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This is a ranking page for the hero Seiðr - Candlelit Hope from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Winter Seiðr.
| Heroes With the Same Name | |
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List of Contents
| Special Heroes - Gift I'll Give Again Featured Heroes | |||
|---|---|---|---|
Winter Ivy[9.5/10] |
Winter Alfred[9.0/10] |
Winter Seiðr[9.5/10] |
Winter Gatekeeper[9.0/10] |
Attention! |
This page is still under construction and will be completed shortly. |
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| Overall Rating | 9.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | TBD |
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Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). After unit acts (if Canto triggers, after Canto), inflicts Atk/Res-7, 【Exposure】, and 【Panic】 on closest foes and foes within 2 spaces of those foes through their next actions. After Canto (including cases where action is ended due to Canto Control), if unit has used an Assist skill on the current turn, grants another action to unit, and re-enables Canto (once per turn; does not trigger when affected by effects of traps in Aether Raids during Canto). Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (including area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). If unit initiates combat after moving to a different space, triggers the following effects depending on unit's equipped Special: If unit has an area-of-effect Special equipped, grants Special cooldown count-X to unit before Special triggers before combat; if unit's attack can trigger unit's Special (excluding area-of-effect Specials), grants Special cooldown count-X to unit before unit's first attack during combat. (X = number of spaces from start position to end position of unit; max 3.) |
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Range: 1 Moves adjacent ally to opposite side of unit. |
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Cooldown Count = 4 Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit's Atk minus foe's Def or Res). |
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Grants Atk/Res+8. Inflicts Def-8. At start of player phase or enemy phase, neutralizes 【Panic】 and any penalties to unit's Atk/Res that take effect on unit at this time. |
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If a Rally or movement Assist skill is used by unit or targets unit, grants Atk/Res+6, 【Empathy】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and target ally or unit and targeting ally for 1 turn, and grants Special cooldown-1 to unit and target ally or unit and targeting ally once per turn. Allies on the map with 【Empathy】 active deal +7 damage during combat (excluding area-of- effect Specials). Inflicts Spd/Def/Res-4 on foe and unit deals +X+7 damage during combat (excluding area-of-effect Specials; X = highest total Atk+Spd bonuses among unit and allies with 【Empathy】 active). |
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Enables 【Canto (Dist.; Max 3, Min 1)】. Disables foe's effects that "calculate damage using the lower of foe's Def or Res" during combat (including area-of-effect Specials). After foes' start-of-turn skills trigger, for the closest foes in cardinal directions of unit, if unit's Res ≥ foe's Res+X (X = distance from unit to foe × 3, -5) and 【Time's Grip】 is not active on foe, that foe's action ends immediately and inflicts 【Time's Grip】 and 【Gravity】 on that foe. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, ally deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown count-1 to ally before ally's first attack during combat. Grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Res (including area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack during combat. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (16) |
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★☆☆☆☆ |
| Atk (11) |
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★★★★★ |
| Spd (8) |
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★★★☆☆ |
| Def (5) |
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★★☆☆☆ |
| Res (10) |
|
★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Winter Seiðr are +Res and -Def or -HP. Res is a superboon and boosts Winter Seiðr's Res from base 49 to base 53, making it easier for her to win the Res checks of Future-Guided and apply 【Time's Grip】 to her foes.
Both HP and Def are below average stats for Seiðr, and either of them can be safely taken as a bane as it won't impact any of her matchups. We recommend -Def due to Future-Guided's ability to neutralize adaptive damage.
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Note: We are currently working to find out the best skills for this Hero to inherit.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 185 | ||
| HP |
38 |
Rank: 1015/1327 |
| Atk |
48 |
Rank: 33/1327 |
| Spd |
30 |
Rank: 913/1327 |
| Def |
20 |
Rank: 1092/1327 |
| Res |
49 |
Rank: 3/1327 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 43 | 67 | 34 | 24 | 54 | 222 | Lv.40 +10 | 43 | 53 | 34 | 24 | 54 | 208 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 45 | 52 | 34 | 24 | 53 | 208 |
| +Atk Lv.40 +10 | 42 | 55 | 34 | 24 | 53 | 208 |
| +Spd Lv.40 +10 | 42 | 52 | 37 | 24 | 53 | 208 |
| +Def Lv.40 +10 | 42 | 52 | 34 | 27 | 53 | 208 |
| +Res Lv.40 +10 | 42 | 52 | 34 | 24 | 57 | 209 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 38 | 62 | 30 | 20 | 49 | 199 |
| 5★ Lv.40 | 38 | 48 | 30 | 20 | 49 | 185 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 16 | 25 | 8 | 5 | 10 | 64 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
|
|
38 | 48 | 30 | 20 | 49 | 185 |
| 40 | 46 | 49 | 28 | 22 | 185 | |
| 39 | 47 | 16 | 26 | 46 | 174 | |
| 41 | 43 | 46 | 23 | 20 | 173 | |
| 39 | 43 | 30 | 17 | 40 | 169 | |
| 40 | 42 | 46 | 18 | 22 | 168 | |
| 38 | 40 | 16 | 35 | 34 | 163 | |
| 38 | 41 | 40 | 23 | 20 | 162 | |
| 39 | 36 | 40 | 19 | 23 | 157 | |
| 42 | 32 | 35 | 27 | 16 | 152 | |
| 39 | 36 | 34 | 22 | 20 | 151 | |
| 36 | 37 | 37 | 17 | 23 | 150 | |
| 37 | 33 | 21 | 27 | 28 | 146 | |
| 34 | 30 | 35 | 19 | 27 | 145 | |
| 37 | 31 | 33 | 19 | 25 | 145 | |
| 34 | 35 | 30 | 20 | 26 | 145 | |
| 36 | 32 | 25 | 22 | 29 | 144 | |
| 36 | 34 | 34 | 17 | 23 | 144 |
Note: Stats bonuses from skills are not taken into account.
Winter Seiðr is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Attention! |
This page is still under construction and will be completed shortly. |
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Winter Seiðr takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Seiðr - Candlelit Hope only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Seiðr - Candlelit Hope if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 4 | 2 | No Effect | 5★ | |
| 6 | 2 | No Effect | 5★ | |
| 9 | 2 | No Effect | 5★ | |
| 14 | 2 | Accelerates Special trigger (cooldown count-1). After unit acts (if Canto triggers, after Canto), inflicts Atk/Res-7, 【Exposure】, and 【Panic】 on closest foes and foes within 2 spaces of those foes through their next actions. After Canto (including cases where action is ended due to Canto Control), if unit has used an Assist skill on the current turn, grants another action to unit, and re-enables Canto (once per turn; does not trigger when affected by effects of traps in Aether Raids during Canto). Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (including area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). If unit initiates combat after moving to a different space, triggers the following effects depending on unit's equipped Special: If unit has an area-of-effect Special equipped, grants Special cooldown count-X to unit before Special triggers before combat; if unit's attack can trigger unit's Special (excluding area-of-effect Specials), grants Special cooldown count-X to unit before unit's first attack during combat. (X = number of spaces from start position to end position of unit; max 3.) |
5★ |
| Skill Name | Range | Effect | Learned At |
|---|---|---|---|
| 1 | Moves adjacent ally to opposite side of unit. | 5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res). | 5★ | |
| (Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit's Atk minus foe's Def or Res). | 5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| Grants Atk/Res+3. Inflicts Def-3. | 5★ | |
| Grants Atk/Res+4. Inflicts Def-4. | 5★ | |
| Grants Atk/Res+5. Inflicts Def-5. | 5★ | |
| Grants Atk/Res+8. Inflicts Def-8. At start of player phase or enemy phase, neutralizes 【Panic】 and any penalties to unit's Atk/Res that take effect on unit at this time. |
5★ | |
| If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Res +6 to unit and target ally or unit and targeting ally for 1 turn. | 5★ | |
| If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Res +4 to unit and target ally or unit and targeting ally for 1 turn. | 5★ | |
| If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Res +2 to unit and target ally or unit and targeting ally for 1 turn. | 5★ | |
| If a Rally or movement Assist skill is used by unit or targets unit, grants Atk/Res+6, 【Empathy】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and target ally or unit and targeting ally for 1 turn, and grants Special cooldown-1 to unit and target ally or unit and targeting ally once per turn. Allies on the map with 【Empathy】 active deal +7 damage during combat (excluding area-of- effect Specials). Inflicts Spd/Def/Res-4 on foe and unit deals +X+7 damage during combat (excluding area-of-effect Specials; X = highest total Atk+Spd bonuses among unit and allies with 【Empathy】 active). |
5★ | |
| Enables 【Canto (Dist.; Max 3, Min 1)】. Disables foe's effects that "calculate damage using the lower of foe's Def or Res" during combat (including area-of-effect Specials). After foes' start-of-turn skills trigger, for the closest foes in cardinal directions of unit, if unit's Res ≥ foe's Res+X (X = distance from unit to foe × 3, -5) and 【Time's Grip】 is not active on foe, that foe's action ends immediately and inflicts 【Time's Grip】 and 【Gravity】 on that foe. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, ally deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown count-1 to ally before ally's first attack during combat. Grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Res (including area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack during combat. |
5★ |

| Value of Skills | ★★★★☆ |
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Winter Seiðr has Crystalline Water and Atk/Res Favor as inheritable options.
We recommend keeping a copy of Winter Seiðr in your barracks before using her as inheritance fodder, as she is a strong unit.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Winter Seiðr is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
| Event Name | Focus |
|---|---|
![]() Gift I'll Give Again Special Heroes Summon |
Starts:12/14/2025 Ends:01/14/2026 |
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Valeria Rodriguez |
|---|---|
| Illustrator | Tetsubuta |
| Appears In |
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| Heroes from Special Heroes - Gift I'll Give Again | |||
|---|---|---|---|
Winter Ivy[9.5/10] |
Winter Alfred[9.0/10] |
Winter Seiðr[9.5/10] |
Winter Gatekeeper[9.0/10] |
▶︎Return to the Green Heroes Page
| Close-Range | Ranged |
|---|---|
Axe |
Green Tome |
Green Breath |
Green Dagger |
Green Beast |
Green Bow |
Winter Seiðr Builds and Best IVs

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