
Speed skills enable various effects that help your Umamusume overtake speed through the competition in Umamusume: Pretty Derby. Browse the complete speed skill list to explore what each skills's effect.
List of Contents
| Skill | Effect |
|---|---|
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Gain momentum and begin to advance when passing another runner while well-positioned around halfway through the race. |
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Increase velocity by deriving the winning equation when passing another runner toward the front on the final corner. |
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Slightly increase velocity on an uphill. (Late Surger) |
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Increase velocity on an uphill. (Late Surger) |
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Slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner. |
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Increase velocity enthusiastically when positioned toward the front in the second half of the race after recovering endurance with a skill. |
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Slightly increase acceleration when passing another runner mid-race. (Mile) |
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Slightly increase velocity when well-positioned on a straight in the last spurt. (Medium) |
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Moderatety increase velocity steadily with a long spurt starting halfway through the race. |
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Increase acceleration at an opportune moment when in the lead on a corner late-race. |
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Increase velocity on a straight |
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Greatly increase velocity on the final straight after passing another runner 3 times late-race. |
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Increase passing ability. (Mile) |
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Increase velocity with the stride of an empress when passing another runner toward the back on the final corner. |
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Increase spurting ability when positioned toward the back late-race. (Sprint) |
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Increase velocity with strong willpower when breaking out of the pack on the final straight. |
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Increase velocity with a surge of great fortune when pressured by another runner toward the back in the second half of the race. |
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Burn bright with team spirit, increasing vigor in proportion to the total Guts of racing team members late-race. |
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Burn bright with team spirit, increasing acceleration in proportion to the total Power of racing team members late-race. |
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Burn bright with team spirit, increasing velocity in proportion to the total Speed of racing team members mid-race. |
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Burn bright with team spirit, increasing strategic navigation in proportion to the total Wit of racing team members early-race. |
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Increase velocity in a true display of skill with 200m remaining after racing calmly. |
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Increase navigation early-race. |
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Increase velocity with an indomitable fighting spirit when on the heels of another runner toward the front of the final straight. |
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Increase passing ability when positioned toward the front mid-race. (Mile) |
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Widen field of view with heightened observation early-race. (Medium) |
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Moderately increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race. |
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Decrease time lost to slow starts. |
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Increase acceleration with blazing passion when aiming for the front from midpack on the final corner. |
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Slightly hang on to the advantage when positioned toward the front with energy to spare on the final straight. |
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Slightly increase acceleration on a corner with masterful turning. |
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Slightly increase velocity on a corner with skilled turning. |
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Increase acceleration on a corner with masterful turning. |
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Slightly increase passing ability when positioned toward the front mid-race. (Sprint) |
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Widen field of view when positioned toward the back late-race. (End Closer) |
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Become stronger at challenging rivals and increase velocity when positioned toward the front with 200m or less remaining. |
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Moderately improve running on a downhill. (Pace Chaser) |
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Moderately avoid becoming surrounded early-race. (Front Runner) |
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Slightly increase ability to go to the front early-race. (Front Runner) |
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Very slightly increase velocity for a medium duration when positioned toward the back mid-race. (End Closer) |
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Moderately increase velocity with the stride of an empress when passing another runner toward the back on the final corner. |
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Increase acceleration on a straight in the last spurt. (End Closer) |
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Moderately increase velocity on a corner. (End Closer) |
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Slightly increase velocity on a corner. (End Closer) |
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Moderately increase velocity on a straight. (End Closer) |
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Slightly increase velocity on a straight. (End Closer) |
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Increase ability to go to the front mid-race. (Front Runner) |
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Increase velocity when starting to make a move from a position toward the front mid-race. |
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Increase velocity mid-race. (Late Surger) |
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Slightly increase ability to go to the front mid-race. (Front Runner) |
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Moderately increase acceleration in an attempt to move up on a corner late-race. |
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Slightly increase passing ability. (Late Surger) |
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Slightly increase ability to keep the lead on the final corner. (Front Runner) |
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Increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner. |
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Increase velocity when passing another runner toward the front on the final corner. If passing toward the back, increase acceleration instead. |
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Slightly decrease time lost to slow starts. |
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Moderately increase velocity with a strong turn of foot when passing another runner toward the back on the final straight. |
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Moderately prepare to aim for the front late-race. (Dirt) |
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Moderately increase velocity on a corner. (Front Runner) |
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Slightly increase velocity on a corner. (Front Runner) |
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Moderately increase velocity on a straight. (Front Runner) |
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Slightly increase velocity on a straight. (Front Runner) |
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Increase passing ability when positioned toward the back late-race. (Mile) |
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Increase velocity when positioned toward the front after making it to the final straight without faltering. |
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Slightly increase spurting ability when positioned toward the back late-race. (Sprint) |
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Moderately increase time lost to slow starts. |
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Increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race. |
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Increase ability to break out of the pack when well-positioned and close to the runner ahead on the final straight. |
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Moderately increase navigation late-race. |
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Slightly increase acceleration after activating many skills early-race. |
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Moderately increase passing ability. (Late Surger) |
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Moderately widen field of view with heigthened observation early-race. (Medium) |
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Slightly increase acceleration when positioned toward the front late-race. (Pace Chaser) |
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Slightly improve running on an uphill. |
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Slightly increase velocity in the last spurt. |
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Slightly increase ability to maintain the lead when leading by a large margin mid-race. (Sprint) |
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Slightly widen field of view with situational awareness when moving sideways. (End Closer) |
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Moderately increaase velocity with an arousal of fighting spirit when positioned 3rd and about to lose late-race. |
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Aim for the front with unwavering determination when passing another runner from midpack or further back on a corner late-race. |
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Clear a path forward with the power of divination when the way ahead is jammed late-race. |
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Burn bright with team spirit, very slightly increasing vigor in proportion to the total Guts of racing team members late-race. |
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Burn bright with team spirit, slightly increasing acceleration in proportion to the total Power of racing team members late-race. |
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Burn bright with team spirit, slightly increasing velocity in proportion to the total Speed of racing team members mid-race. |
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Burn bright with team spirit, slightly increasing strategic navigation in proportion to the total Wit of racing team members early-race. |
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Increase velocity in the last spurt. |
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Increase velocity when near the inner rail on the final corner. (Long) |
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Slightly increase velocity when near the inner rail on the final corner. (Long) |
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Increase velocity when passing another runner mid-race. |
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Increase velocity with flaring fighting spirit when positioned 3rd and about to lose late-race. |
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Moderately increase acceleration steadily with a wink when starting to make a move from midpack in the second half of the race. |
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Slightly increase ability to maintain the lead when leading by a large margin mid-race. (Long) |
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Increase positioning ability when positioned toward the front mid-race. (Medium) |
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Increase navigation late-race. |
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Moderately increase velocity on a corner. (Late Surger) |
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Slightly increase velocity on a corner. (Late Surger) |
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Moderately increase velocity on a straight. (Late Surger) |
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Slightly increase velocity on a straight. (Late Surger) |
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Prepare to aim for the front late-race. (Dirt) |
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Slightly avoid being passed early-race. (Front Runner) |
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Increase velocity when pressured by another runner and running out of energy toward the front on the final corner or later. |
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Increase acceleration in an attempt to move up on a corner late-race. |
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Avoid becoming surrounded when positioned toward the back mid-race. (Medium) |
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Greatly increase velocity with a dazzling display when just breaking out of the pack toward the front on the final straight. |
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Moderately increase velocity on a corner. (Long) |
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Slightly increase velocity on a corner. (Long) |
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Moderately increase velocity on a straight. (Long) |
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Slightly increase velocity on a straight. (Long) |
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Moderately clear a path forward with the power of divination when the way ahead is jammed late-race. |
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Slightly move up in preparation to close the gap late-race. (End Closer) |
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Moderately increase velocity on a corner. (Medium) |
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Slightly increase velocity on a corner. (Medium) |
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Moderately increase velocity on a straight. (Medium) |
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Slightly increase velocity on a straight. (Medium) |
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Moderately prepare to make for the finish line mid-race. (Sprint) |
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Moderately increase velocity on a corner (Mile) |
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Slightly increase velocity on a corner (Mile) |
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Widen the margin when in the lead early-race. (Mile) |
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Moderately increase velocity on a straight. (Mile) |
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Slightly increase velocity on a straight. (Mile) |
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Increase velocity with smoldering ambition when moving up from a position toward the back of the pack on the final corner. |
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Slightly increase maneuverability when the way ahead is blocked in the last spurt. |
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Increase maneuverability when the way ahead is blocked in the last spurt |
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Increase velocity and navigation with the pure euphoria of being within breathing distance of precious waifus after passing another runner 2 times. |
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Increase acceleration late-race. (Late Surger) |
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Refuse to back down from a challenge, increasing velocity on the final straight. |
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Slightly increase velocity when passing another runner on the outside on the final corner. (Late Surger) |
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Increase velocity when passing another runner late-race. (Long) |
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Moderately increase velocity on a corner. (Pace Chaser) |
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Slightly increase velocity on a corner. (Pace Chaser) |
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Moderately increase velocity on a straight. (Pace Chaser) |
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Slightly increase velocity on a straight. (Pace Chaser) |
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Prepare to make for the finish line mid-race. (Sprint) |
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Increase passing ability when positioned toward the front mid-race. (Sprint) |
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Slightly increase velocity when followed by another runner directly behind for a long time. |
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Slightly increase velocity mid-race. (Late Surger) |
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Slightly increase ability to break out of the pack on the final corner. (Pace Chaser) |
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Slightly increase velocity when passing another runner late-race. (Long) |
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Greatly Increase velocity in a true display of skill with 200m remaining after racing calmly. |
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Slightly widen the margin when in the lead early-race. (Mile) |
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Increase velocity on a corner with skilled turning. |
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Moderately increase navigation early-race. |
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Slightly increase velocity when passing another runner mid-race. |
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Slightly swell with the determination to stay number one in the second half of the race. |
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Increase acceleration by shifting gears when positioned toward the front on the final corner or later. |
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Swell with the determination to stay number one in the second half of the race. |
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Increase velocity when passing another runner on the outside on the final corner. (Late Surger) |
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Moderately increase velocity in the second half of the race, but also greatly increase fatigue sometimes. |
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Increase acceleration on a straight. |
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Increase velocity in a dash for the lead after running calmly and according to plan up until the final straight. |
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Slightly increase acceleration when positioned toward the back mid-race. (Front Runner) |
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Increase velocity with beastly strength when passing another runner on the outside on the final corner or later. |
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Moderately increase acceleration when positioned toward the back mid-race. (Pace Chaser) |
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Slightly increase passing ability when positioned toward the front mid-race. (Mile) |
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Increase acceleration with a pow, a wow, and a bang when well-positioned on the final corner. |
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Ride the momentum and increase velocity after passing another runner toward the front late-race. |
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Slightly increase ability to navigate smoothly. (Pace Chaser) |
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Avoid becoming surrounded early-race. (Frontrunner) |
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Greatly increase velocity with flashy footwork when closing gap to runners ahead on the final straight. |
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Slightly increase acceleration late-race. (Late Surger) |
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Slightly decrease wind resistance when following directly behind another runner. |
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Become empowered against ceding the spotlight when about to lose the lead on a straight mid-race. |
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Increase the ability to break out of the pack on the final corner. (Pace Chaser) |
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Moderately increase velocity on a corner. (Sprint) |
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Slightly increase velocity on a corner. (Sprint) |
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Moderately increase velocity on a straight. (Sprint) |
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Slightly increase velocity on a straight. (Sprint) |
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Slightly increase acceleration on a straight. (Sprint) |
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Increase ability to maintain the lead when leading by a large margin mid-race. (Sprint) |
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Slightly increase ability to fight back when passed by another runner on the final corner. (Medium) |
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Increase acceleration when passing another runner mid-race. (Mile) |
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Slightly improve running on a downhill. (Pace Chaser) |
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Slightly increase acceleration on a straight. |
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Slightly increase velocity on a straight. |
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Slightly increase acceleration on a straight in the last spurt. (End Closer) |
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Slightly widen field of view when positioned toward the back late-race. (End Closer) |
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Slightly widen field of view with heightened observation mid-race. (Late Surger) |
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Move up in preparation to close the gap late-race. (End Closer) |
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Increase velocity when close to many runners. |
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Slightly increase acceleration when positioned toward the back mid-race. (Pace Chaser) |
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Slightly increase velocity after activating many skills mid-race. |
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Increase ability to go to the front early-race. (Front Runner) |
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Moderately increase ability to navigate smoothly. (Pace Chaser) |
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Widen field of view with heightened observation mid-race. (Late Surger) |
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Moderately widen field of view with situational awareness when moving sideways. (End Closer) |
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Increase velocity with the determination to not be overtaken when positioned toward the front on the final corner. |
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Increase velocity by drawing on all remaining strength when in the lead by a fair margin on the final straight. |
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Increase velocity with royal brilliance when engaged in a challenge toward the front on the final corner. |
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Moderately avoid becoming surrounded when positioned toward the back mid-race. (Medium) |
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Slightly increase velocity when engaged in a challenge mid-race. (Dirt) |
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Increase velocity when engaged in a challenge mid-race. (Dirt) |
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Greatly increase ability to break out of the pack by opening up a path when positioned toward the front with 200m remaining. |
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Increase acceleration on a straight. (Sprint) |
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Slightly increase velocity when close to many runners. |
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Increase abilty to keep the lead on the final corner. (Front Runner) |
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Increase ability to fight back when passed by another runner on the final corner. (Medium) |
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Slightly increase passing ability. (Mile) |
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Slightly increase positioning ability when positioned toward the front mid-race. (Medium) |
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Slightly increase passing ability when positioned toward the back late-race. (Mile) |
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Refuse to back down from a challenge, moderately increasing velocity on the final straight. |
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Increase ability to maintain the lead when leading by a large margin mid-race. (Long) |
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Hang on to the advantage when positioned toward the front with energy to spare on the final straight. |
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Slightly increase velocity with a long spurt starting halfway through the race. |
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Increase Velocity with a strong turn of foot when passing another runner toward the back on the final straight. |
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Become stronger at challenging rivals and moderately increase velocity when positioned toward the front with 200m or less remaining. |
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Increase velocity when passing another runner on the outside toward the back on the final straight. |
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Kick forward hard with renewed vigor when starting to get tired while well-positioned halfway through the race. |
Speed Skills temporarily boost your Umamusume’s speed or acceleration when triggered. These effects vary based on the duration and reliability of activation. Speed Skills are valuable for helping your Umamusume break out of crowded packs or gain momentum during the final stretch of a race.
Some skills enhance your Umamusume’s positioning by increasing lateral movement or expanding field of view. While these offer situational benefits, they are generally lower-impact and not recommended as Skills to get.

All Speed Skills



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