Fire Emblem Heroes (FEH)

Ascended Laegjarn Builds and Best IVs

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This is a ranking page for the hero Laegjarn - Flame Ascendant from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ascended Laegjarn.

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Laegjarn - Flame Ascendant Icon Ascended Laegjarn

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Ascended Laegjarn Rating and Basic Information

FEH Ascended Laegjarn Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Laegjarn - Flame Ascendant: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill boosts Atk/Spd+6 and Atk/Spd/Def/Res equal to half of bonuses already applied to unit k
・Neutralizes effects that prevent unit's follow-up attacks if bonuses ≥ 10
・Grants self Atk/Spd+6 and Null Panic at the start of the turn

Ascended Laegjarn Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If 【Bonus】 is active on unit, grants Atk/Spd+6 and Atk/Spd/Def/Res during combat = 50% of total bonuses on unit and foe (max: +12), and also if total bonuses on unit and foe ≥ 10, neutralizes effects that prevent unit's follow-up attacks.
【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Cooldown Count = 2
Treats foe's Def/Res as if reduced by 30% during combat.

If unit initiates combat, grants Atk+6, Spd+7 during combat.

Enables 【Canto (Rem.)】.
Inflicts Atk/Def-3 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.

At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 and 【Null Panic】 to unit for 1 turn.
【Null Panic】 if unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)

Ascended Laegjarn Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (9) Attack Boon ★★★★★
Spd (11) Spd Boon ★★★★★
Def (6) No Def IV ★★★★☆
Res (3) No Res IV ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd/-Res

The best IVs for Ascended Laegjarn are +Spd and -Res. Boosting Ascended Laegjarn's Spd allows her to perform follow-up attacks more easily and prevent enemy follow-up attacks more often at the same time.

Her Res is a dump stat and lowering it further will not change most of her matchups. Thus, -Res is the bane of choice.

+Spd for a +10 Merge

We recommend a +Spd IV when merging Ascended Laegjarn to +10. Her Spd is high enough to compete with the fastest units in the game, thus it should be boosted as much as possible.

Ascended Hero Bonus

As an Ascended Hero, Laegjarn can ascend one of her stats for free without using an Ascendant Floret! We recommend +Spd or +Atk, whichever IV you did not take.

Ascended Laegjarn Best Builds

Windsweep Ascended Laegjarn

HOT
Special Skill IconMoonbow
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build maximizes Ascended Laegjarn's Spd and uses Windsweep to prevent enemies from counterattacking her. Flame of Múspell negates the drawbacks of Windsweep, allowing Laegjarn to still attack twice per combat.

Arena Ascended Laegjarn

HOT
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This is an Arena build with maximum scoring skills without harming performance. Atk/Spd Catch is the best A skill because it provides the most bonuses compared to other A slots.

Source Heroes for All Skills

Ascended Laegjarn Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
168
HP
HP 40 40
Rank: 489/1171
Atk
Atk 39 39
Rank: 458/1171
Spd
Spd 41 41
Rank: 260/1171
Def
Def 30 30
Rank: 501/1171
Res
Res 18 18
Rank: 1076/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 58 46 34 22 205
Lv.40 +10 45 44 46 34 22 191

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 43 45 34 22 191
+Atk
Lv.40 +10
44 47 45 34 22 192
+Spd
Lv.40 +10
44 43 49 34 22 192
+Def
Lv.40 +10
44 43 45 37 22 191
+Res
Lv.40 +10
44 43 45 34 25 191

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 53 41 30 18 182
5★ Lv.40 40 39 41 30 18 168

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 23 11 6 3 61

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 45 48 28 24 185
40 45 47 27 21 180
40 42 46 28 23 179
40 39 42 28 20 169
Ascended Laegjarn Icon Ascended Laegjarn
40 39 41 30 18 168
41 37 27 40 23 168
40 40 41 27 20 168
41 36 39 27 19 162
40 30 36 28 23 157
40 38 22 29 27 156
38 32 38 22 26 156
39 31 34 17 30 151
39 33 37 20 21 150
35 33 35 18 28 149
34 35 19 27 30 145

Note: Stats bonuses from skills are not taken into account.

Ascended Laegjarn Roles, Strengths, and Weaknesses

Ascended Laegjarn Roles

Laegjarn - Flame Ascendant Roles
Close Physical AttackClose-Physical Ranged Physical Attack ImageRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Ascended Laegjarn is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Ascended Laegjarn Strengths

Flame of Múspell is a powerful bow

Ascended Laegjarn Attack Fire Emblem Heroes FEH

Much of her raw power is thanks to her bow.

Ascended Laegjarn's unique bow Flame of Múspell is a loaded weapon with multiple powerful effects.

It accelerates Ascended Laegjarn's Special cooldown trigger by -1 no matter what, and grants other effects during combat dependent on the amount of bonuses Ascended Laegjarn has.

Below is a summary of its effects:

1 Grants Atk/Spd+6 during combat
2 Grants Atk/Spd/Def/Res during combat = 50% of total bonuses on Ascended Laegjarn and her foe (max = 12)
3 Neutralizes effects that prevent Ascended Laegjarn's follow-up attacks, if total bonuses on her and her foe ≥ 10

With the help of Rouse Atk/Spd 4, Ascended Laegjarn should almost always have at least a bonus count of 12, which should neutralize follow-up negation effects against her!

Rouse Atk/Spd 4 grants bonuses and a Null Panic effect

Ascended Laegjarn also comes with Rouse Atk/Spd 4, a new skill that grants her Atk/Spd+6 and 【Null Panic】at the start of each turn as long as she is not adjacent to an ally.

The Null Panic effect is huge, as it guarantees that the bonuses she has accumulated will stick and count towards Flame of Múspell's condition checks!

Ensure that she is not adjacent to an ally at the start of each turn to guarantee these bonuses are active at all times!

A/D Far Trace 3 debuffs enemies and grants additional mobility

Ascended Laegjarn Canto Fire Emblem Heroes FEH

This is after taking out the unfortunate Bow Flier seen above.

Ascended Laegjarn also comes with A/D Far Trace 3, which provides a small Atk/Def-3 debuff to her foes during combat and a 【Canto (Rem.)】 effect post-combat.

The 【Canto (Rem.)】 effect allows Ascended Laegjarn to move spaces post-combat equal to her remaining movement.

Reposition Ascended Laegjarn post-combat to protect her from further engagements as well as ensure she isn't adjacent to an ally to activate Rouse Atk/Spd 4 next turn!

Ascended Laegjarn Weaknesses

Weak to Cavalry Effective Weapons

Ascended Laegjarn takes 1.5x damage from cavalry-effective weapons like Ridersbane+ or a Wolf weapon like Keen Rauðrwolf+, and one blow from this type of weapon is sure to take her down.

Low Res

Ascendant Laegjarn's Res only sits at 22 at Lv.40. This makes it easy for magic users to take her out. Be mindful of Ascended Laegjarn's positioning in relation to magical units that can easily take her out.

Be wary of Micaiah alts as they possess cavalry-effective, magic weapons!

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Laegjarn - Flame Ascendant Only Appears as a 5 Star Hero!

Laegjarn - Flame Ascendant only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Laegjarn - Flame Ascendant if a 4 Star version is released!

Unlock Potential Tier List

Ascended Laegjarn - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 Effective against flying units. 5★
6 2 Effective against flying units. 5★
9 2 Effective against flying units. 5★
14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If 【Bonus】 is active on unit, grants Atk/Spd+6 and Atk/Spd/Def/Res during combat = 50% of total bonuses on unit and foe (max: +12), and also if total bonuses on unit and foe ≥ 10, neutralizes effects that prevent unit's follow-up attacks.
【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. 5★

Passives

Skill Name Effect Learned At
If unit initiates combat, grants Atk +2 during combat. 5★
If unit initiates combat, grants Atk/Spd +2 during combat. 5★
If unit initiates combat, grants Atk/Spd +4 during combat. 5★
If unit initiates combat, grants Atk+6, Spd+7 during combat. 5★
Enables 【Canto (Rem.)】.
Inflicts Atk/Def-1 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
Enables 【Canto (Rem.)】.
Inflicts Atk/Def-2 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
Enables 【Canto (Rem.)】.
Inflicts Atk/Def-3 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn. 5★
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. 5★
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 for 1 turn. 5★
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 and 【Null Panic】 to unit for 1 turn.
【Null Panic】 if unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
5★

Ascended Laegjarn as a Source Hero

Ascended Laegjarn Avatar

Value of Skills ★★★★★

Ascended Laegjarn comes with multiple powerful skills to consider for inheritance - Swift Sparrow 3, A/D Far Trace 3, and Rouse Atk/Spd 4.

Of these skills, Swift Sparrow 3 is more common and easier to replace with similar skills, while A/D Far Trace 3 is rarer and Rouse Atk/Spd 4 is unique to Ascended Laegjarn as of November 2021.

Consider pre-inheriting Rouse Atk/Spd 3 first onto your intended unit, and then use a copy of Ascended Laegjarn to inherit both A/D Far Trace 3 and Rouse Atk/Spd 4 at the same time.

How to Get Ascended Laegjarn / Illustrations / Voice Actor / Quotes

How to Get Ascended Laegjarn

Obtain Through Regular Summon

Ascended Laegjarn is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Abby Trott
Illustrator PenekoR
Appears In

Illustration

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