★ Latest Banners: Floral Royals
☆ New: Harmonized Brave Hector, Harmonized Brave Celica, Chosen Fjorm | Valentine's Céline, Valentine's Hortensia, Valentine's Louis, Valentine's Veyle
★ Free Units: Valentine's Takumi
☆ State of the Meta (February 2026)

This is a ranking page for the hero Hector - Into the Fray from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Harmonized Brave Hector.
| Heroes With the Same Name | |
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List of Contents
| New Heroes - Harmonized CYL Hector & Harmonized CYL Celica Featured Heroes | |||
|---|---|---|---|
Harmonized Brave Celica[9.5/10] |
Harmonized Brave Hector[9.5/10] |
Chosen Fjorm[9.5/10] |
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Attention! |
This page is still under construction and will be completed shortly. |
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| Overall Rating | 9.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | TBD |
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Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). Reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials). For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), neutralizes effects that grant "Special cooldown charge +X" to foe, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). Grants Atk/Spd/Def/Res+10 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. |
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Cooldown Count = 5 When Special triggers, boosts damage by unit's Def. Reduces damage from foe's attacks by 40% during combat (twice per combat; excluding area-of-effect Specials). At start of turn, grants Atk/Def 【Great Talent】+2 to unit. After combat, if unit's Special triggered, grants Atk/Def 【Great Talent】+4 to unit. (This skill grants max of 【Great Talent】+10.) |
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Grants HP+5, Atk/Spd/Def/Res+9. Unit can counterattack regardless of foe's range. For unit and allies within 3 spaces of unit, neutralizes effects that prevent unit's or ally's counterattacks during combat, and if foe initiates combat, unit and allies can make a follow-up attack before foe's next attack during combat. Unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes effects that allow foe to make a follow-up attack before unit's next attack during combat. |
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If unit initiates combat, foe can counterattack before unit's first attack. Inflicts Atk/Def/Res-4 on foe, foe cannot make a follow-up attack, deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and restores 7 HP to unit when unit deals damage to foe during combat. If unit's Spd at start of battle ≥ 30, triggers【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 100; otherwise, X = 50; "at start of battle" excludes increases to Spd granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.). |
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If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If foe's Range = 2, grants Atk/Def+4 to unit and reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 40% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). |
| Harmonized Skill |
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| Grants 【Resonance: Shields】 to unit and allies from the same titles as unit. Grants another action to certain target, and if Canto has already been triggered, re-enables Canto (if there are allies from the same titles as unit on the map who have already acted, targets ally with the highest HP among those allies; otherwise, targets unit; if multiple targets meet the conditions, effect will not trigger). (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
| The Blazing Blade / The Sacred Stones |
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| Increases scores in Resonant Battles. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (26) |
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★★★★☆ |
| Atk (12) |
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★★★★★ |
| Spd (4) |
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★☆☆☆☆ |
| Def (10) |
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★★★★★ |
| Res (10) |
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★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Harmonized Brave Hector are +Def and -Spd. Boosting Def improves Hector's bulk and allows him to excel further in his role as a Savior tank.
As a Savior tank, Hector's entire job is to soak up incoming damage and survive against enemy attacks, protecting his team from harm. Boosting bulk over offense is the common choice to help Hector with this role.
Hector's low base 21 Spd is a clear dump stat and can be taken as a bane. However, this is only the case if you can boost his Spd to 30 in order to trigger Patience.
If you cannot bring a -Spd Harmonized Brave Hector to 30 Spd, we recommend taking -HP as a bane instead.
| HOT | |
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| Updated on 02/16/2026 | |
Harmonized Brave Hector already comes with a complete base kit ready to go right out of the box. As a Savior Tank, his job is to soak up damage and survive enemy attacks, thus we equip the Emblem Ike Ring to further improve his bulk.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 212 | ||
| HP |
48 |
Rank: 45/1350 |
| Atk |
49 |
Rank: 5/1350 |
| Spd |
21 |
Rank: 1188/1350 |
| Def |
49 |
Rank: 3/1350 |
| Res |
45 |
Rank: 68/1350 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 58 | 79 | 34 | 63 | 58 | 292 | Lv.40 +10 | 53 | 54 | 25 | 54 | 49 | 235 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 55 | 53 | 25 | 53 | 49 | 235 |
| +Atk Lv.40 +10 | 52 | 56 | 25 | 53 | 49 | 235 |
| +Spd Lv.40 +10 | 52 | 53 | 28 | 53 | 49 | 235 |
| +Def Lv.40 +10 | 52 | 53 | 25 | 57 | 49 | 236 |
| +Res Lv.40 +10 | 52 | 53 | 25 | 53 | 52 | 235 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 53 | 74 | 30 | 58 | 54 | 269 |
| 5★ Lv.40 | 48 | 49 | 21 | 49 | 45 | 212 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 31 | 37 | 13 | 19 | 19 | 119 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
|
|
48 | 49 | 21 | 49 | 45 | 212 |
| 50 | 49 | 47 | 48 | 18 | 212 | |
| 43 | 42 | 47 | 35 | 40 | 207 | |
| 45 | 46 | 46 | 37 | 33 | 207 | |
| 51 | 47 | 31 | 49 | 27 | 205 | |
| 51 | 47 | 34 | 48 | 25 | 205 | |
| 47 | 48 | 17 | 48 | 41 | 201 | |
| 46 | 47 | 17 | 47 | 44 | 201 | |
| 49 | 47 | 16 | 47 | 42 | 201 | |
| 46 | 47 | 30 | 44 | 29 | 196 | |
| 47 | 44 | 21 | 48 | 35 | 195 | |
| 50 | 45 | 31 | 44 | 25 | 195 | |
| 45 | 45 | 16 | 44 | 36 | 186 | |
| 47 | 42 | 17 | 44 | 35 | 185 | |
| 48 | 35 | 23 | 44 | 34 | 184 | |
| 44 | 39 | 38 | 37 | 26 | 184 | |
| 46 | 43 | 21 | 41 | 29 | 180 | |
| 47 | 40 | 20 | 39 | 33 | 179 | |
| 45 | 34 | 28 | 36 | 32 | 175 | |
| 47 | 38 | 32 | 29 | 29 | 175 | |
| 48 | 37 | 22 | 39 | 28 | 174 | |
| 47 | 40 | 22 | 37 | 28 | 174 | |
| 45 | 41 | 23 | 36 | 29 | 174 | |
| 45 | 35 | 34 | 35 | 25 | 174 | |
| 49 | 35 | 25 | 38 | 26 | 173 | |
| 51 | 37 | 21 | 42 | 22 | 173 | |
| 49 | 30 | 24 | 38 | 28 | 169 | |
| 50 | 40 | 22 | 33 | 23 | 168 |
Note: Stats bonuses from skills are not taken into account.
Harmonized Brave Hector is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Attention! |
This page is still under construction and will be completed shortly. |
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Ostian Backbone's bonus visible stats are great, until you realize that it replaced the usual in-combat bonus stats that most metagame heroes receive on their exclusive skills.
The actual amount of stats is reduced from what is usually is, making it a net negative in stats granted.
However, visible stats grant additional benefits like reducing incoming damage from area-of-effect Specials and/or winning stat checks against foes with check-based skills.
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Hector - Into the Fray only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Hector - Into the Fray if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 5★ | |
| 8 | 1 | No Effect | 5★ | |
| 11 | 1 | No Effect | 5★ | |
| 16 | 1 | Accelerates Special trigger (cooldown count-1). Reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials). For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), neutralizes effects that grant "Special cooldown charge +X" to foe, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). Grants Atk/Spd/Def/Res+10 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
| (Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 5★ | |
| (Cooldown Count = 5) When Special triggers, boosts damage by unit's Def. Reduces damage from foe's attacks by 40% during combat (twice per combat; excluding area-of-effect Specials). At start of turn, grants Atk/Def 【Great Talent】+2 to unit. After combat, if unit's Special triggered, grants Atk/Def 【Great Talent】+4 to unit. (This skill grants max of 【Great Talent】+10.) |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| Grants HP+5, Atk/Spd/Def/Res+9. Unit can counterattack regardless of foe's range. For unit and allies within 3 spaces of unit, neutralizes effects that prevent unit's or ally's counterattacks during combat, and if foe initiates combat, unit and allies can make a follow-up attack before foe's next attack during combat. Unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes effects that allow foe to make a follow-up attack before unit's next attack during combat. |
5★ | |
| If unit’s HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack. | 5★ | |
| If unit’s HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. | 5★ | |
| If unit’s HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. | 5★ | |
| If unit initiates combat, foe can counterattack before unit's first attack. Inflicts Atk/Def/Res-4 on foe, foe cannot make a follow-up attack, deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and restores 7 HP to unit when unit deals damage to foe during combat. If unit's Spd at start of battle ≥ 30, triggers【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 100; otherwise, X = 50; "at start of battle" excludes increases to Spd granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.). |
5★ | |
| If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+1 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
| If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
| If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
| If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If foe's Range = 2, grants Atk/Def+4 to unit and reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 40% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). |
5★ |

| Value of Skills | ★★★★★ |
|---|
Harmonized Brave Hector comes with Armored Flare, Patience, and A/D Briar F Save as inheritable options.
These skills can be acquired all at once by inheriting prerequisite skills first. However, we highly recommend acquiring Armored Flare at least, since it is a rare skill and is more powerful than currently released Armored Specials.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Harmonized Brave Hector is a Hero who can be pulled from any summon.
| Event Name | Focus |
|---|---|
![]() Harmonized CYL Hector & Harmonized CYL Celica New Heroes Summon |
Starts:02/15/2026 Ends:03/05/2026 |
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Patrick Seitz with Greg Chun |
|---|---|
| Illustrator | kuren |
| Appears In |
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| Heroes from New Heroes - Harmonized CYL Hector & Harmonized CYL Celica | |||
|---|---|---|---|
Harmonized Brave Celica[9.5/10] |
Harmonized Brave Hector[9.5/10] |
Chosen Fjorm[9.5/10] |
|
▶︎Return to the Blue Heroes Page
| Close-Range | Ranged |
|---|---|
Lance |
Blue Tome |
Blue Breath |
Blue Dagger |
Blue Beast |
Blue Bow |
Harmonized Brave Hector Builds and Best IVs

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