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This is a ranking page for the hero Leonardo - Freedom's Arrow from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Leonardo.
List of Contents
| New Heroes - New Heroes: Attuned Micaiah & Rearmed Sothe Featured Heroes | |||
|---|---|---|---|
Edward[8.5/10] |
Attuned Micaiah[9.5/10] |
Leonardo[7.5/10] |
Rearmed Sothe[8.5/10] |

| Overall Rating | 7.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
C (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
C (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Weapon skill grants a visible Atk/Res+6 bonus to unit and nearby allies and grants bonus stats to unit during combat based on highest bonuses among unit and nearby allies. |
|
Might: 12 Range: 2 Effective against flying foes. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). |
|
Cooldown Count = 3 Treats foe's Def/Res as if reduced by 50% during combat. |
|
If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
|
If unit’s HP ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge -1. (If using similar skill, only highest value applied. ) |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
|
★★★☆☆ |
| Atk (14) |
|
★★★★★ |
| Spd (9) |
|
★★★★☆ |
| Def (4) |
|
★★☆☆☆ |
| Res (8) |
|
★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Leonardo are +Spd and -Def. Leonardo's Spd is at base 42, and lacking an exclusive weapon requires him to boost Spd in order to prevent follow-up attacks from the fastest metagame foes.
Leonardo's Def is his least important stat and can be safely taken as a bane without impacting most of his matchups.
We recommend +Spd when merging Leonardo up to +10 to maximize the chances of him preventing his foe's follow-up attacks.
| HOT | |
|---|---|
|
|
|
This build stacks Bonus Doubler effects to make Leonardo an all-around unit.
|
|
|
This is a budget build for Leonardo. Spd/Def Oath combos with Doubler Bow+ to grant bonuses to all of Leonardo's stats and maximize the Bonus Doubler effects.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 188 | ||
| HP |
40 |
Rank: 489/1317 |
| Atk |
44 |
Rank: 152/1317 |
| Spd |
42 |
Rank: 217/1317 |
| Def |
26 |
Rank: 700/1317 |
| Res |
36 |
Rank: 170/1317 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 61 | 47 | 30 | 40 | 223 | Lv.40 +10 | 45 | 49 | 47 | 30 | 40 | 211 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 48 | 46 | 30 | 40 | 211 |
| +Atk Lv.40 +10 | 44 | 52 | 46 | 30 | 40 | 212 |
| +Spd Lv.40 +10 | 44 | 48 | 49 | 30 | 40 | 211 |
| +Def Lv.40 +10 | 44 | 48 | 46 | 33 | 40 | 211 |
| +Res Lv.40 +10 | 44 | 48 | 46 | 30 | 43 | 211 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 56 | 42 | 26 | 36 | 200 |
| 5★ Lv.40 | 40 | 44 | 42 | 26 | 36 | 188 |
| 4★ Lv.40 | 37 | 42 | 40 | 23 | 33 | 175 |
| 3★ Lv.40 | 36 | 40 | 37 | 22 | 32 | 167 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 26 | 9 | 4 | 8 | 65 |
| 4★ Lv.1 | 17 | 22 | 9 | 3 | 7 | 58 |
| 3★ Lv.1 | 17 | 19 | 8 | 3 | 7 | 54 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 40 | 44 | 47 | 25 | 37 | 193 | |
|
|
40 | 44 | 42 | 26 | 36 | 188 |
| 40 | 45 | 40 | 30 | 28 | 183 | |
| 39 | 44 | 45 | 22 | 33 | 183 | |
| 40 | 46 | 43 | 25 | 28 | 182 | |
| 40 | 38 | 43 | 37 | 23 | 181 | |
| 43 | 37 | 38 | 26 | 27 | 171 |
Note: Stats bonuses from skills are not taken into account.
Leonardo is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Leonardo's inheritable Doubler Bow+ grants a visible Atk/Res+6 bonus to himself and nearby allies at the start of each turn.
In combat, Doubler Bow+ grants Leonardo bonus Atk/Spd/Def/Res equal to 4 plus the highest bonus on each stat between himself and nearby allies.
This effect can be used to improve all of Leonardo's stats if utilized properly, making him a good all-around unit.
Leonardo suffers from not having any unique skills to call his own, making him unable to stand out amongst other units.
Colorless Bow units are quite abundant in the game, and lacking an exclusive weapon makes Leonardo replaceable by better units.
| Should You Unlock Potential for this Hero? |
|
|---|
We recommend that you use Unlock Potential to bring Leonardo - Freedom's Arrow from 4 Stars to 5 Stars. Leonardo - Freedom's Arrow is very useful as a fast bow infantry, so you may find using Unlock Potential on Leonardo - Freedom's Arrow helpful if your team lacks a party member with this role.
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 4 | 2 | Effective against flying units. | 3★ | |
| 6 | 2 | Effective against flying units. | 3★ | |
| 8 | 2 | Effective against flying foes. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). |
3★ | |
| 12 | 2 | Effective against flying foes. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 3★ | |
| (Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 4★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| If unit is within 3 spaces of an ally, grants Atk/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 3★ | |
| If unit is within 3 spaces of an ally, grants Atk/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 4★ | |
| If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
| If unit’s HP = 100% at start of combat, enemy is inflicted with Special cooldown charge -1. (If using similar skill, only highest value applied. ) | 3★ | |
| If unit’s HP ≥ 90% at start of combat, enemy is inflicted with Special cooldown charge -1. (If using similar skill, only highest value applied. ) | 3★ | |
| If unit’s HP ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge -1. (If using similar skill, only highest value applied. ) | 4★ |

| Value of Skills | ★★★☆☆ |
|---|
Leonardo has Doubler Bow+, Atk/Res Finish 3, and Guard 3 as inheritance options.
He is best used as bridge fodder for Atk/Res Finish 4.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Leonardo is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Alex Bankier |
|---|---|
| Illustrator | Shimomura Watari |
| Appears In |
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| Heroes from New Heroes - New Heroes: Attuned Micaiah & Rearmed Sothe | |||
|---|---|---|---|
Edward[8.5/10] |
Attuned Micaiah[9.5/10] |
Leonardo[7.5/10] |
Rearmed Sothe[8.5/10] |
▶︎Return to the Colorless Heroes Page
| Close-Range | Ranged |
|---|---|
Colorless Breath |
Colorless Dagger |
Colorless Beast |
Colorless Bow |
Colorless Tome |
Staff |
Leonardo Builds and Best IVs



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