☆ Camo Challenges | List of Blueprints
★ DMZ Key Locations and Map
☆ Ashika Island: DMZ Keys | Weapon Cases | Map Guide
★ How to Get Weapon Cases
Alone is a campaign story mission in Call of Duty: Modern Warfare II (MW2). Read on for a complete walkthrough of Alone including how to find a sharp weapon, tips for beating the mission on Realism Difficulty, a list of achievements, as well as a list of weapons you can find & use.
◄ Previous Mission | Next Mission ▶ |
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Dark Water | Prison Break |
List of Contents
Alone | |
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Description | Alone, unarmed and hunted, Soap must improvise to survive. |
Place | Las Almas, Mexico |
Date & Time | 03 November 2022, 0000 |
Character | Soap |
Completion Reward | Shadow Company Ops Calling Card |
No Weapons at the Start |
Soap will start out the mission with no weapons to his name. Players will have to kill soldiers, open safes, or loot bodies in order to get guns to use during this level.
1 | When the cutscene ends, press your crouch or jump button to get up. Go down the street and take the first left where you should see Graves talking to his men. Do not go down the main street as an APC will spawn there if you do. |
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2 | Wait for Graves and his men to take away the hostage. Once clear, head into the open garage in front of you. |
3 | Get behind the car. There should be a doorway for you to enter. |
4 | Head inside. Pick up the Binding from the dead body and the Metal from the fan. Use them to craft a Pry Tool. |
5 | Exit the room and head for the door across it. Use the Pry Tool to force it open. |
6 | Head down the hallway and to the door at the end. Fetch the Metal inside. |
7 | After securing the resource, head over to the door to your right (as you exit the bathroom). Open it slightly and listen to Graves' conversation. Wait for the conversation to end before entering otherwise you will be shot. When you hear the Yup Yup from Graves' men, you should be safe to enter. |
8 | Take the stairs next to the kitchen. Head up and past 2 dead/dying victims. Look for the Headlamp in the 2nd floor. |
9 | With the headlamp equipped, search for the 2 Bindings in the same room. One of them should be inside a blue end table. |
10 | Once you have the materials secure, head inside the door leading to the bathroom. Inside, craft another Pry Tool to open the locked door. |
11 | When you enter the next room, a caged dog will start barking. Head over to the balcony and jump down before the soldiers see you. |
12 | After jumping, turn left and head up the stairs to the upper levels of the next building. Follow the path to reach a fountain area where 2 Shadow Company soldiers are executing dirty cops. |
13 | Jump down after the soldier nearest to you has left the area. Grab Bottles and make your way to the food stand near the 2nd soldier. |
14 | Distract this soldier by throwing a bottle. Head inside the doorway he was blocking and continue through the shop before exiting at the opposite end. |
15 | After exiting the shop, you will be at an intersection. Approach the soldier in front of you and head into the open shop doorway to your right. Use a bottle to distract the soldier if needed. |
16 | Make your way to the back of the darkened shop. Use your headlamp to find the back door. Enter it to arrive at the changing rooms. |
17 | Exit through the end of the changing room hallway. If you're not playing on Veteran or Realism, the Sharp Weapon (knife) should be on the dead soldier you find in this room. Materials in this Room: ・Explosive x1 ・Binding x1 ・Trap x1 |
18 | If playing on Realism or Veteran, the Sharp Weapon (knife) will be found in the building across from where you are currently. Exit through the window, turn left, and head inside the open window next to the trash cans. The knife should be on the dead soldier's body. NOTE: Distract the soldier in front of the 2nd building using a bottle if he is looking towards the interior of the building. |
19 | With the knife secure, kill the soldier nearest to you via takedown and secure his handgun. You can use it to clear out the other 4 soldiers in this area or stick to knives and traps. |
20 | Once all the guards are dealt with, jump down to the flooded street. Turn right and head up the alley. |
21 | Do not go into the green door since there is a shotgun trap behind it. Instead, go further down the alley and into the garage. Enter the building via the window and disable the trap to get a free shotgun. |
22 | Loot the Metal in the room with a shotgun trap and make another Pry Tool. |
23 | Once crafted, return to the garage again and climb over the white car. Open the box on the other side of it to get the Stim which allows your movement to return to normal. |
24 | After Soap takes the Stim, return to the interior of the building and head up the stairs. Go to the end of the dark corridor on the 2nd floor and answer the knocking by opening the door. |
25 | Go past the dead guy and collect materials from the well-lit area. When ready, drop down to the first floor of the diner to begin the next segment. |
26 | Shadow Company mercenaries are closing in on the diner. As soon as you drop down, head right and look for a door that leads out into the street. |
27 | Exit through that and skirt the right edge of area until you arrive at a pickup truck. Go behind it to find the door into the building in front of you. |
28 | Enter the building and make your way through the hallways. You goal is to exit at the opposite side. If any Shadows are lurking around, the small area will be perfect for using your knife or suppressed weapons for quick kills. |
29 | Instead of fighting enemies head on, turn right and into a building with a red-lit hallway. Go up to the 2nd floor apartment so you can see all the guards blocking the way to the tunnel. |
30 | Throw bottles to the left side of the balcony to lure them away before dropping down. If you aren't detected, immediately turn right and make your way to the flooded tunnel. NOTE: If there are still guards in the plaza area, use additional bottles to lure them away. You will have to be quick though. |
31 | Inside the flooded tunnel, wait for the 2 heavy soldiers to pass by hiding behind a pillar or diving down into the water. Once they're past you, continue through the tunnel. |
32 | 2 more heavies will be in the tunnel. Either dodge them by swimming past, or kill them using knife takedowns. It is not advisable to shoot them as ammo is very limited and cover is pretty sparse in the tunnel. |
33 | At the tunnel's end, use the stairs to head up to street level. Climb the white sedan to your right as you emerge to enter a back alley. |
34 | Enter the shop and prepare to run or fight. It is recommended that you craft all the Smoke Bombs that you can before exiting the shop as the next section will have enemies actively hunting you. |
35 | When ready, open the door and watch Ghost kill the Shadows that ambush you. Once Ghost gives the order, exit the shop and start running towards the church. NOTE: Players can choose to fight the enemies in this area until they reach the church. However, it is easier to use a Smoke Bomb against the approaching heavies before cutting through the center of the large plaza to make a beeline for the church. |
36 | Once at the church steps, Ghost will join you. Make your way back to the opposite end of the plaza to secure the pickup truck that you'll be using to escape. NOTE: Again, you can skip most of these enemies by simply using Smoke Bombs to cover your approach to the pickup. |
37 | After Ghost gives the signal, enter via the passenger side door to complete the mission. |
Realism Difficulty Tips |
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Realism will test how well you can improvise and use the different craftable items in your arsenal. To take make full use of the only advantage you have, make sure to take your time and collect materials for your crafting needs. Here is a short summary of what you can craft and how they can be used:
Pry Tool | Used to open locked doors and locked cases. Make sure to look for the materials for these since some areas will require you to open locked doors in order to progress. |
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Bottle | Used to distract guards or craft Molotovs. You can hold a maximum of 4 at a time. |
Smoke Bomb | Used to stun enemies or conceal yourself when detected. |
Mine | Can be placed on the ground, triggering an explosion when enemies walk over it. Do note, this is not C4 so it cannot be remote detonated. |
Throwing Knife | Used to one-hit-kill enemies while remaining hidden. Do note that this will not insta-kill armored soldiers. |
Molotov | Used to set enemies on fire. Can be used to insta-kill even armored soldiers. |
Smoke Bombs are by far the best items you can craft when playing Alone on Realism difficulty. If you're detected in an area where you cannot take cover or escape easily, use a Smoke Bomb to stun enemies in order to make a quick getaway.
Alternatively, you can also use Smoke Bombs to set up kills. Throw one at an enemy (especially heavily armored enemies) and take advantage of the stun to get close for a knife takedown.
Bottles are your best friend especially when going for a Gunless run in Alone. Throw them at the area you want the soldiers to investigate so you can quietly slip past them. However, do remember to wait until the soldiers have moved and started investigating before you make your own move. Passing too near to a guard, even when distracted, will usually end up in detection.
If you do plan to use weapons, make sure you are using suppressed weapons only since any loud sound made usually alerts all the guards in a given area. If you aren't careful, you can end up with highly alert guards which then compromises your stealth runs.
One option you can resort to is opening the 2 Safes found in this level. One of them gives a suppressed .50 GS, while the other gives a Crossbow. Both weapons will not alert enemies when used.
Remember to only kill enemies when necessary. If you're a bit too trigger or knife happy in this level, you could end up in some rather unfortunate checkpoints. If you do end up in a checkpoint where detection is unavoidable, use Smoke Bombs to stun enemies before making a beeline for the next area (hopefully triggering a better checkpoint in the process).
Once you link up with Ghost, multiple soldiers will start pushing your location. If you want to skip the final fight of this level, use smokes bombs to carve a path towards the pickup truck at the opposite end of the plaza. This bypasses all the enemies making this endgame portion a breeze to complete.
The Gunless achievement is accomplished in the Alone mission. This can be achieved by not firing a single bullet during the duration of the mission.
Soap will start this mission without any weapons and will scavenge for supplies to outthink his enemies. To accomplish the Gunless achievement, Soap will have to be stealthy as he rendezvous with Ghost.
While navigating through certain areas, Soap will obtain items such as a knife, smoke bomb, bomb trap, and throwing knives that can be used to kill Shadows without failing the achievement.
The Gentleman Thief achievement can be accomplished in the Alone and El Sin Nombre missions. In the Alone mission, Soap will have to open two safes which contains weapons.
The first safe can be found in the coffee shop. Soap will have to pry open the door and look for clues in a calendar to open the safe. The code for this safe is 10-10-80.
For the second safe, Soap will examine a computer containing the safe code. The location of this safe is found inside a repair shop that appears after exiting the coffee shop. The code for this safe is 37-60-80.
All Safe Codes and Safe Locations for Alone and El Sin Nombre
All Weapons | |||
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.50 GS | Bryson 800 | Lockwood 300 | M4 |
P890 |
List of Campaign Missions | |
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1 | Strike |
2 | Kill or Capture |
3 | Wetwork |
4 | Tradecraft |
5 | Borderline |
6 | Cartel Protection |
7 | Close Air |
8 | Hardpoint |
9 | Recon by Fire |
10 | Violence and Timing |
11 | El Sin Nombre |
12 | Dark Water |
13 | Alone |
14 | Prison Break |
15 | Hindsight |
16 | Ghost Team |
17 | Countdown |
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