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Fire Emblem Heroes (FEH)

Legendary Elise Builds and Best IVs

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★ Latest Banners - Emblem Byleth & Legendary Elise | Cure for Shyness
☆ New Units - Emblem Byleth (M), Legendary Elise | Ilian Mia, Ilian Azura, Ilian Minerva, Ilian Hilda
☆ Free Units - Sage Nino

FEH Legendary Elise Banner

This is a ranking page for the hero Elise - Sincere Sister from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Elise.

Heroes With the Same Name
Elise - Sincere Sister Icon Legendary Elise

Emblem Heroes - Emblem Byleth & Legendary Elise Featured Heroes
Attuned Ryoma IconAttuned Ryoma
[9.5/10]
Emblem Corrin (F) IconEmblem Corrin (F)
[9.5/10]
Duo Elincia IconDuo Elincia
[9.5/10]
Heimdallr IconHeimdallr
[9.5/10]
Alfaðör IconAlfaðör
[9.9/10]
Emblem Byleth (M) IconEmblem Byleth (M)
[9.9/10]
Váli IconVáli
[9.9/10]
Harmonized Brave Ike IconHarmonized Brave Ike
[9.5/10]
Vanitas IconVanitas
[9.5/10]
Legendary Sakura IconLegendary Sakura
[9.5/10]
Entwined Ash IconEntwined Ash
[9.5/10]
Legendary Elise IconLegendary Elise
[9.9/10]
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Sign up or Log in and select Add to Watchlist under the page's title to be notified of any updates!

Legendary Elise Rating and Basic Information

FEH Legendary Elise Banner

Overall Rating 9.9/10
Reroll Ranking (excluding Inherit Skill) SS
(▶Reroll Ranking)
Ranking (including Inherit Skill) SS
(▶FEH Tier List)

Elise - Sincere Sister: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? TBD

Legendary Elise Skills at 5★


Might: 14  Range: 2
Calculates damage from staff like other weapons.
Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1).
For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and neutralizes foe's non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects during combat.
Grants Atk/Spd/Def/Res+10 to unit, unit deals +25 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials).
Unit can use the following 【Style】:
Freeze Style

Range: 2
This skill is treated as a Rally Assist skill.
Restores HP = 40% of unit's Atk (min: 6 HP) to target ally and grants Def/Res+6 to target ally for 1 turn, and also, if there is no 【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】 to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than 【Divine Vein (Ice)】, and warp spaces in Rival Domans). If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 onward will not trigger again for 2 turns after triggering; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP.)

Cooldown Count = 5
If an Assist skill is used, unit's Special cooldown count does not go down.
When Special triggers, boosts damage by 70% of the greater of unit's or foe's Atk (calculates damage from staff after combat damage is added).
Reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
At start of player phase or enemy phase, grants 【Atk Liberate】 and 【Spd Liberate】 to unit and allies within 2 spaces of unit for 1 turn.

If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd = unit's maximum Special cooldown count + 7 during combat, and also, when unit's Special triggers, deals damage = unit's maximum Special cooldown count × X (excluding area-of-effect Specials; if unit triggers the "unit attacks twice" effect, X = 3; otherwise, X = 5).

At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts 【Spd Shackle】 and 【Res Shackle】 on closest foes and foes within 2 spaces of those foes through their next actions.
Inflicts Spd/Res-4 on foe and deals damage = number of 【Penalty】 effects active on foe, excluding stat penalties, × 2, + 7 during combat (max 15; excluding area-of-effect Specials).

Enables 【Canto (Dist.; Max 3, Min 1)】.
If unit initiates combat, after combat, inflicts 【Undefended】 and 【Discord】 on target and foes within 2 spaces of target through their next actions, and applies 【Divine Vein (Haze)】 on target's space and on each space within 2 spaces of target's space for 1 turn.
Grants Atk/Spd/Def/Res+5 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】 during combat.

Style Effect

Freeze Style
Unit can attack foes within 6 spaces of unit and 3 rows or 3 columns centered on unit regardless of unit's range. (Damage dealt by unit's attacks and damage from foe's attacks during that combat are reduced to 0, and foes' Savior effects will not trigger (Røkkr take at least 1 damage).)
After combat, inflicts 【Gravity】, 【Isolation】, and status preventing counterattacks on foe through its next action, and grants another action to unit.
Unit cannot move or attack structures, after-combat movement effects do not occur, and remaining movement granted from Canto is treated as 0. Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 2, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. Skill effect's Range is treated as 2. This Style can be used only once per turn.
【Style】
Change Style using the Style button at the bottom of the screen.
A unit's Style is only active when that unit is taking an action. When unit is equipped with a skill that has a Style, unit will not be able to use skills like Duo Skills or Harmonized Skills. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.

Legendary Elise Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (16) HP Superbane ★★☆☆☆
Atk (9) Attack Boon ★★★★★
Spd (9) Spd Boon ★★★★★
Def (4) Def Bane ★☆☆☆☆
Res (12) Res Bane ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Def

The best IVs for Legendary Elise are +Spd and -Def. Elise's base 48 Spd, raised to 52 with a superboon, allows her to keep up with all the fast metagame units, helping prevent follow-ups from those foes whenever they can engage in combat with her.

Elise's high Spd also helps her generate follow-up attacks against slower foes, ensuring that she can deal significant damage or even knock them out in one round of combat.

Legendary Elise's physical bulk is abysmal and either HP or Def is the ideal bane due to their lack of impact in her survival. We recommend Def as the bane since her base 34 Res is average and may be enough to tank one hit from a magical enemy.

Legendary Elise Best Builds

General Use / Budget Legendary Elise

HOT
Assist Skill IconIce Lock+
Attuned Skill Icon: -
Updated on 01/29/2026

How to Use, Explanation

Legendary Elise's base kit is already good enough right out of the box. She comes with a complete kit and only a Sacred Seal is necessary to allow her to compete.

Source Heroes for All Skills

Legendary Elise Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
185
HP
HP 38 38
Rank: 1028/1343
Atk
Atk 48 48
Rank: 41/1343
Spd
Spd 48 48
Rank: 19/1343
Def
Def 17 17
Rank: 1210/1343
Res
Res 34 34
Rank: 297/1343

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 43 67 52 21 39 222
Lv.40 +10 43 53 52 21 39 208

HP Atk Spd Def Res Total
+HP
Lv.40 +10
45 52 52 21 38 208
+Atk
Lv.40 +10
42 56 52 21 38 209
+Spd
Lv.40 +10
42 52 56 21 38 209
+Def
Lv.40 +10
42 52 52 24 38 208
+Res
Lv.40 +10
42 52 52 21 41 208

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 38 62 48 17 34 199
5★ Lv.40 38 48 48 17 34 185

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 16 23 9 4 12 64

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 49 48 18 30 185
Legendary Elise Icon Legendary Elise
38 48 48 17 34 185
40 45 48 17 30 180
38 46 26 18 46 174
37 43 46 16 27 169
37 33 37 16 35 158
36 37 38 16 30 157
39 32 26 19 35 151
34 35 33 16 27 145
30 32 32 19 32 145
33 36 30 27 18 144
41 30 24 35 14 144
36 32 36 21 19 144
35 36 24 14 34 143

Note: Stats bonuses from skills are not taken into account.

Legendary Elise Roles, Strengths, and Weaknesses

Legendary Elise Roles

Elise - Sincere Sister Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter Recovery ImageRecovery No Refresher ImageRefresher
Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Legendary Elise is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Legendary Elise Strengths

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Legendary Elise Weaknesses

Low Physical Bulk

With base 38 HP and 17 Def, Legendary Elise will fall to any half decent physical attacker.

Elise's role is to use Freeze Style first and then attack, using Canto to retreat afterwards. She is generally safe from retaliation due to the 【Gravity】and 【Isolation】 statuses keeping the enemies at bay. However, there are ways around this, such as using refresher assists or cleansing effects to remove these statuses.

Ensure that she is kept out of reach of any physical attackers after retreating to ensure her survival!

Weak to Cavalry Effective Weapons

Legendary Elise takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Elise - Sincere Sister Only Appears as a 5 Star Hero!

Elise - Sincere Sister only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Elise - Sincere Sister if a 4 Star version is released!

Unlock Potential Tier List

Legendary Elise - List of Skills

Weapons

Skill Name Might Range Effect Learned At
10 2 Restricted to units that use a Staff. 5★
14 2 Calculates damage from staff like other weapons.
Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1).
For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and neutralizes foe's non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects during combat.
Grants Atk/Spd/Def/Res+10 to unit, unit deals +25 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials).
Unit can use the following 【Style】:
Freeze Style
5★

Assists

Skill Name Range Effect Learned At
1 Restores 5 HP. 5★
1 Restores 10 HP. 5★
2 This skill is treated as a Rally Assist skill.
Restores 6 HP to target ally, grants Def/Res+4 to target ally for 1 turn, and also, if there is no 【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】 to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than 【Divine Vein (Ice)】, and warp spaces in Rival Domains; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP).
5★
2 This skill is treated as a Rally Assist skill.
Restores HP = 40% of unit's Atk (min: 6 HP) to target ally and grants Def/Res+6 to target ally for 1 turn, and also, if there is no 【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】 to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than 【Divine Vein (Ice)】, and warp spaces in Rival Domans). If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 onward will not trigger again for 2 turns after triggering; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP.)
5★

Specials

Skill Name Effect Learned At
(Cooldown Count = 1) When healing an ally with a staff, restores an additional 10 HP to target ally. 5★
(Cooldown Count = 1) When healing an ally with a staff, grants Spd +4 to all allies for 1 turn. 5★
(Cooldown Count = 1) When healing an ally with a staff, grants Atk/Spd +4 to all allies for 1 turn. 5★
(Cooldown Count = 5) If an Assist skill is used, unit's Special cooldown count does not go down.
When Special triggers, boosts damage by 70% of the greater of unit's or foe's Atk (calculates damage from staff after combat damage is added).
Reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
At start of player phase or enemy phase, grants 【Atk Liberate】 and 【Spd Liberate】 to unit and allies within 2 spaces of unit for 1 turn.
5★

Passives

Skill Name Effect Learned At
If unit is adjacent to an ally, grants Atk/Spd+3 during combat. 5★
If unit is adjacent to an ally, grants Atk/Spd+4 during combat. 5★
If unit is adjacent to an ally, grants Atk/Spd+5 during combat. 5★
If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd = unit's maximum Special cooldown count + 7 during combat, and also, when unit's Special triggers, deals damage = unit's maximum Special cooldown count × X (excluding area-of-effect Specials; if unit triggers the "unit attacks twice" effect, X = 3; otherwise, X = 5). 5★
At the start of each turn, inflicts Spd -3 on foe on the enemy team with the highest Spd through its next action. 5★
At start of turn, inflicts Spd/Res-3 on foe on the enemy team with the highest Spd+Res total through its next action. 5★
At start of turn, inflicts Spd/Res-5 on foe on the enemy team with the highest Spd+Res total through its next action. 5★
At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts 【Spd Shackle】 and 【Res Shackle】 on closest foes and foes within 2 spaces of those foes through their next actions.
Inflicts Spd/Res-4 on foe and deals damage = number of 【Penalty】 effects active on foe, excluding stat penalties, × 2, + 7 during combat (max 15; excluding area-of-effect Specials).
5★
Enables 【Canto (Dist.; Max 3, Min 1)】.
If unit initiates combat, after combat, inflicts 【Undefended】 and 【Discord】 on target and foes within 2 spaces of target through their next actions, and applies 【Divine Vein (Haze)】 on target's space and on each space within 2 spaces of target's space for 1 turn.
Grants Atk/Spd/Def/Res+5 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】 during combat.
5★

Legendary Elise as a Source Hero

Legendary Elise Avatar

Value of Skills ★★★★★

Legendary Elise has Ice Lock+, Windfire Charm, Atk/Spd Aria, and Spd/Res Shackle as great inheritable options.

We highly recommend keeping at least one copy of Legendary Elise in your barracks as she is an incredibly powerful hero that impacts the metagame heavily.

List of Source Heroes The Best Fodder Units

Community Feedback

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Top tier hero. Must summon. 4
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Summon if you need his/her hero archetype. 0
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Summon for his/her Skill Inheritance options. 0
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How to Get Legendary Elise / Illustrations / Voice Actor / Quotes

How to Get Legendary Elise

Obtained through a Special Summoning Event!

Legendary Elise is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.

Event Name Focus
Emblem Byleth & Legendary Elise Banner
Emblem Byleth & Legendary Elise
Emblem Heroes Summon
Elise - Sincere Sister Icon Legendary Elise

Starts:01/28/2026
Ends:02/15/2026

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Liv Strander
Illustrator Michi Masaki
Appears In

Illustration

FEH: Related Guides

Heroes from Emblem Heroes - Emblem Byleth & Legendary Elise
Attuned Ryoma IconAttuned Ryoma
[9.5/10]
Emblem Corrin (F) IconEmblem Corrin (F)
[9.5/10]
Duo Elincia IconDuo Elincia
[9.5/10]
Heimdallr IconHeimdallr
[9.5/10]
Alfaðör IconAlfaðör
[9.9/10]
Emblem Byleth (M) IconEmblem Byleth (M)
[9.9/10]
Váli IconVáli
[9.9/10]
Harmonized Brave Ike IconHarmonized Brave Ike
[9.5/10]
Vanitas IconVanitas
[9.5/10]
Legendary Sakura IconLegendary Sakura
[9.5/10]
Entwined Ash IconEntwined Ash
[9.5/10]
Legendary Elise IconLegendary Elise
[9.9/10]

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