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This is a ranking page for the hero Corrin - Of Fates from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Emblem Corrin (F).
| Heroes With the Same Name | |
|---|---|
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List of Contents
| Emblem Heroes - Emblem Corrin & Mythic Lyn Featured Heroes | |||
|---|---|---|---|
Legendary Black Knight[9.9/10] |
Machyua[9.0/10] |
Emblem Corrin (F)[9.5/10] |
Mythic Lumera[9.0/10] |
Hræsvelgr[9.5/10] |
Athos[9.5/10] |
Ancient Tiki (Young)[9.0/10] |
Attuned Tharja[9.5/10] |
Mythic Lyn[9.9/10] |
Mythic Loki[9.5/10] |
Ancient Naga[9.0/10] |
Grima (F)[9.0/10] |
| Overall Rating | 9.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Sword of Fate grants has built-in Distant Counter, grants Draconic Hex and 50% DR shred to Corrin and nearby allies, grants Corrin bonus stats, true damage, true damage reduction, and Null Follow-Up. ・Torrential Roar has Null Guard, changes Spd rules for follow-up attacks based on a Res check, and applies Divine Vein (Icicle) and Divine Vein (Vert) to tiles near Corrin and a chosen ally. |
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Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants 【Draconic Hex】 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14; if unit triggers Savior, value is treated as 14), deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 20% of unit's Res (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow- up attacks and effects that prevent unit's follow-up attacks during combat. |
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Cooldown Count = 3 Boosts damage by 60% of unit's Res when Special triggers. Neutralizes effects that inflict "Special cooldown charge -X" on unit and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials). If unit's Res > foe's Res, decreases Spd difference necessary for unit to make a follow-up attack by X and increases Spd difference necessary for foe to make a follow-up attack by X during combat (X = difference between Res stats; max 10). At start of enemy phase (except for in Pawns of Loki), if there is no 【Divine Vein (Icicle)】 currently applied by unit or allies, applies 【Divine Vein (Icicle)】 to spaces 2 spaces away from both unit and certain target ally within 2 spaces of unit for 1 turn (excluding spaces adjacent to or occupied by unit or target ally, spaces occupied by a foe, destructible terrain other than Divine Vein, or warp spaces in Rival Domains) and 【Divine Vein (Vert)】 to unit's space and spaces within 4 spaces of unit for 1 turn (excluding spaces with 【Divine Vein (Icicle)】applied). (If support partner is on player team, targets any support partner; otherwise, targets ally with the highest Def at start of battle, excluding unit; "at start of battle" excludes increases to Def granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.; if number of allies that qualify ≥ 2, it's treated as though there is no target ally.) 【Divine Vein (Icicle)】 Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). When destroyed, it changes to 【Divine Vein (Vert)】. Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Icicle) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Icicle). 【Divine Vein (Vert)】 Applies the following effects on space for foes: Foe cannot warp from this space or into this space (does not affect units with Pass skills or warp effects from structures like camps and fortresses in Rival Domains). Inflicts 【Canto Control】 on foes that trigger Canto in this space through their next action. Inflicts Atk/Spd-5 and Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). |
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Grants HP+5. If foe initiates combat or if unit's HP ≥ 50% at start of combat, grants Atk/Spd/Res+9 to unit during combat and restores 7 HP to unit after combat. |
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If unit is within 3 spaces of an ally, inflicts Atk/Spd-4 on foe, increases Spd difference necessary for foe to make a follow-up attack by 10, neutralizes penalties on unit, unit deals +15 damage (excluding area-of-effect Specials), and also, if foe triggers the "attacks twice" effect during combat, reduces damage by an additional 7 (excluding area-of-effect Specials). If unit is within 3 spaces of an ally and foe initiates combat, reduces damage by an additional X x 2 (X = distance from unit to foe; excluding area-of-effect Specials). |
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If magic, staff, or dragon foe initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If foe uses magic, staff, or dragonstone, grants Spd/Res+4 to unit, disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials), and reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 40% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). |
| Enhanced Engage Special |
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| When Special triggers, boosts damage by unit's max Special cooldown count value × 4 (excluding area-of-effect Specials). At start of enemy phase (except for in Pawns of Loki), if there is no 【Divine Vein (Icicle)】 currently applied by unit or allies, applies 【Divine Vein (Icicle)】 to spaces 2 spaces away from unit for 1 turn (excluding spaces occupied by a foe, destructible terrain other than Divine Vein, or warp spaces in Rival Domains), and 【Divine Vein (Vert)】 to unit's space and spaces within 3 spaces of unit for 1 turn (excluding spaces with 【Divine Vein (Icicle)】 applied). 【Divine Vein (Icicle)】 Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). When destroyed, it changes to 【Divine Vein (Vert)】. Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Icicle) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Icicle). 【Divine Vein (Vert)】 Applies the following effects on space for foes: Foe cannot warp from this space or into this space (does not affect units with Pass skills or warp effects from structures like camps and fortresses in Rival Domains). Inflicts 【Canto Control】 on foes that trigger Canto in this space through their next action. Inflicts Atk/Spd-5 and Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). |
| Bonus Engaged Stats |
|---|
| Grants engaged unit Atk/Spd/Def/Res+X (X = number of the Emblem Hero's merges as if through Dragonflowers; does not impact opponent selection in modes like Arena). |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (21) |
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★★★☆☆ |
| Atk (11) |
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★★★★☆ |
| Spd (16) |
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★★★★★ |
| Def (4) |
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★★☆☆☆ |
| Res (10) |
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★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Emblem Corrin (F) are +Res and -Def. Sword of Fate's Res checks heavily improve Corrin's performance, and as a magic tank, she will rely on her Res to perform her role.
While Corrin's Spd is high at base 49, it is enough to have her prevent follow-up attacks from the fastest foes. Investment through IVs isn't completely necessary for Corrin.
Def is Corrin's least important stat and can be safely taken as a bane.
We recommend +Res when merging Emblem Corrin (F) up to +10 for similar reasons above.
| HOT | |
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| Updated on 10/06/2025 | |
Emblem Corrin's base kit already functions well as a Magic Save unit. If opting for the traditional Near and Far Save combo, we recommend Corrin use Far Save due to her higher Res stat.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 213 | ||
| HP |
43 |
Rank: 221/1317 |
| Atk |
46 |
Rank: 114/1317 |
| Spd |
49 |
Rank: 1/1317 |
| Def |
26 |
Rank: 789/1317 |
| Res |
49 |
Rank: 2/1317 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 53 | 67 | 54 | 30 | 53 | 257 | Lv.40 +10 | 48 | 51 | 54 | 30 | 53 | 236 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 50 | 50 | 53 | 30 | 53 | 236 |
| +Atk Lv.40 +10 | 47 | 53 | 53 | 30 | 53 | 236 |
| +Spd Lv.40 +10 | 47 | 50 | 56 | 30 | 53 | 236 |
| +Def Lv.40 +10 | 47 | 50 | 53 | 33 | 53 | 236 |
| +Res Lv.40 +10 | 47 | 50 | 53 | 30 | 57 | 237 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 48 | 62 | 49 | 26 | 49 | 234 |
| 5★ Lv.40 | 43 | 46 | 49 | 26 | 49 | 213 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 26 | 27 | 16 | 4 | 10 | 83 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
|
|
43 | 46 | 49 | 26 | 49 | 213 |
| 48 | 49 | 17 | 48 | 45 | 207 | |
| 47 | 49 | 16 | 49 | 46 | 207 | |
| 47 | 46 | 18 | 45 | 46 | 202 | |
| 48 | 46 | 31 | 48 | 27 | 200 | |
| 40 | 42 | 46 | 41 | 27 | 196 | |
| 42 | 37 | 42 | 38 | 31 | 190 | |
| 46 | 45 | 17 | 43 | 39 | 190 | |
| 47 | 41 | 26 | 39 | 27 | 180 | |
| 48 | 38 | 19 | 38 | 36 | 179 | |
| 45 | 37 | 38 | 35 | 19 | 174 | |
| 46 | 36 | 33 | 38 | 21 | 174 | |
| 48 | 34 | 34 | 35 | 18 | 169 | |
| 50 | 30 | 32 | 39 | 18 | 169 | |
| 60 | 36 | 16 | 41 | 16 | 169 | |
| 55 | 35 | 16 | 38 | 24 | 168 |
Note: Stats bonuses from skills are not taken into account.
Emblem Corrin (F) is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Emblem Corrin (F)'s Sword of Fate has built-in Distant Counter and grants 【Draconic Hex】and 50% damage reduction piercing
to Corrin and allies within 2 spaces at the start of both player and enemy phase.
In combat, Sword of Fate grants Corrin up to Atk/Spd/Def/Res+14 (based on number of nearby allies or if she triggers Savior), bonus true damage, true damage reduction, and true damage reduction on Specials equal to 20% of her Res, and a Null Follow-Up effect.
Sword of Fate has all of the effects that modern weapons have - bonus stats, true damage, true damage reduction, and true damage reduction on Specials. What sets it apart is the ability to grant 【Draconic Hex】 to allies, making it a useful weapon overall.
List of Status Effects: Bonuses and Penalties
Emblem Corrin's exclusive Special Torrential Roar has built-in offensive Tempo, reduces incoming damage by 40%, and modifies the Spd threshold required for both her and her foe's follow-up attacks by 10.
More importantly, at the start of enemy phase, Torrential Roar creates 【Divine Vein (Icicle)】 on tiles within 2 spaces of Corrin and a specific ally, and 【Divine Vein (Vert)】 on the current tile and tiles within 4 spaces of Corrin and a specific ally. This ally is either the support partner or the ally with the highest Def.
【Divine Vein (Icicle)】 and 【Divine Vein (Vert)】 are new, upgraded versions of 【Divine Vein (Ice)】 and 【Divine Vein (Green)】 respectively.
【Divine Vein (Icicle)】 is similar to the old 【Divine Vein (Ice)】, except it turns into 【Divine Vein (Vert)】 when destroyed.
【Divine Vein (Vert)】, however, inflicts Atk/Spd-5, Canto Control, Guard, and Scowl onto foes on those tiles, and prevents foes from warping into or out of said tiles.
Torrential Roar is what makes Emblem Corrin (F) formidable and difficult to face, modifying terrain to her team's favor while also being a sturdy unit that is very difficult to bring down.
Emblem Corrin (F) Ring creates 【Divine Vein (Icicle)】 on tiles within 1 space of its wielder and 【Divine Vein (Vert)】 on the current tile and tiles within 3 spaces of its wielder.
This is an incredibly powerful effect for defensive units, making it more difficult for enemies to approach them while also negating enemy terrain that may impact their performance. Offensive units may also use this to help prevent enemies from approaching them as they retreat after defeating their enemies.
Emblem Corrin (F)'s Def is quite low at only base 26, which impacts her ability to take physical hits.
While she can still use her damage reduction effects to withstand physical attacks, she won't be as effective at doing so compared to other tanks.
Emblem Corrin (F) takes 1.5x damage from armor-effective weapons like Randgríðr, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Corrin - Of Fates only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Corrin - Of Fates if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 5★ | |
| 8 | 1 | No Effect | 5★ | |
| 11 | 1 | No Effect | 5★ | |
| 16 | 1 | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants 【Draconic Hex】 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14; if unit triggers Savior, value is treated as 14), deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 20% of unit's Res (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow- up attacks and effects that prevent unit's follow-up attacks during combat. |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
| (Cooldown Count = 4) Boosts Atk by 50%. | 5★ | |
| (Cooldown Count = 3) Boosts damage by 60% of unit's Res when Special triggers. Neutralizes effects that inflict "Special cooldown charge -X" on unit and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials). If unit's Res > foe's Res, decreases Spd difference necessary for unit to make a follow-up attack by X and increases Spd difference necessary for foe to make a follow-up attack by X during combat (X = difference between Res stats; max 10). At start of enemy phase (except for in Pawns of Loki), if there is no 【Divine Vein (Icicle)】 currently applied by unit or allies, applies 【Divine Vein (Icicle)】 to spaces 2 spaces away from both unit and certain target ally within 2 spaces of unit for 1 turn (excluding spaces adjacent to or occupied by unit or target ally, spaces occupied by a foe, destructible terrain other than Divine Vein, or warp spaces in Rival Domains) and 【Divine Vein (Vert)】 to unit's space and spaces within 4 spaces of unit for 1 turn (excluding spaces with 【Divine Vein (Icicle)】applied). (If support partner is on player team, targets any support partner; otherwise, targets ally with the highest Def at start of battle, excluding unit; "at start of battle" excludes increases to Def granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.; if number of allies that qualify ≥ 2, it's treated as though there is no target ally.) 【Divine Vein (Icicle)】 Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). When destroyed, it changes to 【Divine Vein (Vert)】. Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Icicle) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Icicle). 【Divine Vein (Vert)】 Applies the following effects on space for foes: Foe cannot warp from this space or into this space (does not affect units with Pass skills or warp effects from structures like camps and fortresses in Rival Domains). Inflicts 【Canto Control】 on foes that trigger Canto in this space through their next action. Inflicts Atk/Spd-5 and Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +2 during combat. | 5★ | |
| If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +4 during combat. | 5★ | |
| If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +6 during combat. | 5★ | |
| Grants HP+5. If foe initiates combat or if unit's HP ≥ 50% at start of combat, grants Atk/Spd/Res+9 to unit during combat and restores 7 HP to unit after combat. |
5★ | |
| If unit is within 3 spaces of an ally, unit deals +5 damage (excluding area-of-effect Specials) and reduces damage from foe's attacks by 3 during combat (excluding area-of-effect Specials), and also, if foe triggers the "attack twice" effect during combat, reduces damage by an additional 3 (excluding area-of-effect Specials). If unit is within 3 spaces of an ally and foe initiates combat, reduces damage by an additional X (X = distance from unit to foe; excluding area-of-effect Specials). |
5★ | |
| If unit is within 3 spaces of an ally, unit deals +7 damage (excluding area-of-effect Specials) and reduces damage from foe's attacks by 5 during combat (excluding area-of-effect Specials), and also, if foe triggers the "attack twice" effect during combat, reduces damage by an additional 4 (excluding area-of-effect Specials). If unit is within 3 spaces of an ally and foe initiates combat, reduces damage by an additional X (X = distance from unit to foe; excluding area-of-effect Specials). |
5★ | |
| If unit is within 3 spaces of an ally, unit deals +10 damage (excluding area-of-effect Specials) and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if foe triggers the "attack twice" effect during combat, reduces damage by an additional 5 (excluding area-of-effect Specials). If unit is within 3 spaces of an ally and foe initiates combat, reduces damage by an additional X × 2 (X = distance from unit to foe; excluding area-of-effect Specials). |
5★ | |
| If unit is within 3 spaces of an ally, inflicts Atk/Spd-4 on foe, increases Spd difference necessary for foe to make a follow-up attack by 10, neutralizes penalties on unit, unit deals +15 damage (excluding area-of-effect Specials), and also, if foe triggers the "attacks twice" effect during combat, reduces damage by an additional 7 (excluding area-of-effect Specials). If unit is within 3 spaces of an ally and foe initiates combat, reduces damage by an additional X x 2 (X = distance from unit to foe; excluding area-of-effect Specials). |
5★ | |
| If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+1 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
| If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
| If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
| If magic, staff, or dragon foe initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If foe uses magic, staff, or dragonstone, grants Spd/Res+4 to unit, disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials), and reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 40% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). |
5★ |

| Value of Skills | ★★★★★ |
|---|
Emblem Corrin (F) has Torrential Boost, Pair Up 4, and S/R Briar M Save as inheritable options.
As an Emblem Hero, we highly recommend keeping at least one copy of Emblem Corrin (F) in order to have access to Emblem Corrin (F) Ring.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Emblem Corrin (F) is a limited time Hero who can be pulled from a Legendary, Mythic, or Emblem Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
| Voice Actor (English) |
Marcella Lentz-Pope |
|---|---|
| Illustrator | Kousei Horiguchi |
| Appears In |
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| Heroes from Emblem Heroes - Emblem Corrin & Mythic Lyn | |||
|---|---|---|---|
Legendary Black Knight[9.9/10] |
Machyua[9.0/10] |
Emblem Corrin (F)[9.5/10] |
Mythic Lumera[9.0/10] |
Hræsvelgr[9.5/10] |
Athos[9.5/10] |
Ancient Tiki (Young)[9.0/10] |
Attuned Tharja[9.5/10] |
Mythic Lyn[9.9/10] |
Mythic Loki[9.5/10] |
Ancient Naga[9.0/10] |
Grima (F)[9.0/10] |
▶︎Return to the Red Heroes Page
| Close-Range | Ranged |
|---|---|
Sword |
Red Tome |
Red Breath |
Red Dagger |
Red Beast |
Red Bow |
This unit is DOGSHIT. Cant even live on her own reliably, and has too much importance on having other losers around her. Plus her stupid special skill is just mildly annoying. She cant take a smack from any melee unit and live to tell the tale. Worst emblem unit by far. What the hell was ISIS thinking?
Emblem Corrin (F) Builds and Best IVs



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this unit is so bad, it made my wife marry me again because she looked at my phone while i pulled corrin and she saw how far ive fallen without her.