Class Tier List | Fire Emblem: Three Houses (FE3H)

This is a Tier List to different Classes you can become in Fire Emblem: Three Houses (FE3H). Read more to find out about what the best classes are, and which classes you should definitely add to your party.

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What Are the Best Classes?

This is a list of what classes are the best, though of course it is very dependent on your army composition. We'll only be ranking Advanced and Master classes, as these are the classes you'd normally be working towards for the end of the game.

If you are curious as to which classes you should promote each unit to, check out our guide on the best classes for each unit!

Best Classes for Each Character

Are Master Classes Ultimately the Best?

While we think a lot of master classes are top-tier, the problem is that the requirements of some Master-tier Classes are very jarring when it comes to their usual route. For example, to upgrade a Sniper into a Bow Knight requires an A in Riding and C in Lance, skills which is completely different from what skills you would have been building from the start. Unless you start the game building towards certain master classes, you will not be able to attain them naturally.

S-Rank Classes

Wyvern Rider

Rank Seal
Advanced Advanced Seal
Skill Requirements Stat Bonuses Abilities
Axe
Flying
B
C
HP (1)
Move (3)
Str (3)
Dex (1)
Spd (3)
Def (2)
Canto
Axefaire

The Wyvern Rider is easy to access, and also very strong. Their versatility is strong versus all ground melee units, though they are vulnerable to any ranged units, both magic users and archers.

Bow Knight

Rank Seal
Master Master Seal
Skill Requirements Stat Bonuses Abilities
Lance
Bow
Riding
C
A
A
HP (2)
Move (4)
Str (1)
Dex (3)
Spd (1)
Lck (1)
Def (1)
Canto
Bowfaire
Bowrange +2

The main problem of the Bow Knight is that you must have an A in riding to be able to acquire it, making it feel somewhat out of the way. Otherwise, it is much worth the hassle if you do get it. With Bow Range +2 and Canto, you could easily harass units, then have your Bow Knight fall back to avoid any reprisal, or have ranged support going everywhere on the map.

Bishop

Rank Seal
Advanced Advanced Seal
Skill Requirements Stat Bonuses Abilities
Faith A HP (1)
Mag (2)
Dex (1)
Res (5)
White Magic Uses x2
White Magic Heal +10
Terrain Resistance

The Bishop is the best healer in-game. With the bonus to white magic uses and healing, and the terrain resistance, if your Bishop has Physic you can pretty much make them reach most units wherever they are in the map, provided they're not at the complete other edge of the map. These units are essential to any party in the later game.

A-Rank Classes

Sniper

Rank Seal
Advanced Advanced Seal
Skill Requirements Stat Bonuses Abilities
Bow A Move (1)
Str (1)
Dex (5)
Lck (3)
Bowfaire
Bowrange +1

The Sniper is incredibly useful, because of its extended range. It has the range of an Archer's Curved Shot, and the damage is decently high, with a +5 Dex bonus as compared to the Archer's +2 bonus. Additionally, Bowfaire adds a lot of damage making Snipers ideal for softening up enemies. It lacks the mobility of the Bow Knight, but if you cannot get the Bow Knight, a Sniper is a must-have.

Wyvern Lord

Rank Seal
Master Master Seal
Skill Requirements Stat Bonuses Abilities
Lance
Axe
Flying
C
A
A
HP (2)
Move (4)
Str (4)
Dex (1)
Spd (4)
Def (3)
Canto
Axefaire
Avo +10

While the Avo +10 and the extra movement bonus is nice, it's not that big a jump from the Wyvern Rider, so getting it as a master class is not required, though the requirements aren't that far away from the path of Wyvern RIder. Once you get an A in Axe and Flying naturally, just tutor and set your Rider's goals to Lance.

Paladin

Rank Seal
Advanced Advanced Seal
Skill Requirements Stat Bonuses Abilities
Lance
Riding
B
B
HP (2)
Move (4)
Str (2)
Dex (2)
Spd (-1)
Def (2)
Res (2)
Canto
Lancefaire
Terrain Resistance

The Paladin will be your bread and butter for fast armies. There are a lot of students built to be Cavaliers, and Paladin is a natural progression from it, and having both Lancefaire and Terrain Resistance means they're definitely more useful for charging and defeating units.

Gremory

Rank Seal
Master Master Seal
Skill Requirements Stat Bonuses Abilities
Reason
Faith
A
A
Move (1)
Mag (5)
Dex (2)
Spd (1)
Res (4)
Cha (2)
Black Magic Uses x2
Dark Magic Uses x2
White Magic Uses x2

Gremory, while difficult to attain because they require an A in both Reason and Faith, is well worth the hassle for offensive capabilities. While not very useful to make offensive healers, offensive spellcasters will thrive and the plethora of spells available to them.

B-Rank Classes

Swordmaster

Rank Seal
Advanced Advanced Seal
Skill Requirements Stat Bonuses Abilities
Sword A HP (1)
Move (1)
Str (2)
Dex (1)
Spd (4)
Def (1)
Swordfaire
Sword Crit +10

With Swordfaire, Sword Crit +10, and a bonus of 4 Speed, Swordmasters are decent Advanced classes, especially considering that it only takes one skill to get them this far. Giving them Killer Weapons or Brave weapons gives them a good chance against everything but Armored units, and giving them Armorslayers can circumvent this weakness.

Warlock

Rank Seal
Advanced Advanced Seal
Skill Requirements Stat Bonuses Abilities
Reason A Mag (3)
Dex (1)
Spd (1)
Res (4)
Black Tomefaire
Black Magic Uses x2

Warlocks are your main offensive spellcasters, and because Gremory's are quite hard to get they are the best alternative. With their Black Tomefaire and 3 Mag, they provide decent damage against other units, especially if the user is gifted in Mag like Lysithea.

War Master

Rank Seal
Master Master Seal
Skill Requirements Stat Bonuses Abilities
Axe
Brawl
A
A
HP (3)
Move (2)
Str (5)
Spd (2)
Lck (1)
Def (1)
Fistfaire
Axefaire
Crit +20

With Fistfaire, Axefaire, and Crit +20, this class is strong enough even without the +5 to Strength. With the Strength bonus, this class is formidable and great for heavy hitters. It's recommended for Warriors, or Grapplers who need access to a Range 2 attack.

Falcon Knight

Rank Seal
Master Master Seal
Skill Requirements Stat Bonuses Abilities
Sword
Lance
Flying
C
A
B+
Move (4)
Str (1)
Dex (4)
Spd (5)
Res (4)
Canto
Lancefaire
Avo +10

The Falcon Knight is a direct improvement over the Pegasus Knight, and it can be used to easily dispatch magic users behind enemy lines then retreat back to friendly lines with Canto.

C-Rank Classes

Grappler

Rank Seal
Advanced Advanced Seal
Skill Requirements Stat Bonuses Abilities
Brawl A HP (2)
Move (2)
Str (1)
Dex (3)
Spd (3)
Def (1)
Res (-1)
Fistfaire
Unarmed Combat

Grapplers, with Fistfaire and the ability to up to strike four times are soldiers that can, with the right stats, one-shot enemies. Also, with Unarmed Combat allowing them to attack without a weapon, it makes them economical versus weaker enemies by not spending weapon duration.

Warrior

Rank Seal
Advanced Advanced Seal
Skill Requirements Stat Bonuses Abilities
Axe A HP (3)
Move (1)
Str (3)
Spd (1)
Lck (1)
Def (1)
Axefaire
Axe Crit +10

Warriors are strong frontline units with an Axe that can deal quite a lot of damage, but they're better of being Wyvern Riders. If not for that, Warriors hold their own pretty well.

Hero

Rank Seal
Advanced Advanced Seal
Skill Requirements Stat Bonuses Abilities
Sword
Axe
B
C
HP (3)
Move (1)
Str (2)
Spd (2)
Lck (1)
Def (1)
Swordfaire
Vantage

While Heroes get the first attack, they don't do enough damage from Stat Boosts and Abilities to be able to finish enemies quickly.

Dark Knight

Rank Seal
Master Master Seal
Skill Requirements Stat Bonuses Abilities
Lance
Reason
Riding
C
B+
A
HP (1)
Move (3)
Str (1)
Mag (2)
Dex (2)
Spd (-1)
Def (2)
Res (3)
Canto
Black Tomefaire
Dark Tomefaire

While it's useful to have mobile mages, the fact that it requires an A in and C in lance, which is drastically different from the natural progression, Dark Knight doesn't seem worth it when compared to regular warlocks.

D-Rank Classes

Holy Knight

Rank Seal
Master Master Seal
Skill Requirements Stat Bonuses Abilities
Lance
Faith
Riding
C
B+
A
HP (2)
Move (3)
Str (1)
Mag (1)
Dex (2)
Spd (-1)
Def (1)
Res (4)
Canto
White Tomefaire
Terrain Resistance

Good for mobile healers. While it isn't advisable for those who have Physic or Fortify, this is good for those who only have Heal. It seems this class is more built for offensive Faith users, though you'd be better of with a Gremory or a Reason user for offensive magic. Also pretty low in the ranking only because it requires an A in riding, drastically different from what you'd normally be building, but it doesn't offer that much to be worth it.

Great Knight

Rank Seal
Master Master Seal
Skill Requirements Stat Bonuses Abilities
Axe
Hvy Armor
Riding
B+
A
B+
HP (5)
Move (3)
Str (1)
Spd (-4)
Def (8)
Canto
Lancefaire
Axefaire

While they are more mobile than Fortress Knights, it's only marginally better than than them.

Fortress Knight

Rank Seal
Advanced Advanced Seal
Skill Requirements Stat Bonuses Abilities
Axe
Hvy Armor
B
B
HP (5)
Spd (-6)
Def (10)
Axefaire
Weight -5

While they have high defense, they are incredibly slow and can get easily decimated by magic users.

E-Rank Classe

Mortal Savant

Rank Seal
Master Master Seal
Skill Requirements Stat Bonuses Abilities
Sword
Reason
A
B+
HP (1)
Move (2)
Str (1)
Mag (2)
Dex (1)
Spd (1)
Def (2)
Res (2)
Swordfaire
Black Tomefaire

Without critical and with Swordmaster's speed bonus gone, Mortal Savant tries to be good at two things but ends up only okay at both. You're better off having two units specialized as Swordmaster and Warlock rather than trying to mix them into a Mortal Savant.

Related Links

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Class Tier List Combat Arts Tier List

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