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Fire Emblem: Three Houses (FE3H)

Paralogue: Insurmountable Walkthrough

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This is a battle walkthrough for the paralogue Insurmountable from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!

Paralogue: Insurmountable - Overview

Required Units Edelgard
Chapter Available Chapter 15
(Crimson Flower Only)
Available until 4/26

FE3H Insurmountable Map.jpg

Victory Conditions
Defeat the enemy commander.
Defeat Conditions
Your character or Edelgard falls in battle, or the defended location is captured.
# of Player Units 12
# of Enemies 26
Rewards
Holst's Chosen

Paralogue: Insurmountable - Map and Enemies

FE3H Insurmountable Enemy Layout.png

Pos Enemy Pos Enemy
A Almyran Soldier (Mortal Savant) F Almyran Soldier (Bow Knight)
B Almyran Soldier (Warrior) G Almyran Soldier (Warrior)
C Almyran Soldier (Sniper) H Giant Bird
D Almyran Soldier (Wyvern Rider) I Nader
E Almyran Soldier (Wyvern Lord)

Nader - Normal

Level 31 HP 49 Movement -
Class Wyvern Lord
Attack Hit Rate Critical Hit
56 90 15
Attack Speed 19 Protection 33 Resilience 12
Avoidance 52 Range 1
Weapon Brave Axe Dropped Item This enemy has no items.
Battalion Almyra Wyvern Co. Level 5
Endurance 75 Gambit Assault Troop Uses 2

Nader - Hard

Enemy data will be gathered soon.

Paralogue: Insurmountable - Chests

There are no chests in this map.

Paralogue: Insurmountable - Map Features

Tiles

Tiles Description
Forest 1 Prt, +30% Avo, except for fliers
Thicket 2 Prt, +40% Avo, except for fliers
Valley Navigable only by fliers
Rampart Navigable only by fliers
Stairs Difficult for cavalry to traverse
Heal Tile+ 1 Prt, 1 Res, +30% HP each turn for non-fliers
Ballista 5 Mt, 15 Durability, 3-12 Rng, Requires Bow Skill of D or higher

Gates to Fodlan

FE3H Insurmountable Defend Area
Enemy units cannot cross into these tiles, or else the mission will result in failure.

Paralogue: Insurmountable - Tips and Tricks

Power Through The Center

Instead of spliting your force in three and taking essentially three lanes, it works well to consolidate your force and power through the center as to not spread yourself thin.

Leave A Unit For Each Side

Keep a unit in each wing for any stragglers that might make a run for it. There's no need to keep one in the center because your main force should be moving through it.

Use the Ballistae Against Wyvern Riders

The wyvern riders that may fly towards the fortress can easily be taken out by ballistae in the north and south wings of the fortress.

Paralogue: Insurmountable - After the Battle

After the battle, you will get word of Holst's condition, and discuss a future with Almyra in an Imperial-ruled Fodlan.

Fire Emblem: Three Houses - Related Links

Battle Walkthrough.png
Go back to the Paralogues Front Page
War for the Weak The Forgotten Land of the Golden Deer
Rumored Nuptials Sword and Shield of Seiros Black Market Scheme*
Tales of the Red Canyon Oil and Water True Chivalry
Death Toll A Cursed Relic* An Ocean View
Falling Short of Heaven The Secret Merchant* Dividing the World
Weathervanes of Fodlan Foreign Land and Sky The Face Beneath
Legend of the Lake Darkness Beneath the Earth Forgotten Hero
Insurmountable Eternal Guardian Retribution
The Sleeping Sand Legend The Silver Maiden -

*DLC only

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