Fire Emblem: Three Houses (FE3H)

Skill Mastery Abilities

This page lists all the abilities that can be equipped by reclassing in Fire Emblem: Three Houses. Check out our class ability list to be able to plan out your unit's class advancements.

List of Skill Mastery Abilities

Skill mastery abilities are abilities that can be learned by increasing your character's skill level to a higher proficiency level.

Ability Name Effect
Sword Prowess Lv 1 Grants Hit +5, Avo +7, and Crit Avo +5 when using a sword.
Sword Prowess Lv 2 Grants Hit +6, Avo +10, and Crit Avo +6 when using a sword.
Sword Prowess Lv 3 Grants Hit + 7, Avo +13, and Crit Avo +7 when using a sword.
Axebreaker Grants Hit/Avo +20 when using a sword against axe users.
Sword Prowess Lv 4 Grants Hit +8, Avo +16, and Crit Avo +8 when using a sword.
Sword Prowess Lv 5 Grants Hit +10, Avo +20, and Crit Avo +10 when equipped with a sword.
Lance Prowess Lv 1 Grants Hit +6, Avo +6, and Crit Avo +5 when using a lance.
Lance Prowess Lv 2 Grants Hit +8, Avo +8, and Crit Avo +6 when using a lance.
Lance Prowess Lv 3 Grants Hit +10, Avo +10, and Crit Avo +7 when using a lance.
Swordbreaker Grants Hit/Avo +20 when using a lance against sword users.
Lance Prowess Lv 4 Grants Hit +12, Avo +12, and Crit Avo +8 when using a lance.
Lance Prowess Lv 5 Grants Hit +15, Avo +15, and Crit Avo +10 when using a lance.
Lance Crit +10 Grants Crit +10 when using a lance.
Axe Prowess Lv 1 Grants Hit +7, Avo +5, and Crit Avo +5 when using an axe.
Axe Prowess Lv 2 Grants Hit +10, Avo +6, and Crit Avo +6 when using an axe.
Axe Prowess Lv 3 Grants Hit +13, Avo +7, and Crit Avo +7 when using an axe.
Lancebreaker Grants Hit/Avo +20 when using an axe against lance users.
Axe Prowess Lv 4 Grants Hit +16, Avo +8 and Crit Avo +8 when using an axe.
Axe Prowess Lv 5 Grants Hit +20, Avo +10, and Crit Avo +10 when using an axe.
Bow Prowess Lv 1 Grants Hit +6, Avo +6, and Crit Avo +5 when using a bow.
Bow Prowess Lv 2 Grants Hit +8, Avo +8, and Crit Avo +6 when using a bow.
Close Counter Allows unit to counterattack adjacent foes.
Bow Prowess Lv 3 Grants Hit +10, Avo +10, and Crit Avo +7 when using a bow.
Bow Prowess Lv 4 Grants Hit +12, Avo +12, and Crit Avo +8 when using a bow.
Bow Prowess Lv 5 Grants Hit +15, Avo +15, and Crit Avo +10 when using a bow.
Bow Crit +10 Grants Crit +10 when using a bow.
Brawling Prowess Lv 1 Grants Hit +5, Avo +7, and Crit Avo +5 when brawling.
Brawling Prowess Lv 2 Grants Hit +6, Avo +10, and Crit Avo +6 when brawling.
Brawling Prowess Lv 3 Grants Hit +7, Avo +13, and Crit Avo +7 when brawling.
Brawling Prowess Lv 4 Grants Hit +8, Avo +16, and Crit Avo +8 when brawling.
Brawling Prowess Lv 5 Grants Hit +10, Avo +20, and Crit Avo +10 when brawling.
Brawl Crit +10 Grants Crit +10 when brawling.
Reason Prowess Lv 1 Grants Hit +7, Avo +5, and Crit Avo +5 when using black or dark magic.
Reason Prowess Lv 2 Grants Hit +10, Avo +6, and Crit Avo +6 when using black or dark magic.
Reason Prowess Lv 3 Grants Hit +13, Avo +7, and Crit Avo +7 when using black or dark magic.
Reason Prowess Lv 4 Grants Hit +16, Avo +8, and Crit Avo +8 when using black or dark magic.
Reason Prowess Lv 5 Grants Hit +20, Avo +10, and Crit Avo +10 when using black or dark magic.
Faith Prowess Lv 1 Grants Hit +5, Avo +7, and Crit Avo +5 when using white magic.
Faith Prowess Lv 2 Grants Hit +6, Avo +10, and Crit Avo +6 when using white magic.
Faith Prowess Lv 3 Grants Hit +7, Avo +13, and Crit Avo +7 when using white magic.
Faith Prowess Lv 4 Grants Hit +8, Avo +16, and Crit Avo +8 when using white magic.
Faith Prowess Lv 5 Grants Hit +10, Avo +20, and Crit Avo +10 when using white magic.
White Magic Range +1 Increases white magic range by 1 for attacks that damage foes.
Authority Prowess Lv 1 Grants Mt +2 with gambits.
Rally Magic Use Rally to grant Mag +4 to an ally.
Rally Charm Use Rally to grant Charm +8 to an ally.
Rally Dexterity Use Rally to grant Dex +8 to an ally.
Rally Resistance Use Rally to grant Res +4 to an ally.
Rally Strength Use Rally to grant Str +4 to an ally.
Rally Speed Use Rally to grant Spd +4 to an ally.
Rally Defense Use Rally to grant Def +4 to an ally.
Rally Luck Use Rally to grant Lck +8 to an ally.
Authority Prowess Lv 2 Grants Mt +4 with gambits.
Battalion Vantage When foe initiates combat, unit still attacks first if battalion endurance is ≤ 1/3.
Battalion Wrath If foe initiates combat while unit's battalion endurance is ≤ 1/3, grants Crit +50.
Battalion Desperation If unit initiates combat when battalion endurance is ≤ 1/3, unit's follow-up attack (if possible) occurs before foe's counterattack.
Battaliion Renewal Unit recovers up to 30% of max HP at the start of each turn while battalion endurance is ≤ 1/3.
Authority Prowess Lv 3 Grants Mt +6 with gambits.
Model Leader Doubles experience earned for battalions.
Defensive Tactics Battalion endurance takes half damage.
Authority Prowess Lv 4 Grants Mt +8 with gambits.
Authority Prowess Lv 5 Grants Mt +10 with gambits.
Rally Movement Use Rally to grant Mv +1 to an ally.
Offensive Tactics Grants Mt +5 and Hit +20 with gambits.
Weight -3 Reduces total equipment weight by 3.
Armored Effect Null Nullifies any extra effectiveness against armored units.
Dexterity +4 Increases Dex by 4.
Movement +1 Increases Mv by 1.
Cavalry Effect Null Nullifies any extra effectiveness against cavalry units.
Alert Stance If unit takes no action except Wait, grants Avo +15 for 1 turn.
Alert Stance+ If unit takes no action except Wait, grants Avo +30 for 1 turn.
Flying Effect Null Nullifies any extra effectiveness against flying units.

FE3H Related Links

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List of Abilities

Personal Abilities Class Abilities
Skill Mastery Abilities Class Mastery Abilities

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