This is a build guide for Super Creek (Chiffon-Wrapped Mummy), also known as Halloween Super Creek, in Umamusume: Pretty Derby. Find out how to build Super Creek, her preferred tracks, distances, and style, as well as her basic character information, here!
| Super Creek Related Guides | |
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List of Contents
| Super Creek (Chiffon-Wrapped Mummy) | |||||||||||||||||||
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| Overall | Ease | T.Trials | CM9 | ||||||||||||||||
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| Track Aptitude | |||||||||||||||||||
| Turf: A | Dirt: G | ||||||||||||||||||
| Distance Aptitude | |||||||||||||||||||
| Sprint: G | Mile: G | Med: A | Long: A | ||||||||||||||||
| Pace Aptitude | |||||||||||||||||||
| Front: D | Pace: A | Late: B | End: G | ||||||||||||||||
| Stat Growth | |||||||||||||||||||
| SPD: 14% | STA: 8% | POW: 0% | GUT: 8% | WIT: 0% | |||||||||||||||
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Increase ability to break out of the pack when well-positioned and close to the runner ahead on the final straight. |
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Give Mummy a Hug ♡ is a split acceleration and velocity skill that activates when meeting the following conditions.
This skill is best suited to Pace Chasers, who can meet and sustain the placing requirements. It can also work for Front Runners if they are not in 1st place, since it still requires an Uma close ahead. Being a skill that activates on the final straight, however, makes it less than ideal for most Mediums and Longs that have the late-race start on the final corner, so in effect the skill activation comes wtih a fixed delay on top of its gamble activation in these cases.
There are niche use cases for this skill in shorter distances where the start of the late-race being on a straight is more common, such as in the 1200m Sprint section of the Chukyo racecourse (featured in the Capricorn Cup).
| All Innate Skills |
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| Skill Per Potential Level |
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| Potential 2: Potential 3: Potential 4: Potential 5: |
| All Career Event Skills |
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Super Creek is viable for Team Trials (TT), but pretty average for anything else competitive like Champions Meeting (CM). She's alright as a parent for improving the performance of shorter-distance Pace Chasers with her unique skill. Otherwise, she's a good pull if you like her character and design already.
Super Creek (Chiffon-Wrapped Mummy)'s Unique Skill, Give Mummy a Hug ♡, usually sees less effect in her usual distances for Medium and Long, but it is more noticeable in Sprints where the straights are close to or at the start of the late-race.
Super Creek herself has G aptitudes for distances shorter than Medium, so having her as an ace for those cases will demand a lot of sparks (16★, which exceeds 1 parent inheritance of 9★). It is more efficient to have her as a legacy parent to pass the unique skill for Pace Chaser aces in that distance.
| Training Tips |
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When training Super Creek, use the brand new Unity Cup scenario to take advantage of the new Spirit Burst mechanic. This not only lets you gain more stats than normal, but can also provide useful Skill Hints.
Running Super Creek as a Medium Pace Chaser in general is recommended for various reasons.
She can still be run in other distances like Long if desired, but note that she will need more support outside of her kit for such cases, along with a large amount of sparks for training her in any races shorter than Medium.
It is important to train Super Creek's Stamina to help her place during her Long career races. As a baseline, try to have at least 400 Stamina for the Kikuka Sho and Arima Kinen and at least 500 Stamina for the Tenno Sho (Spring).
It's important to note that the required Stamina level can be lower if you have recovery skills.
| Good | |
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| Situational |
Super Creek's potential kit from Lv. 2-4 is good in general since they're reliable Speed skills, so reaching Lv. 4 is a good option for her should you wish to make the most of her character.
Mystifying Murmur stands out as an optional case; it's a strong debuff, but it's best used competitively for Lates/Ends outside of TT. It can still be used to net you points in TT, if you can afford the skill after all other speed, passives, and recovery essentials.
| Condition | Effect | Obtained |
|---|---|---|
| Under the Weather | Increased training failure rate. | Sumire Stakes Classic Year, Late Feb |
| Shining Brightly | Decreased training failure rate. Cures Under the Weather. |
Kikuko Sho Classic Year, Late Oct |
Super Creek obtains the Under the Weather negative condition after completing the Sumire Stakes OP grade race in Classic Year Late Feb. This causes her to have an increased training failure rate similar to Practice Poor and cannot be cured through other means besides completing the later race Kikuko Sho. You can at least mitigate the failure chance through better energy management with the help of Pal cards.
After completing Kikuko Sho in Classic Year Late Oct., Under the Weather will be replaced with the positive condition Shining Brightly, which is similar to Practice Perfect ◎.
| 1200 | 800 | 800 | 400 | 400 |
Since Super Creek will be part of your Medium Team in Team Trials as a Pace Chaser, we recommend getting the stats above so she has enough Speed, Stamina and Power to beat the competition. Getting a Gold Recovery Skill like Gourmand or Swinging Maestro will help lower your Stamina requirements.
If you are only planning to clear a career run with Super Creek, then you can aim for lower stat numbers, as the stats above are for Team Trials.
Training Guide: Which Stats to Train?
We recommend a 3 Speed, 2 Power, 1 Pal deck for Super Creek. This will give her the Speed and Power she needs for her races, while also getting Stamina from her +8% Stamina growth, Power Training, and from Riko Kashimoto (Planned Perfection)'s events.
Alternatively, you can also go with a 3 Speed, 2 Stamnia, 1 Pal deck if desired, and can help if you usually meet stamina issues in training even with Power cards.
This deck is for players who are starting out and are still trying to get a feel of the game's mechanics and intricacies. This deck can help you get the needed stats to clear the career, while also providing important skills.
Take advantage of the game's borrowing feature to borrow a powerful MLB SSR, like Kitasan Black. Additionally, if you do not have an MLB copy of Riko Kashimoto (Tracen Academy), it would be better to use another SR Stamina card instead.
These cards will help Super Creek level her needed Stats (especially with Rainbow/Friendship Training), as well as provide some needed skills.
These stats are enough to clear the URA Finale easily, as they provide enough Speed, Stamina, and Power for all of Super Creek's career races, especially when partnered with the correct skills. As for the deck, you can either run a 4 Speed, 2 Stamina deck, or a 3 Speed, 3 Power deck. You can also choose to replace a Speed card in the first deck or a Power card in the second deck with Tazuna Hayakawa if you want to use a Pal card.
| Recommended | |
|---|---|
| 9★ Stamina 9★ Power |
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| 3★ Medium 3★ Turf 3★ Pace Chaser |
For Legacy Sparks, we recommend trying to find Stamina and Power sparks as Super Creek will need them for her races. If you find yourself lacking in Stamina, you can change the distribution of Stat sparks to include more Stamina sparks. As for aptitude sparks, focus at least on getting any of the Medium sparks, Turf sparks, and Pace Chaser sparks to improve her performance during Team Trials.
You can use either your own Veterans, or borrow the ones from your friends. If you do not have Veterans with full sparks, you can go with whatever you have access to.
As a Medium Pace Chaser in TT, Super Creek stands to benefit from skills that can activate consistently. Medium and Pace Chaser Corners and Straightaways ◎ (even their ◯ versions) are typically useful. For other skills that give her noticeable advantage on top of point gain, Professor of Curvature and No Stopping Me! are good examples. Other skills above can also be good to use whenever acquired, such as All I've Got or Tail Held High.
The inherited uniques Red Shift/LP1211-M and Triumphant Pulse are usually good for Medium distance and are easy to proc in the Pace Chaser style. As such, it is recommended to have these in most cases for TT. For CM, you will want to make some considerations first of the track before getting them. For recovery skills, Swinging Maestro and Gourmand are the most reliable recovery skills for this distance and style. For debuffs, Super Creek's potential skill Mystifying Murmur is an efficient choice for point (for optimal purposes, it's better on Lates/Ends).
If you cannot get the recommended skills, you can replace them with similar skills that you have access to. You will just need to make sure that Super Creek (Chiffon-Wrapped Mummy) can activate said skills in a race.
| Choice | Outcome |
|---|---|
| Choice 1 |
・ Charming (Random) ・ Steadfast +2 Skill Hint |
| Choice 2 |
・ 20 Speed ・ Charming (Random) |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 20 Wit |
| Choice 2 | ・ Studious +2 Skill Hint |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 10 Stamina ・ 15 Skill Pts |
| Choice 2 | ・ 20 Power |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Power |
| Choice 2 |
・ 5 Speed ・ 5 Guts |
| Choice | Outcome |
|---|---|
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Choice 1
(I have clear and detailed plans.) |
・ 10 Stamina |
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Choice 2
(I wouldn't call myself complacent...) |
・ 10 Wit |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Stamina |
| Choice 2 | ・ 10 Speed |
| Choice 3 | ・ 10 Power |
| Choice | Outcome |
|---|---|
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Choice 1
(Massages are best received after warming up your body.) |
・ 10 Guts |
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Choice 2
(Sure, I don't mind.) |
・ 5 Speed ・ 5 Wit |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 5 Power ・ 5 Guts |
| Choice 2 | ・ 10 Stamina |
| Choice | Outcome |
|---|---|
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Choice 1
(You've got a stronger stomach than I have.) |
・ 10 Guts ・ 15 Skill Pts |
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Choice 2
(Well, her driving is nothing to sneeze at, I'll tell you that...) |
・ Corner Recovery ◯ Skill Hint |
| Choice | Outcome |
|---|---|
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Choice 1
(All right, let's do it!) |
・ 10 Stamina |
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Choice 2
(I'd hate to interrupt your practice...) |
・ 10 Speed |
| Choice | Outcome |
|---|---|
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Choice 1
(Let's split up and look for her.) |
・ -10 Energy ・ 10 Stamina ・ 10 Power |
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Choice 2
(Let's request a lost-person announcement on the PA system.) |
・ 10 Wit |
| Choice | Outcome |
|---|---|
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Choice 1
(You're asking for the impossible...) |
・ 10 Energy ・ 5 Skill Pts |
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Choice 2
(Success)
(You can do it, Creek!) |
・ 30 Energy ・ 10 Skill Pts |
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Choice 2
(Fail)
(You can do it, Creek!) |
・ 30 Energy ・ -5 Speed ・ 5 Power ・ 10 Skill Pts ・ Slow Metabolism |
| Choice | Outcome |
|---|---|
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Choice 1
(A teacup seems handy.) |
・ 5 Speed ・ 5 Wit |
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Choice 2
(A vase would make for great interior decoration.) |
・ 10 Stamina |
| Choice | Outcome |
|---|---|
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Choice 1
(I think it's fine.) |
・ 30 Energy ・ 10 Speed ・ 10 Skill Pts ・ Slow Metabolism (Rare) |
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Choice 2
(Don't give in to the temptation...) |
・ 10 Energy ・ 5 Speed ・ 5 Skill Pts |
| Choice 3 |
・ 2 Mood ・ 20 Power ・ 20 Skill Pts ・ Hydrate +1 Skill Hint |
| Choice | Outcome |
|---|---|
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Choice 1
(Let's hold a sumo-wrestling tournament.) |
・ 10 Power |
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Choice 2
(Let's go on a ghost hunt.) |
・ 10 Guts |
| Choice | Outcome |
|---|---|
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Choice 1
(I'd like a homemade meal.) |
・ 10 Stamina |
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Choice 2
(I don't need anything!) |
・ 20 Energy |
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Choice 3
(Give me lots of praise.) |
・ 20 Skill Pts |
| Choice | Outcome |
|---|---|
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Choice 1
(A saintly awakening.) |
・ 30 Energy |
|
Choice 2
(A burst of vigor.) |
・ 5 All Stats |
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Choice 3
(A domestic upgrade.) |
・ 35 Skill Pts |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 10 Energy ・ -2 Mood ・ Last trained stat and two other random stat -10 ・ Practice Poor (random) |
| Choice 2 (Fail) |
・ -3 Mood ・ 3 Random stat -10 ・ Practice Poor |
| Choice 2 (Success) | ・ Practice Perfect ◯ |
| Choice | Outcome |
|---|---|
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Choice 1
(I'll join you two.) |
・ -5 Energy ・ Last trained stat +5 ・ 5 Friendship with Director |
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Choice 2
(You can't see where you're running in the dark...) |
・ 5 Energy |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -1 Mood ・ Last trained stat -5 ・ Practice Poor (random) |
| Choice 2 (Success) | ・ Practice Perfect ◯ |
| Choice 2 (Fail) |
・ -1 Mood ・ Last trained stat -10 ・ Practice Poor (random) |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice 2 (Fail) |
・ -35 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice 2 (Success) |
・ -15 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Success) |
・ -15 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Fail) |
・ -35 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Fail) |
・ -35 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Success) |
・ -15 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 10 Skill Pts |
| Choice 2 (Fail) |
・ -35 Energy ・ 10 Skill Pts |
| Choice 2 (Success) |
・ -15 Energy ・ 10 Skill Pts |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -30 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -10 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Fail) |
・ -30 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Success) |
・ -10 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Fail) |
・ -30 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Success) |
・ -10 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice 2 (Fail) |
・ -30 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice 2 (Success) |
・ -10 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice 2 (Fail) |
・ -20 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice 2 (Success) |
・ -5 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -5 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -5 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Choice 2 (Fail) |
・ -20 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Choice 2 (Success) |
・ -5 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Condition | Win the Arima Kinen (Classic), Tenno Sho (Autumn) (Senior), Japan Cup (Senior), and Arima Kinen (Senior). |
|---|---|
| Event Time | After winning Arima Kinen (Senior Year) |
| Event Rewards |
・ Power +10 ・ Guts +10 ・ Prepared to Pass +2 |
| Race(s) to Win | |
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Arima Kinen (Classic & Senior)
| 2500m (Long)
Late Dec, Classic/Senior Year Japan Cup (Senior) | 2400m (Medium) Late Nov, Classic/Senior Year Tenno Sho (Autumn) (Senior) | 2000m (Medium) Late Oct, Classic/Senior Year |
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For Super Creek's hidden event, win the Arima Kinen in the Classic Year. Then for her Senior Year, win Tenno Sho (Autumn), Japan Cup, and Arima Kinen (Senior Year).
| Goal | Race/Goal |
|---|---|
| Run in Junior Make Debut | Junior Make Debut |
| Place top 3 in Sumire S. |
Sumire Stakes
(Medium - 2200m) Classic Year Late Feb |
| Place top 3 in Kikuka Sho |
Kikuka Sho
(Long - 3000m) Classic Year Late Oct |
| Place top 3 in Arima Kinen |
Arima Kinen
(Long - 2500m) Classic Year Late Dec |
| Place top 3 in Osaka Hai |
Osaka Hai
(Medium - 2000m) Senior Year Late Mar |
| Place top 3 in Tenno Sho (Spring) |
Tenno Sho (Spring)
(Long - 3200m) Senior Year Late Apr |
| Place 1st in Tenno Sho (Autumn) |
Tenno Sho (Autumn)
(Medium - 2000m) Senior Year Late Oct |
| Place 1st in Arima Kinen |
Arima Kinen
(Long - 2500m) Senior Year Late Dec |
Super Creek"I can spoil you as much as you'd like. Aww, there, there. ♪" | Voice Actress | Kana Yuuki |
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| Height | 168cm / 5'6" | |
| Weight | Slight increase (a secret as to why) | |
| Birthday | May 27 | |
| Three Sizes | B 97 | W 61 | H 91 | |
| No matter how bad you were, this racer will forgive and comfort you before spoiling you rotten. Her tendency towards leniency sometimes extends to herself. She values the growth of others over even her own personal gains. She is rivals with both Oguri Cap and Tamamo Cross. | ||
| Uniform | Racewear |
|---|---|
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Murmuring Stream |

| Height and Weight | Voice Actors | Three Sizes | List of Birthdays |
| 3-Star Characters | 2-Star Characters | 1-Star Characters |
Super Creek (Chiffon-Wrapped Mummy) Build Guide and Character Info



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