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This is the page for the various abilities in Fire Emblem: Three Houses (FETH, FE3H). Read on to find out what each ability does, who can learn them, and how to acquire them!
List of Contents
| Ability Name | Effect |
|---|---|
| Professor's Guidance | Multiplies this unit's adjacent allies' experience earned by 1.2.
Equipped by: Byleth |
| Professor's Guidance+ | Unit deals 2 extra damage during combat. Multiplies this unit's adjacent allies' experience earned by 1.2.
Equipped by: Byleth |
| Imperial Lineage | Multiplies experience earned by 1.2
Equipped by: Edelgard |
| Imperial Lineage+ | If unit takes no action except Wait, grants Res +4 for 1 turn. Multiplies experience earned by 1.2.
Equipped by: Edelgard |
| Royal Lineage | Multiplies experience earned by 1.2.
Equipped by: Dimitri |
| Royal Lineage+ | Grants Avo +20 while unit is at full HP. Multiplies experience earned by 1.2.
Equipped by: Dimitri |
| Leicester Lineage | Multiplies experience earned by 1.2.
Equipped by: Claude |
| Leicester Lineage+ | Allows unit to pass through spaces occupied by foes. Multiplies experience earned by 1.2.
Equipped by: Claude |
| Officer Duty | Grants Mt +5 with gambits.
Equipped by: Hubert |
| Songstress | Adjacent allies recover up to 10% of max HP at the start of each turn.
Equipped by: Dorothea |
| Confidence | Grants Hit/Avo +15 when unit is at full HP.
Equipped by: Ferdinand |
| Persecution Complex | Grants Atk +5 when unit is not at full HP.
Equipped by: Bernadetta |
| Born Fighter | Adjacent foes suffer Avo -10 during combat.
Equipped by: Caspar |
| Catnap | If unit takes no action except Wait, recovers up to 10% of max HP.
Equipped by: Linhardt |
| Hunter's Boon | Grants Crit +20 when foe's HP is ≤ 50%.
Equipped by: Petra |
| Live to Serve | When healing an ally with white magic, unit recovers the same amount of HP.
Equipped by: Mercedes |
| Staunch Shield | If unit takes no action except Wait, grants Def +4 for 1 turn.
Equipped by: Dedue |
| Lone Wolf | Unit deals 5 extra damage when no battalion is assigned or when battalion endurance is 0.
Equipped by: Felix |
| Lockpick | Unit can open doors and chests without needing a key.
Equipped by: Ashe |
| Perserverance | Use Rally to grant Str +4 to an adjacent ally for one turn.
Equipped by: Annette |
| Philanderer | If a female ally is adjacent, unit deals 2 extra damage and takes 2 less damage during combat.
Equipped by: Sylvain |
| Lady Knight | Grants Mt +3 and Hit +5 with gambits.
Equipped by: Ingrid |
| Distinguished House | Unit deals 2 extra damage while in formation with a battalion.
Equipped by: Lorenz |
| Advocate | Adjacent male allies deal 3 extra damage during combat.
Equipped by: Hilda |
| Goody Basket | Chance to recover up to 10% of max HP at the start of each turn. Trigger % = Lck stat.
Equipped by: Raphael |
| Mastermind | Doubles skill experience earned in battle.
Equipped by: Lysithea |
| Watchful Eye | Grants Hit +20.
Equipped by: Ignatz |
| Animal Friend | Unit recovers up to 20% of max HP at the start of each turn when adjacent to a cavalry or flying ally.
Equipped by: Marianne |
| Rivalry | If a male ally is adjacent, unit deals 2 extra damage and takes 2 less damage during combat.
Equipped by: Leonie |
| Infirmary Master | Adjacent allies gain Crit Avo +10 during combat.
Equipped by: Manuela |
| Crest Scholar | Use Rally to grant Mag +4 to an adjacent ally for one turn.
Equipped by: Hanneman |
| Fighting Spirit | Unit takes 5 less damage when no battalion is assigned or when battalion endurance is 0.
Equipped by: Catherine |
| Compassion | Use Rally to grant Lck +8 to an adjacent ally for one turn.
Equipped by: Alois |
| Guardian | Adjacent female allies deal 3 extra damage during combat.
Equipped by: Seteth |
| Lily's Poise | Adjacent allies take 3 less damage during combat.
Equipped by: Flayn |
| Veteran Knight | Unit takes 2 less damage while in formation with a battalion.
Equipped by: Gilbert |
| Survival Instinct | If unit initiates combat and defeats foe, grants Str/Mag/Dex/Spd +4 for one turn.
Equipped by: Shamir |
| Aptitude | Makes each stat 20% more likely to increase on level up.
Equipped by: Cyril |
| Murderous Intent | If unit initiates combat, grants Hit +20 during combat.
Equipped by: Jeritza |
| Business Prosperity | Increases Lck by 5.
Equipped by: Anna |
| Honorable Spirit | If unit is not near an ally, grants Atk +3 when in combat with a foe one space away.
Equipped by: Yuri |
| Circadian Beat | Grants Str/Mag +3 when indoors and Def/Res +3 when outdoors.
Equipped by: Constance |
| King of Grappling | Grants Str/Def +6 when HP is ≤ 50%.
Equipped by: Balthus |
| Monstrous Appeal | Makes all attacks effective against monsters and makes it easier for monsters to target unit.
Equipped by: Hapi |
These are abilities that come with ceratin units by default. These abilities cannot be removed, and stay with the character all throughout the game.
| Ability Classes |
Effect |
|---|---|
|
Avo +10
• Pegasus Knight
|
Increases Avo by 10. |
|
Axe Crit +10
• Warrior
|
Grants +10 Crit when using an axe. |
|
Axefaire
• War Master
• Great Knight • Wyvern Lord • Warrior • Wyvern Rider • Fortress Knight |
Grants +5 Atk when using an axe. |
|
Black Magic Range +1
• Valkyrie
|
Increases black magic range by 1. |
|
Black Magic Uses x2
• Warlock
|
Doubles the number of uses for black magic. |
|
Black Tomefaire
• Dark Knight
• Mortal Savant • Warlock |
Grants +5 Atk when using black magic. |
|
Bowfaire
• Bow Knight
• Sniper |
Grants +5 Atk when using a bow. |
|
Bowrange +1
• Sniper
• Archer |
Increases bow range by 1. |
|
Bowrange +2
• Bow Knight
|
Increases bow range by 2. |
|
Canto
• Holy Knight
• Dark Knight • Bow Knight • Great Knight • Wyvern Lord • Wyvern Rider • Paladin • Pegasus Knight • Cavalier |
Allows unit to move again after completing certain actions, if there is movement remaining |
|
Charm
• Great Lord
• High Lord • Lord |
Adjacent allies deal 3 extra damage during combat. |
|
Crit +20
• War Master
|
Increases Crit by 20. |
|
Dark Magic Range +1
• Valkyrie
|
Increases dark magic range by 1. |
|
Dark Magic Uses x2
• Gremory
|
Doubles the number of uses for dark magic. |
|
Dark Tomefaire
• Dark Knight
|
Grants +5 Atk when using dark magic. |
|
Fiendish Blow
• Dark Bishop
|
If unit initiates combat, grants Mag +6 during combat. |
|
Fire
• Mage
|
Allows unit to cast Fire. If Fire is already available, then unit can cast it twice as often. |
|
Fistfaire
• War Master
|
Grants +5 Atk when brawling. |
|
Heal
• Priest
|
Allows unit to cast Heal. If Heal is already available, then unit can cast it twice as often. |
|
Heartseeker
• Dark Bishop
• Dark Mage |
Adjacent foes suffer Avo -20 during combat. |
|
Lancefaire
• Great Knight
• Paladin • Great Lord • High Lord |
Grants +5 Atk when using a lance. |
|
Locktouch
• Assassin
• Thief |
Allows unit to open doors and chests without keys. |
|
Lucky Seven
• Trickster
|
Each turn, grants +5 to one of the following stats: Str, Mag, Spd, Def, Res, Hit, or Avo. |
|
Miasma Δ
• Dark Bishop
• Dark Mage |
Allows unit to cast Miasma Δ. If Miasma Δ is already available, then unit can cast it twice as often. |
|
Steal
• Thief
|
Allows a unit to steal a non-weapon item from a foe with a lower Spd stat. |
|
Stealth
• Assassin
|
Makes it more difficult for foes to target unit. |
|
Sword Crit +10
• Swordmaster
|
Grants +10 Crit when using a sword. |
|
Swordfaire
• Enlightened One
• Mortal Savant • Assassin • Swordmaster • Hero |
Grants +5 Atk when using a sword. |
|
Terrain Resistance
• Enlightened One
• Holy Knight • Bishop • Paladin |
Nullifies damage from terrain. |
|
Transmute
• Dark Flier
|
If unit is hit with a magic attack during enemy phase, grants +3 to all stats until next player phase ends. |
|
Unarmed Combat
• Grappler
• Brawler • War Monk • War Cleric |
Fight without a weapon. |
|
Vantage
• Hero
|
When foe initiates combat, unit still attacks first if HP is ≤ 50%. |
|
Weight -5
• Fortress Knight
|
Reduces total equipment weight by 5. |
|
White Magic Heal +10
• Bishop
|
Heal 10 extra HP when using white magic. |
|
White Magic Heal +5
• Priest
|
Heal 5 extra HP when using white magic. |
|
White Magic Uses x2
• Bishop
|
Doubles the number of uses for white magic. |
|
White Tomefaire
• Holy Knight
|
Grants +5 Atk when using white magic. |
These are abilities that are automatically equipped when a unit is a certain class. A unit loses them when they change classes.
These are abilities that can be learned by upgrading a certain skill to the necessary skill level that the ability needs in order to be learned.
| Ability | Effect |
|---|---|
| Swordfaire | Grants +5 Atk when using a sword. |
| Sword Crit +10 | Grants +10 Crit when using a sword. |
| Sword Prowess Lv 1 | Grants Hit +5, Avo +7, and Crit Avo +5 when using a sword. |
| Sword Prowess Lv 2 | Grants Hit +6, Avo +10, and Crit Avo +6 when using a sword. |
| Sword Prowess Lv 3 | Grants Hit + 7, Avo +13, and Crit Avo +7 when using a sword. |
| Axebreaker | Grants Hit/Avo +20 when using a sword against axe users. |
| Sword Prowess Lv 4 | Grants Hit +8, Avo +16, and Crit Avo +8 when using a sword. |
| Sword Prowess Lv 5 | Grants Hit +10, Avo +20, and Crit Avo +10 when equipped with a sword. |
| Ability | Effect |
|---|---|
| Lancefaire | Grants +5 Atk when using a lance. |
| Lance Prowess Lv 1 | Grants Hit +6, Avo +6, and Crit Avo +5 when using a lance. |
| Lance Prowess Lv 2 | Grants Hit +8, Avo +8, and Crit Avo +6 when using a lance. |
| Lance Prowess Lv 3 | Grants Hit +10, Avo +10, and Crit Avo +7 when using a lance. |
| Swordbreaker | Grants Hit/Avo +20 when using a lance against sword users. |
| Lance Prowess Lv 4 | Grants Hit +12, Avo +12, and Crit Avo +8 when using a lance. |
| Lance Prowess Lv 5 | Grants Hit +15, Avo +15, and Crit Avo +10 when using a lance. |
| Lance Crit +10 | Grants Crit +10 when using a lance. |
| Ability | Effect |
|---|---|
| Axefaire | Grants +5 Atk when using an axe. |
| Axe Crit +10 | Grants +10 Crit when using an axe. |
| Axe Prowess Lv 1 | Grants Hit +7, Avo +5, and Crit Avo +5 when using an axe. |
| Axe Prowess Lv 2 | Grants Hit +10, Avo +6, and Crit Avo +6 when using an axe. |
| Axe Prowess Lv 3 | Grants Hit +13, Avo +7, and Crit Avo +7 when using an axe. |
| Lancebreaker | Grants Hit/Avo +20 when using an axe against lance users. |
| Axe Prowess Lv 4 | Grants Hit +16, Avo +8 and Crit Avo +8 when using an axe. |
| Axe Prowess Lv 5 | Grants Hit +20, Avo +10, and Crit Avo +10 when using an axe. |
| Ability | Effect |
|---|---|
| Bowfaire | Grants +5 Atk when using a bow. |
| Bow Prowess Lv 1 | Grants Hit +6, Avo +6, and Crit Avo +5 when using a bow. |
| Bow Prowess Lv 2 | Grants Hit +8, Avo +8, and Crit Avo +6 when using a bow. |
| Close Counter | Allows unit to counterattack adjacent foes. |
| Bow Prowess Lv 3 | Grants Hit +10, Avo +10, and Crit Avo +7 when using a bow. |
| Bow Prowess Lv 4 | Grants Hit +12, Avo +12, and Crit Avo +8 when using a bow. |
| Bow Prowess Lv 5 | Grants Hit +15, Avo +15, and Crit Avo +10 when using a bow. |
| Bow Crit +10 | Grants Crit +10 when using a bow. |
| Ability | Effect |
|---|---|
| Fistfaire | Grants +5 Atk when brawling. |
| Brawling Prowess Lv 1 | Grants Hit +5, Avo +7, and Crit Avo +5 when brawling. |
| Brawling Prowess Lv 2 | Grants Hit +6, Avo +10, and Crit Avo +6 when brawling. |
| Brawling Prowess Lv 3 | Grants Hit +7, Avo +13, and Crit Avo +7 when brawling. |
| Brawling Prowess Lv 4 | Grants Hit +8, Avo +16, and Crit Avo +8 when brawling. |
| Brawling Prowess Lv 5 | Grants Hit +10, Avo +20, and Crit Avo +10 when brawling. |
| Brawl Crit +10 | Grants Crit +10 when brawling. |
| Ability | Effect |
|---|---|
| Black Tomefaire | Grants +5 Atk when using black magic. |
| Dark Tomefaire | Grants +5 Atk when using dark magic. |
| Black Magic Range +1 | Increases black magic range by 1. |
| Dark Magic Range +1 | Increases dark magic range by 1. |
| Reason Prowess Lv 1 | Grants Hit +7, Avo +5, and Crit Avo +5 when using black or dark magic. |
| Reason Prowess Lv 2 | Grants Hit +10, Avo +6, and Crit Avo +6 when using black or dark magic. |
| Reason Prowess Lv 3 | Grants Hit +13, Avo +7, and Crit Avo +7 when using black or dark magic. |
| Reason Prowess Lv 4 | Grants Hit +16, Avo +8, and Crit Avo +8 when using black or dark magic. |
| Reason Prowess Lv 5 | Grants Hit +20, Avo +10, and Crit Avo +10 when using black or dark magic. |
| Ability | Effect |
|---|---|
| White Tomefaire | Grants +5 Atk when using white magic. |
| Faith Prowess Lv 1 | Grants Hit +5, Avo +7, and Crit Avo +5 when using white magic. |
| Faith Prowess Lv 2 | Grants Hit +6, Avo +10, and Crit Avo +6 when using white magic. |
| Faith Prowess Lv 3 | Grants Hit +7, Avo +13, and Crit Avo +7 when using white magic. |
| Faith Prowess Lv 4 | Grants Hit +8, Avo +16, and Crit Avo +8 when using white magic. |
| Faith Prowess Lv 5 | Grants Hit +10, Avo +20, and Crit Avo +10 when using white magic. |
| White Magic Range +1 | Increases white magic range by 1 for attacks that damage foes. |
| Ability | Effect |
|---|---|
| Weight -5 | Reduces total equipment weight by 5. |
| Ability Req. Class Mastery |
Effect |
|---|---|
|
Hit +20
• Archer
|
Increases Hit by 20. |
|
Armored Blow
• Armored Knight
|
If unit initiates combat, grants Def +6 during combat. |
|
Pomp & Circumstance
• Armored Lord
• High Lord • Wyvern Master |
Grants Lck/Cha +4. |
|
Lethality
• Assassin
|
Chance to instantly kill a foe when dealing damage. Trigger % = 0.25xDex. |
|
Renewal
• Bishop
|
Unit recovers up to 20% of max HP at the start of each turn. |
|
Defiant Speed
• Bow Knight
|
Grants Spd +8 when HP is ≥ 25%. |
|
Unarmed Combat
• Brawler
|
Fight without a weapon. |
|
Death Blow
• Brigand
|
If unit initiates combat, grants Str +6 during combat. |
|
Desperation
• Cavalier
|
If unit initiates combat with HP ≤ 50% unit's follow-up attack (if possible) occurs before foe's counterattack. |
|
Special Dance
• Dancer
|
When using the Dance ability, grant Dex/Spd/Lck +4 to target ally. |
|
Lifetaker
• Dark Bishop
|
Unit recovers HP equal to 50% of damage dealt after defeating a foe. |
|
Transmute
• Dark Flier
|
If unit is hit with a magic attack during enemy phase, grants +3 to all stats until next player phase ends. |
|
Seal Resistance
• Dark Knight
|
If unit damages foe during combat, foe suffers Res -6 for 1 turn after combat. |
|
Poison Strike
• Dark Mage
|
If unit initiates combat and lands a hit, targeted foe loses up to 20% of max HP after combat. |
|
Counterattack
• Death Knight
|
Allows unit to counterattack regardless of distance to attacker. |
|
Sacred Power
• Enlightened One
|
Adjacent allies deal 3 extra damage and take 3 less damage during combat. |
|
Defiant Avoid
• Falcon Knight
|
Grants Avo +30 when HP is ≤ 25%. |
|
Strength +2
• Fighter
|
Increases Str by 2. |
|
Pavise
• Fortress Knight
|
Chance to reduce sword/lance/axe/brawling damage by half. Trigger % = Dex stat. |
|
Tomebreaker
• Grappler
|
Grants Hit/Avo +20 when brawling against magic users. |
|
Defiant Defense
• Great Knight
|
Grants Def +8 when HP is ≥ 25%. |
|
Defiant Magic
• Gremory
|
Grants Mag +8 when HP is ≥ 25%. |
|
Defiant Strength
• Hero
|
Grants Str +8 when HP is ≤ 25%. |
|
Defiant Resistance
• Holy Knight
|
Grants Res +8 when HP is ≥ 25%. |
|
Resistance +2
• Lord
|
Increases Res by 2. |
|
Fiendish Blow
• Mage
|
If unit initiates combat, grants Mag +6 during combat. |
|
Vantage
• Mercenary
|
When foe initiates combat, unit still attacks first if HP is ≤ 50%. |
|
Magic +2
• Monk
|
Increases Mag by 2. |
|
Warding Blow
• Mortal Savant
|
If unit initiates combat, grants Res +6 during combat. |
|
Speed +2
• Myrmidon
|
Increases Spd by 2. |
|
HP +5
• Noble
• Commoner |
Increases HP by 5. |
|
Aegis
• Paladin
|
Chance to reduce bow/magic damage by half. Trigger % = Dex stat. |
|
Darting Blow
• Pegasus Knight
|
If unit initiates combat, grants AS +6 during combat. |
|
Miracle
• Priest
|
Chance to survive lethal damage with 1 HP, if HP is >1. Trigger % = Lck stat. |
|
Defense +2
• Soldier
|
Increases Def by 2. |
|
Steal
• Thief
|
Allows a unit to steal a non-weapon item from a foe with a lower Spd stat. |
|
Duelist's Blow
• Trickster
|
If unit initiates combat, grants Avo +20 during combat. |
|
Uncanny Blow
• Valkyrie
|
If unit initiates combat, grants Hit +30 during combat. |
|
Quick Riposte
• War Master
|
If foe initiates combat while unit's HP is ≥ 50%, unit makes guaranteed follow-up attack. |
|
Brawl Avo +20
• War Monk
• War Cleric |
Grants Avo +20 when brawling. |
|
Bowbreaker
• Warlock
|
Grants Hit/Avo +20 when using magic against bow users. |
|
Wrath
• Warrior
|
If foe initiates combat while unit's HP is ≤ 50%, grants Crit +50. |
|
Defiant Critical
• Wyvern Lord
|
Grants Crit +50 when HP ≥ 25%. |
|
Seal Defense
• Wyvern Rider
|
If unit damages foe during combat, foe suffers Def -6 for 1 turn after combat. |
These are abilities that can only be learned by mastering a specific class.
| Ability Name | Effect |
|---|---|
| Sword Avo +20 | Grans Avo +20 when using a sword. |
This ability is unique because it can only be gained by a unit after winning the White Heron Cup event and becoming a Dancer.
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List of Abilities

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