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This is a ranking page for the hero Ash - Borrowed Power from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Entwined Ash.
| Heroes With the Same Name | |
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List of Contents
| New Heroes - Entwined Ash, Attuned & Rearmed Heroes Featured Heroes | |||
|---|---|---|---|
Attuned Ryoma[9.5/10] |
Rearmed Hinoka[9.0/10] |
Scarlet[8.5/10] |
Entwined Ash[9.5/10] |

| Overall Rating | 9.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Entwining Horn has built-in Bulwark and grants Imbue, Resonance Shields, and Lull to Ash and allies, grants Ash bonus true damage, true DR, and a Hardy Bearing effect. ・Heir to Openness grants damage reflection to allies and grants Ash bonus true damage and damage reflection. |
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Might: 14 Range: 1 Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants 【Imbue】, 【Resonance: Shields】, and "neutralizes foe's bonuses during combat" to unit, support partner, and allies within 2 spaces of unit for 1 turn. If unit is transformed or if foe initiates combat, grants bonus to unit's Atk/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def and reduces damage from foe's Specials by an additional 20% of unit's Def (in either case, including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and also, if unit's Def ≥ foe's Def+5, disables unit's and foe's skills that change attack priority during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
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Cooldown Count = 4 Boosts damage by 70% of unit's Def when Special triggers. If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, and also, if unit's Def ≥ foe's Def-10, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
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Unit can counterattack regardless of foe's range. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Def during combat = number of allies within 3 spaces of unit x 3 (max 9; if unit triggers Savior, value is treated as 9). |
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Inflicts Atk-5 on foe during combat. If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 20% of the greater of unit's Def or Res (excluding area-of-effect Specials) and neutralizes "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 20% of the greater of unit's Def or Res and neutralizes "reduces damage by X%" effects from foe's non-Special skills (resets at end of combat). |
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If unit can transform, transformation effects gain "if unit is within 2 spaces of any allies from a different title than unit" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. Allies within 2 spaces of unit can move to any space within 2 spaces of unit. Foes with Range = 1 cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) Foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) For support partner and for allies within 3 spaces of unit, grants Atk/Def/Res+5 and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and next attack deals damage = 40% of foe's first-attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). If unit is within 3 spaces of an ally, grants Atk/Def/Res+5 to unit, deals +7 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 7 during combat (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and unit's next attack deals damage = 40% of foe's first-attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (21) |
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★★★★☆ |
| Atk (13) |
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★★★★★ |
| Spd (3) |
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★☆☆☆☆ |
| Def (10) |
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★★★★★ |
| Res (11) |
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★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Entwined Ash are +Def and -Spd. Def is Ash's primary stat and is the basis of Entwining Horn's multiple Def checks for effects.
Spd is a clear dump stat and can be safely taken as a bane as it will not impact any of Ash's matchups.
We recommend +Def when merging Entwined Ash up to +10 to ensure she activates her Hardy Bearing effect against fully invested enemies.
| HOT | |
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| Updated on 09/16/2025 | |
Entwined Ash's base kit already functions well as a tank, with premium skills all around. Flame Wall is easily triggered through Laguz Friend and Entwined Horn's Tempo effect.
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| Updated on 09/16/2025 | |
This more offensive build gives up some bulk in order to hit harder using Bestial Assault and a quicker Special in Sturdy Beast.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 204 | ||
| HP |
45 |
Rank: 126/1322 |
| Atk |
48 |
Rank: 22/1322 |
| Spd |
18 |
Rank: 1187/1322 |
| Def |
49 |
Rank: 3/1322 |
| Res |
44 |
Rank: 73/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 50 | 66 | 22 | 53 | 48 | 239 | Lv.40 +10 | 50 | 52 | 22 | 53 | 48 | 225 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 52 | 52 | 22 | 53 | 48 | 227 |
| +Atk Lv.40 +10 | 49 | 55 | 22 | 53 | 48 | 227 |
| +Spd Lv.40 +10 | 49 | 52 | 25 | 53 | 48 | 227 |
| +Def Lv.40 +10 | 49 | 52 | 22 | 57 | 48 | 228 |
| +Res Lv.40 +10 | 49 | 52 | 22 | 53 | 51 | 227 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 45 | 62 | 18 | 49 | 44 | 218 |
| 5★ Lv.40 | 45 | 48 | 18 | 49 | 44 | 204 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 21 | 27 | 3 | 10 | 11 | 72 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
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45 | 48 | 18 | 49 | 44 | 204 |
| 41 | 46 | 18 | 46 | 48 | 199 | |
| 42 | 48 | 16 | 48 | 45 | 199 | |
| 40 | 45 | 16 | 45 | 47 | 193 | |
| 41 | 44 | 19 | 44 | 40 | 188 | |
| 48 | 43 | 29 | 43 | 24 | 187 | |
| 40 | 43 | 26 | 43 | 31 | 183 | |
| 40 | 39 | 43 | 35 | 25 | 182 | |
| 45 | 43 | 40 | 31 | 23 | 182 | |
| 41 | 39 | 27 | 41 | 34 | 182 | |
| 45 | 39 | 26 | 41 | 30 | 181 | |
| 48 | 41 | 24 | 43 | 20 | 176 | |
| 41 | 38 | 40 | 34 | 23 | 176 | |
| 40 | 35 | 41 | 31 | 25 | 172 | |
| 40 | 35 | 37 | 33 | 23 | 168 | |
| 47 | 37 | 24 | 39 | 20 | 167 | |
| 45 | 41 | 24 | 38 | 19 | 167 | |
| 40 | 31 | 37 | 32 | 23 | 163 |
Note: Stats bonuses from skills are not taken into account.
Entwined Ash is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Entwined Ash's exclusive Entwining Horn grants 【Imbue】, 【Resonance: Shields】, and neutralizes foe's bonuses during combat
to Ash, her support partner, and all allies within 2 spaces at the start of player and enemy phase.
In combat, if foe initiates combat or if Ash is transformed, Entwining Horn grants Ash up to Atk/Def/Res+14, bonus true damage, true damage reduction, and true damage reduction on Specials by 20% of Ash's Def, a guaranteed follow-up attack, and a Hardy Bearing effect if Ash wins a modified Def check.
Entwining Horn also has the standard Infantry Beast transformation which grants Ash Atk+2, +7 true damage on Specials, and a Tempo effect.
Entwining Horn is a great support weapon, granting multiple effects to Ash and her allies while retaining combat power with her bonus stats, true damage, and true damage reduction effects.
Entwined Ash's exclusive C skill Heir of Openness grants Ash an easier transformation condition, a Bulwark effect, and allows Ash's allies within 2 spaces to warp to spaces within 2 spaces of Ash.
Ash's support partner and all allies within 3 spaces of Ash are granted Atk/Def/Res+5, +7 true damage reduction, and damage reflection equal to 40% of the first attack damage dealt by foes.
In combat, Heir of Openness grants Ash Atk/Def/Res+5, +7 true damage, +7 true damage reduction, and damage reflection equal to 40% of her foe's first attack damage.
Granting damage reflection to Ash and her allies makes Heir of Openness a fantastic skill to equip, as damage reflection is one of the most powerful effects in FEH. The other effects are also quite good, ensuring that Ash and her allies all benefit from this skill.
Entwined Ash takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Ash - Borrowed Power only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ash - Borrowed Power if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 5★ | |
| 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 5★ | |
| 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 5★ | |
| 14 | 1 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants 【Imbue】, 【Resonance: Shields】, and "neutralizes foe's bonuses during combat" to unit, support partner, and allies within 2 spaces of unit for 1 turn. If unit is transformed or if foe initiates combat, grants bonus to unit's Atk/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def and reduces damage from foe's Specials by an additional 20% of unit's Def (in either case, including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and also, if unit's Def ≥ foe's Def+5, disables unit's and foe's skills that change attack priority during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
| (Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 5★ | |
| (Cooldown Count = 4) Boosts damage by 70% of unit's Def when Special triggers. If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, and also, if unit's Def ≥ foe's Def-10, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| Unit can counterattack regardless of foe's range. | 5★ | |
| Unit can counterattack regardless of foe's range. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Def during combat = number of allies within 3 spaces of unit x 3 (max 9; if unit triggers Savior, value is treated as 9). |
5★ | |
| If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 5% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 5% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 5% of the greater of unit's Def or Res (boost resets at end of combat). | 5★ | |
| If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 10% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 10% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 10% of the greater of unit's Def or Res (boost resets at end of combat). | 5★ | |
| If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 15% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 15% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 15% of the greater of unit's Def or Res (boost resets at end of combat). | ||
| Inflicts Atk-5 on foe during combat. If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 20% of the greater of unit's Def or Res (excluding area-of-effect Specials) and neutralizes "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 20% of the greater of unit's Def or Res and neutralizes "reduces damage by X%" effects from foe's non-Special skills (resets at end of combat). |
5★ | |
| If unit can transform, transformation effects gain "if unit is within 2 spaces of any allies from a different title than unit" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. Allies within 2 spaces of unit can move to any space within 2 spaces of unit. Foes with Range = 1 cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) Foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) For support partner and for allies within 3 spaces of unit, grants Atk/Def/Res+5 and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and next attack deals damage = 40% of foe's first-attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). If unit is within 3 spaces of an ally, grants Atk/Def/Res+5 to unit, deals +7 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 7 during combat (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and unit's next attack deals damage = 40% of foe's first-attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). |
5★ |

| Value of Skills | ★★★★★ |
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Entwined Ash has Flame Wall, Distant A/D Form, and Laguz Friend 4 as inheritance options.
We recommend keeping at least one copy of Entwined Ash in your barracks to utilize the benefits of Entwined Heroes.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Entwined Ash is a limited time Entwined Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Lily Emil Lammers |
|---|---|
| Illustrator | u_suke |
| Appears In |
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| Heroes from New Heroes - Entwined Ash, Attuned & Rearmed Heroes | |||
|---|---|---|---|
Attuned Ryoma[9.5/10] |
Rearmed Hinoka[9.0/10] |
Scarlet[8.5/10] |
Entwined Ash[9.5/10] |
▶︎Return to the Colorless Heroes Page
| Close-Range | Ranged |
|---|---|
Colorless Breath |
Colorless Dagger |
Colorless Beast |
Colorless Bow |
Colorless Tome |
Staff |
Entwined Ash Builds and Best IVs



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