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Fire Emblem: Three Houses (FE3H)

Paralogue: Eternal Guardian Walkthrough

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This is the battle walkthrough for the paralogue Eternal Guardian from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!

Paralogue: Eternal Guardian - Overview

Required Units Rhea
(not needed in party but support must be C or higher)
Chapter Available 16
Available until 6/28

FE3H Eternal Guardian Map.png

Victory Conditions
Defeat all enemy commanders.
Defeat Conditions
Byleth falls in battle.
# of Player Units 12
# of Enemies 30
Rewards
Seiros Shield

Paralogue: Eternal Guardian - Map and Enemies

FE3H Eternal Guardian

A Phantom Soldier (Warrior) B Phantom Soldier (Dark Bishop)
C Phantom Soldier (Grappler) D Phantom Soldier (Sniper)
E Phantom Soldier (Bow Knight) F Phantom Soldier (Warlock)
G Phantom Soldier (Bishop) H Golem
I Phantom General (Fortress Knight) J Phantom General (Paladin)
K Phantom General (Dark Bishop) - -

Phantom General (Paladin)

Level HP Mov. Class
33 45 - Paladin
Mt. Spd Hit Crit
41 10 94 12
Range Prt Res Avd
1 25 10 10
Weapon Dropped Items
Silver Lance N/A
Battalion
Phantasmal Cavalry
Level Endurance Gambit Uses
1 75 Assault Troop 2

Phantom General (Fortress Knight)

Level HP Mov. Class
33 51 - Fortress Knight
Mt. Spd Hit Crit
39 0 82 11
Range Prt Res Avd
1 36 7 0
Weapon Dropped Items
Silver Axe Spirit Dust
Battalion
Phantasmal Infantry
Level Endurance Gambit Uses
1 75 Disturbance 2

Phantom General (Dark Bishop)

Level HP Mov. Class
33 40 - Dark Bishop
Mt. Spd Hit Crit
35 10 87 17
Range Prt Res Avd
1-2 12 29 10
Weapon Dropped Items
Banshee Θ N/A
Battalion
Phantasmal Magic Corps
Level Endurance Gambit Uses
1-2 75 Resonant Flames 1


Phantom General (Paladin)

Level HP Mov. Class
34 50 - Paladin
Mt. Spd Hit Crit
46 17 109 18
Range Prt Res Avd
1 29 15 27
Weapon Dropped Items
Silver Lance N/A
Battalion
Phantasmal Cavalry
Level Endurance Gambit Uses
1 75 Assault Troop 2

Phantom General (Fortress Knight)

Level HP Mov. Class
34 57 - Fortress Knight
Mt. Spd Hit Crit
Range Prt Res Avd
Weapon Dropped Items
N/A

Phantom General (Dark Bishop)

Level HP Mov. Class
34 45 - Dark Bishop
Mt. Spd Hit Crit
36 17 104 21
Range Prt Res Avd
1-2 12 31 24
Weapon Dropped Items
Banshee N/A
Battalion
Phantasmal Magic Corps
Level Endurance Gambit Uses
1-2 75 Resonant Flames 1

Paralogue: Eternal Guardian - Chests

There are no chests in this area.

Paralogue: Eternal Guardian - Map Features

Tiles

Tiles Description
Rubble Navigable only by fliers
Pillar Terrain that cannot be crossed
Coffin Terrain that cannot be crossed
Crest Stone Terrain that cannot be crossed
Grave Terrain that cannot be crossed
Stairs Difficult for cavalry to travers

Paralogue: Eternal Guardian - Tips and Tricks

Avoid Golem's Patrol Area

FE3H Golem Patrol Area
Your goal in this battle is to beat the commanders, not rout the enemy. These golems packs a punch and avoiding a fight with them is a wise course of action.

Snipe Fortress Knight Commander

The Fortress Knight Commander is located in the very center of the battlefield. You can snipe it with a Meteor or Bolting to avoid a fight with the golems while securing your target.

Paralogue: Eternal Guardian - After the Battle

There are no support boosting options after the battle.

Fire Emblem: Three Houses - Related Links

Battle Walkthrough.png
Go back to the Paralogues Front Page
War for the Weak The Forgotten Land of the Golden Deer
Rumored Nuptials Sword and Shield of Seiros Black Market Scheme*
Tales of the Red Canyon Oil and Water True Chivalry
Death Toll A Cursed Relic* An Ocean View
Falling Short of Heaven The Secret Merchant* Dividing the World
Weathervanes of Fodlan Foreign Land and Sky The Face Beneath
Legend of the Lake Darkness Beneath the Earth Forgotten Hero
Insurmountable Eternal Guardian Retribution
The Sleeping Sand Legend The Silver Maiden -

*DLC only

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