Fire Emblem: Three Houses (FE3H)

List of Reason Magic

This is a list of Black and Dark Magic from Fire Emblem: Three Houses (FETH, FE3H). Read on to find about each magic's stats, effects, and learning requirements.

List of Reason Magic

Black Magic

Weapon Might Weight Hit Crit Range Durability Rank
Fire 3 3 90 0 1-2 10 E
Effect: None
Bolganone 6 8 85 0 1-2 5 C
Effect: None
Ragnarok 9 15 80 5 1-2 3 B
Effect: None
Thunder 4 4 80 5 1-2 8 E
Effect: None
Thoron 7 9 75 10 1-3 4 C
Effect: None
Bolting 18 12 65 15 3-10 2 B
Effect: None
Wind 2 2 100 10 1-2 6 E
Effect: None
Cutting Gale 5 7 95 10 1-2 6 C
Effect: None
Excalibur 8 11 100 15 1-2 4 B
Effect: Strong against flying enemies.
Blizzard 4 3 70 15 1-2 10 E
Effect: None
Fimbulvetr 10 12 65 25 1-2 3 B
Effect: None
Sagittae 6 7 90 5 1-2 10 C
Effect: High hit rate.
Meteor 19 10 80 0 3-10 1 B
Effect: None
Agnea's Arrow 13 16 70 5 1-2 2 A
Effect: None

Dark Magic

Weapon Might Weight Hit Crit Range Durability Rank
Miasma Δ 5 5 80 0 1-2 10 E
Effect: None
Mire B 5 3 70 0 1-3 8 E
Effect: Foes hit suffer Def -5 for 1 turn.
Swarm Z 4 4 70 0 1-2 8 E
Effect: Foes hit suffer Spd -5 for 1 turn.
Banshee Θ 9 9 75 5 1-2 5 C
Effect: Foes hit suffer reduced Mov for 1 turn.
Death Γ 8 6 70 20 1-3 4 C
Effect: High critical-hit rate.
Luna Λ 7 1 65 0 1-2 2 C
Effect: Ignores enemy Res. Cannot make follow-up attacks.
Dark Spikes T 11 13 80 0 1-2 3 B
Effect: Strong against cavalry enemies.
Hades Ω 16 18 65 10 1-2 2 A
Effect: None

FE3H Related Links

Weapons.png
List of All Weapons

Weapon and Magic Types
Swords Axes
Lances Bows
Gauntlets Faith Magic
Reason Magic -

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