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This is a ranking page for the hero Takumi - Troubled Heart from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Valentine's Takumi.
Heroes With the Same Name | |
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Valentine's Takumi
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List of Contents
Special Heroes - A Special Gift Featured Heroes | |||
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Valentine's Hana [9.0/10] |
Valentine's Takumi [9.0/10] |
Valentine's Leo [9.0/10] |
Valentine's Elise [9.5/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus stats and 30% damage reduction, inflicts multiple Atk/Spd penalties and pre-combat Special cooldown charge +1 on foe, and heals 7 HP per attack. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd-4 and Atk/Spd-X on foe during combat (X = 3 x number of allies within 2 spaces of unit whose Atk at start of combat ≥ unit's Atk-4; max 6), and also, the following effects will occur based on the value of unit's Spd minus foe's Spd: if ≥ -4, reduces damage from foe's first attack during combat by 30%; if ≥ 0, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt); if ≥ 4, foe's attack can trigger foe's Special, and unit has weapon-triangle advantage, inflicts Special cooldown count+1 on foe before foe's first attack during combat. (Cannot exceed foe's maximum Special cooldown.) |
Cooldown Count = 3 Treats foe's Def/Res as if reduced by 50% during combat. |
If foe initiates combat, grants Spd/Res+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
If foe initiates combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also if unit's Spd is ≥ foe's Spd-4, reduces damage from foe's first attack during combat by 30%. |
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers 【Savior】 on unit. If unit triggers Savior, grants Atk/Spd+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (10) | ★★★☆☆ | |
Spd (16) | ★★★★★ | |
Def (4) | ★★☆☆☆ | |
Res (7) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Valentine's Takumi are +Spd and -Def. His Spd is amazing at base 46 and is a superboon as well. He will have no trouble outspeeding his foes and creating follow-up attacks.
His Def is average, and his status as a Far Save unit should reduce his confrontations with most physical enemies. Thus, it is the bane of choice.
We recommend +Spd when merging Valentine's Takumi to +10 in order to maximize his best stat.
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Swap
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Luna
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Valentine's Takumi's base kit already works well and only needs an assist and a Sacred Seal to function well as a Far Save tank.
HOT | |
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Swap
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Investing into Atk/Spd options makes Valentine's Takumi a stronger Far Save unit in return for some bulk. Blue Flame is used to deal more damage, and the conditions are easy to meet especially when utilizing Far Save.
Neutral Stats at Lv. 40 (5★) | ||
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185 | ||
HP |
40 |
Rank: 489/1184 |
Atk |
40 |
Rank: 400/1184 |
Spd |
46 |
Rank: 62/1184 |
Def |
28 |
Rank: 600/1184 |
Res |
31 |
Rank: 337/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 59 | 51 | 32 | 35 | 222 | Lv.40 +10 | 45 | 45 | 51 | 32 | 35 | 208 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 44 | 50 | 32 | 35 | 208 |
+Atk Lv.40 +10 | 44 | 48 | 50 | 32 | 35 | 209 |
+Spd Lv.40 +10 | 44 | 44 | 54 | 32 | 35 | 209 |
+Def Lv.40 +10 | 44 | 44 | 50 | 35 | 35 | 208 |
+Res Lv.40 +10 | 44 | 44 | 50 | 32 | 38 | 208 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 54 | 46 | 28 | 31 | 199 |
5★ Lv.40 | 40 | 40 | 46 | 28 | 31 | 185 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 24 | 16 | 4 | 7 | 69 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
43 | 41 | 38 | 29 | 34 | 185 | |
Valentine's Takumi
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40 | 40 | 46 | 28 | 31 | 185 |
43 | 41 | 19 | 35 | 41 | 179 | |
42 | 40 | 18 | 35 | 40 | 175 | |
43 | 38 | 25 | 37 | 31 | 174 | |
41 | 38 | 23 | 30 | 37 | 169 | |
40 | 35 | 41 | 22 | 31 | 169 | |
37 | 31 | 36 | 27 | 34 | 165 | |
36 | 33 | 34 | 26 | 36 | 165 | |
43 | 34 | 18 | 34 | 36 | 165 |
Note: Stats bonuses from skills are not taken into account.
Valentine's Takumi is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Valentine's Takumi's exclusive tome Dawnsweet Box has multiple effects that trigger on varying conditions.
It always accelerates his Special trigger, and the following effects occur when his HP ≥ 25%:
In addition to the above, the following effects will occur based on the value of Valentine's Takumi's Spd minus his foe's Spd:
Takumi's Spd - foe's Spd (and other conditions) |
Effect |
---|---|
≥ -4 | Reduces damage from foe's first attack during combat by 30% |
≥ 0 | When Takumi deals damage to foe during combat, restores 7 HP to Takumi (triggers even if 0 damage is dealt) |
≥ 4 Foe's attack can trigger Special Takumi has weapon-triangle advantage |
Inflicts Special cooldown count+1 on foe before foe's first attack during combat. |
Valentine's Takumi has base 46 Spd, and a superboon brings it up to 50.
As of the time of his release, he is tied with Alear (F) for having the highest base Spd in the game along with superboons, making them the fastest units in the game.
Dawnsweet Box's best effects rely on Valentine's Takumi outspeeding his foe during combat.
When facing foes that stack multiple Spd-enhancing skills, Valentine's Takumi may fail the Spd check despite his amazing Spd stat.
Double-check combat conditions before baiting enemies with Valentine's Takumi.
Valentine's Takumi takes 1.5x damage from armor-effective weapons like Slaying Hammer+, Randgríðr, or Thani, and one blow from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Takumi - Troubled Heart only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Takumi - Troubled Heart if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd-4 and Atk/Spd-X on foe during combat (X = 3 x number of allies within 2 spaces of unit whose Atk at start of combat ≥ unit's Atk-4; max 6), and also, the following effects will occur based on the value of unit's Spd minus foe's Spd: if ≥ -4, reduces damage from foe's first attack during combat by 30%; if ≥ 0, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt); if ≥ 4, foe's attack can trigger foe's Special, and unit has weapon-triangle advantage, inflicts Special cooldown count+1 on foe before foe's first attack during combat. (Cannot exceed foe's maximum Special cooldown.) | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 5★ |
Skill Name | Effect | Learned At |
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If foe initiates combat, grants Spd/Res +2 during combat. | 5★ | |
If foe initiates combat, grants Spd/Res +4 during combat. | 5★ | |
If foe initiates combat, grants Spd/Res+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 5★ | |
If foe initiates combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd is ≥ foe's Spd, reduces damage from foe's first attack during combat by 10%. | 5★ | |
If foe initiates combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd is ≥ foe's Spd-2, reduces damage from foe's first attack during combat by 20%. | 5★ | |
If foe initiates combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also if unit's Spd is ≥ foe's Spd-4, reduces damage from foe's first attack during combat by 30%. | 5★ | |
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers 【Savior】 on unit. If unit triggers Savior, grants Atk/Spd+1 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers 【Savior】 on unit. If unit triggers Savior, grants Atk/Spd+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers 【Savior】 on unit. If unit triggers Savior, grants Atk/Spd+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ |
Value of Skills | ★★★★★ |
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Valentine's Takumi has Swift Stance 3, Savvy Fighter 3, and A/S Far Save 3 as valuable inheritance options.
A/S Far Save 3 is the skill of choice when using Valentine's Takumi as fodder.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Valentine's Takumi is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Michael Sinterniklaas |
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Illustrator | Niji Hayashi |
Appears In |
Heroes from Special Heroes - A Special Gift | |||
---|---|---|---|
Valentine's Hana [9.0/10] |
Valentine's Takumi [9.0/10] |
Valentine's Leo [9.0/10] |
Valentine's Elise [9.5/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Valentine's Takumi Builds and Best IVs
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