★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
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☆ Free Units - N/A

This is a ranking page for the hero Sharena - Borrowed Divinity from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Entwined Sharena.
| Heroes With the Same Name | |
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List of Contents
| New Heroes - Duo, Rearmed Heroes & Entwined Sharena Featured Heroes | |||
|---|---|---|---|
Stefan[9.0/10] |
Duo Elincia[9.5/10] |
Rearmed Soren[9.0/10] |
Entwined Sharena[9.5/10] |
| Overall Rating | 9.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Ásjá of Askr grants an extra action to an ally after their combat once per turn, neutralizes foe's Spd/Def bonuses, grants Sharena bonus stats, a Potent Follow-Up effect, bonus true damage and true DR. ・Entwined Onrush grants Sharena an extra action after an ally's combat once per turn, grants Incited, Resonance Blades, and Null Follow-Up to Sharena and nearby allies, grants Sharena Canto, bonus stats, true damage, true DR, and Null Guard. |
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Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes foe's bonuses to Spd/Def, unit deals +X × 5 damage (X = number of Bonus effects active on unit and foe, excluding stat bonuses, max 5; excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】 during combat. If unit's support partner or ally within 3 spaces of unit initiates combat, grants another action to that ally after combat (if a skill belonging to that ally triggers an effect that grants them another action, such as Galeforce, this effect is treated as not having triggered; if a skill not belonging to that ally triggers an effect that grants that ally another action at the same time as this effect, this effect is also considered to have been triggered; once per turn; "within 3 spaces" is calculated based on the position after triggering post-combat skill effects that change positioning). |
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Cooldown Count = 5 When Special triggers, boosts damage by X% of the greater of unit's or foe's Atk (if unit has weapon-triangle advantage, X = 80; otherwise, X = 70). Reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if unit has weapon-triangle advantage, grants Special cooldown count-2 to unit and inflicts Special cooldown count+2 on foe before unit's first attack during combat (cannot exceed foe's maximum Special cooldown). |
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If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials). |
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If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of unit's Spd or Def (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit initiates combat after moving to a different space, triggers the following effects depending on unit's equipped Special: if unit has an area-of-effect Special equipped, grants Special cooldown count-X to unit before Special triggers before combat (excluding Røkkr area-of-effect Specials); if unit has a Special that triggers when unit attacks (excluding area-of-effect Specials), grants Special cooldown count-X to unit before unit's first attack during combat (if number of spaces from start position to end position ≥ 3, X = 2; otherwise, X = 1). |
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Enables 【Canto (Dist. +1; Max 4)】. At start of turn, if unit is within 3 spaces of an ally, grants "unit can move 1 extra space" to unit (that turn only; does not stack). At start of player phase or enemy phase, if unit is within 3 spaces of an ally, grants 【Incited】, 【Resonance: Blades】, and 【Null Follow-Up】 to unit and allies within 3 spaces of unit. If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. After unit acts, if support partner or an ally within 3 spaces of unit initiates combat, grants another action to unit after ally's combat, and if Canto has already been triggered, re-enables Canto (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered; "within 3 spaces" is calculated based on the position after triggering post-combat skill effects that change positioning). |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (11) |
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★★★★★ |
| Spd (10) |
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★★★★★ |
| Def (9) |
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★★★☆☆ |
| Res (6) |
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★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Entwined Sharena are +Spd and -Res. Sharena's base 49 Spd, raised to 53 with a superboon, is among the fastest in the game. She will need the Spd investment in order to maintain her Spd edge against all the fast metagame foes.
Res is Sharena's least important stat and can be safely taken as a bane as it won't impact any of her matchups.
| HOT | |
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| Updated on 10/20/2025 | |
Entwined Sharena's base kit already works well as an offensive unit. Position her well to reliably refresh both her and her ally's actions.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 195 | ||
| HP |
40 |
Rank: 551/1322 |
| Atk |
48 |
Rank: 23/1322 |
| Spd |
49 |
Rank: 1/1322 |
| Def |
35 |
Rank: 306/1322 |
| Res |
23 |
Rank: 950/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 69 | 54 | 39 | 27 | 234 | Lv.40 +10 | 45 | 53 | 54 | 39 | 27 | 218 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 52 | 53 | 39 | 27 | 218 |
| +Atk Lv.40 +10 | 44 | 55 | 53 | 39 | 27 | 218 |
| +Spd Lv.40 +10 | 44 | 52 | 57 | 39 | 27 | 219 |
| +Def Lv.40 +10 | 44 | 52 | 53 | 42 | 27 | 218 |
| +Res Lv.40 +10 | 44 | 52 | 53 | 39 | 30 | 218 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 64 | 49 | 35 | 23 | 211 |
| 5★ Lv.40 | 40 | 48 | 49 | 35 | 23 | 195 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 27 | 10 | 9 | 6 | 70 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
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40 | 48 | 49 | 35 | 23 | 195 |
| 41 | 46 | 48 | 38 | 22 | 195 | |
| 40 | 47 | 45 | 32 | 21 | 185 | |
| 40 | 44 | 47 | 32 | 21 | 184 | |
| 38 | 43 | 46 | 32 | 25 | 184 | |
| 40 | 45 | 45 | 31 | 18 | 179 | |
| 41 | 41 | 44 | 32 | 21 | 179 | |
| 41 | 42 | 42 | 37 | 17 | 179 | |
| 40 | 42 | 38 | 36 | 18 | 174 | |
| 39 | 40 | 42 | 28 | 24 | 173 | |
| 40 | 37 | 41 | 34 | 20 | 172 | |
| 41 | 36 | 38 | 35 | 18 | 168 | |
| 39 | 38 | 40 | 27 | 23 | 167 | |
| 37 | 35 | 40 | 28 | 27 | 167 | |
| 39 | 34 | 42 | 25 | 26 | 166 | |
| 38 | 32 | 37 | 28 | 27 | 162 | |
| 40 | 34 | 37 | 35 | 16 | 162 | |
| 40 | 37 | 35 | 32 | 18 | 162 | |
| 41 | 32 | 38 | 28 | 18 | 157 |
Note: Stats bonuses from skills are not taken into account.
Entwined Sharena is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Entwined Sharena's exclusive weapon Ásjá of Askr neutralizes the foe's Spd/Def bonuses and grants Sharena up to Atk/Spd/Def/Res+14, up to +25 bonus true damage, up to +15 bonus true damage reduction, and a 【Potent Follow 100%】 effect if Sharena wins a modified Spd check.
More importantly, once per turn, Ásjá of Askr grants an action to either her support partner or any ally within 3 spaces if they initiate combat. This effect is very powerful as action economy can heavily impact the battlefield depending on the unit that receives extra actions.
Ásjá of Askr has every effect present in modern weapons - bonus stats, true damage, true damage reduction, and another extra effect. However, the extra action effect is what defined Entwined Sharena and separates her from all the other Lance Cavalry units in the game.
Entwined Sharena's exclusive C skill Entwined Onrush has built-in 【Canto (Dist. +1; Max 4)】 and grants +1 movement to Sharena at the start of each turn.
At the start of player or enemy phase, Entwined Onrush grants 【Incited】, 【Resonance: Blades】, and 【Null Follow-Up】 to Sharena and allies within 3 spaces. These bonuses lean towards offense, allowing Sharena and her allies to deal more damage in combat.
In combat, Entwined Onrush grants Sharena Atk/Spd/Def/Res+5, +7 bonus true damage and true damage reduction, and a Null Guard effect.
More importantly, if Sharena's support partner or if an ally within 3 spaces initiates combat, Entwined Onrush grants Sharena an extra action and re-enables her Canto.
In tandem with Ásjá of Askr, Entwined Sharena can generate up to two extra actions; one for herself and another for her ally. These two effects combine to create great action economy and are perfect for offensive team compositions.
Entwined Sharena takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Sharena - Borrowed Divinity only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Sharena - Borrowed Divinity if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 5★ | |
| 8 | 1 | No Effect | 5★ | |
| 11 | 1 | No Effect | 5★ | |
| 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes foe's bonuses to Spd/Def, unit deals +X × 5 damage (X = number of Bonus effects active on unit and foe, excluding stat bonuses, max 5; excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】 during combat. If unit's support partner or ally within 3 spaces of unit initiates combat, grants another action to that ally after combat (if a skill belonging to that ally triggers an effect that grants them another action, such as Galeforce, this effect is treated as not having triggered; if a skill not belonging to that ally triggers an effect that grants that ally another action at the same time as this effect, this effect is also considered to have been triggered; once per turn; "within 3 spaces" is calculated based on the position after triggering post-combat skill effects that change positioning). |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
| (Cooldown Count = 4) Boosts Atk by 50%. | 5★ | |
| (Cooldown Count = 5) When Special triggers, boosts damage by X% of the greater of unit's or foe's Atk (if unit has weapon-triangle advantage, X = 80; otherwise, X = 70). Reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if unit has weapon-triangle advantage, grants Special cooldown count-2 to unit and inflicts Special cooldown count+2 on foe before unit's first attack during combat (cannot exceed foe's maximum Special cooldown). |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) | 5★ | |
| If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) | 5★ | |
| If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) | 5★ | |
| If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials). |
5★ | |
| At start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 5 HP to unit after combat. | 5★ | |
| At start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 7 HP to unit after combat. | 5★ | |
| If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 10 HP to unit after combat. | 5★ | |
| If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of unit's Spd or Def (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit initiates combat after moving to a different space, triggers the following effects depending on unit's equipped Special: if unit has an area-of-effect Special equipped, grants Special cooldown count-X to unit before Special triggers before combat (excluding Røkkr area-of-effect Specials); if unit has a Special that triggers when unit attacks (excluding area-of-effect Specials), grants Special cooldown count-X to unit before unit's first attack during combat (if number of spaces from start position to end position ≥ 3, X = 2; otherwise, X = 1). |
5★ | |
| Enables 【Canto (Dist. +1; Max 4)】. At start of turn, if unit is within 3 spaces of an ally, grants "unit can move 1 extra space" to unit (that turn only; does not stack). At start of player phase or enemy phase, if unit is within 3 spaces of an ally, grants 【Incited】, 【Resonance: Blades】, and 【Null Follow-Up】 to unit and allies within 3 spaces of unit. If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. After unit acts, if support partner or an ally within 3 spaces of unit initiates combat, grants another action to unit after ally's combat, and if Canto has already been triggered, re-enables Canto (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered; "within 3 spaces" is calculated based on the position after triggering post-combat skill effects that change positioning). |
5★ |

| Value of Skills | ★★★★★ |
|---|
Entwined Sharena has Archrival, Atk/Spd Excel, and Assault Impetus as inheritable options.
All of these skills are very powerful. Try to inherit as many as you can for each copy of Entwined Sharena by inheriting the prerequisite skills first.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Entwined Sharena is a limited time Entwined Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Julie Maddalena |
|---|---|
| Illustrator | Kozaki Yusuke |
| Appears In |
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| Heroes from New Heroes - Duo, Rearmed Heroes & Entwined Sharena | |||
|---|---|---|---|
Stefan[9.0/10] |
Duo Elincia[9.5/10] |
Rearmed Soren[9.0/10] |
Entwined Sharena[9.5/10] |
▶︎Return to the Blue Heroes Page
| Close-Range | Ranged |
|---|---|
Lance |
Blue Tome |
Blue Breath |
Blue Dagger |
Blue Beast |
Blue Bow |
Entwined Sharena Builds and Best IVs



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