★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
☆ New Units - Harmonized Brave Ike, Harmonized Brave Lyn, Vanitas
☆ Free Units - N/A

This is a ranking page for the hero Lyn - Plains Wind from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Mythic Lyn.
| Heroes With the Same Name | |
|---|---|
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List of Contents
| Emblem Heroes - Emblem Corrin & Mythic Lyn Featured Heroes | |||
|---|---|---|---|
Legendary Black Knight[9.9/10] |
Machyua[9.0/10] |
Emblem Corrin (F)[9.5/10] |
Mythic Lumera[9.0/10] |
Hræsvelgr[9.5/10] |
Athos[9.5/10] |
Ancient Tiki (Young)[9.0/10] |
Attuned Tharja[9.5/10] |
Mythic Lyn[9.9/10] |
Mythic Loki[9.5/10] |
Ancient Naga[9.0/10] |
Grima (F)[9.0/10] |
| Overall Rating | 9.9/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
SS (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
SS (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Winds of Duality inflicts Exposure, Spd Shackle, and Def Shackle on multiple foes at start of turn, grants Lyn bonus stats, bonus true damage, true damage reduction, and a Potent Follow-Up attack. ・Reject Tyranny improves transformation conditions, grants 50% DR shred to Lyn and nearby allies, grants 【Range:2 Style】 to Lyn and nearby melee allies, grants Lyn bonus stats, true damage, true damage reduction, a Null Guard effect, and a Creation Pulse effect. |
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Might: 14 Range: 1 Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit's HP ≥ 25%, inflicts 【Exposure】, 【Spd Shackle】, and 【Def Shackle】 on closest foes and any foe within 2 spaces of those foes through their next actions. If unit is transformed or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack during combat by 30%. |
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Cooldown Count = 3 Boosts damage by X% of unit's Spd when Special triggers (if transformed, X = 50; otherwise, X = 40). If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Unit is transformed or unit's Spd ≥ foe's Spd-4. (Once per combat; excluding area-of-effect Specials). |
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If unit can transform, transformation effects gain "if any foe is within 3 columns or 3 rows centered on unit" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. At start of turn, if unit's HP ≥ 25%, grants "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn, and grants 【Range: 2 Style】 to unit and sword, lance, axe, dragon, or beast allies within 2 spaces of unit for 1 turn. If unit is transformed or unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+X+8 to unit, unit deals +X × 4 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 4 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional X × 4 (excluding area-of-effect Specials; X = number of spaces from start position to end position of whoever initiated combat; max 3), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants Special cooldown count-Y to unit before unit's first attack during combat (Y = number of Penalty effects active on foe, excluding stat penalties; max 2). Unit can use the following 【Style】: Range:2 Style |
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Enables 【Canto (Rem. +1; Min 2)】while transformed. If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts Spd/Def-4 on foe and deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
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Inflicts Spd/Def-4 on foe, disables skills of all foes excluding foe in combat, neutralizes penalties on unit, and unit deals +5 damage during combat (excluding area-of-effect Specials). |
| Range:2 Style |
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| Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can only be used if unit has Range = 1. This Style is disabled when unit has another 【Style】. After combat where this 【Style】 is used, removes this status. 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. When unit is equipped with a skill that has a Style, unit will not be able to use skills like Duo Skills or Harmonized Skills. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (11) |
|
★★★★☆ |
| Spd (10) |
|
★★★★★ |
| Def (10) |
|
★★★☆☆ |
| Res (5) |
|
★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Mythic Lyn are +Spd and -Res. With base 49 Spd, raised to 53 with a superboon, Mythic Lyn is one of the fastest heroes in the game and needs investment in order to retain her Spd edge against all the fast metagame foes.
Res is Lyn's least important stat and can be safely taken as a bane.
We recommend +Spd when merging Mythic Lyn up to +10 for similar reasons above.
| HOT | |
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| Updated on 10/06/2025 | |
Mythic Lyn's base kit already functions well as an offensive unit while providing Style support for her allies. Lyn's base kit may not be enough to burst through invested Savior Tanks, but should be possible with support.
| HOT | |
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| Updated on 10/06/2025 | |
This build is used to burst through tanks with the aid of Reflex support from heroes like Legendary Black Knight. It uses Miracle instead of Nimble Beast to survive an attack, and then retaliate with boosted damage from Reflex.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 195 | ||
| HP |
40 |
Rank: 546/1322 |
| Atk |
46 |
Rank: 114/1322 |
| Spd |
49 |
Rank: 1/1322 |
| Def |
36 |
Rank: 252/1322 |
| Res |
24 |
Rank: 863/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 65 | 54 | 40 | 28 | 232 | Lv.40 +10 | 45 | 51 | 54 | 40 | 28 | 218 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 50 | 53 | 40 | 28 | 218 |
| +Atk Lv.40 +10 | 44 | 53 | 53 | 40 | 28 | 218 |
| +Spd Lv.40 +10 | 44 | 50 | 57 | 40 | 28 | 219 |
| +Def Lv.40 +10 | 44 | 50 | 53 | 43 | 28 | 218 |
| +Res Lv.40 +10 | 44 | 50 | 53 | 40 | 32 | 219 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 60 | 49 | 36 | 24 | 209 |
| 5★ Lv.40 | 40 | 46 | 49 | 36 | 24 | 195 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 25 | 10 | 10 | 5 | 68 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 41 | 46 | 48 | 36 | 24 | 195 | |
| 40 | 47 | 48 | 42 | 18 | 195 | |
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40 | 46 | 49 | 36 | 24 | 195 |
| 45 | 49 | 17 | 49 | 30 | 190 | |
| 40 | 46 | 48 | 35 | 21 | 190 | |
| 46 | 48 | 20 | 48 | 28 | 190 | |
| 40 | 44 | 47 | 35 | 24 | 190 | |
| 40 | 47 | 45 | 36 | 21 | 189 | |
| 45 | 47 | 16 | 47 | 30 | 185 | |
| 40 | 46 | 47 | 33 | 19 | 185 | |
| 40 | 45 | 47 | 32 | 21 | 185 | |
| 40 | 44 | 46 | 34 | 21 | 185 | |
| 40 | 42 | 47 | 30 | 20 | 179 | |
| 41 | 46 | 16 | 41 | 35 | 179 | |
| 40 | 44 | 46 | 33 | 16 | 179 | |
| 40 | 43 | 40 | 35 | 21 | 179 | |
| 40 | 41 | 44 | 32 | 21 | 178 | |
| 40 | 37 | 42 | 27 | 28 | 174 | |
| 41 | 38 | 16 | 38 | 35 | 168 | |
| 41 | 35 | 39 | 25 | 28 | 168 | |
| 40 | 38 | 44 | 24 | 22 | 168 | |
| 40 | 39 | 43 | 25 | 20 | 167 | |
| 41 | 35 | 41 | 27 | 18 | 162 | |
| 35 | 31 | 39 | 16 | 40 | 161 | |
| 41 | 29 | 34 | 30 | 23 | 157 | |
| 40 | 35 | 33 | 32 | 17 | 157 | |
| 40 | 30 | 37 | 33 | 17 | 157 | |
| 41 | 33 | 38 | 26 | 19 | 157 | |
| 35 | 29 | 38 | 19 | 35 | 156 | |
| 38 | 32 | 36 | 25 | 25 | 156 |
Note: Stats bonuses from skills are not taken into account.
Mythic Lyn is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Mythic Lyn's Winds of Duality deals effective damage against flying foes and inflicts 【Exposure】, 【Spd Shackle】, and 【Def Shackle】 onto the closest foes to Lyn and all foes within 2 spaces of those foes at the start of each turn.
In combat, Winds of Duality grants Mythic Lyn up to Atk/Spd/Def/Res+14, up to +25 bonus true damage and up +15 bonus true damage reduction based on Bonuses and Penalties, and a 【Potent Follow 100%】 effect if Lyn wins a modified Spd check.
This weapon provides offense, defense, and support, allowing Lyn to both dish out damage and support her allies at the same time. The debuffs are useful not just for her, but for her allies too, and her ability to easily generate Potent Follow-Up attacks makes her a threat on the battlefield.
Mythic Lyn's exclusive A skill Reject Tyranny grants her easier transformation conditions, grants 50% damage reduction piercing
to Lyn and allies within 2 spaces, and 【Range: 2 Style】 to Lyn and melee allies within 2 spaces at the start of each turn.
【Range: 2 Style】 is a new Style effect that does what it says it does - allows a melee hero to attack from two spaces away. The Style button disappears after use, and it cannot be granted to units who already have a Style effect.
In combat, Reject Tyranny grants Mythic Lyn up to Atk/Spd/Def/Res+11, up to +12 bonus true damage, true damage reduction, and true damage reduction on Specials (all based on distance travelled by initiator), a Null Guard effect, and up to Special cooldown charge -2 before Lyn's first attack during combat.
Reject Tyranny is an incredibly powerful skill, granting melee allies the ability to attack from range at will. This opens up a lot of new strategies that players will need to prepare for.
Mythic Lyn's status as a Light Season Mythic hero may not mean much at first. However, one of her direct counters, Mythic Loki, is a Dark Season Mythic.
【Range: 2 Style】 and 50% damage reduction piercing
are both status effects, and Mythic Loki excels at removing status effects from foes.
Make sure you look at the map preview first and position Mythic Lyn away from Mythic Loki to ensure she can support her team!
Mythic Lyn takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Mythic Lyn takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Lyn - Plains Wind only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Lyn - Plains Wind if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 5★ | |
| 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 5★ | |
| 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
| 14 | 1 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit's HP ≥ 25%, inflicts 【Exposure】, 【Spd Shackle】, and 【Def Shackle】 on closest foes and any foe within 2 spaces of those foes through their next actions. If unit is transformed or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack during combat by 30%. |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
| (Cooldown Count = 4) Boosts damage dealt by 150%. | 5★ | |
| (Cooldown Count = 3) Boosts damage by X% of unit's Spd when Special triggers (if transformed, X = 50; otherwise, X = 40). If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Unit is transformed or unit's Spd ≥ foe's Spd-4. (Once per combat; excluding area-of-effect Specials). |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| If unit can transform, transformation effects gain "if any foe is within 3 columns or 3 rows centered on unit" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. At start of turn, if unit's HP ≥ 25%, grants "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn, and grants 【Range: 2 Style】 to unit and sword, lance, axe, dragon, or beast allies within 2 spaces of unit for 1 turn. If unit is transformed or unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+X+8 to unit, unit deals +X × 4 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 4 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional X × 4 (excluding area-of-effect Specials; X = number of spaces from start position to end position of whoever initiated combat; max 3), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants Special cooldown count-Y to unit before unit's first attack during combat (Y = number of Penalty effects active on foe, excluding stat penalties; max 2). Unit can use the following 【Style】: Range:2 Style |
5★ | |
| If unit's HP = 100%, removes the condition to transform. If unit's Spd ≥ foe's Spd+13, neutralizes effects that prevent unit's follow-up attacks during combat. | 5★ | |
| If unit's HP ≥ 50%, removes the condition to transform. If unit's Spd ≥ foe's Spd+7, neutralizes effects that prevent unit's follow-up attacks during combat. | 5★ | |
| Removes the condition to transform. If unit's Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks during combat. | 5★ | |
| Enables 【Canto (Rem. +1; Min 2)】while transformed. If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts Spd/Def-4 on foe and deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
5★ | |
| If in combat against a colorless foe, disables skills of all foes, excluding foe in combat. During combat, disables skills of all colorless foes, excluding foe in combat. | 5★ | |
| If in combat against a colorless foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-2 on foe during combat. During combat, disables skills of all colorless foes, excluding foe in combat. | 5★ | |
| If in combat against a colorless foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all colorless foes, excluding foe in combat. | 5★ | |
| Inflicts Spd/Def-4 on foe, disables skills of all foes excluding foe in combat, neutralizes penalties on unit, and unit deals +5 damage during combat (excluding area-of-effect Specials). | 5★ |

| Value of Skills | ★★★★☆ |
|---|
Mythic Lyn has Nimble Beast, Bestial Agility, and Dark Beast Force as inheritable options.
Dark Beast Force is a new skill that Lyn introduces into the game.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Mythic Lyn is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.
| Event Name | Focus |
|---|---|
![]() Double Mythic Heroes: Alfaðör & Váli Mythic Heroes Summon |
Starts:11/16/2025 Ends:12/04/2025 |
| Voice Actor (English) |
Wendee Lee |
|---|---|
| Illustrator | K e G |
| Appears In |
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| Heroes from Mythic Heroes - Double Mythic Heroes: Alfaðör & Váli | |||
|---|---|---|---|
Níðhöggr[9.5/10] |
Elm[9.9/10] |
Brave Byleth (M)[9.5/10] |
Athos[9.5/10] |
Brave Baldr[9.9/10] |
Alfaðör[9.9/10] |
Váli[9.9/10] |
Brave Sharena[9.5/10] |
Mythic Lyn[9.9/10] |
Læraðr[9.5/10] |
Rune[9.5/10] |
Brave Eikþyrnir[9.5/10] |
▶︎Return to the Green Heroes Page
| Close-Range | Ranged |
|---|---|
Axe |
Green Tome |
Green Breath |
Green Dagger |
Green Beast |
Green Bow |
Mythic Lyn (Shadows Lyn) Builds and Best IVs



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