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Fire Emblem Heroes (FEH)

Emblem Edelgard Builds and Best IVs

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FEH Emblem Edelgard Banner

This is a ranking page for the hero Edelgard - Of Rivals from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Emblem Edelgard.

Heroes With the Same Name
Edelgard - Of Rivals Icon Emblem Edelgard

Emblem Heroes - Edelgard: Of Rivals Featured Heroes
Kvasir IconKvasir
[8.5/10]
Emblem Marth IconEmblem Marth
[9.0/10]
Legendary Shez (M) IconLegendary Shez (M)
[9.5/10]
Emblem Celica IconEmblem Celica
[9.0/10]
Hræsvelgr IconHræsvelgr
[9.5/10]
Rearmed Hinoka IconRearmed Hinoka
[9.0/10]
Emblem Lyn IconEmblem Lyn
[9.9/10]
Legendary Diamant IconLegendary Diamant
[9.5/10]
Emblem Edelgard IconEmblem Edelgard
[9.9/10]
Legendary Alear (M) IconLegendary Alear (M)
[9.0/10]
Mythic Loki IconMythic Loki
[9.5/10]
Emblem Micaiah IconEmblem Micaiah
[9.5/10]
Notice Attention! This page is still under construction and will be completed shortly.
Sign up or Log in and select Add to Watchlist under the page's title to be notified of any updates!

Emblem Edelgard Rating and Basic Information

FEH Emblem Edelgard Banner

Overall Rating 9.9/10
Reroll Ranking (excluding Inherit Skill) SS
(▶Reroll Ranking)
Ranking (including Inherit Skill) SS
(▶FEH Tier List)

Edelgard - Of Rivals: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? TBD

Emblem Edelgard Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
At start of turn and after unit acts (if Canto triggers, after Canto), inflicts 【Exposure】, 【Frozen】, and 【Def Shackle】 on closest foes and foes within 2 spaces of those foes through their next actions.
Grants Atk/Spd/Def/Res+15 to unit, neutralizes foe's bonuses to Atk/Def, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

Cooldown Count = 5
When Special triggers, boosts damage by the greater of unit's Def or foe's Def.
Reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials).
If unit initiates combat, grants another action to unit after combat (up to twice per turn).

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+10 to unit and unit deals +5 damage during combat (excluding area-of-effect Specials), reduces damage from foe's first attack by 5 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), and applies【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space and on the 5 spaces behind those spaces (oriented left to right based on the direction unit is facing) for 1 turn after combat.

If unit initiates combat, foe can counterattack before unit's first attack.
Inflicts Atk/Def/Res-4 on foe, foe cannot make a follow-up attack, deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and restores 7 HP to unit when unit deals damage to foe during combat. If unit's Spd at start of battle ≥ 30, triggers【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 100; otherwise, X = 50; "at start of battle" excludes increases to Spd granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.).

At start of turn, if any foe is within 3 columns or 3 rows centered on unit or if unit's HP = 100%, grants 【True Charge】 to unit and allies within 2 spaces of unit for 1 turn, and grants "unit can move 1 extra space" to unit (that turn only; does not stack).
Inflicts Atk/Def/Res-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer +5 damage during combat (excluding area-of-effect Specials).

Emblem Edelgard's Emblem Effect 1

Enhanced Engage Special
When Special triggers, boosts damage by unit's max Special cooldown count value x 4 (excluding area-of-effect Specials).
If unit initiates combat, grants another action to unit after combat (once per turn; triggers only when unit's Range = 1).
Neutralizes effects that grant unit another action after combat and after unit acts and effects that are triggered at those times (such as effects that re-enable Canto after Canto triggers or effects that inflict Gravity on unit and unit's Pair Up cohort); does not apply to Specials like Galeforce that grant unit another action when triggered, status effects like Share Spoils, or effects that grant unit another action if an Assist skill is used.

Emblem Effect 2

Bonus Engaged Stats
Grants engaged unit Atk/Spd/Def/Res+X (X = number of the Emblem Hero's merges as if through Dragonflowers; does not impact opponent selection in modes like Arena).

Emblem Edelgard Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (23) Normal HP ★★★★☆
Atk (10) Attack Boon ★★★★★
Spd (8) Spd Bane ★★☆☆☆
Def (14) No Def IV ★★★★★
Res (7) Res Boon ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk / -Spd

The best IVs for Emblem Edelgard are +Atk and -Spd. Edelgard's Atk is a superboon and is her best asset, utilizing multiple actions to land devastating attacks and knock out groups of foes. Boosting her Atk leads to higher damage output, making her job easier throughout the battle.

Edelgard's Spd is her least important stat at only base 30. Additional investment won't allow her to keep up the fast metagame foes, while ignoring it still lets her outspeed all the slow tank units in the game that aim to soak up damage. It is a safe bane to take.

Emblem Edelgard Best Builds

Offensive Emblem Edelgard

HOT
Passive Skill BPatience
Attuned Skill Icon: -
Updated on 12/25/2025

How to Use, Explanation

Emblem Edelgard's base kit already works well to have her function as an offensive initiator or cleaner, defeating groups of foes with her multiple extra actions. Emblem Eirika Ring allows for extra attacks; Celica Ring can also work if more mobility is needed.

Source Heroes for All Skills

Emblem Edelgard Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
212
HP
HP 47 47
Rank: 59/1328
Atk
Atk 49 49
Rank: 5/1328
Spd
Spd 30 30
Rank: 913/1328
Def
Def 49 49
Rank: 3/1328
Res
Res 37 37
Rank: 207/1328

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 52 70 34 54 41 251
Lv.40 +10 52 54 34 54 41 235

HP Atk Spd Def Res Total
+HP
Lv.40 +10
54 53 34 53 41 235
+Atk
Lv.40 +10
51 57 34 53 41 236
+Spd
Lv.40 +10
51 53 37 53 41 235
+Def
Lv.40 +10
51 53 34 56 41 235
+Res
Lv.40 +10
51 53 34 53 45 236

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 47 65 30 49 37 228
5★ Lv.40 47 49 30 49 37 212

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 23 26 8 14 7 78

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Emblem Edelgard Icon Emblem Edelgard
47 49 30 49 37 212
59 49 31 49 24 212
46 50 17 49 45 207
49 50 18 47 42 206
47 48 21 46 43 205
49 46 20 50 40 205
51 45 26 47 31 200
47 45 16 47 41 196
47 45 23 45 35 195
49 41 18 46 31 185
50 45 17 45 28 185
46 45 16 43 35 185
45 42 17 39 36 179
43 37 24 42 33 179
50 39 17 40 33 179
50 40 25 37 26 178
47 40 23 38 26 174
51 40 19 35 29 174
47 41 18 38 30 174
50 38 21 40 24 173
52 36 24 37 19 168

Note: Stats bonuses from skills are not taken into account.

Emblem Edelgard Roles, Strengths, and Weaknesses

Emblem Edelgard Roles

Edelgard - Of Rivals Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Emblem Edelgard is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Emblem Edelgard Strengths

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Emblem Edelgard Weaknesses

Weak to Armor Effective Weapons

Emblem Edelgard takes 1.5x damage from armor-effective weapons like Randgríðr, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Edelgard - Of Rivals Only Appears as a 5 Star Hero!

Edelgard - Of Rivals only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Edelgard - Of Rivals if a 4 Star version is released!

Unlock Potential Tier List

Emblem Edelgard - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
At start of turn and after unit acts (if Canto triggers, after Canto), inflicts 【Exposure】, 【Frozen】, and 【Def Shackle】 on closest foes and foes within 2 spaces of those foes through their next actions.
Grants Atk/Spd/Def/Res+15 to unit, neutralizes foe's bonuses to Atk/Def, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. 5★
(Cooldown Count = 5) When Special triggers, boosts damage by the greater of unit's Def or foe's Def.
Reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials).
If unit initiates combat, grants another action to unit after combat (up to twice per turn).
5★

Passives

Skill Name Effect Learned At
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+3 to unit and unit deals +1 damage during combat (excluding area-of-effect Specials).
If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), and applies【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.
5★
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit and unit deals +3 damage during combat (excluding area-of-effect Specials).
If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), and applies【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.
5★
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+7 to unit and unit deals +5 damage during combat (excluding area-of-effect Specials).
If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), and applies【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space and on the 5 spaces behind those spaces (oriented left to right based on the direction unit is facing) for 1 turn after combat.
5★
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+10 to unit and unit deals +5 damage during combat (excluding area-of-effect Specials), reduces damage from foe's first attack by 5 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), and applies【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space and on the 5 spaces behind those spaces (oriented left to right based on the direction unit is facing) for 1 turn after combat.
5★
If unit’s HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack. 5★
If unit’s HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. 5★
If unit’s HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. 5★
If unit initiates combat, foe can counterattack before unit's first attack.
Inflicts Atk/Def/Res-4 on foe, foe cannot make a follow-up attack, deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and restores 7 HP to unit when unit deals damage to foe during combat. If unit's Spd at start of battle ≥ 30, triggers【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 100; otherwise, X = 50; "at start of battle" excludes increases to Spd granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.).
At start of turn, if any foe is within 3 columns or 3 rows centered on unit, grants 【True Charge】 to unit and allies within 2 spaces of unit for 1 turn.
Inflicts Atk/Def/Res-2 on foes within 3 rows or 3 columns centered on unit, and those foes suffer +1 damage during combat (excluding area-of-effect Specials).
5★
At start of turn, if any foe is within 3 columns or 3 rows centered on unit, grants 【True Charge】 to unit and allies within 2 spaces of unit for 1 turn.
Inflicts Atk/Def/Res-3 on foes within 3 rows or 3 columns centered on unit, and those foes suffer +2 damage during combat (excluding area-of-effect Specials).
5★
At start of turn, if any foe is within 3 columns or 3 rows centered on unit, grants 【True Charge】 to unit and allies within 2 spaces of unit for 1 turn.
Inflicts Atk/Def/Res-3 on foes within 3 rows or 3 columns centered on unit, and those foes suffer +2 damage during combat (excluding area-of-effect Specials).
5★
At start of turn, if any foe is within 3 columns or 3 rows centered on unit or if unit's HP = 100%, grants 【True Charge】 to unit and allies within 2 spaces of unit for 1 turn.
Inflicts Atk/Def/Res-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer +3 damage during combat (excluding area-of-effect Specials).
5★
At start of turn, if any foe is within 3 columns or 3 rows centered on unit or if unit's HP = 100%, grants 【True Charge】 to unit and allies within 2 spaces of unit for 1 turn, and grants "unit can move 1 extra space" to unit (that turn only; does not stack).
Inflicts Atk/Def/Res-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer +5 damage during combat (excluding area-of-effect Specials).
5★

Emblem Edelgard as a Source Hero

Emblem Edelgard Avatar

Value of Skills ★★★★★

Emblem Edelgard has Strat Flame 4, Patience, and Strat Assault 4 as inheritable options.

It is advised to acquire both Patience and one skill line using Emblem Edelgard as inheritance fodder. However, she is a very powerful unit, and is also an Emblem Hero too.

Keeping at least one copy of her is essential for every player's barracks.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Emblem Edelgard?

Top tier hero. Must summon. 4
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Summon if you need his/her hero archetype. 0
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Summon if you like this hero. 0
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Summon for his/her Skill Inheritance options. 0
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How to Get Emblem Edelgard / Illustrations / Voice Actor / Quotes

How to Get Emblem Edelgard

Obtained through a Special Summoning Event!

Emblem Edelgard is a limited time Hero who can be pulled from a Legendary, Mythic, or Emblem Hero Summoning event. They do not appear in regular summons.

Event Name Focus
Edelgard: Of Rivals Banner
Edelgard: Of Rivals
Emblem Heroes Summon
Edelgard - Of Rivals Icon Emblem Edelgard

Starts:12/24/2025
Ends:01/15/2026

Voice Actor and Illustrator Information

Voice Actor
(English)
Tara Platt
Illustrator Akka
Appears In

Illustration

FEH: Related Guides

Heroes from Emblem Heroes - Edelgard: Of Rivals
Kvasir IconKvasir
[8.5/10]
Emblem Marth IconEmblem Marth
[9.0/10]
Legendary Shez (M) IconLegendary Shez (M)
[9.5/10]
Emblem Celica IconEmblem Celica
[9.0/10]
Hræsvelgr IconHræsvelgr
[9.5/10]
Rearmed Hinoka IconRearmed Hinoka
[9.0/10]
Emblem Lyn IconEmblem Lyn
[9.9/10]
Legendary Diamant IconLegendary Diamant
[9.5/10]
Emblem Edelgard IconEmblem Edelgard
[9.9/10]
Legendary Alear (M) IconLegendary Alear (M)
[9.0/10]
Mythic Loki IconMythic Loki
[9.5/10]
Emblem Micaiah IconEmblem Micaiah
[9.5/10]

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