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This page lists all the available terrains in Fire Emblem Three Houses (FE3H). All of the terrain and both their positive and negative effects on units, as well as how they affect different movement types, will be explained here.
List of Contents
Terrains are the tiles your units occupy when battling in the game. There are several neutral terrains that don't offer any advantages and disadvantages, but there are also several terrains that affects a unit's stats when they are standing on it. Here we will list down all the terrains that have special effects on units and the battlefield.
Note that these terrains do not affect flying units, so you will need to dismount the said units if you want them to be affected by the tile they are standing on.
Forest | +30% Avoid and 1 Defense. Also reduces the movement of your non-flying units. |
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Thickets | +20% Avoid and 1 Defense. Also reduce the movement of your non-flying units. |
Evasion Floor | +40% Avoid |
Heal Tile + | Defense and Resist + 1. Heal's HP each turn. |
StrongHold | +30% Avoid, Defense and Resist + 2. |
Throne | + 40%Avoid, Defense and Resistance +5 |
These are terrains that can only be navigable by fliers.
Terrain Only Navigatable by Fliers | |
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River | Rubble |
Waterfall | Sea |
Mountain | Pond |
Rock | Lava |
Edifice | Cliff |
Trench | Channel |
House | Grave |
Wall | Fence |
These terrains offer harmful effects to units that stand on them. These ranges from reduced mobility to direct damage to the unit's HP.
Desert | Greatly reduces of land units. Does not affect mage units and fliers. |
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Wasteland | Damages the unit each turn and reduces their movement. Does not affect fliers. |
Beach | Greatly reduces the movement of units. Does not affect mages and fliers. |
Crater | Reduces the movement of cavalry units. Does not affect fliers. |
Floor Trap | Causes damage each turn. Does not affect fliers. |
Warp Tiles | Warps the units to the other tile warp tile that is partnered with the specific warp tile used. |
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Chest | Chests contain treasures and can only be opened with the lockpick skill or a unit carrying a chest key. |
Doors | Blocks passage from your units. Can be opened using door keys or with the lockpick skill. |
Lever | An interactable lever that can do several mechanics depending on the stage. |
Bridge | An interactable bridge in the paralogue Death Toll. Lowers a bridge that merchants can use to escape the demon beast. |
Fire Orb | Can only be used by units that can wield magic. Damages the target unit from3-12 tiles away. Damage dealt is magical and is effective against armored units. |
Onager | Cannot be used by magician units. Damages the target unit and units surrounding it from 3-10 tiles away. |
Ballista | Can be used by units proficient with the bow. Damages a target unit within 3-12 tiles away. |
Viskam | A terrain that attacks your units when activated. |
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