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This is a ranking page for the hero Ingrid - Cordial Teatime from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Tea Ingrid.
| Heroes With the Same Name | |
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List of Contents
| Special Heroes - Lovely Teatime Featured Heroes | |||
|---|---|---|---|
Tea Céline[8.5/10] |
Tea Felix[9.5/10] |
Tea Ingrid[9.5/10] |
Tea Veronica[9.0/10] |

| Overall Rating | 9.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Silver Spoon grants Ingrid an extra action after using a Rally or movement Assist, grants 【Reflex】, 【Dodge】, and 【Null Follow-Up】 to Ingrid, ally, and allies within 2 spaces of both Ingrid and ally after using a Rally or movement Assist, grants Ingrid bonus stats, true damage, true DR, Preempt Pulse, and post-combat healing. ・Lady Knight grants Canto, improves Potent Follow, deals 7 pre-combat damage, grants Ingrid bonus stats, true damage, true DR, and applies 【Divine Vein (Flame)】. |
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Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn). If a Rally or movement Assist skill is used by unit or targets unit, grants 【Reflex】, 【Dodge】, and 【Null Follow-Up】 to allies within 2 spaces of both unit and target ally or unit and targeting ally after movement (including unit and target). If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5), and grants Special cooldown count-1 to unit before unit's first attack during combat, and restores 7 HP to unit after combat. |
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Range: 1 Grants Def+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
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Cooldown Count = 3 Boosts damage by 35% of unit's Atk when Special triggers. If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials). |
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Enables 【Canto (Dist. +1; Max 4)】. If unit initiates combat or if unit is within 2 spaces of an ally, if Potent Follow X% has triggered, and X ≤ 99, then X = 100 during combat. If unit initiates combat or is within 2 spaces of an ally, deals 7 damage to foe as combat begins (activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd/Def/Res+8+Y to unit, unit deals +Y × 4 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by Y × 4 during combat (excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage by an additional Y × 4 (excluding area-of-effect Specials; Y = number of spaces from start position to end position of whoever initiated combat; max 3). If unit initiates combat, applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. |
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If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). |
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At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants bonus to unit's Atk/Spd = number of allies on the map with the "neutralizes foe's bonuses during combat" status effect active + 2 (excluding unit; max 5) and deals damage = number of spaces from start position to end position of whoever initiated combat × 2 during combat (max 8; excluding area-of-effect Specials). |
| Harmonized Skill |
|---|
| Grants "unit can move 1 extra space" to unit (that turn only; does not stack). Grants 【Resonance: Blades】 and 【Empathy】 to unit and allies from the same titles as unit for 1 turn. (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
| Three Houses / Thracia 776 |
|---|
| Increases scores in Resonant Battles. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (11) |
|
★★★★☆ |
| Spd (9) |
|
★★★★★ |
| Def (11) |
|
★★★☆☆ |
| Res (4) |
|
★☆☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Tea Ingrid are +Spd and -Res. Tea Ingrid has base 48 Spd which is raised to base 52 after a superboon, allowing her to keep up with all the fast metagame units, preventing their follow-up attacks and generating her own follow-up attacks on slower foes.
With only base 21 Res, Tea Ingrid is vulnerable to magical attacks even if you invest in her magical bulk. As a result, we recommend a Res bane as it won't impact any of her matchups, especially since most bulky units in today's metagame deal physical damage.
We recommend a +Spd IV when merging Tea Ingrid up to +10 to ensure she keeps up with the fastest metagame units.
| HOT | |
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| Updated on 08/07/2025 | |
Tea Ingrid's base kit comes complete right out of the box, allowing her to buff herself and her allies with her positive status effects, defeat a foe, and retreat to safety. We opted for Emblem Eirika Ring to deal the maximum damage possible.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 190 | ||
| HP |
40 |
Rank: 538/1322 |
| Atk |
46 |
Rank: 103/1322 |
| Spd |
48 |
Rank: 2/1322 |
| Def |
35 |
Rank: 287/1322 |
| Res |
21 |
Rank: 1046/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 67 | 52 | 40 | 25 | 229 | Lv.40 +10 | 45 | 51 | 52 | 40 | 25 | 213 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 50 | 52 | 39 | 25 | 213 |
| +Atk Lv.40 +10 | 44 | 53 | 52 | 39 | 25 | 213 |
| +Spd Lv.40 +10 | 44 | 50 | 56 | 39 | 25 | 214 |
| +Def Lv.40 +10 | 44 | 50 | 52 | 42 | 25 | 213 |
| +Res Lv.40 +10 | 44 | 50 | 52 | 39 | 28 | 213 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 62 | 48 | 35 | 21 | 206 |
| 5★ Lv.40 | 40 | 46 | 48 | 35 | 21 | 190 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 27 | 9 | 11 | 4 | 69 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 40 | 49 | 30 | 49 | 27 | 195 | |
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40 | 46 | 48 | 35 | 21 | 190 |
| 41 | 48 | 47 | 37 | 17 | 190 | |
| 41 | 43 | 47 | 35 | 24 | 190 | |
| 41 | 46 | 16 | 47 | 40 | 190 | |
| 45 | 45 | 48 | 28 | 23 | 189 | |
| 41 | 46 | 28 | 47 | 23 | 185 | |
| 41 | 47 | 46 | 32 | 19 | 185 | |
| 40 | 43 | 47 | 31 | 23 | 184 | |
| 41 | 47 | 16 | 44 | 31 | 179 | |
| 40 | 44 | 35 | 37 | 23 | 179 | |
| 40 | 45 | 47 | 24 | 22 | 178 | |
| 40 | 42 | 41 | 35 | 17 | 175 | |
| 40 | 42 | 40 | 35 | 17 | 174 | |
| 39 | 38 | 42 | 30 | 25 | 174 | |
| 40 | 41 | 25 | 38 | 30 | 174 | |
| 41 | 41 | 17 | 40 | 35 | 174 | |
| 40 | 40 | 38 | 31 | 24 | 173 | |
| 39 | 33 | 42 | 26 | 28 | 168 | |
| 41 | 37 | 36 | 26 | 28 | 168 | |
| 45 | 36 | 30 | 38 | 19 | 168 | |
| 41 | 37 | 37 | 31 | 22 | 168 | |
| 41 | 37 | 25 | 39 | 25 | 167 | |
| 38 | 39 | 19 | 36 | 29 | 161 | |
| 40 | 31 | 36 | 30 | 20 | 157 | |
| 41 | 37 | 27 | 36 | 16 | 157 | |
| 41 | 35 | 33 | 30 | 18 | 157 | |
| 37 | 28 | 34 | 25 | 30 | 154 | |
| 43 | 35 | 25 | 36 | 14 | 153 | |
| 43 | 32 | 24 | 33 | 18 | 150 |
Note: Stats bonuses from skills are not taken into account.
Tea Ingrid is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Tea Ingrid's exclusive weapon Silver Spoon grants her an extra action whenever she uses a Rally or movement Assist, and grants 【Reflex】, 【Dodge】, and 【Null Follow-Up】 to herself, her ally, and all allies within 2 spaces of herself and the target ally whenever she uses or is the target of a Rally or movement Assist.
If Tea Ingrid initiates combat or is within 2 spaces of an ally, Silver Spoon grants her up to Atk/Spd/Def/Res+14 (based on number of foes within 3 rows or 3 columns) and grants Tea Ingrid up to +25 bonus true damage and +15 bonus true damage reduction (based on Bonuses on her and Penalties on her foe), a Preempt Pulse effect, and 7 HP post-combat healing.
Bonus stats, true damage, and true damage reduction are now staple effects for modern metagame units, and Tea Ingrid has all of them on top of all her other effects, making her competitive against most foes.
More importantly, the bonuses that Silver Spoon provides all help the party both offensively and defensively. 【Reflex】 is one of the best status effects in the game, as proven by Legendary Black Knight, and providing 【Reflex】 on-demand is a strong effect to have.
Tea Ingrid's exclusive A skill Lady Knight grants her 【Canto (Dist. +1; Max 4)】 and improves the strength of Potent Follow X% effects by boosting them to the full 100%.
Lady Knight also deals 7 pre-combat damage to Ingrid's foe and applies 【Divine Vein (Flame)】, stacking up pre-combat damage effects which cannot be mitigated.
In combat, Lady Knight grants Ingrid up to Atk/Spd/Def/Res+11, up to +12 bonus true damage and +12 bonus true damage reduction, and an additional similar true damage reduction effect whenever her foe triggers an offensive Special. These effects are based on the distance traveled by whoever initiated combat, and with Ingrid's mobility, can easily be set at the max value.
Lady Knight provides mobility, offense, defense, and terrain modification, making it a versatile skill good in most scenarios.
Tea Ingrid's Harmonized Skill grants her +1 movement and grants 【Resonance: Blades】 and 【Empathy】 to Ingrid and allies from the same titles.
These effects are all useful and can set up a key turn where Ingrid nukes the most important target on the enemy team, then retreats using her 【Canto (Dist. +1; Max 4)】.
Tea Ingrid takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Ingrid - Cordial Teatime only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ingrid - Cordial Teatime if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 5★ | |
| 8 | 1 | No Effect | 5★ | |
| 11 | 1 | No Effect | 5★ | |
| 16 | 1 | Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn). If a Rally or movement Assist skill is used by unit or targets unit, grants 【Reflex】, 【Dodge】, and 【Null Follow-Up】 to allies within 2 spaces of both unit and target ally or unit and targeting ally after movement (including unit and target). If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5), and grants Special cooldown count-1 to unit before unit's first attack during combat, and restores 7 HP to unit after combat. |
5★ |
| Skill Name | Range | Effect | Learned At |
|---|---|---|---|
| 1 | Grants Def +4 to an adjacent ally until the end of the turn. | 5★ | |
| 1 | Grants Def+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 5★ | |
| 1 | Grants Def+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
| (Cooldown Count = 3) Boosts Atk by 30%. | 5★ | |
| (Cooldown Count = 3) Boosts damage by 35% of unit's Atk when Special triggers. If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials). |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| Enables 【Canto (Dist. +1; Max 4)】. If unit initiates combat or if unit is within 2 spaces of an ally, if Potent Follow X% has triggered, and X ≤ 99, then X = 100 during combat. If unit initiates combat or is within 2 spaces of an ally, deals 7 damage to foe as combat begins (activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd/Def/Res+8+Y to unit, unit deals +Y × 4 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by Y × 4 during combat (excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage by an additional Y × 4 (excluding area-of-effect Specials; Y = number of spaces from start position to end position of whoever initiated combat; max 3). If unit initiates combat, applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. |
5★ | |
| At start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 5 HP to unit after combat. | 5★ | |
| At start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 7 HP to unit after combat. | 5★ | |
| If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 10 HP to unit after combat. | 5★ | |
| If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). | 5★ | |
| At start of turn, grants Spd+2 to adjacent allies for 1 turn. | 5★ | |
| At start of turn, grants Spd+3 to adjacent allies for 1 turn. | 5★ | |
| At start of turn, grants Spd+4 to adjacent allies for 1 turn. | 5★ | |
| At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants bonus to unit's Atk/Spd = number of allies on the map with the "neutralizes foe's bonuses during combat" status effect active + 2 (excluding unit; max 5) and deals damage = number of spaces from start position to end position of whoever initiated combat × 2 during combat (max 8; excluding area-of-effect Specials). |
5★ |

| Value of Skills | ★★★★★ |
|---|
Tea Ingrid has Rally Up Def+, Haze Slice, Potent Assault, and A/S Outcry Dull as inheritable options.
All of these skills are worth inheriting onto your favorite units, as they are powerful and impact combat greatly.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Tea Ingrid is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Brittany Cox with - |
|---|---|
| Illustrator | Siino |
| Appears In |
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▶︎Return to the Green Heroes Page
| Close-Range | Ranged |
|---|---|
Axe |
Green Tome |
Green Breath |
Green Dagger |
Green Beast |
Green Bow |
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