def, Res, Hit, or Avo.
Under Construction. |
Transmute | If unit is hit with a magic attack during enemy phase, grants +3 to all stats until next player phase ends.
Under Construction. |
Black Magic Range +1 | Increases black magic range by 1.
Under Construction. |
Dark Magic Range +1 | Increases dark magic range by 1.
Under Construction. |
These are abilities that can be learned by upgrading a certain skill to the necessary skill level that the ability needs in order to be learned.
Ability Name | Effect |
---|---|
Swordfaire | Grants +5 Atk when using a sword.
|
Sword Crit +10 | Grants +10 Crit when using a sword.
|
Sword Prowess Lv 1 | Grants Hit +5, Avo +7, and Crit Avo +5 when using a sword. |
Sword Prowess Lv 2 | Grants Hit +6, Avo +10, and Crit Avo +6 when using a sword. |
Sword Prowess Lv 3 | Grants Hit + 7, Avo +13, and Crit Avo +7 when using a sword. |
Axebreaker | Grants Hit/Avo +20 when using a sword against axe users. |
Sword Prowess Lv 4 | Grants Hit +8, Avo +16, and Crit Avo +8 when using a sword. |
Sword Prowess Lv 5 | Grants Hit +10, Avo +20, and Crit Avo +10 when equipped with a sword. |
Ability Name | Effect |
---|---|
Lancefaire | Grants +5 Atk when using a lance.
|
Lance Prowess Lv 1 | Grants Hit +6, Avo +6, and Crit Avo +5 when using a lance. |
Lance Prowess Lv 2 | Grants Hit +8, Avo +8, and Crit Avo +6 when using a lance. |
Lance Prowess Lv 3 | Grants Hit +10, Avo +10, and Crit Avo +7 when using a lance. |
Swordbreaker | Grants Hit/Avo +20 when using a lance against sword users. |
Lance Prowess Lv 4 | Grants Hit +12, Avo +12, and Crit Avo +8 when using a lance. |
Lance Prowess Lv 5 | Grants Hit +15, Avo +15, and Crit Avo +10 when using a lance. |
Lance Crit +10 | Grants Crit +10 when using a lance. |
Ability Name | Effect |
---|---|
Axefaire | Grants +5 Atk when using an axe.
|
Axe Crit +10 | Grants +10 Crit when using an axe.
|
Axe Prowess Lv 1 | Grants Hit +7, Avo +5, and Crit Avo +5 when using an axe. |
Axe Prowess Lv 2 | Grants Hit +10, Avo +6, and Crit Avo +6 when using an axe. |
Axe Prowess Lv 3 | Grants Hit +13, Avo +7, and Crit Avo +7 when using an axe. |
Lancebreaker | Grants Hit/Avo +20 when using an axe against lance users. |
Axe Prowess Lv 4 | Grants Hit +16, Avo +8 and Crit Avo +8 when using an axe. |
Axe Prowess Lv 5 | Grants Hit +20, Avo +10, and Crit Avo +10 when using an axe. |
Ability Name | Effect |
---|---|
Bowfaire | Grants +5 Atk when using a bow.
|
Bow Prowess Lv 1 | Grants Hit +6, Avo +6, and Crit Avo +5 when using a bow. |
Bow Prowess Lv 2 | Grants Hit +8, Avo +8, and Crit Avo +6 when using a bow. |
Close Counter | Allows unit to counterattack adjacent foes. |
Bow Prowess Lv 3 | Grants Hit +10, Avo +10, and Crit Avo +7 when using a bow. |
Bow Prowess Lv 4 | Grants Hit +12, Avo +12, and Crit Avo +8 when using a bow. |
Bow Prowess Lv 5 | Grants Hit +15, Avo +15, and Crit Avo +10 when using a bow. |
Bow Crit +10 | Grants Crit +10 when using a bow. |
Ability Name | Effect |
---|---|
Fistfaire | Grants +5 Atk when brawling.
|
Brawling Prowess Lv 1 | Grants Hit +5, Avo +7, and Crit Avo +5 when brawling. |
Brawling Prowess Lv 2 | Grants Hit +6, Avo +10, and Crit Avo +6 when brawling. |
Brawling Prowess Lv 3 | Grants Hit +7, Avo +13, and Crit Avo +7 when brawling. |
Brawling Prowess Lv 4 | Grants Hit +8, Avo +16, and Crit Avo +8 when brawling. |
Brawling Prowess Lv 5 | Grants Hit +10, Avo +20, and Crit Avo +10 when brawling. |
Brawl Crit +10 | Grants Crit +10 when brawling. |
Ability Name | Effect |
---|---|
Black Tomefaire | Grants +5 Atk when using black magic.
|
Dark Tomefaire | Grants +5 Atk when using dark magic.
|
Black Magic Range +1 | Increases black magic range by 1.
Under Construction. |
Dark Magic Range +1 | Increases dark magic range by 1.
Under Construction. |
Reason Prowess Lv 1 | Grants Hit +7, Avo +5, and Crit Avo +5 when using black or dark magic. |
Reason Prowess Lv 2 | Grants Hit +10, Avo +6, and Crit Avo +6 when using black or dark magic. |
Reason Prowess Lv 3 | Grants Hit +13, Avo +7, and Crit Avo +7 when using black or dark magic. |
Reason Prowess Lv 4 | Grants Hit +16, Avo +8, and Crit Avo +8 when using black or dark magic. |
Reason Prowess Lv 5 | Grants Hit +20, Avo +10, and Crit Avo +10 when using black or dark magic. |
Ability Name | Effect |
---|---|
White Tomefaire | Grants +5 Atk when using white magic.
|
Faith Prowess Lv 1 | Grants Hit +5, Avo +7, and Crit Avo +5 when using white magic. |
Faith Prowess Lv 2 | Grants Hit +6, Avo +10, and Crit Avo +6 when using white magic. |
Faith Prowess Lv 3 | Grants Hit +7, Avo +13, and Crit Avo +7 when using white magic. |
Faith Prowess Lv 4 | Grants Hit +8, Avo +16, and Crit Avo +8 when using white magic. |
Faith Prowess Lv 5 | Grants Hit +10, Avo +20, and Crit Avo +10 when using white magic. |
White Magic Range +1 | Increases white magic range by 1 for attacks that damage foes. |
Ability Name | Effect |
---|---|
Weight -5 | Reduces total equipment weight by 5.
|
These are abilities that can only be learned by mastering a specific class.
Ability Name | Effect |
---|---|
Sacred Power | Adjacent allies deal 3 extra damage and take 3 less damage during combat. |
Unarmed Combat | Fight without a weapon.
|
Steal | Allows a unit to steal a non-weapon item from a foe with a lower Spd stat.
|
Vantage | When foe initiates combat, unit still attacks first if HP is ≤ 50%.
|
Fiendish Blow | If unit initiates combat, grants Mag +6 during combat.
|
Transmute | If unit is hit with a magic attack during enemy phase, grants +3 to all stats until next player phase ends.
Under Construction. |
HP +5 | Increases HP by 5. |
Speed +2 | Increases Spd by 2. |
Defense +2 | Increases Def by 2. |
Strength +2 | Increases Str by 2. |
Magic +2 | Increases Mag by 2. |
Resistance +2 | Increases Res by 2. |
Desperation | If unit initiates combat with HP ≤ 50% unit's follow-up attack (if possible) occurs before foe's counterattack. |
Darting Blow | If unit initiates combat, grants AS +6 during combat. |
Death Blow | If unit initiates combat, grants Str +6 during combat. |
Armored Blow | If unit initiates combat, grants Def +6 during combat. |
Hit +20 | Increases Hit by 20. |
Poison Strike | If unit initiates combat and lands a hit, targeted foe loses up to 20% of max HP after combat. |
Miracle | Chance to survive lethal damage with 1 HP, if HP is >1. Trigger % = Lck stat. |
Special Dance | When using the Dance ability, grant Dex/Spd/Lck +4 to target ally. |
Pomp & Circumstance | Grants Lck/Cha +4. |
Defiant Strength | Grants Str +8 when HP is ≤ 25%. |
Lethality | Chance to instantly kill a foe when dealing damage. Trigger % = 0.25xDex. |
Aegis | Chance to reduce bow/magic damage by half. Trigger % = Dex stat. |
Wrath | If foe initiates combat while unit's HP is ≤ 50%, grants Crit +50. |
Pavise | Chance to reduce sword/lance/axe/brawling damage by half. Trigger % = Dex stat. |
Seal Defense | If unit damages foe during combat, foe suffers Def -6 for 1 turn after combat. |
Tomebreaker | Grants Hit/Avo +20 when brawling against magic users. |
Bowbreaker | Grants Hit/Avo +20 when using magic against bow users. |
Lifetaker | Unit recovers HP equal to 50% of damage dealt after defeating a foe. |
Renewal | Unit recovers up to 20% of max HP at the start of each turn. |
Warding Blow | If unit initiates combat, grants Res +6 during combat. |
Defiant Avoid | Grants Avo +30 when HP is ≤ 25%. |
Quick Riposte | If foe initiates combat while unit's HP is ≥ 50%, unit makes guaranteed follow-up attack. |
Defiant Critical | Grants Crit +50 when HP ≥ 25%. |
Defiant Defense | Grants Def +8 when HP is ≥ 25%. |
Defiant Speed | Grants Spd +8 when HP is ≥ 25%. |
Defiant Magic | Grants Mag +8 when HP is ≥ 25%. |
Seal Resistance | If unit damages foe during combat, foe suffers Res -6 for 1 turn after combat. |
Defiant Resistance | Grants Res +8 when HP is ≥ 25%. |
Counterattack | Allows unit to counterattack regardless of distance to attacker. |
Duelist's Blow | If unit initiates combat, grants Avo +20 during combat. |
Brawl Avo +20 | Grants Avo +20 when brawling. |
Uncanny Blow | If unit initiates combat, grants Hit +30 during combat. |
This ability doesn't fall to any of the aforementioned categories listed above. This ability can be learned by winning the White Heron Cup event.
Ability Name | Effect |
---|---|
Sword Avo +20 | Grans Avo +20 when using a sword. |
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