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Fire Emblem Heroes (FEH)

Emblem Corrin (F) Builds and Best IVs

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★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
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FEH Emblem Corrin (F) Banner

This is a ranking page for the hero Corrin - Of Fates from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Emblem Corrin (F).

Heroes With the Same Name
Corrin - Of Fates Icon Emblem Corrin (F)

Emblem Heroes - Emblem Corrin & Mythic Lyn Featured Heroes
Legendary Black Knight IconLegendary Black Knight
[9.9/10]
Machyua IconMachyua
[9.0/10]
Emblem Corrin (F) IconEmblem Corrin (F)
[9.5/10]
Mythic Lumera IconMythic Lumera
[9.0/10]
Hræsvelgr IconHræsvelgr
[9.5/10]
Athos IconAthos
[9.5/10]
Ancient Tiki (Young) IconAncient Tiki (Young)
[9.0/10]
Attuned Tharja IconAttuned Tharja
[9.5/10]
Mythic Lyn IconMythic Lyn
[9.9/10]
Mythic Loki IconMythic Loki
[9.5/10]
Ancient Naga IconAncient Naga
[9.0/10]
Grima (F) IconGrima (F)
[9.0/10]

Emblem Corrin (F) Rating and Basic Information

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Corrin - Of Fates: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Sword of Fate grants has built-in Distant Counter, grants Draconic Hex and 50% DR shred to Corrin and nearby allies, grants Corrin bonus stats, true damage, true damage reduction, and Null Follow-Up.
・Torrential Roar has Null Guard, changes Spd rules for follow-up attacks based on a Res check, and applies Divine Vein (Icicle) and Divine Vein (Vert) to tiles near Corrin and a chosen ally.

Emblem Corrin (F) Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
Unit can counterattack regardless of foe's range.
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants 【Draconic Hex】 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn.
If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14; if unit triggers Savior, value is treated as 14), deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 20% of unit's Res (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow- up attacks and effects that prevent unit's follow-up attacks during combat.

Cooldown Count = 3
Boosts damage by 60% of unit's Res when Special triggers.
Neutralizes effects that inflict "Special cooldown charge -X" on unit and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials). If unit's Res > foe's Res, decreases Spd difference necessary for unit to make a follow-up attack by X and increases Spd difference necessary for foe to make a follow-up attack by X during combat (X = difference between Res stats; max 10).
At start of enemy phase (except for in Pawns of Loki), if there is no 【Divine Vein (Icicle)】 currently applied by unit or allies, applies 【Divine Vein (Icicle)】 to spaces 2 spaces away from both unit and certain target ally within 2 spaces of unit for 1 turn (excluding spaces adjacent to or occupied by unit or target ally, spaces occupied by a foe, destructible terrain other than Divine Vein, or warp spaces in Rival Domains) and 【Divine Vein (Vert)】 to unit's space and spaces within 4 spaces of unit for 1 turn (excluding spaces with 【Divine Vein (Icicle)】applied). (If support partner is on player team, targets any support partner; otherwise, targets ally with the highest Def at start of battle, excluding unit; "at start of battle" excludes increases to Def granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.; if number of allies that qualify ≥ 2, it's treated as though there is no target ally.)
【Divine Vein (Icicle)】
Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). When destroyed, it changes to 【Divine Vein (Vert)】. Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Icicle) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Icicle).
【Divine Vein (Vert)】
Applies the following effects on space for foes: Foe cannot warp from this space or into this space (does not affect units with Pass skills or warp effects from structures like camps and fortresses in Rival Domains). Inflicts 【Canto Control】 on foes that trigger Canto in this space through their next action. Inflicts Atk/Spd-5 and Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown).

Grants HP+5.
If foe initiates combat or if unit's HP ≥ 50% at start of combat, grants Atk/Spd/Res+9 to unit during combat and restores 7 HP to unit after combat.

If unit is within 3 spaces of an ally, inflicts Atk/Spd-4 on foe, increases Spd difference necessary for foe to make a follow-up attack by 10, neutralizes penalties on unit, unit deals +15 damage (excluding area-of-effect Specials), and also, if foe triggers the "attacks twice" effect during combat, reduces damage by an additional 7 (excluding area-of-effect Specials).
If unit is within 3 spaces of an ally and foe initiates combat, reduces damage by an additional X x 2 (X = distance from unit to foe; excluding area-of-effect Specials).

If magic, staff, or dragon foe initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If foe uses magic, staff, or dragonstone, grants Spd/Res+4 to unit, disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials), and reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 40% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).

Emblem Corrin (F)'s Emblem Effect 1

Enhanced Engage Special
When Special triggers, boosts damage by unit's max Special cooldown count value × 4 (excluding area-of-effect Specials).
At start of enemy phase (except for in Pawns of Loki), if there is no 【Divine Vein (Icicle)】 currently applied by unit or allies, applies 【Divine Vein (Icicle)】 to spaces 2 spaces away from unit for 1 turn (excluding spaces occupied by a foe, destructible terrain other than Divine Vein, or warp spaces in Rival Domains), and 【Divine Vein (Vert)】 to unit's space and spaces within 3 spaces of unit for 1 turn (excluding spaces with 【Divine Vein (Icicle)】 applied).
【Divine Vein (Icicle)】
Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). When destroyed, it changes to 【Divine Vein (Vert)】. Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Icicle) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Icicle).
【Divine Vein (Vert)】
Applies the following effects on space for foes: Foe cannot warp from this space or into this space (does not affect units with Pass skills or warp effects from structures like camps and fortresses in Rival Domains). Inflicts 【Canto Control】 on foes that trigger Canto in this space through their next action. Inflicts Atk/Spd-5 and Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown).

Emblem Effect 2

Bonus Engaged Stats
Grants engaged unit Atk/Spd/Def/Res+X (X = number of the Emblem Hero's merges as if through Dragonflowers; does not impact opponent selection in modes like Arena).

Emblem Corrin (F) Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (21) HP Superbane ★★★☆☆
Atk (11) No Attack IV ★★★★☆
Spd (16) Spd Bane ★★★★★
Def (4) Def Bane ★★☆☆☆
Res (10) Res Boon ★★★★★

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Res / -Def

The best IVs for Emblem Corrin (F) are +Res and -Def. Sword of Fate's Res checks heavily improve Corrin's performance, and as a magic tank, she will rely on her Res to perform her role.

While Corrin's Spd is high at base 49, it is enough to have her prevent follow-up attacks from the fastest foes. Investment through IVs isn't completely necessary for Corrin.

Def is Corrin's least important stat and can be safely taken as a bane.

+Res for a +10 merge

We recommend +Res when merging Emblem Corrin (F) up to +10 for similar reasons above.

Emblem Corrin (F) Best Builds

Savior Emblem Corrin (F)

HOT
Assist Skill IconSwap
Passive Skill BPair Up 4
Attuned Skill Icon: -
Updated on 10/06/2025

How to Use, Explanation

Emblem Corrin's base kit already functions well as a Magic Save unit. If opting for the traditional Near and Far Save combo, we recommend Corrin use Far Save due to her higher Res stat.

Source Heroes for All Skills

Emblem Corrin (F) Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
213
HP
HP 43 43
Rank: 221/1317
Atk
Atk 46 46
Rank: 114/1317
Spd
Spd 49 49
Rank: 1/1317
Def
Def 26 26
Rank: 789/1317
Res
Res 49 49
Rank: 2/1317

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 53 67 54 30 53 257
Lv.40 +10 48 51 54 30 53 236

HP Atk Spd Def Res Total
+HP
Lv.40 +10
50 50 53 30 53 236
+Atk
Lv.40 +10
47 53 53 30 53 236
+Spd
Lv.40 +10
47 50 56 30 53 236
+Def
Lv.40 +10
47 50 53 33 53 236
+Res
Lv.40 +10
47 50 53 30 57 237

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 48 62 49 26 49 234
5★ Lv.40 43 46 49 26 49 213

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 26 27 16 4 10 83

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Emblem Corrin (F) Icon Emblem Corrin (F)
43 46 49 26 49 213
48 49 17 48 45 207
47 49 16 49 46 207
47 46 18 45 46 202
48 46 31 48 27 200
40 42 46 41 27 196
42 37 42 38 31 190
46 45 17 43 39 190
47 41 26 39 27 180
48 38 19 38 36 179
45 37 38 35 19 174
46 36 33 38 21 174
48 34 34 35 18 169
50 30 32 39 18 169
60 36 16 41 16 169
55 35 16 38 24 168

Note: Stats bonuses from skills are not taken into account.

Emblem Corrin (F) Roles, Strengths, and Weaknesses

Emblem Corrin (F) Roles

Corrin - Of Fates Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Emblem Corrin (F) is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Emblem Corrin (F) Strengths

Sword of Fate grants Draconic Hex and 50% damage reduction shred to Corrin and allies

Emblem Corrin (F)'s Sword of Fate has built-in Distant Counter and grants 【Draconic Hex】and 50% damage reduction piercing to Corrin and allies within 2 spaces at the start of both player and enemy phase.

In combat, Sword of Fate grants Corrin up to Atk/Spd/Def/Res+14 (based on number of nearby allies or if she triggers Savior), bonus true damage, true damage reduction, and true damage reduction on Specials equal to 20% of her Res, and a Null Follow-Up effect.

Sword of Fate has all of the effects that modern weapons have - bonus stats, true damage, true damage reduction, and true damage reduction on Specials. What sets it apart is the ability to grant 【Draconic Hex】 to allies, making it a useful weapon overall.

List of Status Effects: Bonuses and Penalties

Torrential Roar applies Divine Vein Icicle and Vert

Emblem Corrin's exclusive Special Torrential Roar has built-in offensive Tempo, reduces incoming damage by 40%, and modifies the Spd threshold required for both her and her foe's follow-up attacks by 10.

More importantly, at the start of enemy phase, Torrential Roar creates 【Divine Vein (Icicle)】 on tiles within 2 spaces of Corrin and a specific ally, and 【Divine Vein (Vert)】 on the current tile and tiles within 4 spaces of Corrin and a specific ally. This ally is either the support partner or the ally with the highest Def.

【Divine Vein (Icicle)】 and 【Divine Vein (Vert)】 are new, upgraded versions of 【Divine Vein (Ice)】 and 【Divine Vein (Green)】 respectively.

【Divine Vein (Icicle)】 is similar to the old 【Divine Vein (Ice)】, except it turns into 【Divine Vein (Vert)】 when destroyed.

【Divine Vein (Vert)】, however, inflicts Atk/Spd-5, Canto Control, Guard, and Scowl onto foes on those tiles, and prevents foes from warping into or out of said tiles.

Torrential Roar is what makes Emblem Corrin (F) formidable and difficult to face, modifying terrain to her team's favor while also being a sturdy unit that is very difficult to bring down.

Emblem Ring also applies Divine Vein Icicle and Vert

Emblem Corrin (F) Ring creates 【Divine Vein (Icicle)】 on tiles within 1 space of its wielder and 【Divine Vein (Vert)】 on the current tile and tiles within 3 spaces of its wielder.

This is an incredibly powerful effect for defensive units, making it more difficult for enemies to approach them while also negating enemy terrain that may impact their performance. Offensive units may also use this to help prevent enemies from approaching them as they retreat after defeating their enemies.

Emblem Corrin (F) Weaknesses

Low Def

Emblem Corrin (F)'s Def is quite low at only base 26, which impacts her ability to take physical hits.

While she can still use her damage reduction effects to withstand physical attacks, she won't be as effective at doing so compared to other tanks.

Weak to Armor Effective Weapons

Emblem Corrin (F) takes 1.5x damage from armor-effective weapons like Randgríðr, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Corrin - Of Fates Only Appears as a 5 Star Hero!

Corrin - Of Fates only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Corrin - Of Fates if a 4 Star version is released!

Unlock Potential Tier List

Emblem Corrin (F) - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
Unit can counterattack regardless of foe's range.
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants 【Draconic Hex】 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn.
If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14; if unit triggers Savior, value is treated as 14), deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 20% of unit's Res (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow- up attacks and effects that prevent unit's follow-up attacks during combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 5★
(Cooldown Count = 4) Boosts Atk by 50%. 5★
(Cooldown Count = 3) Boosts damage by 60% of unit's Res when Special triggers.
Neutralizes effects that inflict "Special cooldown charge -X" on unit and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials). If unit's Res > foe's Res, decreases Spd difference necessary for unit to make a follow-up attack by X and increases Spd difference necessary for foe to make a follow-up attack by X during combat (X = difference between Res stats; max 10).
At start of enemy phase (except for in Pawns of Loki), if there is no 【Divine Vein (Icicle)】 currently applied by unit or allies, applies 【Divine Vein (Icicle)】 to spaces 2 spaces away from both unit and certain target ally within 2 spaces of unit for 1 turn (excluding spaces adjacent to or occupied by unit or target ally, spaces occupied by a foe, destructible terrain other than Divine Vein, or warp spaces in Rival Domains) and 【Divine Vein (Vert)】 to unit's space and spaces within 4 spaces of unit for 1 turn (excluding spaces with 【Divine Vein (Icicle)】applied). (If support partner is on player team, targets any support partner; otherwise, targets ally with the highest Def at start of battle, excluding unit; "at start of battle" excludes increases to Def granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.; if number of allies that qualify ≥ 2, it's treated as though there is no target ally.)
【Divine Vein (Icicle)】
Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). When destroyed, it changes to 【Divine Vein (Vert)】. Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Icicle) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Icicle).
【Divine Vein (Vert)】
Applies the following effects on space for foes: Foe cannot warp from this space or into this space (does not affect units with Pass skills or warp effects from structures like camps and fortresses in Rival Domains). Inflicts 【Canto Control】 on foes that trigger Canto in this space through their next action. Inflicts Atk/Spd-5 and Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown).
5★

Passives

Skill Name Effect Learned At
If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +2 during combat. 5★
If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +4 during combat. 5★
If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +6 during combat. 5★
Grants HP+5.
If foe initiates combat or if unit's HP ≥ 50% at start of combat, grants Atk/Spd/Res+9 to unit during combat and restores 7 HP to unit after combat.
5★
If unit is within 3 spaces of an ally, unit deals +5 damage (excluding area-of-effect Specials) and reduces damage from foe's attacks by 3 during combat (excluding area-of-effect Specials), and also, if foe triggers the "attack twice" effect during combat, reduces damage by an additional 3 (excluding area-of-effect Specials).
If unit is within 3 spaces of an ally and foe initiates combat, reduces damage by an additional X (X = distance from unit to foe; excluding area-of-effect Specials).
5★
If unit is within 3 spaces of an ally, unit deals +7 damage (excluding area-of-effect Specials) and reduces damage from foe's attacks by 5 during combat (excluding area-of-effect Specials), and also, if foe triggers the "attack twice" effect during combat, reduces damage by an additional 4 (excluding area-of-effect Specials).
If unit is within 3 spaces of an ally and foe initiates combat, reduces damage by an additional X (X = distance from unit to foe; excluding area-of-effect Specials).
5★
If unit is within 3 spaces of an ally, unit deals +10 damage (excluding area-of-effect Specials) and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if foe triggers the "attack twice" effect during combat, reduces damage by an additional 5 (excluding area-of-effect Specials).
If unit is within 3 spaces of an ally and foe initiates combat, reduces damage by an additional X × 2 (X = distance from unit to foe; excluding area-of-effect Specials).
5★
If unit is within 3 spaces of an ally, inflicts Atk/Spd-4 on foe, increases Spd difference necessary for foe to make a follow-up attack by 10, neutralizes penalties on unit, unit deals +15 damage (excluding area-of-effect Specials), and also, if foe triggers the "attacks twice" effect during combat, reduces damage by an additional 7 (excluding area-of-effect Specials).
If unit is within 3 spaces of an ally and foe initiates combat, reduces damage by an additional X x 2 (X = distance from unit to foe; excluding area-of-effect Specials).
5★
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.
If unit triggers Savior, grants Atk/Res+1 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If unit triggers Savior, grants Atk/Res+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If unit triggers Savior, grants Atk/Res+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If magic, staff, or dragon foe initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If foe uses magic, staff, or dragonstone, grants Spd/Res+4 to unit, disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials), and reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 40% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).
5★

Emblem Corrin (F) as a Source Hero

Emblem Corrin (F) Avatar

Value of Skills ★★★★★

Emblem Corrin (F) has Torrential Boost, Pair Up 4, and S/R Briar M Save as inheritable options.

As an Emblem Hero, we highly recommend keeping at least one copy of Emblem Corrin (F) in order to have access to Emblem Corrin (F) Ring.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Emblem Corrin (F)?

Top tier hero. Must summon. 15
Votes
Summon if you need his/her hero archetype. 1
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Summon if you like this hero. 0
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Summon for his/her Skill Inheritance options. 0
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How to Get Emblem Corrin (F) / Illustrations / Voice Actor / Quotes

How to Get Emblem Corrin (F)

Obtained through a Special Summoning Event!

Emblem Corrin (F) is a limited time Hero who can be pulled from a Legendary, Mythic, or Emblem Hero Summoning event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Voice Actor and Illustrator Information

Voice Actor
(English)
Marcella Lentz-Pope
Illustrator Kousei Horiguchi
Appears In

Illustration

FEH: Related Guides

Heroes from Emblem Heroes - Emblem Corrin & Mythic Lyn
Legendary Black Knight IconLegendary Black Knight
[9.9/10]
Machyua IconMachyua
[9.0/10]
Emblem Corrin (F) IconEmblem Corrin (F)
[9.5/10]
Mythic Lumera IconMythic Lumera
[9.0/10]
Hræsvelgr IconHræsvelgr
[9.5/10]
Athos IconAthos
[9.5/10]
Ancient Tiki (Young) IconAncient Tiki (Young)
[9.0/10]
Attuned Tharja IconAttuned Tharja
[9.5/10]
Mythic Lyn IconMythic Lyn
[9.9/10]
Mythic Loki IconMythic Loki
[9.5/10]
Ancient Naga IconAncient Naga
[9.0/10]
Grima (F) IconGrima (F)
[9.0/10]

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Comment

5 Anonymous Anonymous about 2 months

this unit is so bad, it made my wife marry me again because she looked at my phone while i pulled corrin and she saw how far ive fallen without her.

4 Anonymous Anonymous about 2 months

This unit is DOGSHIT. Cant even live on her own reliably, and has too much importance on having other losers around her. Plus her stupid special skill is just mildly annoying. She cant take a smack from any melee unit and live to tell the tale. Worst emblem unit by far. What the hell was ISIS thinking?

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