★ Latest Banners - Cure for Shyness | New Heroes: Rearmed L'Arachel & Aided Lute
☆ New Units - Ilian Mia, Ilian Azura, Ilian Minerva, Ilian Hilda | Rearmed L'Arachel, Morva, Franz, Aided Lute
☆ Free Units - Garcia

This is a ranking page for the hero Hilda - Skyward Wings from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ilian Hilda.
| Heroes With the Same Name | |
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List of Contents
| Special Heroes - Cure for Shyness Featured Heroes | |||
|---|---|---|---|
Ilian Mia[9.5/10] |
Ilian Azura[9.9/10] |
Ilian Minerva[9.0/10] |
Ilian Hilda[9.5/10] |
Attention! |
This page is still under construction and will be completed shortly. |
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| Overall Rating | 9.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | TBD |
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Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes.If a Rally or movement Assist skill is used by unit, grants 【Coax】 to target for 1 turn and grants another action to unit (once per turn). If a Rally or movement Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def-7, 【Exposure】, and 【Panic】 on closest foes to both unit and target ally or unit and targeting ally after movement and foes within 2 spaces of those foes through their next actions. Allies on the map with 【Coax】 active deal +7 damage during combat (excluding area-of-effect Specials). If Savior has not triggered, those allies attack twice during combat. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). If unit's Spd > foe's Spd or if unit is not adjacent to an ally with an active 【Coax】 effect, unit attacks twice during combat. 【Coax】 Grants a status that can trigger certain skill effects to unit. |
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Range: 1 Grants Def/Res+6 to target ally for 1 turn. |
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Cooldown Count = 4 Boosts damage by 80% of the greater of unit's Spd or Def when Special triggers. Inflicts penalty on foe’s Atk/Def = highest penalty on each stat between target and foes within 2 spaces of target (calculates each stat penalty independently) and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
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Enables 【Canto (2)】. If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd+10 to unit and unit deals +X damage during combat (excluding area-of-effect Specials; if any space within 2 spaces of unit or foe has a Divine Vein effect applied, is defensive terrain, or counts as difficult or impassable terrain for units other than flying, X = 12; otherwise, X = 7), and restores 7 HP to unit after combat. |
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If a Rally or movement Assist skill is used by unit or targets unit, grants Atk/Spd+6, 【Empathy】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and target ally or unit and targeting ally for 1 turn, and grants Special cooldown-1 to unit and target ally or unit and targeting ally once per turn. Allies on the map with 【Empathy】 active deal +7 damage during combat (excluding area-of- effect Specials). Inflicts Spd/Def/Res-4 on foe and unit deals +X+7 damage during combat (excluding area-of-effect Specials; X = highest total Atk+Spd bonuses among unit and allies with 【Empathy】 active). |
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At start of turn, if any foe is within 3 columns or 3 rows centered on unit or if unit's HP = 100%, grants 【True Charge】 to unit and allies within 2 spaces of unit for 1 turn, and grants "unit can move 1 extra space" to unit (that turn only; does not stack). Inflicts Atk/Def/Res-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer +5 damage during combat (excluding area-of-effect Specials). |
| Harmonized Skill |
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| Grants 【Resonance: Blades】 to unit and allies from the same titles as unit. Inflicts 【Frozen】 and 【Share Spoils+】 on closest foes and any foe within 2 spaces of those foes through their next actions. (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
| Three Houses / The Blazing Blade |
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| Increases scores in Resonant Battles. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (10) |
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★★★★★ |
| Spd (11) |
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★★★★★ |
| Def (10) |
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★★★★☆ |
| Res (4) |
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★☆☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Ilian Hilda are +Spd and -Res. Hilda's base 48 Spd (raised to 52 with a superboon) allows her to keep up with all the fast metagame units assuming equal investment and support are present on both Hilda and her foes. Spd improves Hilda both offensively and defensively, granting her more follow-up attacks while preventing her foe's follow-up attacks.
Res is Hilda's least important stat and can be safely taken as a bane as it won't impact any of her matchups.
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Note: We are currently working to find out the best skills for this Hero to inherit.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 194 | ||
| HP |
40 |
Rank: 569/1341 |
| Atk |
49 |
Rank: 5/1341 |
| Spd |
48 |
Rank: 18/1341 |
| Def |
40 |
Rank: 144/1341 |
| Res |
17 |
Rank: 1265/1341 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 68 | 53 | 44 | 21 | 231 | Lv.40 +10 | 45 | 54 | 53 | 44 | 21 | 217 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 53 | 52 | 44 | 21 | 217 |
| +Atk Lv.40 +10 | 44 | 57 | 52 | 44 | 21 | 218 |
| +Spd Lv.40 +10 | 44 | 53 | 55 | 44 | 21 | 217 |
| +Def Lv.40 +10 | 44 | 53 | 52 | 48 | 21 | 218 |
| +Res Lv.40 +10 | 44 | 53 | 52 | 44 | 24 | 217 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 63 | 48 | 40 | 17 | 208 |
| 5★ Lv.40 | 40 | 49 | 48 | 40 | 17 | 194 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 10 | 11 | 10 | 4 | 53 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 42 | 48 | 48 | 32 | 25 | 195 | |
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40 | 49 | 48 | 40 | 17 | 194 |
| 39 | 48 | 32 | 21 | 49 | 189 | |
| 40 | 45 | 47 | 28 | 24 | 184 | |
| 39 | 45 | 45 | 25 | 30 | 184 | |
| 40 | 43 | 45 | 24 | 31 | 183 | |
| 40 | 44 | 19 | 37 | 38 | 178 | |
| 42 | 43 | 23 | 40 | 30 | 178 | |
| 40 | 46 | 46 | 23 | 22 | 177 | |
| 40 | 45 | 47 | 22 | 23 | 177 | |
| 39 | 37 | 43 | 22 | 31 | 172 | |
| 38 | 36 | 40 | 25 | 33 | 172 | |
| 40 | 41 | 42 | 27 | 22 | 172 | |
| 37 | 38 | 42 | 23 | 27 | 167 | |
| 40 | 38 | 40 | 22 | 27 | 167 | |
| 40 | 40 | 40 | 23 | 23 | 166 | |
| 41 | 37 | 41 | 23 | 24 | 166 | |
| 42 | 36 | 40 | 23 | 25 | 166 | |
| 39 | 31 | 34 | 27 | 25 | 156 | |
| 37 | 33 | 38 | 20 | 27 | 155 | |
| 40 | 35 | 35 | 21 | 19 | 150 | |
| 37 | 32 | 35 | 17 | 29 | 150 | |
| 39 | 35 | 35 | 20 | 21 | 150 |
Note: Stats bonuses from skills are not taken into account.
Ilian Hilda is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Attention! |
This page is still under construction and will be completed shortly. |
|---|
Ilian Hilda's base 17 Res leaves her vulnerable to magic damage, especiall with her mediocre base 40 HP.
She will be reliant on her damage reduction effects in order to survive attacks against heavy magical attackers. Keep Hilda out of range of these enemies in order to ensure her survival!
As a flying unit, Ilian Hilda takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Hilda - Skyward Wings only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Hilda - Skyward Wings if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 4 | 2 | Effective against flying units. | 5★ | |
| 6 | 2 | Effective against flying units. | 5★ | |
| 9 | 2 | Effective against flying units. | 5★ | |
| 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes.If a Rally or movement Assist skill is used by unit, grants 【Coax】 to target for 1 turn and grants another action to unit (once per turn). If a Rally or movement Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def-7, 【Exposure】, and 【Panic】 on closest foes to both unit and target ally or unit and targeting ally after movement and foes within 2 spaces of those foes through their next actions. Allies on the map with 【Coax】 active deal +7 damage during combat (excluding area-of-effect Specials). If Savior has not triggered, those allies attack twice during combat. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). If unit's Spd > foe's Spd or if unit is not adjacent to an ally with an active 【Coax】 effect, unit attacks twice during combat. 【Coax】 Grants a status that can trigger certain skill effects to unit. |
5★ |
| Skill Name | Range | Effect | Learned At |
|---|---|---|---|
| 1 | Grants Def +4 to an adjacent ally until the end of the turn. | 5★ | |
| 1 | Grants Def/Res +3 to an adjacent ally until the end of turn. | 5★ | |
| 1 | Grants Def/Res+6 to target ally for 1 turn. | 5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
| (Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 5★ | |
| (Cooldown Count = 4) Boosts damage by 80% of the greater of unit's Spd or Def when Special triggers. Inflicts penalty on foe’s Atk/Def = highest penalty on each stat between target and foes within 2 spaces of target (calculates each stat penalty independently) and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
| At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
| At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
| Enables 【Canto (2)】. If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd+10 to unit and unit deals +X damage during combat (excluding area-of-effect Specials; if any space within 2 spaces of unit or foe has a Divine Vein effect applied, is defensive terrain, or counts as difficult or impassable terrain for units other than flying, X = 12; otherwise, X = 7), and restores 7 HP to unit after combat. |
5★ | |
| If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Spd +2 to unit and target ally or unit and targeting ally for 1 turn. | 5★ | |
| If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Spd +4 to unit and target ally or unit and targeting ally for 1 turn. | 5★ | |
| If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Spd +6 to unit and target ally or unit and targeting ally for 1 turn. | 5★ | |
| If a Rally or movement Assist skill is used by unit or targets unit, grants Atk/Spd+6, 【Empathy】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and target ally or unit and targeting ally for 1 turn, and grants Special cooldown-1 to unit and target ally or unit and targeting ally once per turn. Allies on the map with 【Empathy】 active deal +7 damage during combat (excluding area-of- effect Specials). Inflicts Spd/Def/Res-4 on foe and unit deals +X+7 damage during combat (excluding area-of-effect Specials; X = highest total Atk+Spd bonuses among unit and allies with 【Empathy】 active). |
5★ | |
| At start of turn, if any foe is within 3 columns or 3 rows centered on unit, grants 【True Charge】 to unit and allies within 2 spaces of unit for 1 turn. Inflicts Atk/Def/Res-2 on foes within 3 rows or 3 columns centered on unit, and those foes suffer +1 damage during combat (excluding area-of-effect Specials). |
5★ | |
| At start of turn, if any foe is within 3 columns or 3 rows centered on unit, grants 【True Charge】 to unit and allies within 2 spaces of unit for 1 turn. Inflicts Atk/Def/Res-3 on foes within 3 rows or 3 columns centered on unit, and those foes suffer +2 damage during combat (excluding area-of-effect Specials). |
5★ | |
| At start of turn, if any foe is within 3 columns or 3 rows centered on unit or if unit's HP = 100%, grants 【True Charge】 to unit and allies within 2 spaces of unit for 1 turn. Inflicts Atk/Def/Res-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer +3 damage during combat (excluding area-of-effect Specials). |
5★ | |
| At start of turn, if any foe is within 3 columns or 3 rows centered on unit or if unit's HP = 100%, grants 【True Charge】 to unit and allies within 2 spaces of unit for 1 turn, and grants "unit can move 1 extra space" to unit (that turn only; does not stack). Inflicts Atk/Def/Res-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer +5 damage during combat (excluding area-of-effect Specials). |
5★ |

| Value of Skills | ★★★★★ |
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Ilian Hilda has Rally Def/Res+, Waning Shot, Atk/Spd Airspace, Atk/Spd Favor, and Strat Assault 4 as good inheritable options.
We recommend acquiring multiple skills with your copy of Ilian Mia by inheriting prerequisite skills first.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Ilian Hilda is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
| Event Name | Focus |
|---|---|
![]() Cure for Shyness Special Heroes Summon |
Starts:01/15/2026 Ends:02/14/2026 |
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Salli Saffioti with Julie Maddalena |
|---|---|
| Illustrator | GomashioPonzu |
| Appears In |
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| Heroes from Special Heroes - Cure for Shyness | |||
|---|---|---|---|
Ilian Mia[9.5/10] |
Ilian Azura[9.9/10] |
Ilian Minerva[9.0/10] |
Ilian Hilda[9.5/10] |
▶︎Return to the Colorless Heroes Page
| Close-Range | Ranged |
|---|---|
Colorless Breath |
Colorless Dagger |
Colorless Beast |
Colorless Bow |
Colorless Tome |
Staff |
Ilian Hilda Builds and Best IVs

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