What can you do as a free member?

Member benefits illustration

Create your free account today and unlock all our premium features and tools to enhance your gaming experience.

Member benefits illustration

Create your free account today and save articles to your watchlist and get notified when they're updated with new information.

Member benefits illustration

Create your free account today and save your favorite games for quick access later, synced across all your devices.

Member benefits illustration

By creating a Game8 account and logging in, you'll receive instant notifications when someone replies to your posts.

Comment rating feature illustration

By creating a Game8 account and logging in, you can make use of convenient features in the comments section, such as rating and sorting comments.

Premium archive feature illustration

By creating a Game8 account and logging in, you can access Premium articles that are exclusively available to members.

Site Interface

Guest
Free Member
Article Watchlist
Game Bookmarks
Cross-device Sync
Light/Dark Theme Toggle
User Profiles
Direct Feedback
Comment Rating

Game Tools

Guest
Free Member
Interactive Map Access
Interactive Map Pins
Interactive Map Comments
Interactive Map Pins Cross-Device
Check List
Event Choice Checker
Deck Builder Cross-Device
Message Board Notification
Message Board Cross-Device
Build Planner
Stat Calculator
Diagnostic Tool
Weapon/Armor Wishlist

Want more information?Learn more

Fire Emblem Heroes (FEH)

Tea Ingrid Builds and Best IVs

Add to Watchlist (1)

★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
☆ New Units - Harmonized Brave Ike, Harmonized Brave Lyn, Vanitas
☆ Free Units - N/A

FEH Tea Ingrid Banner

This is a ranking page for the hero Ingrid - Cordial Teatime from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Tea Ingrid.

Heroes With the Same Name
Ingrid - Cordial Teatime Icon Tea Ingrid

Special Heroes - Lovely Teatime Featured Heroes
Tea Céline IconTea Céline
[8.5/10]
Tea Felix IconTea Felix
[9.5/10]
Tea Ingrid IconTea Ingrid
[9.5/10]
Tea Veronica IconTea Veronica
[9.0/10]

Tea Ingrid Rating and Basic Information

FEH Tea Ingrid Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Ingrid - Cordial Teatime: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Silver Spoon grants Ingrid an extra action after using a Rally or movement Assist, grants 【Reflex】, 【Dodge】, and 【Null Follow-Up】 to Ingrid, ally, and allies within 2 spaces of both Ingrid and ally after using a Rally or movement Assist, grants Ingrid bonus stats, true damage, true DR, Preempt Pulse, and post-combat healing.
・Lady Knight grants Canto, improves Potent Follow, deals 7 pre-combat damage, grants Ingrid bonus stats, true damage, true DR, and applies 【Divine Vein (Flame)】.

Tea Ingrid Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn).
If a Rally or movement Assist skill is used by unit or targets unit, grants 【Reflex】, 【Dodge】, and 【Null Follow-Up】 to allies within 2 spaces of both unit and target ally or unit and targeting ally after movement (including unit and target).
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5), and grants Special cooldown count-1 to unit before unit's first attack during combat, and restores 7 HP to unit after combat.

Range: 1
Grants Def+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.

Cooldown Count = 3
Boosts damage by 35% of unit's Atk when Special triggers.
If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials).

Enables 【Canto (Dist. +1; Max 4)】.
If unit initiates combat or if unit is within 2 spaces of an ally, if Potent Follow X% has triggered, and X ≤ 99, then X = 100 during combat.
If unit initiates combat or is within 2 spaces of an ally, deals 7 damage to foe as combat begins (activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd/Def/Res+8+Y to unit, unit deals +Y × 4 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by Y × 4 during combat (excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage by an additional Y × 4 (excluding area-of-effect Specials; Y = number of spaces from start position to end position of whoever initiated combat; max 3).
If unit initiates combat, applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.

If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40).

At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.
Grants bonus to unit's Atk/Spd = number of allies on the map with the "neutralizes foe's bonuses during combat" status effect active + 2 (excluding unit; max 5) and deals damage = number of spaces from start position to end position of whoever initiated combat × 2 during combat (max 8; excluding area-of-effect Specials).

Tea Ingrid's Harmonized Skill Effect

Harmonized Skill
Grants "unit can move 1 extra space" to unit (that turn only; does not stack).
Grants 【Resonance: Blades】 and 【Empathy】 to unit and allies from the same titles as unit for 1 turn.
(Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.)

Resonance Effect

Three Houses / Thracia 776
Increases scores in Resonant Battles.

Tea Ingrid Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (11) No Attack IV ★★★★☆
Spd (9) Spd Boon ★★★★★
Def (11) No Def IV ★★★☆☆
Res (4) No Res IV ★☆☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Tea Ingrid are +Spd and -Res. Tea Ingrid has base 48 Spd which is raised to base 52 after a superboon, allowing her to keep up with all the fast metagame units, preventing their follow-up attacks and generating her own follow-up attacks on slower foes.

With only base 21 Res, Tea Ingrid is vulnerable to magical attacks even if you invest in her magical bulk. As a result, we recommend a Res bane as it won't impact any of her matchups, especially since most bulky units in today's metagame deal physical damage.

+Spd for a +10 merge

We recommend a +Spd IV when merging Tea Ingrid up to +10 to ensure she keeps up with the fastest metagame units.

Tea Ingrid Best Builds

Offensive Tea Ingrid

HOT
Attuned Skill Icon: -
Updated on 08/07/2025

How to Use, Explanation

Tea Ingrid's base kit comes complete right out of the box, allowing her to buff herself and her allies with her positive status effects, defeat a foe, and retreat to safety. We opted for Emblem Eirika Ring to deal the maximum damage possible.

Source Heroes for All Skills

Tea Ingrid Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
190
HP
HP 40 40
Rank: 538/1322
Atk
Atk 46 46
Rank: 103/1322
Spd
Spd 48 48
Rank: 2/1322
Def
Def 35 35
Rank: 287/1322
Res
Res 21 21
Rank: 1046/1322

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 67 52 40 25 229
Lv.40 +10 45 51 52 40 25 213

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 50 52 39 25 213
+Atk
Lv.40 +10
44 53 52 39 25 213
+Spd
Lv.40 +10
44 50 56 39 25 214
+Def
Lv.40 +10
44 50 52 42 25 213
+Res
Lv.40 +10
44 50 52 39 28 213

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 62 48 35 21 206
5★ Lv.40 40 46 48 35 21 190

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 27 9 11 4 69

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 49 30 49 27 195
Tea Ingrid Icon Tea Ingrid
40 46 48 35 21 190
41 48 47 37 17 190
41 43 47 35 24 190
41 46 16 47 40 190
45 45 48 28 23 189
41 46 28 47 23 185
41 47 46 32 19 185
40 43 47 31 23 184
41 47 16 44 31 179
40 44 35 37 23 179
40 45 47 24 22 178
40 42 41 35 17 175
40 42 40 35 17 174
39 38 42 30 25 174
40 41 25 38 30 174
41 41 17 40 35 174
40 40 38 31 24 173
39 33 42 26 28 168
41 37 36 26 28 168
45 36 30 38 19 168
41 37 37 31 22 168
41 37 25 39 25 167
38 39 19 36 29 161
40 31 36 30 20 157
41 37 27 36 16 157
41 35 33 30 18 157
37 28 34 25 30 154
43 35 25 36 14 153
43 32 24 33 18 150

Note: Stats bonuses from skills are not taken into account.

Tea Ingrid Roles, Strengths, and Weaknesses

Tea Ingrid Roles

Ingrid - Cordial Teatime Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Tea Ingrid is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Tea Ingrid Strengths

Silver Spoon grants an extra action and provides Reflex, Dodge, and Null Follow-Up

Tea Ingrid Attack

Tea Ingrid's exclusive weapon Silver Spoon grants her an extra action whenever she uses a Rally or movement Assist, and grants 【Reflex】, 【Dodge】, and 【Null Follow-Up】 to herself, her ally, and all allies within 2 spaces of herself and the target ally whenever she uses or is the target of a Rally or movement Assist.

If Tea Ingrid initiates combat or is within 2 spaces of an ally, Silver Spoon grants her up to Atk/Spd/Def/Res+14 (based on number of foes within 3 rows or 3 columns) and grants Tea Ingrid up to +25 bonus true damage and +15 bonus true damage reduction (based on Bonuses on her and Penalties on her foe), a Preempt Pulse effect, and 7 HP post-combat healing.

Bonus stats, true damage, and true damage reduction are now staple effects for modern metagame units, and Tea Ingrid has all of them on top of all her other effects, making her competitive against most foes.

More importantly, the bonuses that Silver Spoon provides all help the party both offensively and defensively. 【Reflex】 is one of the best status effects in the game, as proven by Legendary Black Knight, and providing 【Reflex】 on-demand is a strong effect to have.

Lady Knight grants Canto and applies Divine Vein (Flame)

Tea Ingrid's exclusive A skill Lady Knight grants her 【Canto (Dist. +1; Max 4)】 and improves the strength of Potent Follow X% effects by boosting them to the full 100%.

Lady Knight also deals 7 pre-combat damage to Ingrid's foe and applies 【Divine Vein (Flame)】, stacking up pre-combat damage effects which cannot be mitigated.

In combat, Lady Knight grants Ingrid up to Atk/Spd/Def/Res+11, up to +12 bonus true damage and +12 bonus true damage reduction, and an additional similar true damage reduction effect whenever her foe triggers an offensive Special. These effects are based on the distance traveled by whoever initiated combat, and with Ingrid's mobility, can easily be set at the max value.

Lady Knight provides mobility, offense, defense, and terrain modification, making it a versatile skill good in most scenarios.

Harmonized Skill

Tea Ingrid's Harmonized Skill grants her +1 movement and grants 【Resonance: Blades】 and 【Empathy】 to Ingrid and allies from the same titles.

These effects are all useful and can set up a key turn where Ingrid nukes the most important target on the enemy team, then retreats using her 【Canto (Dist. +1; Max 4)】.

Tea Ingrid Weaknesses

Weak to Cavalry Effective Weapons

Tea Ingrid takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Ingrid - Cordial Teatime Only Appears as a 5 Star Hero!

Ingrid - Cordial Teatime only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ingrid - Cordial Teatime if a 4 Star version is released!

Unlock Potential Tier List

Tea Ingrid - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn).
If a Rally or movement Assist skill is used by unit or targets unit, grants 【Reflex】, 【Dodge】, and 【Null Follow-Up】 to allies within 2 spaces of both unit and target ally or unit and targeting ally after movement (including unit and target).
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5), and grants Special cooldown count-1 to unit before unit's first attack during combat, and restores 7 HP to unit after combat.
5★

Assists

Skill Name Range Effect Learned At
1 Grants Def +4 to an adjacent ally until the end of the turn. 5★
1 Grants Def+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 5★
1 Grants Def+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 5★

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 5★
(Cooldown Count = 3) Boosts Atk by 30%. 5★
(Cooldown Count = 3) Boosts damage by 35% of unit's Atk when Special triggers.
If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials).
5★

Passives

Skill Name Effect Learned At
Enables 【Canto (Dist. +1; Max 4)】.
If unit initiates combat or if unit is within 2 spaces of an ally, if Potent Follow X% has triggered, and X ≤ 99, then X = 100 during combat.
If unit initiates combat or is within 2 spaces of an ally, deals 7 damage to foe as combat begins (activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd/Def/Res+8+Y to unit, unit deals +Y × 4 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by Y × 4 during combat (excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage by an additional Y × 4 (excluding area-of-effect Specials; Y = number of spaces from start position to end position of whoever initiated combat; max 3).
If unit initiates combat, applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.
5★
At start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 5 HP to unit after combat. 5★
At start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 7 HP to unit after combat. 5★
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 10 HP to unit after combat. 5★
If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). 5★
At start of turn, grants Spd+2 to adjacent allies for 1 turn. 5★
At start of turn, grants Spd+3 to adjacent allies for 1 turn. 5★
At start of turn, grants Spd+4 to adjacent allies for 1 turn. 5★
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.
Grants bonus to unit's Atk/Spd = number of allies on the map with the "neutralizes foe's bonuses during combat" status effect active + 2 (excluding unit; max 5) and deals damage = number of spaces from start position to end position of whoever initiated combat × 2 during combat (max 8; excluding area-of-effect Specials).
5★

Tea Ingrid as a Source Hero

Tea Ingrid Avatar

Value of Skills ★★★★★

Tea Ingrid has Rally Up Def+, Haze Slice, Potent Assault, and A/S Outcry Dull as inheritable options.

All of these skills are worth inheriting onto your favorite units, as they are powerful and impact combat greatly.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Tea Ingrid?

Top tier hero. Must summon. 8
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 0
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 0
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Tea Ingrid / Illustrations / Voice Actor / Quotes

How to Get Tea Ingrid

Obtained through a Special Summoning Event!

Tea Ingrid is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Brittany Cox with -
Illustrator Siino
Appears In

Illustration

FEH: Related Guides

Focus: Double Special Heroes October 2025

Double Special Heroes October 2025 Banner

Heroes from Focus - Double Special Heroes October 2025
New Year Tana IconNew Year Tana
[9.0/10]
Bridal Tine IconBridal Tine
[8.0/10]
ValentineValentine's Claude
[9.0/10]
Young Corrin (M) IconYoung Corrin (M)
[9.5/10]
Summer Yuri IconSummer Yuri
[9.5/10]
Tea Ingrid IconTea Ingrid
[9.5/10]
Bridal Julia IconBridal Julia
[9.5/10]
Summer Heiðrún IconSummer Heiðrún
[9.5/10]

See All Green Heroes

Back to Green Heroes

▶︎Return to the Green Heroes Page

All Types of Green Weapons

Close-Range Ranged
AxeAxe Green TomeGreen Tome
Green BreathGreen Breath Green DaggerGreen Dagger
Green BeastGreen Beast Green BowGreen Bow
    Please participate in our site
    improvement survey
    12/2025
    Would you assist in
    improving Game8's site?
    ×
    This survey will take about 1 minute.
    Your answers will help us to improve our website.
    We are listening to our users' valuable opinions and discussing how to act on them.
    The information collected through this survey will be used for the purpose of improving our services. In addition, the information will only be disclosed a part of a statistic in a format that will not allow identification of personal information.
    Begin Survey

    All rights reserved

    Guide Index