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Dune: Awakening

Weapons of War Walkthrough

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This is a walkthrough for Weapons of War from the Vermillius Gap questline in Dune: Awakening. See a complete guide on Weapons of War, including rewards, unlockables, and tips for the mission!

Weapons of War Mission Summary

Rewards and Obtainable Items

Location Eastern and Western Vermillius Gap
Rewards ・200 XP

Weapons of War Walkthrough

Weapons of War Objectives
1. An Unremarkable Blade
2. Spreading Aim
3. Ready to Burst
4. The Iron Wall

Weapons of War is divided into 4 short quests, as players will be tasked to craft new equipment that is more suited for the mid-game and Vermillius Gap's environment.

An Unremarkable Blade

Step Guide
1
Players must research and fabricate a Standard Sword. This will cost 5 Intel points, so consider leveling up and visiting scavenger camps first if you do not have the skill points needed.
2
Once you have it fabricated, look for scavenger camps in the area. We recommend going to Southwest Ironworks, as there are a lot of enemies and materials in this location. This can be found in Western Vermillius Gap.
3 Enemies spawn every few minutes, so you will be able to clear the mission by killing 15 enemies. Note that you must use the Standard Sword to kill the enemies for them to count.
Note
In case you are in Eastern Vermillius Gap, we recommend going for the major enemy camps where Zantara was last seen. This location contains 3 major camps that have collectable Intel points.

Spreading Aim

Step Guide
1
You must research and fabricate the Standard GRDA 44, which will cost you 5 Intel points. If you have no Intel points, consider going to scavenger camps with collectable Intel points indicated in the map.
2
In Western Vermillius Gap, there is a location called The Roost, which has a lot of enemies in the area. It requires some climbing for you to reach the area so use the Shigawire Claw if you have it to go up the mountain.
3
Be cautious in the area as there are enemies with machine guns. After clearing out the area, you may move to the nearby Kirab camps in the vicinity to complete the kill 15 enemies task. Use the Standard GRDA 44 when killing these enemies to count.

Ready to Burst

Step Guide
1
Research and craft the Standard Disruptor M11 using 5 Intel points, which can be earned by leveling up and getting them in major enemy camps indicated on the map.
2
When you have the Standard Disruptor M11, get 15 kills by visiting Westview in Eastern Vermillius Gap. This is a major enemy camp with a collectable Intel point. Use the weapon for the 15 kills to count towards the task.

The Iron Wall

Step Guide
1
You must research the Kirab Heavy Armor set, which will cost you 5 Intel points in total.
2 A lot of Iron Ingots will be required for the set. You can farm this in Vermillius Gap as it is quite abundant there. Once you craft it, you must have all of the armor pieces equipped to finally finish the Weapons of War mission and get the rewards.

Dune Awakening Related Guides

Dune Story Walkthrough Partial

Story Walkthrough

All Walkthrough Guides
All Trial Locations -

Questlines

Questlines Quests
The Fall of Proteus Escape
A New Beginning Getting Equipped
The Attitude of the Knife
Shelter and Shields
Water from Blood
Echoes of the Past
A Touch of Civilization
The Wreck of The Alcyon
Across the Gap
Vermillius Gap Moving On
Preparing for Life in Vermillius
Styles of Sand
Reap and Stow
Weapons of War
Touring the Gap
The Vermillius Contract
Maintenance
Interior Decoration
Buried Treasure
Jabal Eifrit & Hagga Rift Specialized Fabrication
A Bigger Haul
Weapons of War II
The Jabal Spires
Depths of the Rift
A Light in the Darkness
Calling The Worm
Find the Fremen The First Trial of Aql
The Second Trial of Aql
The Third Trial of Aql
The Fourth Trial of Aql
The Fifth Trial of Aql
The Sixth Trial of Aql
The Seventh Trial of Aql
The Eighth Trial of Aql
Shield Wall and O'odham Radiation Mitigation
Weapons of War III
The Spice Must Flow
Airborne
The Wall and the Valley
The Sheol The Graveyard
Mitigation Iteration
Deep Desert Charting the Depths
Operational Readiness
Logistical Issues
Smoke Trail
There is Never Enough
Miscellaneous A Wider World
A Backup Plan
Location, Location, Location
Banking Solaris
Taxation
Assassin's Handbook Black Market Tech
The Paranoid
The Glutton
The Next Target
Further Instructions
A Sign From Above
New Targets
Water Fat
Last Target
The Jackal
A Rendezvous with Ari

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