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Fire Emblem Heroes (FEH)

Harmonized Brave Celica Builds and Best IVs

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FEH Harmonized Brave Celica Banner

This is a ranking page for the hero Celica - With Grace from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Harmonized Brave Celica.

Heroes With the Same Name
Celica - With Grace Icon Harmonized Brave Celica

New Heroes - Harmonized CYL Hector & Harmonized CYL Celica Featured Heroes
Harmonized Brave Celica IconHarmonized Brave Celica
[9.5/10]
Harmonized Brave Hector IconHarmonized Brave Hector
[9.5/10]
Chosen Fjorm IconChosen Fjorm
[9.5/10]
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Sign up or Log in and select Add to Watchlist under the page's title to be notified of any updates!

Harmonized Brave Celica Rating and Basic Information

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Celica - With Grace: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? TBD

Harmonized Brave Celica Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+X (for unit, X = 15; for allies, X = 5), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit or ally, and grants Special cooldown charge +1 to unit or ally per attack during combat (only highest value applied; does not stack).
Unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials) during combat, and restores 7 HP to unit after combat.
Unit can use the following 【Style】:
Scendscale Style

Cooldown Count = 5
When Special triggers, boosts damage by X% of the greater of unit's or foe's Atk (if unit has weapon-triangle advantage, X = 80; otherwise, X = 70).
Reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if unit has weapon-triangle advantage, grants Special cooldown count-2 to unit and inflicts Special cooldown count+2 on foe before unit's first attack during combat (cannot exceed foe's maximum Special cooldown).

Enables 【Canto (Dist. +1; Max 4)】.
At start of combat, if unit's HP ≥ 25% or if unit is within 3 spaces of an ally, grants Atk/Spd+9 to unit and deals +7 damage during combat (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
At start of combat, if unit's HP ≥ 25% and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat.

Unit attacks twice (even if foe initiates combat, unit attacks twice).
At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Exposure】, and 【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions.
Inflicts Atk/Spd/Def-5 on foe, unit deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials) during combat. If unit’s HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0).

At start of turn, unit can move 1 extra space (that turn only; does not stack).
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of whoever initiated combat (max 3) and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.

Style Effect

Scendscale Style
Unit can attack foes 3 spaces away (unit cannot attack adjacent foes).
Unit deals +10 damage during combat (excluding area-of-effect Specials).
Cannot move through spaces within 3 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, or foe can counterattack regardless of unit's range.
After-combat movement effects do not occur. Skill effect's Range is treated as 1. Once used, this Style cannot be used for two turns.
【Style】
Change Style using the Style button at the bottom of the screen.
A unit's Style is only active when that unit is taking an action. When unit is equipped with a skill that has a Style, unit will not be able to use skills like Duo Skills or Harmonized Skills. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.

Harmonized Brave Celica's Harmonized Skill Effect

Harmonized Skill
Grants 【Resonance: Blades】to unit and allies from the same titles as unit.
Grants another action to a certain target, and if Canto has already been triggered, re-enables Canto (if there are allies from the same titles as unit on the map who have already acted, targets ally with the highest HP among those allies; otherwise, targets unit; if multiple targets meet the conditions, effect will not trigger).
(Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.)

Resonance Effect

Echoes / FEH
Increases scores in Resonant Battles.

Harmonized Brave Celica Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (12) No Attack IV ★★★★☆
Spd (10) Spd Boon ★★★★★
Def (10) No Def IV ★★★☆☆
Res (8) Res Bane ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Harmonized Brave Celica are +Spd and -Res. Spd is Celica's most important stat and helps her prevent follow-up attacks from the fastest metagame foes while also generating follow-up attacks against most other foes. Spd is also the basis for some of Celica's base kit skills, like Swift Specter's Null Follow-Up effect and Wild at Heart's bonus true damage and true damage reduction.

Res is Celica's least important stat and can be safely taken as a bane. Reducing her Res won't impact her matchups against enemies that deal significant magic damage.

Harmonized Brave Celica Best Builds

General Use / Budget Harmonized Brave Celica

HOT
Special Skill IconArchrival
Attuned Skill Icon: -
Updated on 02/16/2026

How to Use, Explanation

Harmonized Brave Celica comes with a great base kit already geared towards offensive pressure. The Emblem Edelgard Ring improves Celica's offensive potential by allowing her to attack multiple times in one turn. Celica's survivability completely relies on her Miracle effect, thus we boost up offense as much as possible.

Source Heroes for All Skills

Harmonized Brave Celica Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
204
HP
HP 40 40
Rank: 571/1350
Atk
Atk 47 47
Rank: 91/1350
Spd
Spd 49 49
Rank: 1/1350
Def
Def 38 38
Rank: 187/1350
Res
Res 30 30
Rank: 483/1350

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 68 54 42 34 243
Lv.40 +10 45 52 54 42 34 227

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 51 53 42 34 227
+Atk
Lv.40 +10
44 54 53 42 34 227
+Spd
Lv.40 +10
44 51 57 42 34 228
+Def
Lv.40 +10
44 51 53 45 34 227
+Res
Lv.40 +10
44 51 53 42 37 227

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 63 49 38 30 220
5★ Lv.40 40 47 49 38 30 204

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 28 10 10 8 74

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Harmonized Brave Celica Icon Harmonized Brave Celica
40 47 49 38 30 204
40 48 49 31 36 204
41 46 49 37 31 204
40 47 48 36 33 204
41 47 48 38 30 204
41 46 48 38 31 204
40 44 48 36 31 199
40 46 47 35 31 199
42 45 47 32 33 199
40 46 48 34 31 199
41 44 48 35 31 199
40 47 48 35 29 199
45 46 46 40 21 198
46 44 47 36 24 197
40 43 46 43 21 193
41 43 46 31 32 193
41 45 47 33 27 193
40 44 45 34 30 193
42 43 47 37 24 193
40 46 45 35 27 193
42 43 47 35 25 192
43 43 46 28 28 188
41 41 45 29 32 188
40 44 47 32 25 188
40 46 46 31 25 188
42 44 46 34 21 187
40 44 45 33 25 187
40 41 45 29 32 187
43 43 43 33 25 187
40 43 46 32 26 187
40 41 40 35 26 182
41 41 43 32 25 182
40 39 43 32 28 182
43 37 42 32 28 182
40 43 41 36 22 182
40 40 43 34 25 182
41 40 41 36 23 181
44 38 41 36 22 181
40 36 43 30 28 177
43 37 42 30 24 176
43 39 41 30 23 176
40 37 40 30 25 172
40 35 40 23 34 172
41 36 37 32 26 172
41 36 40 30 25 172
41 35 42 31 23 172
40 34 40 33 21 168
42 33 41 29 23 168

Note: Stats bonuses from skills are not taken into account.

Harmonized Brave Celica Roles, Strengths, and Weaknesses

Harmonized Brave Celica Roles

Celica - With Grace Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Harmonized Brave Celica is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Harmonized Brave Celica Strengths

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Harmonized Brave Celica Weaknesses

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Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Celica - With Grace Only Appears as a 5 Star Hero!

Celica - With Grace only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Celica - With Grace if a 4 Star version is released!

Unlock Potential Tier List

Harmonized Brave Celica - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+X (for unit, X = 15; for allies, X = 5), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit or ally, and grants Special cooldown charge +1 to unit or ally per attack during combat (only highest value applied; does not stack).
Unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials) during combat, and restores 7 HP to unit after combat.
Unit can use the following 【Style】:
Scendscale Style
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 5★
(Cooldown Count = 4) Boosts Atk by 50%. 5★
(Cooldown Count = 5) When Special triggers, boosts damage by X% of the greater of unit's or foe's Atk (if unit has weapon-triangle advantage, X = 80; otherwise, X = 70).
Reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if unit has weapon-triangle advantage, grants Special cooldown count-2 to unit and inflicts Special cooldown count+2 on foe before unit's first attack during combat (cannot exceed foe's maximum Special cooldown).
5★

Passives

Skill Name Effect Learned At
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+3 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+4 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. 5★
Enables 【Canto (Dist. +1; Max 4)】.
At start of combat, if unit's HP ≥ 25% or if unit is within 3 spaces of an ally, grants Atk/Spd+9 to unit and deals +7 damage during combat (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
At start of combat, if unit's HP ≥ 25% and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat.
5★
Unit attacks twice (even if foe initiates combat, unit attacks twice).
At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Exposure】, and 【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions.
Inflicts Atk/Spd/Def-5 on foe, unit deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials) during combat. If unit’s HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0).
5★
At start of odd-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) 5★
At start of odd-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) 5★
At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) 5★
At start of turn, unit can move 1 extra space (that turn only; does not stack).
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of whoever initiated combat (max 3) and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
5★

Harmonized Brave Celica as a Source Hero

Harmonized Brave Celica Avatar

Value of Skills ★★★★★

Harmonized Brave Celica has Archrival, Swift Specter, and Endless Tempest as inheritable options.

You can acquire multiple skills using only one copy of Celica by inheriting the prerequisite skills first.

List of Source Heroes The Best Fodder Units

Community Feedback

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Top tier hero. Must summon. 2
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Summon if you need his/her hero archetype. 0
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Summon if you like this hero. 1
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How to Get Harmonized Brave Celica / Illustrations / Voice Actor / Quotes

How to Get Harmonized Brave Celica

Obtain Through Regular Summon

Harmonized Brave Celica is a Hero who can be pulled from any summon.

Event Name Focus
Harmonized CYL Hector & Harmonized CYL Celica Banner
Harmonized CYL Hector & Harmonized CYL Celica
New Heroes Summon
Celica - With Grace Icon Harmonized Brave Celica

Starts:02/15/2026
Ends:03/05/2026

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Erica Lindback with Wendee Lee
Illustrator azu-taro
Appears In

Illustration

FEH: Related Guides

New Heroes: Harmonized CYL Hector & Harmonized CYL Celica

Harmonized CYL Hector & Harmonized CYL Celica Banner

Heroes from New Heroes - Harmonized CYL Hector & Harmonized CYL Celica
Harmonized Brave Celica IconHarmonized Brave Celica
[9.5/10]
Harmonized Brave Hector IconHarmonized Brave Hector
[9.5/10]
Chosen Fjorm IconChosen Fjorm
[9.5/10]

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