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Fire Emblem Heroes (FEH)

Winter Seiðr Builds and Best IVs

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FEH Winter Seiðr Banner

This is a ranking page for the hero Seiðr - Candlelit Hope from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Winter Seiðr.

Heroes With the Same Name
Seiðr - Candlelit Hope Icon Winter Seiðr

Special Heroes - Gift I'll Give Again Featured Heroes
Winter Ivy IconWinter Ivy
[9.5/10]
Winter Alfred IconWinter Alfred
[9.0/10]
Winter Seiðr IconWinter Seiðr
[9.5/10]
Winter Gatekeeper IconWinter Gatekeeper
[9.0/10]
Notice Attention! This page is still under construction and will be completed shortly.
Sign up or Log in and select Add to Watchlist under the page's title to be notified of any updates!

Winter Seiðr Rating and Basic Information

FEH Winter Seiðr Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Seiðr - Candlelit Hope: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? TBD

Winter Seiðr Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1).
After unit acts (if Canto triggers, after Canto), inflicts Atk/Res-7, 【Exposure】, and 【Panic】 on closest foes and foes within 2 spaces of those foes through their next actions.
After Canto (including cases where action is ended due to Canto Control), if unit has used an Assist skill on the current turn, grants another action to unit, and re-enables Canto (once per turn; does not trigger when affected by effects of traps in Aether Raids during Canto).
Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (including area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials).
If unit initiates combat after moving to a different space, triggers the following effects depending on unit's equipped Special: If unit has an area-of-effect Special equipped, grants Special cooldown count-X to unit before Special triggers before combat; if unit's attack can trigger unit's Special (excluding area-of-effect Specials), grants Special cooldown count-X to unit before unit's first attack during combat. (X = number of spaces from start position to end position of unit; max 3.)

Range: 1
Moves adjacent ally to opposite side of unit.

Cooldown Count = 4
Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit's Atk minus foe's Def or Res).

Grants Atk/Res+8. Inflicts Def-8.
At start of player phase or enemy phase, neutralizes 【Panic】 and any penalties to unit's Atk/Res that take effect on unit at this time.

If a Rally or movement Assist skill is used by unit or targets unit, grants Atk/Res+6, 【Empathy】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and target ally or unit and targeting ally for 1 turn, and grants Special cooldown-1 to unit and target ally or unit and targeting ally once per turn.
Allies on the map with 【Empathy】 active deal +7 damage during combat (excluding area-of- effect Specials).
Inflicts Spd/Def/Res-4 on foe and unit deals +X+7 damage during combat (excluding area-of-effect Specials; X = highest total Atk+Spd bonuses among unit and allies with 【Empathy】 active).

Enables 【Canto (Dist.; Max 3, Min 1)】.
Disables foe's effects that "calculate damage using the lower of foe's Def or Res" during combat (including area-of-effect Specials).
After foes' start-of-turn skills trigger, for the closest foes in cardinal directions of unit, if unit's Res ≥ foe's Res+X (X = distance from unit to foe × 3, -5) and 【Time's Grip】 is not active on foe, that foe's action ends immediately and inflicts 【Time's Grip】 and 【Gravity】 on that foe.
For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, ally deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown count-1 to ally before ally's first attack during combat.
Grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Res (including area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack during combat.

Winter Seiðr Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (16) HP Superbane ★☆☆☆☆
Atk (11) No Attack IV ★★★★★
Spd (8) Spd Bane ★★★☆☆
Def (5) No Def IV ★★☆☆☆
Res (10) Res Boon ★★★★★

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Res / -Def or -HP

The best IVs for Winter Seiðr are +Res and -Def or -HP. Res is a superboon and boosts Winter Seiðr's Res from base 49 to base 53, making it easier for her to win the Res checks of Future-Guided and apply 【Time's Grip】 to her foes.

Both HP and Def are below average stats for Seiðr, and either of them can be safely taken as a bane as it won't impact any of her matchups. We recommend -Def due to Future-Guided's ability to neutralize adaptive damage.

Winter Seiðr Best Builds

武器スキルのアイコン
補助スキルのアイコン
奥義スキルのアイコン
[紋章スキルAのアイコン
[紋章スキルBのアイコン
紋章スキルCのアイコン
聖印のアイコン

Note: We are currently working to find out the best skills for this Hero to inherit.

Winter Seiðr Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
185
HP
HP 38 38
Rank: 1015/1327
Atk
Atk 48 48
Rank: 33/1327
Spd
Spd 30 30
Rank: 913/1327
Def
Def 20 20
Rank: 1092/1327
Res
Res 49 49
Rank: 3/1327

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 43 67 34 24 54 222
Lv.40 +10 43 53 34 24 54 208

HP Atk Spd Def Res Total
+HP
Lv.40 +10
45 52 34 24 53 208
+Atk
Lv.40 +10
42 55 34 24 53 208
+Spd
Lv.40 +10
42 52 37 24 53 208
+Def
Lv.40 +10
42 52 34 27 53 208
+Res
Lv.40 +10
42 52 34 24 57 209

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 38 62 30 20 49 199
5★ Lv.40 38 48 30 20 49 185

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 16 25 8 5 10 64

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Winter Seiðr Icon Winter Seiðr
38 48 30 20 49 185
40 46 49 28 22 185
39 47 16 26 46 174
41 43 46 23 20 173
39 43 30 17 40 169
40 42 46 18 22 168
38 40 16 35 34 163
38 41 40 23 20 162
39 36 40 19 23 157
42 32 35 27 16 152
39 36 34 22 20 151
36 37 37 17 23 150
37 33 21 27 28 146
34 30 35 19 27 145
37 31 33 19 25 145
34 35 30 20 26 145
36 32 25 22 29 144
36 34 34 17 23 144

Note: Stats bonuses from skills are not taken into account.

Winter Seiðr Roles, Strengths, and Weaknesses

Winter Seiðr Roles

Seiðr - Candlelit Hope Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement AssistImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Winter Seiðr is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Winter Seiðr Strengths

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Winter Seiðr Weaknesses

Weak to Cavalry Effective Weapons

Winter Seiðr takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Seiðr - Candlelit Hope Only Appears as a 5 Star Hero!

Seiðr - Candlelit Hope only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Seiðr - Candlelit Hope if a 4 Star version is released!

Unlock Potential Tier List

Winter Seiðr - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 5★
6 2 No Effect 5★
9 2 No Effect 5★
14 2 Accelerates Special trigger (cooldown count-1).
After unit acts (if Canto triggers, after Canto), inflicts Atk/Res-7, 【Exposure】, and 【Panic】 on closest foes and foes within 2 spaces of those foes through their next actions.
After Canto (including cases where action is ended due to Canto Control), if unit has used an Assist skill on the current turn, grants another action to unit, and re-enables Canto (once per turn; does not trigger when affected by effects of traps in Aether Raids during Canto).
Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (including area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials).
If unit initiates combat after moving to a different space, triggers the following effects depending on unit's equipped Special: If unit has an area-of-effect Special equipped, grants Special cooldown count-X to unit before Special triggers before combat; if unit's attack can trigger unit's Special (excluding area-of-effect Specials), grants Special cooldown count-X to unit before unit's first attack during combat. (X = number of spaces from start position to end position of unit; max 3.)
5★

Assists

Skill Name Range Effect Learned At
1 Moves adjacent ally to opposite side of unit. 5★

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res). 5★
(Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit's Atk minus foe's Def or Res). 5★

Passives

Skill Name Effect Learned At
Grants Atk/Res+3. Inflicts Def-3. 5★
Grants Atk/Res+4. Inflicts Def-4. 5★
Grants Atk/Res+5. Inflicts Def-5. 5★
Grants Atk/Res+8. Inflicts Def-8.
At start of player phase or enemy phase, neutralizes 【Panic】 and any penalties to unit's Atk/Res that take effect on unit at this time.
5★
If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Res +6 to unit and target ally or unit and targeting ally for 1 turn. 5★
If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Res +4 to unit and target ally or unit and targeting ally for 1 turn. 5★
If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Res +2 to unit and target ally or unit and targeting ally for 1 turn. 5★
If a Rally or movement Assist skill is used by unit or targets unit, grants Atk/Res+6, 【Empathy】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and target ally or unit and targeting ally for 1 turn, and grants Special cooldown-1 to unit and target ally or unit and targeting ally once per turn.
Allies on the map with 【Empathy】 active deal +7 damage during combat (excluding area-of- effect Specials).
Inflicts Spd/Def/Res-4 on foe and unit deals +X+7 damage during combat (excluding area-of-effect Specials; X = highest total Atk+Spd bonuses among unit and allies with 【Empathy】 active).
5★
Enables 【Canto (Dist.; Max 3, Min 1)】.
Disables foe's effects that "calculate damage using the lower of foe's Def or Res" during combat (including area-of-effect Specials).
After foes' start-of-turn skills trigger, for the closest foes in cardinal directions of unit, if unit's Res ≥ foe's Res+X (X = distance from unit to foe × 3, -5) and 【Time's Grip】 is not active on foe, that foe's action ends immediately and inflicts 【Time's Grip】 and 【Gravity】 on that foe.
For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, ally deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown count-1 to ally before ally's first attack during combat.
Grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Res (including area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack during combat.
5★

Winter Seiðr as a Source Hero

Winter Seiðr Avatar

Value of Skills ★★★★☆

Winter Seiðr has Crystalline Water and Atk/Res Favor as inheritable options.

We recommend keeping a copy of Winter Seiðr in your barracks before using her as inheritance fodder, as she is a strong unit.

List of Source Heroes The Best Fodder Units

Community Feedback

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Top tier hero. Must summon. 2
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How to Get Winter Seiðr / Illustrations / Voice Actor / Quotes

How to Get Winter Seiðr

Obtained through a Special Summoning Event!

Winter Seiðr is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Event Name Focus
Gift I
Gift I'll Give Again
Special Heroes Summon
Seiðr - Candlelit Hope Icon Winter Seiðr

Starts:12/14/2025
Ends:01/14/2026

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Valeria Rodriguez
Illustrator Tetsubuta
Appears In

Illustration

FEH: Related Guides

Special Heroes: Gift I'll Give Again

Gift I

Heroes from Special Heroes - Gift I'll Give Again
Winter Ivy IconWinter Ivy
[9.5/10]
Winter Alfred IconWinter Alfred
[9.0/10]
Winter Seiðr IconWinter Seiðr
[9.5/10]
Winter Gatekeeper IconWinter Gatekeeper
[9.0/10]

See All Green Heroes

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