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This is a ranking page for the hero Wil - Unequaled Archer from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Wil.
List of Contents
Overall Rating | 8.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
- (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus stats and denies foe's follow-up attack |
Might: 12 Range: 2 Effective against flying foes. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and foe cannot make a follow-up attack during combat. |
Range: 1 Grants Res+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. |
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +4 during combat." |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★★☆ | |
Atk (15) | ★★★★★ | |
Spd (8) | ★★★☆☆ | |
Def (5) | ★★☆☆☆ | |
Res (7) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Wil are +Res and -Def. While Wil's Atk is high at base 45, lacking an exclusive weapon means his combat potential will not be as good as modern day units with exclusive effects. Instead, we recommend leaning into Wil's high Res stat to have him soak magic damage while retaining his above average offensive power.
Def is Wil's least important stat and is a safe bane to take as it shouldn't impact most of his matchups.
We recommend +Res when merging Wil up to +10 to improve his ability to soak magic damage for the team.
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Iceberg
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Wil can be built on a budget stacking Atk/Res skills to both deal damage as well as soak magic damage for the team. Mystic Boost 3 provides sustain while disabling Wrathful Staff effects, allowing Wil to tank staff units throughout multiple engagements.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
188 | ||
HP |
42 |
Rank: 263/1171 |
Atk |
45 |
Rank: 95/1171 |
Spd |
34 |
Rank: 624/1171 |
Def |
27 |
Rank: 646/1171 |
Res |
40 |
Rank: 87/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 47 | 62 | 39 | 31 | 44 | 223 | Lv.40 +10 | 47 | 50 | 39 | 31 | 44 | 211 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 49 | 49 | 38 | 31 | 44 | 211 |
+Atk Lv.40 +10 | 46 | 53 | 38 | 31 | 44 | 212 |
+Spd Lv.40 +10 | 46 | 49 | 41 | 31 | 44 | 211 |
+Def Lv.40 +10 | 46 | 49 | 38 | 34 | 44 | 211 |
+Res Lv.40 +10 | 46 | 49 | 38 | 31 | 47 | 211 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 42 | 57 | 34 | 27 | 40 | 200 |
5★ Lv.40 | 42 | 45 | 34 | 27 | 40 | 188 |
4★ Lv.40 | 39 | 43 | 32 | 24 | 37 | 175 |
3★ Lv.40 | 38 | 41 | 30 | 23 | 35 | 167 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 27 | 8 | 5 | 7 | 65 |
4★ Lv.1 | 17 | 23 | 8 | 4 | 6 | 58 |
3★ Lv.1 | 17 | 20 | 7 | 4 | 6 | 54 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
Wil
|
42 | 45 | 34 | 27 | 40 | 188 |
40 | 46 | 31 | 25 | 46 | 188 | |
38 | 45 | 36 | 25 | 44 | 188 | |
42 | 32 | 36 | 31 | 27 | 168 | |
41 | 30 | 37 | 25 | 28 | 161 | |
37 | 31 | 34 | 25 | 24 | 151 | |
37 | 29 | 34 | 21 | 27 | 148 | |
37 | 28 | 37 | 22 | 23 | 147 |
Note: Stats bonuses from skills are not taken into account.
Wil is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Wil's inheritable Halting Bow+ inflicts Atk/Def-5 onto his foe and denies their follow-up attack.
This is a decent defensive bow meant for slower units with above average bulk.
As mentioned above, Wil's high Res stat of base 40 allows him to double as a unit who can soak magic damage for the team while his base 45 Atk serves as a decent offensive option.
Not many bow units in the game have a good Res stat, and those that do have weaknesses in other areas.
Wil suffers from not having any unique skills to call his own, making him unable to stand out amongst other units.
Bow Infantry units are quite abundant in the game, and lacking an exclusive weapon makes Wil replaceable by better units.
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Wil - Unequaled Archer from 4 Stars to 5 Stars. Wil - Unequaled Archer is very useful as a modern bow, so you may find using Unlock Potential on Wil - Unequaled Archer helpful if your team lacks a party member with this role.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | Effective against flying units. | 3★ | |
6 | 2 | Effective against flying units. | 3★ | |
8 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and foe cannot make a follow-up attack during combat. | 3★ | |
12 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and foe cannot make a follow-up attack during combat. | 5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Grants Res+4 to an adjacent ally until the end of turn. | 3★ | |
1 | Grants Res+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 4★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. | 3★ | |
At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. | 3★ | |
At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. | 4★ | |
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +2 during combat." | 3★ | |
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +3 during combat." | 4★ | |
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +4 during combat." | 5★ |
Value of Skills | ★★★☆☆ |
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Wil has Halting Bow+, Rally Up Res, Atk/Res Push 3, and Distant Guard 3 as inheritable options.
We recommend using Wil as bridge fodder for rare skills.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Wil is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Calvin Joyal |
---|---|
Illustrator | Mikuro |
Appears In |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Wil Builds and Best IVs
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