This is a list of all the Normal Skills in Umamusume: Pretty Derby. See all the Normal Skills and their effects here.
List of Contents
| Skill | Effect |
|---|---|
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Moderately increase navigation early-race. |
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Moderately increase navigation late-race. |
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Moderately avoid becoming surrounded when positioned toward the back mid-race. (Medium) |
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Slightly increase ability to navigate smoothly. (Pace Chaser) |
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Slightly increase ability to maintain the lead when leading by a large margin mid-race. (Long) |
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Slightly increase velocity on a corner. (Long) |
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Slightly increase velocity on a corner with skilled turning. |
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Slightly increase velocity on a corner. (Pace Chaser) |
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Slightly increase velocity when passing another runner late-race. (Long) |
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Slightly widen field of view with situational awareness when moving sideways. (End Closer) |
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Slightly increase velocity when close to many runners. |
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Slightly decrease time lost to slow starts. |
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Slightly increase ability to keep the lead on the final corner. (Front Runner) |
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Slightly increase ability to go to the front mid-race. (Front Runner) |
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Slightly increase positioning ability when positioned toward the front mid-race. (Medium) |
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Slightly increase ability to break out of the pack on the final corner. (Pace Chaser) |
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Slightly increase acceleration late-race. (Late Surger) |
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Slightly increase passing ability when positioned toward the back late-race. (Mile) |
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Slightly increase acceleration on a straight. |
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Slightly increase velocity on a straight. (Mile) |
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Slightly increase velocity in the last spurt. |
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Slightly increase ability to fight back when passed by another runner on the final corner. (Medium) |
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Slightly increase velocity when passing another runner on the outside on the final corner. (Late Surger) |
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Slightly increase velocity on a straight. |
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Slightly increase ability to go to the front early-race. (Front Runner) |
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Slightly increase passing ability when positioned toward the front mid-race. (Mile) |
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Slightly increase acceleration when passing another runner mid-race. (Mile) |
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Slightly increase acceleration on a corner with masterful turning. |
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Slightly increase maneuverability when the way ahead is blocked in the last spurt. |
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Slightly widen the margin when in the lead early-race. (Mile) |
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Slightly improve running on a downhill. (Pace Chaser) |
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Slightly improve running on an uphill. |
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Slightly increase velocity on a straight. (Front Runner) |
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Slightly increase velocity on a corner. (Front Runner) |
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Slightly increase velocity mid-race. (Late Surger) |
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Slightly increase velocity on a straight. (Pace Chaser) |
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Moderately widen field of view with heigthened observation early-race. (Medium) |
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Slightly avoid being passed early-race. (Front Runner) |
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Slightly increase velocity when passing another runner mid-race. |
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Slightly increase velocity on a straight. (Medium) |
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Slightly increase velocity on a corner. (Medium) |
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Slightly increase passing ability. (Late Surger) |
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Slightly increase velocity on a corner. (Late Surger) |
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Slightly increase acceleration on a straight. (Sprint) |
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Slightly increase ability to maintain the lead when leading by a large margin mid-race. (Sprint) |
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Slightly increase passing ability when positioned toward the front mid-race. (Sprint) |
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Slightly increase velocity on an uphill. (Late Surger) |
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Slightly widen field of view with heightened observation mid-race. (Late Surger) |
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Slightly increase spurting ability when positioned toward the back late-race. (Sprint) |
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Slightly increase passing ability. (Mile) |
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Slightly increase acceleration on a straight in the last spurt. (End Closer) |
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Slightly increase velocity when near the inner rail on the final corner. (Long) |
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Slightly widen field of view when positioned toward the back late-race. (End Closer) |
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Slightly increase acceleration after activating many skills early-race. |
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Slightly increase velocity after activating many skills mid-race. |
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Slightly increase acceleration when positioned toward the back mid-race. (Front Runner) |
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Slightly decrease wind resistance when following directly behind another runner. |
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Slightly increase velocity when followed by another runner directly behind for a long time. |
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Slightly increase velocity on a straight. (Sprint) |
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Slightly increase velocity on a corner. (Sprint) |
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Moderately prepare to make for the finish line mid-race. (Sprint) |
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Slightly increase velocity on a corner (Mile) |
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Slightly increase velocity on a straight. (End Closer) |
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Slightly move up in preparation to close the gap late-race. (End Closer) |
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Slightly increase velocity on a straight. (Long) |
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Slightly increase velocity on a straight. (Late Surger) |
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Slightly increase velocity on a corner. (End Closer) |
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Slightly increase acceleration when positioned toward the back mid-race. (Pace Chaser) |
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Moderately avoid becoming surrounded early-race. (Front Runner) |
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Slightly increase velocity when engaged in a challenge mid-race. (Dirt) |
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Moderately increase velocity on a corner. (End Closer) |
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Moderately increase velocity on a straight. (End Closer) |
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Moderately increase velocity on a corner. (Front Runner) |
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Moderately increase velocity on a straight. (Front Runner) |
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Moderately increase velocity on a corner. (Late Surger) |
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Moderately increase velocity on a straight. (Late Surger) |
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Moderately increase velocity on a corner. (Long) |
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Moderately increase velocity on a straight. (Long) |
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Moderately increase velocity on a corner. (Medium) |
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Moderately increase velocity on a straight. (Medium) |
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Moderately increase velocity on a corner (Mile) |
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Moderately increase velocity on a straight. (Mile) |
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Moderately increase velocity on a corner. (Pace Chaser) |
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Moderately increase velocity on a straight. (Pace Chaser) |
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Moderately increase velocity on a corner. (Sprint) |
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Moderately increase velocity on a straight. (Sprint) |
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Moderately increase time lost to slow starts. |
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Moderately prepare to aim for the front late-race. (Dirt) |
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Burn bright with team spirit, slightly increasing velocity in proportion to the total Speed of racing team members mid-race. |
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Burn bright with team spirit, slightly increasing acceleration in proportion to the total Power of racing team members late-race. |
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Burn bright with team spirit, very slightly increasing vigor in proportion to the total Guts of racing team members late-race. |
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Burn bright with team spirit, slightly increasing strategic navigation in proportion to the total Wit of racing team members early-race. |
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Moderately increase velocity in the second half of the race, but also greatly increase fatigue sometimes. |
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Very slightly increase velocity for a medium duration when positioned toward the back mid-race. (End Closer) |
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Slightly increase velocity when well-positioned on a straight in the last spurt. (Medium) |
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Slightly increase acceleration when positioned toward the front late-race. (Pace Chaser) |
| Skill | Effect |
|---|---|
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Moderately increase performance in spring. |
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Moderately increase performance on left-handed tracks. |
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Moderately increase performance when at least 5 other runners are using the same strategy. |
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Moderately increase performance on good, soft, and heavy ground. |
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Moderately increase performance in cloudy weather. |
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Moderately increase ability to get into a good position. (Pace Chaser) |
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Moderately increase performance over non-standard distances (non-multiples of 400m) |
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Moderately increase performance in rainy weather. |
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Moderately increase performance over standard distances (multiples of 400m). |
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Moderately increase performance on firm ground. |
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Moderately increase performance when 4th favorite or below. |
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Moderately good things may happen when in bracket 7. |
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Moderately increase performance at Kokura Racecourse. |
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Moderately increase performance in brackets 6-8. |
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Moderately increase ability to get into a good position. (Late Surger) |
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Moderately increase ability to get into a good position. (Front Runner) |
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Moderately increase ability to get into a good position. (End Closer) |
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Moderately increase performance when many runner share a sympathetic heart. |
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Moderately increase performance at Hanshin Racecourse. |
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Moderately increase performance at Tokyo Racecourse. |
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Moderately increase performance at Nakayama Racecourse. |
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Moderately increase performance when the favorite is using the same strategy. |
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Moderately increase performance in sunny weather. |
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Moderately increase performance in brackets 1-3. |
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Moderately increase performance on right-handed tracks. |
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Moderately increase performance in fall. |
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Moderately increase performance at Sapporo Racecourse. |
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Moderately increase performance at Oi Racecourse. |
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Moderately increase performance in summer. |
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Moderately increase performance in snowy weather. |
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Moderately increase performance in winter. |
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Moderately increase performance when no other runners have the heart of a lone wolf. |
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Moderately increase performance when no other runners are using the same strategy. |
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Moderately increase performance at Hakodate Racecourse. |
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Moderately increase performance at Kyoto Racecourse. |
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Increase performance in cloudy weather. |
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Increase performance when at least 5 other runners are using the same strategy. |
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Increase ability to get into a good position. (End Closer) |
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Increase performance in fall. |
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Increase performance on firm ground. |
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Increase ability to get into a good position. (Front Runner) |
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Increase performance at Hakodate Racecourse. |
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Increase performance at Hanshin Racecourse. |
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Increase performance in brackets 1-3. |
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Increase performance at Kokura Racecourse. |
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Increase performance at Kyoto Racecourse. |
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Increase ability to get into a good position. (Late Surger) |
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Increase performance on left-handed tracks. |
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Increase performance when 4th favorite or below. |
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Increase performance when no other runners are using the same strategy. |
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Increase performance at Nakayama Racecourse. |
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Increase performance over non-standard distances (non-multiples of 400m) |
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Increase performance at Oi Racecourse. |
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Increase performance in brackets 6-8. |
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Increase ability to get into a good position. (Pace Chaser) |
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Increase performance in rainy weather. |
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Increase performance on right-handed tracks. |
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Increase performance at Sapporo Racecourse. |
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Increase performance in snowy weather. |
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Moderatey increase performance in spring. |
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Increase performance over standard distances (multiples of 400m). |
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Increase performance in summer. |
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Increase performance in sunny weather. |
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Increase performance when the favorite is using the same strategy. |
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Increase performance at Tokyo Racecourse. |
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Increase performance on good, soft, and heavy ground. |
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Increase performance in winter. |
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Moderately decrease performance when the favorite. |
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Moderately decrease performance in brackets 6-8 |
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Moderately decrease performance G1 or otherwise important races |
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Moderately decrease performance in brackets 1-3 |
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Moderately decrease performance over standard distances (multiples of 400) |
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Moderately decrease performance over non-standard distances (non-multiples of 400m) |
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Decrease performance at Hanshi Racecourse. |
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Decrease performance at Kokura Racecourse. |
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Decrease performance at Kyoto Racecourse. |
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Decrease performance at Nakayama Racecourse. |
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Decrease performance at Oi Racecourse. |
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Decrease performance at Sapporo Racecourse. |
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Decrease performance at Tokyo Racecourse. |
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Moderately decrease performance in winter. |
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Moderately decrease performance in summer. |
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Moderately decrease performance in fall. |
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Moderately decrease performance in spring. |
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Moderately increase fatigue when in the lead by too large of a margin. |
| Skill | Effect |
|---|---|
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Slightly decrease fatigue when moving sideways. (Medium) |
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Slightly decrease fatigue early-race. (Pace Chaser) |
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Slightly recover endurance mid-race. (Pace Chaser) |
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Slightly decrease fatigue mid-race. (Pace Chaser) |
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Slightly reduce fatigue on a downhill. (End Closer) |
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Slightly decrease fatigue mid-race. (End Closer) |
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Slightly decrease fatigue when in the lead mid-race. (Medium) |
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Slightly recover endurance on a straight. |
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Slightly decrease fatigue by taking a breather upon entering a straight (Long) |
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Slightly recover endurance on a corner with efficient turning. |
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Slightly recover endurance when passed by another runner mid-race. |
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Slightly recover endurance when the way ahead is jammed early-race. |
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Slightly recover endurance late-race. (Late Surger) |
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Slightly gain energy with 777m remaining. |
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Slightly regain the energy to run after exhausting strength. (Long) |
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Slightly recover endurance when surrounded mid-race. |
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Slightly reduce fatigue on an uphill. (Front Runner) |
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Slightly regain composure by calming down when the way ahead is jammed. (End Closer) |
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Slightly decrease fatigue when positioned toward the back early-race. (Mile) |
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Slightly decrease fatigue when positioned toward the back mid-race. (Sprint) |
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Slightly decrease fatigue when determined to pass another runner. (Long) |
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Slightly recover endurance after activating many skills late-race. |
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Burn bright with team spirit, slightly recovering endurance in proportion to the total Stamina of racing team members mid-race. |
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Slightly recover endurance when positioned toward the back upon approaching mid-race. (Late Surger) |
| Skill | Effect |
|---|---|
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Slightly decrease velocity of runners ahead when positioned toward the back late-race. (Medium) |
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Slightly increase fatigue for late surgers early-race. |
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Slightly increase fatigue for pace chasers early-race. |
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Slightly increase fatigue for pace chasers mid-race. |
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Slighty narrow the field of view for runners behind when positioned toward the front late-race. (Pace Chaser) |
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Slightly decrease velocity of end closers late-race. |
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Slightly increase fatigue for end closers mid-race. |
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Slightly decrease velocity of pace chasers late-race |
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Slightly increase fatigue for front runners mid-race. |
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Moderately narrow the field of view for runner ahead late-race. (Long) |
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Slightly increase fatigue for rushed runners ahead when positioned toward the back mid-race. |
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Slightly startle other runners late-race. (Late Surger) |
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Slightly disturb runners directly ahead mid-race. (Medium) |
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Slightly decrease velocity of late surgers late-race. |
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Slightly unnerve runners in focus late-race. (End Closer) |
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Increase time needed for pace chasers to calm down when they become rushed. |
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Slightly increase fatigue for rushed runners behind when positioned toward the front mid-race. |
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Increase time needed for late surgers to calm down when they become rushed. |
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Slightly increase fatigue for late surgers mid-race. |
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Slightly steal velocity from runners behind when in lead mid-race. (Mile) |
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Increase time needed for front runners to calm down when they become rushed. |
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Moderately intimidate runners behind when positioned toward the front early-race. (Sprint) |
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Slightly startle runners ahead when failing to get a lead early-race. (Front Runner) |
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Slightly cause panic in runners ahead when positioned toward the back early-race. (Sprint) |
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Increase time needed for end closers to calm down when they become rushed. |
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Very slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long) |
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Slightly increase fatigue for front runners early-race. |
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Slightly decrease velocity of front runners late-race. |
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Slightly increase fatigue for end closers early-race. |
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Slightly dull movement for runners ahead when positioned toward the back early-race. (Mile) |

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