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Fire Emblem Heroes (FEH)

Entwined Sharena Builds and Best IVs

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★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
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FEH Entwined Sharena Banner

This is a ranking page for the hero Sharena - Borrowed Divinity from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Entwined Sharena.

Heroes With the Same Name
Sharena - Borrowed Divinity Icon Entwined Sharena

New Heroes - Duo, Rearmed Heroes & Entwined Sharena Featured Heroes
Stefan IconStefan
[9.0/10]
Duo Elincia IconDuo Elincia
[9.5/10]
Rearmed Soren IconRearmed Soren
[9.0/10]
Entwined Sharena IconEntwined Sharena
[9.5/10]

Entwined Sharena Rating and Basic Information

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Sharena - Borrowed Divinity: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Ásjá of Askr grants an extra action to an ally after their combat once per turn, neutralizes foe's Spd/Def bonuses, grants Sharena bonus stats, a Potent Follow-Up effect, bonus true damage and true DR.
・Entwined Onrush grants Sharena an extra action after an ally's combat once per turn, grants Incited, Resonance Blades, and Null Follow-Up to Sharena and nearby allies, grants Sharena Canto, bonus stats, true damage, true DR, and Null Guard.

Entwined Sharena Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes foe's bonuses to Spd/Def, unit deals +X × 5 damage (X = number of Bonus effects active on unit and foe, excluding stat bonuses, max 5; excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】 during combat.
If unit's support partner or ally within 3 spaces of unit initiates combat, grants another action to that ally after combat (if a skill belonging to that ally triggers an effect that grants them another action, such as Galeforce, this effect is treated as not having triggered; if a skill not belonging to that ally triggers an effect that grants that ally another action at the same time as this effect, this effect is also considered to have been triggered; once per turn; "within 3 spaces" is calculated based on the position after triggering post-combat skill effects that change positioning).

Cooldown Count = 5
When Special triggers, boosts damage by X% of the greater of unit's or foe's Atk (if unit has weapon-triangle advantage, X = 80; otherwise, X = 70).
Reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if unit has weapon-triangle advantage, grants Special cooldown count-2 to unit and inflicts Special cooldown count+2 on foe before unit's first attack during combat (cannot exceed foe's maximum Special cooldown).

If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials).
If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials).

If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of unit's Spd or Def (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
If unit initiates combat after moving to a different space, triggers the following effects depending on unit's equipped Special: if unit has an area-of-effect Special equipped, grants Special cooldown count-X to unit before Special triggers before combat (excluding Røkkr area-of-effect Specials); if unit has a Special that triggers when unit attacks (excluding area-of-effect Specials), grants Special cooldown count-X to unit before unit's first attack during combat (if number of spaces from start position to end position ≥ 3, X = 2; otherwise, X = 1).

Enables 【Canto (Dist. +1; Max 4)】.
At start of turn, if unit is within 3 spaces of an ally, grants "unit can move 1 extra space" to unit (that turn only; does not stack).
At start of player phase or enemy phase, if unit is within 3 spaces of an ally, grants 【Incited】, 【Resonance: Blades】, and 【Null Follow-Up】 to unit and allies within 3 spaces of unit.
If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
After unit acts, if support partner or an ally within 3 spaces of unit initiates combat, grants another action to unit after ally's combat, and if Canto has already been triggered, re-enables Canto (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered; "within 3 spaces" is calculated based on the position after triggering post-combat skill effects that change positioning).

Entwined Sharena Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (11) No Attack IV ★★★★★
Spd (10) Spd Boon ★★★★★
Def (9) No Def IV ★★★☆☆
Res (6) No Res IV ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Entwined Sharena are +Spd and -Res. Sharena's base 49 Spd, raised to 53 with a superboon, is among the fastest in the game. She will need the Spd investment in order to maintain her Spd edge against all the fast metagame foes.

Res is Sharena's least important stat and can be safely taken as a bane as it won't impact any of her matchups.

Entwined Sharena Best Builds

General Use / Budget Entwined Sharena

HOT
Special Skill IconArchrival
Attuned Skill Icon: -
Updated on 10/20/2025

How to Use, Explanation

Entwined Sharena's base kit already works well as an offensive unit. Position her well to reliably refresh both her and her ally's actions.

Source Heroes for All Skills

Entwined Sharena Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
195
HP
HP 40 40
Rank: 551/1322
Atk
Atk 48 48
Rank: 23/1322
Spd
Spd 49 49
Rank: 1/1322
Def
Def 35 35
Rank: 306/1322
Res
Res 23 23
Rank: 950/1322

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 69 54 39 27 234
Lv.40 +10 45 53 54 39 27 218

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 52 53 39 27 218
+Atk
Lv.40 +10
44 55 53 39 27 218
+Spd
Lv.40 +10
44 52 57 39 27 219
+Def
Lv.40 +10
44 52 53 42 27 218
+Res
Lv.40 +10
44 52 53 39 30 218

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 64 49 35 23 211
5★ Lv.40 40 48 49 35 23 195

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 27 10 9 6 70

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Entwined Sharena Icon Entwined Sharena
40 48 49 35 23 195
41 46 48 38 22 195
40 47 45 32 21 185
40 44 47 32 21 184
38 43 46 32 25 184
40 45 45 31 18 179
41 41 44 32 21 179
41 42 42 37 17 179
40 42 38 36 18 174
39 40 42 28 24 173
40 37 41 34 20 172
41 36 38 35 18 168
39 38 40 27 23 167
37 35 40 28 27 167
39 34 42 25 26 166
38 32 37 28 27 162
40 34 37 35 16 162
40 37 35 32 18 162
41 32 38 28 18 157

Note: Stats bonuses from skills are not taken into account.

Entwined Sharena Roles, Strengths, and Weaknesses

Entwined Sharena Roles

Sharena - Borrowed Divinity Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Entwined Sharena is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Entwined Sharena Strengths

Ásjá of Askr grants actions to allies

Entwined Sharena's exclusive weapon Ásjá of Askr neutralizes the foe's Spd/Def bonuses and grants Sharena up to Atk/Spd/Def/Res+14, up to +25 bonus true damage, up to +15 bonus true damage reduction, and a 【Potent Follow 100%】 effect if Sharena wins a modified Spd check.

More importantly, once per turn, Ásjá of Askr grants an action to either her support partner or any ally within 3 spaces if they initiate combat. This effect is very powerful as action economy can heavily impact the battlefield depending on the unit that receives extra actions.

Ásjá of Askr has every effect present in modern weapons - bonus stats, true damage, true damage reduction, and another extra effect. However, the extra action effect is what defined Entwined Sharena and separates her from all the other Lance Cavalry units in the game.

Entwined Onrush grants various bonuses to allies and an extra action to Sharena

Entwined Sharena's exclusive C skill Entwined Onrush has built-in 【Canto (Dist. +1; Max 4)】 and grants +1 movement to Sharena at the start of each turn.

At the start of player or enemy phase, Entwined Onrush grants 【Incited】, 【Resonance: Blades】, and 【Null Follow-Up】 to Sharena and allies within 3 spaces. These bonuses lean towards offense, allowing Sharena and her allies to deal more damage in combat.

In combat, Entwined Onrush grants Sharena Atk/Spd/Def/Res+5, +7 bonus true damage and true damage reduction, and a Null Guard effect.

More importantly, if Sharena's support partner or if an ally within 3 spaces initiates combat, Entwined Onrush grants Sharena an extra action and re-enables her Canto.

In tandem with Ásjá of Askr, Entwined Sharena can generate up to two extra actions; one for herself and another for her ally. These two effects combine to create great action economy and are perfect for offensive team compositions.

Entwined Sharena Weaknesses

Weak to Cavalry Effective Weapons

Entwined Sharena takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Sharena - Borrowed Divinity Only Appears as a 5 Star Hero!

Sharena - Borrowed Divinity only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Sharena - Borrowed Divinity if a 4 Star version is released!

Unlock Potential Tier List

Entwined Sharena - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes foe's bonuses to Spd/Def, unit deals +X × 5 damage (X = number of Bonus effects active on unit and foe, excluding stat bonuses, max 5; excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】 during combat.
If unit's support partner or ally within 3 spaces of unit initiates combat, grants another action to that ally after combat (if a skill belonging to that ally triggers an effect that grants them another action, such as Galeforce, this effect is treated as not having triggered; if a skill not belonging to that ally triggers an effect that grants that ally another action at the same time as this effect, this effect is also considered to have been triggered; once per turn; "within 3 spaces" is calculated based on the position after triggering post-combat skill effects that change positioning).
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 5★
(Cooldown Count = 4) Boosts Atk by 50%. 5★
(Cooldown Count = 5) When Special triggers, boosts damage by X% of the greater of unit's or foe's Atk (if unit has weapon-triangle advantage, X = 80; otherwise, X = 70).
Reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if unit has weapon-triangle advantage, grants Special cooldown count-2 to unit and inflicts Special cooldown count+2 on foe before unit's first attack during combat (cannot exceed foe's maximum Special cooldown).
5★

Passives

Skill Name Effect Learned At
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) 5★
If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials).
If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials).
5★
At start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 5 HP to unit after combat. 5★
At start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 7 HP to unit after combat. 5★
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 10 HP to unit after combat. 5★
If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of unit's Spd or Def (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
If unit initiates combat after moving to a different space, triggers the following effects depending on unit's equipped Special: if unit has an area-of-effect Special equipped, grants Special cooldown count-X to unit before Special triggers before combat (excluding Røkkr area-of-effect Specials); if unit has a Special that triggers when unit attacks (excluding area-of-effect Specials), grants Special cooldown count-X to unit before unit's first attack during combat (if number of spaces from start position to end position ≥ 3, X = 2; otherwise, X = 1).
5★
Enables 【Canto (Dist. +1; Max 4)】.
At start of turn, if unit is within 3 spaces of an ally, grants "unit can move 1 extra space" to unit (that turn only; does not stack).
At start of player phase or enemy phase, if unit is within 3 spaces of an ally, grants 【Incited】, 【Resonance: Blades】, and 【Null Follow-Up】 to unit and allies within 3 spaces of unit.
If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
After unit acts, if support partner or an ally within 3 spaces of unit initiates combat, grants another action to unit after ally's combat, and if Canto has already been triggered, re-enables Canto (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered; "within 3 spaces" is calculated based on the position after triggering post-combat skill effects that change positioning).
5★

Entwined Sharena as a Source Hero

Entwined Sharena Avatar

Value of Skills ★★★★★

Entwined Sharena has Archrival, Atk/Spd Excel, and Assault Impetus as inheritable options.

All of these skills are very powerful. Try to inherit as many as you can for each copy of Entwined Sharena by inheriting the prerequisite skills first.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Entwined Sharena?

Top tier hero. Must summon. 4
Votes
Summon if you need his/her hero archetype. 1
Votes
Summon if you like this hero. 1
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 0
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Entwined Sharena / Illustrations / Voice Actor / Quotes

How to Get Entwined Sharena

Obtain Through Regular Summon

Entwined Sharena is a limited time Entwined Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Julie Maddalena
Illustrator Kozaki Yusuke
Appears In

Illustration

FEH: Related Guides

New Heroes: Duo, Rearmed Heroes & Entwined Sharena

Duo, Rearmed Heroes & Entwined Sharena Banner

Heroes from New Heroes - Duo, Rearmed Heroes & Entwined Sharena
Stefan IconStefan
[9.0/10]
Duo Elincia IconDuo Elincia
[9.5/10]
Rearmed Soren IconRearmed Soren
[9.0/10]
Entwined Sharena IconEntwined Sharena
[9.5/10]

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