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This is a ranking page for the hero Rebecca - Breezy Scamp from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Young Rebecca.
Heroes With the Same Name | |
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Young Rebecca
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List of Contents
Special Heroes - No Matter Where Featured Heroes | |||
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Young Eliwood [9.0/10] |
Young Mark [9.0/10] |
Young Hector [9.5/10] |
Young Rebecca [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill is effective against beasts and flying foes, grants bonus stats, has a Time's Pulse effect, grants variable damage reduction, and deals true damage when Special is ready or triggers. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). Effective against beast and flying foes. At start of turn, if unit is within 3 spaces of an ally and unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by X% during combat (if in combat against a beast foe, or a cavalry or flying foe with Range = 2, X = 60; otherwise, X = 30), and also if unit's Special is ready or unit's Special triggered before or during this combat, deals +7 damage during combat (except when dealing damage with area-of-effect Specials). |
Cooldown Count = 2 Treats foe's Def/Res as if reduced by 30% during combat. |
If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (17) | ★★★☆☆ | |
Atk (11) | ★★★★☆ | |
Spd (12) | ★★★★★ | |
Def (3) | ★★☆☆☆ | |
Res (9) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Young Rebecca are +Spd and -Def. Her Spd is quite high at base 45, and investment will be necessary in order to keep up with the fastest units in the metagame.
Her Def is below average at only base 22 and is a safe bane to take as it will not impact any of her matchups.
We recommend a +Spd IV when merging Young Rebecca up to +10, as she will need every point of investment in order to keep up with other fast units.
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Moonbow
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:
-
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This is a budget build for Young Rebecca with accessible skills to help her still do massive damage against beast units without the need for premium skills.
HOT | |
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Deadeye
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-
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:
-
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This is a premium build which helps Young Rebecca maximize her potential as an offensive unit.
Neutral Stats at Lv. 40 (5★) | ||
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183 | ||
HP |
39 |
Rank: 778/1184 |
Atk |
44 |
Rank: 152/1184 |
Spd |
45 |
Rank: 119/1184 |
Def |
22 |
Rank: 873/1184 |
Res |
33 |
Rank: 285/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 44 | 49 | 50 | 26 | 37 | 206 | Lv.40 +10 | 44 | 49 | 50 | 26 | 37 | 206 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 46 | 48 | 49 | 26 | 37 | 206 |
+Atk Lv.40 +10 | 43 | 51 | 49 | 26 | 37 | 206 |
+Spd Lv.40 +10 | 43 | 48 | 52 | 26 | 37 | 206 |
+Def Lv.40 +10 | 43 | 48 | 49 | 30 | 37 | 207 |
+Res Lv.40 +10 | 43 | 48 | 49 | 26 | 40 | 206 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 39 | 58 | 45 | 22 | 33 | 197 |
5★ Lv.40 | 39 | 44 | 45 | 22 | 33 | 183 |
4★ Lv.40 | 36 | 42 | 43 | 20 | 30 | 171 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 17 | 25 | 12 | 3 | 9 | 66 |
4★ Lv.1 | 16 | 20 | 12 | 2 | 8 | 58 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 44 | 42 | 26 | 36 | 188 | |
40 | 45 | 40 | 30 | 28 | 183 | |
Young Rebecca
|
39 | 44 | 45 | 22 | 33 | 183 |
40 | 46 | 43 | 25 | 28 | 182 | |
40 | 38 | 43 | 37 | 23 | 181 | |
43 | 37 | 38 | 26 | 27 | 171 | |
36 | 31 | 36 | 21 | 27 | 151 |
Note: Stats bonuses from skills are not taken into account.
Young Rebecca is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Young Rebecca is a great hero to have when facing teams built around beast units, especially Fomortiis. Her Gusty War Bow alone gives her enough advantage against beast units. It has beast and flying effectivity and damage reduction that can reach up to 60% when facing beasts, cavalry, and flying units.
With everyone getting a copy of Fomortiis as the winner of A Hero Rises 2023, it is expected to see him everywhere. Keeping her around can help you take him down easily!
Young Rebecca, unfortunately, is ★4 Special Hero that only comes with lower-tiered skills. She will need more than her base kit to reach her full potential as an Anti-Beast unit, As a bow unit, she would need Deadeye, an upgrade to Atk/Spd Finish 4 and a premium Passive C skill like Time's Pulse 4 to complete her kit.
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Rebecca - Breezy Scamp from 4 Stars to 5 Stars. Rebecca - Breezy Scamp is a very useful modern bow infantry, so we recommend you Unlock Potential for Rebecca - Breezy Scamp if your team lacks a strong modern bow infantry.
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | Effective against flying units. | 3★ | |
6 | 2 | Effective against flying units. | 3★ | |
9 | 2 | Effective against flying units. | 3★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against beast and flying foes. At start of turn, if unit is within 3 spaces of an ally and unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by X% during combat (if in combat against a beast foe, or a cavalry or flying foe with Range = 2, X = 60; otherwise, X = 30), and also if unit's Special is ready or unit's Special triggered before or during this combat, deals +7 damage during combat (except when dealing damage with area-of-effect Specials). | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 3★ | |
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 4★ |
Skill Name | Effect | Learned At |
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If unit is within 3 spaces of an ally, grants Atk/Spd+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 3★ | |
If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 4★ | |
If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
At start of combat, if unit’s HP = 100%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 3★ | |
At start of combat, if unit’s HP ≥ 50%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 3★ | |
Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 4★ |
Value of Skills | ★★★★☆ |
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Young Rebecca has Atk/Spd Finish 3 and Null Follow-Up 3 as good inheritance options. She is the perfect ladder for anyone who plans to pass down Atk/Spd FInish 4 from heroes with other good inheritance options like Sage Nino who also has Time's Pulse 4 and Spd Preempt 3 on her kit.
We recommend focusing on Atk/Spd Finish 3 as it is a rarer skill compared to Null Follow-Up 3, which is widely available.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Young Rebecca is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Hunter MacKenzie Austin |
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Illustrator | Pukyunosuke |
Appears In |
Heroes from Special Heroes - No Matter Where | |||
---|---|---|---|
Young Eliwood [9.0/10] |
Young Mark [9.0/10] |
Young Hector [9.5/10] |
Young Rebecca [9.0/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Young Rebecca Builds and Best IVs
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