This is a ranking page for the hero Bertram - Dread Cavalier from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Bertram.
List of Contents
|Reroll Ranking (excluding Inherit Skill)||
|Ranking (including Inherit Skill)||
(▶FEH Tier List)
|Color / Weapon Type / Move Type|
|What Kind of Character Are They?||・Weapon skill grants Atk/Def+4 and denies enemy follow-up attacks
・Grants self bonuses to Atk and Def at the start of the turn
Might: 14 Range: 1
If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
Cooldown Count = 4
Boosts damage dealt by 80% of unit’s Def.
If foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 for 1 turn.
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Grand Hero Battle, Bertram will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Bertramh are +Def and -Spd. Bertram's role is a physical tank, and he excels in that role and that role alone. Boosting his Def is the highest priority in making Bertram a viable unit.
Both his Spd and Res stats are the lesser important stats for Bertram, but we chose to go with -Spd due to his role as a tank; he may need to absorb a magical hit or two.
We recommend a +Def IV when merging Bertram to +10 for the same reasons mentioned above. Bertram's role is a physical tank, and Def is the most important stat for that role.
This is a premium build for Bertram as a physical wall. Pledged Blade+ grants special acceleration which quickly charges up Bonfire to land a huge attack on the opponent.
This is a budget build for Bertram using his base kit as a starting point. If you have Quick Riposte 3 available, you may use that as his B skill to turn him into a dual phase unit.
|Neutral Stats at Lv. 40 (5★)|
|+10 Merges W/ Skill Bonuses||50||56||31||43||30||210||Lv.40 +10||50||42||31||43||30||196|
Note: Bertram's stats will always have no IVs.
|5★- Adjusted for Skills||45||51||27||38||26||187|
Note: Stats bonuses from skills are not taken into account.
|Bertram - Dread Cavalier Roles|
|Physical Wall||Magic Wall||Effective Weapon||Movement Assist|
|Exclusive Skill||All-Range Counter||Recovery||Refresher|
Bertram is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Like the other Instant weapons, this sword suits slower units who cannot reliably perform a follow-up attack with their Spd stats, hence negating enemy follow-up attacks is the method of choice for making combat fair.
Bertram has very high physical bulk with his base HP and Def of 45 and 38 respectively. He excels in this role and should be used as such.
Bertram may have high HP and Def, but all of his other stats are rather low, especially for a 5th generation unit. His Atk at base 37 can be salvaged with the correct passive skills, but his Spd and Res are too low to make good use of at base 27 and 26 respectively.
Since Bertram was not released as a 5★ unit, he does not possess premium fodder. For him to be able to make an impact in competitive maps, Summoners will have to invest on him quite extensively.
|Should You Unlock Potential for this Hero?|
We cannot recommend you to Unlock Potential to make Bertram - Dread Cavalier a 5 Star Hero. Bertram - Dread Cavalier is difficult to make use of except under specific conditions. Unless Bertram - Dread Cavalier is a favorite character of yours or you have excess Hero Feathers to spare, we recommend you pass on Unlocking their Potential.
|Skill Name||Might||Range||Effect||Learned At|
|10||1||If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.||3★|
|14||1||If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.||5★|
|This Hero has no Assist skills that can be learned.|
|Skill Name||Effect||Learned At|
|(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def.||3★|
|(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def.||4★|
|Skill Name||Effect||Learned At|
|At start of combat, if unit's HP = 100% and foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.||3★|
|At start of combat, if unit's HP ≥ 50% and foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.||4★|
|If foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.||5★|
|At start of turn, if unit is not adjacent to an ally, grants Atk/Def+2 for 1 turn.||3★|
|At start of turn, if unit is not adjacent to an ally, grants Atk/Def+4 for 1 turn.||3★|
|At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 for 1 turn.||4★|
|Value of Skills||★★★☆☆|
Bertram really only has Instant Sword+ as desired fodder. His other skills are either very niche or could be obtained elsewhere more easily.
Instant Sword+ is a good inheritable weapon, so save your Bertram copies as combat manuals in case you need it.
Bertram is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
|Red Breath||Red Dagger|
|Red Beast||Red Bow|
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