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Fire Emblem Heroes (FEH)

Brave Eikþyrnir Builds and Best IVs

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★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
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FEH Brave Eikþyrnir Banner

This is a ranking page for the hero Eikþyrnir - Resolved to Train from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Brave Eikþyrnir.

Heroes With the Same Name
Eikþyrnir - Resolved to Train Icon Brave Eikþyrnir

New Heroes - CYL 9: Shining Resolve Featured Heroes
Brave Byleth (M) IconBrave Byleth (M)
[9.5/10]
Brave Baldr IconBrave Baldr
[9.9/10]
Brave Sharena IconBrave Sharena
[9.5/10]
Brave Eikþyrnir IconBrave Eikþyrnir
[9.5/10]

Brave Eikþyrnir Rating and Basic Information

FEH Brave Eikþyrnir Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Eikþyrnir - Resolved to Train: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Tempered Antler has built-in Barricade, grants Eikþyrnir 【Fringe Bonus】 and 【Null Panic】 to himself and allies, increases visible bonuses, and grants himself bonus stats, true damage, and true DR.
・Mighty Roar grants 【Magic Twin Save】 to an ally, grants Eikþyrnir true DR, Special jumping, and a Hardy Bearing effect.

Brave Eikþyrnir Skills at 5★


Might: 14  Range: 1
Accelerates Special trigger (cooldown count-1).
Foes with Range = 1 cannot warp into spaces within 3 spaces of unit, and foes with Range = 2 cannot warp into spaces within 4 spaces of unit (in either case, does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains).
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Def+6, 【Fringe Bonus】, "neutralizes foe's bonuses during combat," and【Null Panic】to unit and allies within 2 spaces of unit for 1 turn.
If unit is within 2 spaces of an ally, and if unit or allies within 2 spaces of unit have bonuses to Atk/Spd/Def/Res after start-of-turn skills trigger, or, if defending in Aether Raids, after start-of-turn skills trigger at the start of turn 1 of enemy phase, grants an additional +3 to each corresponding stat for unit and those allies for 1 turn (calculates each stat bonus independently; max 10).
If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Def/Res = 20% of unit's Def at start of combat + 5, unit deals +X damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 50% of X during combat (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 50% of X during combat (excluding area-of-effect Specials; X = highest total bonuses among unit and allies within 3 spaces of unit).
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.

Range: 1
Unit and target ally swap spaces.
If unit uses an Assist skill on the current turn, enables 【Canto (1)】.

Cooldown Count = 3
Boosts damage by 60% of unit's Def when Special triggers.
At start of player phase or enemy phase, grants Res+6 and 【Magic Twin Save】 to target allies within 2 spaces of unit for 1 turn (if support partner is on player team, targets any support partner; otherwise, targets ally with the highest Res at start of battle, excluding unit; "at start of battle" excludes increases to Res granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.; does not trigger when unit is equipped with "Savior" effects other than 【P Save】).
Reduces damage from foe's attacks during combat by 40% (excluding area-of-effect Specials) and grants Special cooldown count-X ÷ 12 (rounded down) to unit before unit's first attack during combat (X = highest total bonuses among unit and allies within 3 spaces of unit), and also, if unit's Def ≥ foe's Def+5, disables unit's and foe's effects that change attack priority during combat.

If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).
If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.
If unit is transformed or if foe initiates combat, grants Atk/Def+8 to unit and neutralizes foe's bonuses to Atk/Def during combat, and restores 7 HP to unit after combat.

If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Def-4 on foe, deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

If sword, lance, axe, bow, dagger, or beast foe initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If foe uses sword, lance, axe, bow, dagger, or beast damage, grants Atk/Def+4 to unit, disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials), and reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 40% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).

Brave Eikþyrnir Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (25) Normal HP ★★★★★
Atk (13) No Attack IV ★★★★★
Spd (3) Spd Bane ★☆☆☆☆
Def (11) Def Boon ★★★★★
Res (10) Res Bane ★★★★☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Def / -Spd

The best IVs for Brave Eikþyrnir are +Def and -Spd. As a dedicated physical tank, Eikþyrnir relies on his Def to perform his role, and it even helps with his damage output through Tempered Antler's bonus stats and Mighty Roar's bonus damage.

Spd is a clear dump stat and can be safely taken as a bane.

+Def for a +10 merge

We recommend +Def when merging Brave Eikþyrnir up to +10 for similar reasons above.

Brave Eikþyrnir Best Builds

Tank Brave Eikþyrnir

HOT
Assist Skill IconSwap Gait
Attuned Skill Icon: -
Updated on 08/15/2025

How to Use, Explanation

Brave Eikþyrnir already comes with a great base kit to have him excel as a tank unit. With his built-in Hardy Bearing effect, his Sacred Seal is now free, simply equip the defensive Seal of your choice.

Source Heroes for All Skills

Brave Eikþyrnir Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
212
HP
HP 53 53
Rank: 3/1317
Atk
Atk 50 50
Rank: 1/1317
Spd
Spd 16 16
Rank: 1237/1317
Def
Def 50 50
Rank: 1/1317
Res
Res 43 43
Rank: 78/1317

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 58 69 20 55 47 249
Lv.40 +10 58 55 20 55 47 235

HP Atk Spd Def Res Total
+HP
Lv.40 +10
60 54 20 54 47 235
+Atk
Lv.40 +10
57 57 20 54 47 235
+Spd
Lv.40 +10
57 54 23 54 47 235
+Def
Lv.40 +10
57 54 20 58 47 236
+Res
Lv.40 +10
57 54 20 54 50 235

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 53 64 16 50 43 226
5★ Lv.40 53 50 16 50 43 212

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 25 27 3 11 10 76

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Brave Eikþyrnir Icon Brave Eikþyrnir
53 50 16 50 43 212
52 48 21 49 41 211
50 49 17 48 43 207
50 48 17 44 48 207
49 47 16 49 46 207
50 48 16 49 44 207
49 49 17 49 43 207
47 49 18 49 43 206
46 44 15 46 44 195
45 42 14 44 39 184
47 37 23 37 30 174

Note: Stats bonuses from skills are not taken into account.

Brave Eikþyrnir Roles, Strengths, and Weaknesses

Brave Eikþyrnir Roles

Eikþyrnir - Resolved to Train Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement AssistImageMovement Assist
Exclusive Skill ImageExclusive Skill All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Brave Eikþyrnir is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Brave Eikþyrnir Strengths

Tempered Antler has built-in Barricade, supports allies, and boosts bonuses

Brave Eikþyrnir Attack

Brave Eikþyrnir's exclusive weapon Tempered Antler has Barricade built-in and grants Atk/Def+6, 【Fringe Bonus】, neutralizes foe's bonuses during combat, and【Null Panic】 to himself and allies within 2 spaces at the start of both player and enemy phase.

【Fringe Bonus】 is an updated 【Bonus Doubler】 effect that also checks for the highest bonus among allies within 2 spaces in addition to the unit.

More importantly, because it is an entirely new effect, it stacks with 【Bonus Doubler】 and 【Fire Emblem】, allowing players to stack all three of these Bonus Doubler statuses to create high stat gains!

Tempered Antler also has the bonus increasing effect all Eikþyrnir versions have, granting an additional +3 to each stat that has a visible bonus applied.

In combat, Tempered Antler grants Brave Eikþyrnir bonus Atk/Def/Res equal to 5 + 20% of his Def, bonus true damage, true damage reduction, and true damage reduction on specials equal to the highest total bonuses among himself and allies within 3 spaces.

Tempered Antler also has the standard Armored Beast transformation effects, granting him Atk+2 and Distant Counter.

Tempered Antler is a good weapon for defensive units, providing support to allies while also having all the effects modern weapons have such as bonus stats, true damage, and true damage reduction.

List of Status Effects: Bonuses and Penalties

Mighty Roar grants Magic Twin Save to an ally and has built-in Hardy Bearing

Brave Eikþyrnir's exclusive Special Mighty Roar boosts his damage by 60% of his Def when it triggers grants Res+6 and 【Magic Twin Save】 to either his support partner (if present) or to his ally with the highest Res at the start of player and enemy phase.

【Magic Twin Save】 is a new status effect that neutralizes adaptive damage and allows the affected ally to trigger Savior against breath, tome, and staff foes. Paired with his base kit's A/D Briar P Save, Brave Eikþyrnir alone can set up a Savior effect that covers all areas.

In combat, Mighty Roar grants Brave Eikþyrnir 40% damage reduction and a Special jumping effect (which will almost always pre-charge Mighty Roar), and triggers a Def check which grants him a Hardy Bearing effect if he wins the check.

With Brave Eikþyrnir sky high Def stat and various boosts, he will almost always win this Def check, which makes the Hardy Bearing a reliable effect to trigger in every combat.

Brave Eikþyrnir Weaknesses

Requires Team Setup

Brave Eikþyrnir is a powerful unit, but he can only cover his allies from physical damage.

He will need a dedicated partner to cover for magic damage with his 【Magic Twin Save】 effect, which may restrict teambuilding.

Weak to Beast Effective Weapons

Brave Eikþyrnir takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Weak to Armor Effective Weapons

Brave Eikþyrnir takes 1.5x damage from armor-effective weapons like Randgríðr, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Eikþyrnir - Resolved to Train Only Appears as a 5 Star Hero!

Eikþyrnir - Resolved to Train only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Eikþyrnir - Resolved to Train if a 4 Star version is released!

Unlock Potential Tier List

Brave Eikþyrnir - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. 5★
6 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. 5★
9 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. 5★
14 1 Accelerates Special trigger (cooldown count-1).
Foes with Range = 1 cannot warp into spaces within 3 spaces of unit, and foes with Range = 2 cannot warp into spaces within 4 spaces of unit (in either case, does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains).
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Def+6, 【Fringe Bonus】, "neutralizes foe's bonuses during combat," and【Null Panic】to unit and allies within 2 spaces of unit for 1 turn.
If unit is within 2 spaces of an ally, and if unit or allies within 2 spaces of unit have bonuses to Atk/Spd/Def/Res after start-of-turn skills trigger, or, if defending in Aether Raids, after start-of-turn skills trigger at the start of turn 1 of enemy phase, grants an additional +3 to each corresponding stat for unit and those allies for 1 turn (calculates each stat bonus independently; max 10).
If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Def/Res = 20% of unit's Def at start of combat + 5, unit deals +X damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 50% of X during combat (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 50% of X during combat (excluding area-of-effect Specials; X = highest total bonuses among unit and allies within 3 spaces of unit).
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
5★

Assists

Skill Name Range Effect Learned At
1 Swap places with an adjacent ally. 5★
1 Unit and target ally swap spaces.
If unit uses an Assist skill on the current turn, enables 【Canto (1)】.
5★

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. 5★
(Cooldown Count = 3) Boosts damage by 60% of unit's Def when Special triggers.
At start of player phase or enemy phase, grants Res+6 and 【Magic Twin Save】 to target allies within 2 spaces of unit for 1 turn (if support partner is on player team, targets any support partner; otherwise, targets ally with the highest Res at start of battle, excluding unit; "at start of battle" excludes increases to Res granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.; does not trigger when unit is equipped with "Savior" effects other than 【P Save】).
Reduces damage from foe's attacks during combat by 40% (excluding area-of-effect Specials) and grants Special cooldown count-X ÷ 12 (rounded down) to unit before unit's first attack during combat (X = highest total bonuses among unit and allies within 3 spaces of unit), and also, if unit's Def ≥ foe's Def+5, disables unit's and foe's effects that change attack priority during combat.
5★

Passives

Skill Name Effect Learned At
Grants Atk/Def+X to unit during combat. (X = number of allies within 2 spaces; max 3.) 5★
Grants Atk/Def+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.) 5★
Grants Atk/Def+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) 5★
If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).
If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.
If unit is transformed or if foe initiates combat, grants Atk/Def+8 to unit and neutralizes foe's bonuses to Atk/Def during combat, and restores 7 HP to unit after combat.
5★
If unit’s HP  = 100% and unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) 5★
If unit’s HP ≥ 50% and unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) 5★
If unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) 5★
If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Def-4 on foe, deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 5★
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.
If unit triggers Savior, grants Atk/Def+1 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If unit triggers Savior, grants Atk/Def+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If unit triggers Savior, grants Atk/Def+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If sword, lance, axe, bow, dagger, or beast foe initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If foe uses sword, lance, axe, bow, dagger, or beast damage, grants Atk/Def+4 to unit, disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials), and reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 40% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).
5★

Brave Eikþyrnir as a Source Hero

Brave Eikþyrnir Avatar

Value of Skills ★★★★★

Brave Eikþyrnir has Swap Gait, Atk/Def Fortune, Assault Fighter, and A/D Briar P Save as his inheritance options.

All of these skills are strong and worth inheriting onto your favorite units.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Brave Eikþyrnir?

Top tier hero. Must summon. 12
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Summon if you need his/her hero archetype. 0
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Summon if you like this hero. 1
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Summon for his/her Skill Inheritance options. 0
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How to Get Brave Eikþyrnir / Illustrations / Voice Actor / Quotes

How to Get Brave Eikþyrnir

Obtain Through Regular Summon

Brave Eikþyrnir is a Hero who can be pulled from any summon.

Event Name Focus
Double Mythic Heroes: Alfaðör & Váli Banner
Double Mythic Heroes: Alfaðör & Váli
Mythic Heroes Summon
Eikþyrnir - Resolved to Train Icon Brave Eikþyrnir

Starts:11/16/2025
Ends:12/04/2025

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Takeuchi Shunsuke
Illustrator Nishiki Areku
Appears In

Illustration

FEH: Related Guides

Mythic Heroes - Double Mythic Heroes: Alfaðör & Váli

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