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Fire Emblem Heroes (FEH)

Winter Gatekeeper Builds and Best IVs

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FEH Winter Gatekeeper Banner

This is a ranking page for the hero Gatekeeper - Midwinter Toil from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Winter Gatekeeper.

Heroes With the Same Name
Gatekeeper - Midwinter Toil Icon Winter Gatekeeper

Special Heroes - Gift I'll Give Again Featured Heroes
Winter Ivy IconWinter Ivy
[9.5/10]
Winter Alfred IconWinter Alfred
[9.0/10]
Winter Seiðr IconWinter Seiðr
[9.5/10]
Winter Gatekeeper IconWinter Gatekeeper
[9.0/10]
Notice Attention! This page is still under construction and will be completed shortly.
Sign up or Log in and select Add to Watchlist under the page's title to be notified of any updates!

Winter Gatekeeper Rating and Basic Information

FEH Winter Gatekeeper Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Gatekeeper - Midwinter Toil: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? TBD

Winter Gatekeeper Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1).
For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Def/Res+X (for unit, X = 16; for allies, X = 5), neutralizes penalties, and reduces damage from foe's attacks by Y during combat (for unit, Y = 15; for allies, Y = 7; excluding area-of-effect Specials), and also, unit's or ally's next attack deals damage = 40% of foe's first-attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack), and after combat, restores 7 HP.
Reduces damage from foe's Special by 15 during combat (excluding area-of-effect Specials) and grants Special cooldown count-Z to unit before foe's first attack during combat (Z = number of allies within 3 rows or 3 columns centered on unit; max 3; if unit is within 2 spaces of a structure that a foe can destroy, value is treated as 3.)

Cooldown Count = 4
Boosts damage by 70% of unit's Res when Special triggers.
If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-10, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Def/Res= unit's maximum Special cooldown count + 7 during combat, and also, when unit's Special triggers, deals damage = unit's maximum Special cooldown count × X (excluding area-of-effect Specials; if unit triggers the "unit attacks twice" effect, X = 3; otherwise, X = 5).

Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).
Foes cannot warp into spaces within 4 spaces of unit (does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains).
At start of turn, inflicts 【Share Spoils+】 on closest foes and any foe within 2 spaces of those foes through their next actions.
Inflicts Atk/Res-5 on foe, foe cannot make a follow-up attack, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials). When unit's Special triggers, calculates damage using 150% of unit's Res instead of the value of unit's Atk (excluding area-of-effect Specials).

If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If foe's Range = 2, grants Def/Res+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt).

Winter Gatekeeper Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (22) Normal HP ★★★★☆
Atk (7) No Attack IV ★☆☆☆☆
Spd (4) No Spd IV ★★☆☆☆
Def (15) Def Bane ★★★★★
Res (10) Res Boon ★★★★★

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Res / -Atk

The best IVs for Winter Gatekeeper are +Res and +Atk. Winter Gatekeeper excels in soaking damage for his team while preventing enemies from moving past or warping onto spaces near his allies. His Def and Res stats are both superb, with both being ideal boons to take in order to help Gatekeeper excel in his role further.

Winter Gatekeeper's Atk stat is incredibly low at only base 35. As a book 10 unit, this base Atk stat is unusable, with enemies having upwards of 40 Def and even higher for dedicated defensive units. Gatekeeper isn't a reliable damage dealer, thus his Atk is the best bane to take.

Spd is also a decent bane to take, but with Winter Gatekeeper's base 21 Spd, he can prevent follow-up attacks from slow tank units that opt into taking Spd as their banes.

Winter Gatekeeper Best Builds

武器スキルのアイコン
補助スキルのアイコン
奥義スキルのアイコン
[紋章スキルAのアイコン
[紋章スキルBのアイコン
紋章スキルCのアイコン
聖印のアイコン

Note: We are currently working to find out the best skills for this Hero to inherit.

Winter Gatekeeper Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
201
HP
HP 48 48
Rank: 43/1327
Atk
Atk 35 35
Rank: 889/1327
Spd
Spd 21 21
Rank: 1169/1327
Def
Def 48 48
Rank: 22/1327
Res
Res 49 49
Rank: 3/1327

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 53 53 25 53 54 238
Lv.40 +10 53 39 25 53 54 224

HP Atk Spd Def Res Total
+HP
Lv.40 +10
55 39 25 52 53 224
+Atk
Lv.40 +10
52 42 25 52 53 224
+Spd
Lv.40 +10
52 39 28 52 53 224
+Def
Lv.40 +10
52 39 25 55 53 224
+Res
Lv.40 +10
52 39 25 52 57 225

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 48 49 21 48 49 215
5★ Lv.40 48 35 21 48 49 201

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 22 21 4 15 10 72

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Winter Gatekeeper Icon Winter Gatekeeper
48 35 21 48 49 201
40 47 49 30 28 194
40 49 30 20 49 188
40 49 17 33 49 188
39 47 16 38 48 188
37 47 35 21 48 188
40 45 47 30 26 188
42 47 49 30 17 185
41 42 45 38 17 183
39 46 30 24 43 182
40 47 16 32 47 182
42 41 16 39 42 180
40 48 47 20 24 179
38 47 48 21 25 179
37 20 47 28 46 178
37 39 45 16 40 177
38 45 18 35 41 177
40 42 16 42 37 177
40 44 27 23 43 177
40 42 14 38 42 176
37 45 47 27 18 174
37 46 27 18 46 174
39 41 43 26 24 173
38 46 46 20 22 172
40 43 42 21 25 171
38 40 41 17 35 171
38 42 42 23 26 171
36 42 34 16 43 171
36 42 33 17 43 171
38 42 31 19 41 171
41 35 35 28 28 167
47 30 34 25 30 166
37 35 39 15 40 166
38 42 30 16 37 163
39 40 27 21 35 162
38 42 40 19 23 162
39 39 20 19 38 155

Note: Stats bonuses from skills are not taken into account.

Winter Gatekeeper Roles, Strengths, and Weaknesses

Winter Gatekeeper Roles

Gatekeeper - Midwinter Toil Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Winter Gatekeeper is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.

Winter Gatekeeper Strengths

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Winter Gatekeeper Weaknesses

Weak to Armor Effective Weapons

Winter Gatekeeper takes 1.5x damage from armor-effective weapons like Randgríðr, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Gatekeeper - Midwinter Toil Only Appears as a 5 Star Hero!

Gatekeeper - Midwinter Toil only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Gatekeeper - Midwinter Toil if a 4 Star version is released!

Unlock Potential Tier List

Winter Gatekeeper - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 5★
6 2 No Effect 5★
9 2 No Effect 5★
14 2 Accelerates Special trigger (cooldown count-1).
For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Def/Res+X (for unit, X = 16; for allies, X = 5), neutralizes penalties, and reduces damage from foe's attacks by Y during combat (for unit, Y = 15; for allies, Y = 7; excluding area-of-effect Specials), and also, unit's or ally's next attack deals damage = 40% of foe's first-attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack), and after combat, restores 7 HP.
Reduces damage from foe's Special by 15 during combat (excluding area-of-effect Specials) and grants Special cooldown count-Z to unit before foe's first attack during combat (Z = number of allies within 3 rows or 3 columns centered on unit; max 3; if unit is within 2 spaces of a structure that a foe can destroy, value is treated as 3.)
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. 5★
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Res. 5★
(Cooldown Count = 4) Boosts damage by 70% of unit's Res when Special triggers.
If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-10, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
5★

Passives

Skill Name Effect Learned At
If unit is adjacent to an ally, grants Def/Res+3 during combat. 5★
If unit is adjacent to an ally, grants Def/Res+4 during combat. 5★
If unit is adjacent to an ally, grants Def/Res+5 during combat. 5★
If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Def/Res= unit's maximum Special cooldown count + 7 during combat, and also, when unit's Special triggers, deals damage = unit's maximum Special cooldown count × X (excluding area-of-effect Specials; if unit triggers the "unit attacks twice" effect, X = 3; otherwise, X = 5). 5★
Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).
Foes cannot warp into spaces within 4 spaces of unit (does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains).
At start of turn, inflicts 【Share Spoils+】 on closest foes and any foe within 2 spaces of those foes through their next actions.
Inflicts Atk/Res-5 on foe, foe cannot make a follow-up attack, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials). When unit's Special triggers, calculates damage using 150% of unit's Res instead of the value of unit's Atk (excluding area-of-effect Specials).
5★
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.
If unit triggers Savior, grants Def/Res+1 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If unit triggers Savior, grants Def/Res+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If unit triggers Savior, grants Def/Res+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If foe's Range = 2, grants Def/Res+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt).
5★

Winter Gatekeeper as a Source Hero

Winter Gatekeeper Avatar

Value of Skills ★★★★★

Winter Gatekeeper has Ice Wall, Def/Res Aria, and D/R Twin F Save as inheritable options.

We recommend the Def/Res skills for defensive units, as they are superior options compared to similar Atk/Def and Atk/Res skills.

List of Source Heroes The Best Fodder Units

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How to Get Winter Gatekeeper / Illustrations / Voice Actor / Quotes

How to Get Winter Gatekeeper

Obtained through a Special Summoning Event!

Winter Gatekeeper is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Event Name Focus
Gift I
Gift I'll Give Again
Special Heroes Summon
Gatekeeper - Midwinter Toil Icon Winter Gatekeeper

Starts:12/14/2025
Ends:01/14/2026

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Kylen Deporter
Illustrator Daisuke Izuka
Appears In

Illustration

FEH: Related Guides

Special Heroes: Gift I'll Give Again

Gift I

Heroes from Special Heroes - Gift I'll Give Again
Winter Ivy IconWinter Ivy
[9.5/10]
Winter Alfred IconWinter Alfred
[9.0/10]
Winter Seiðr IconWinter Seiðr
[9.5/10]
Winter Gatekeeper IconWinter Gatekeeper
[9.0/10]

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