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The Legend of the Galactic Baseballer has weapons and accessories in its Adventure Index in Honkai: Star Rail. See the full list of weapons and accessories, how to get them, and how to use synthesis for Legendary weapons in this guide!
Legend of the Galactic Baseballer Guides | |||
---|---|---|---|
Event Guide | Adventure Index | Stage 1 | Stage 2 |
Stage 3 | Stage 4 | Stage 5 | Stage 6 |
List of Contents
Weapon | Resonant Accessory | Resulting Legendary | ||
---|---|---|---|---|
Rainbow Bat | + | Disco Baseball | = | Morningstar Bat |
Ranger's Longbow | + | Windshear Arrows | = | Headwind Bow |
Everyone For Me | + | Me For Everyone | = | Musketeer's Resolve |
Icy Fire Extinguisher | + | Fire-Treading Cryoflare | = | Cryoflame Thrower |
Scoundrel's Kindness | + | Greed of the Sublime | = | Pretentious Visage |
Storm Gale Hammer | + | Lightning Storm Shackles | = | Prison-Shatter Hammer |
Thunderbolt Thorns | + | Shards of the Crown | = | Shockbolt Crown |
Sweet Slumber | + | Gunpowder Ribbon | = | Surprise in a Box |
Lucky Roulette | + | All or Nothing | = | Gambit in the Game |
Prayers of Beauty | + | Golden Rose | = | Kindest Benediction |
Will of Architects | + | Heart of Eternity | = | Eternal Fortress |
Frosty Flying Sword | + | Icefire Talisman | = | Flaming Greatsword |
Nihility's Warning | + | Tireless | = | Time's Eternity |
Legendary Weapon | How to Get and Effects |
---|---|
Morningstar Bat |
How to Get: Unlocked by default after the event tutorial. Legendary Weapon Effect: After allies attack enemy targets, Morningstar Bat deals DMG of a random Type 9 time(s) to a random enemy target that received the previous attack, each time dealing DMG equal to 600% of base DMG. This DMG increases by 30% against Elite and Boss enemies. |
Musketeer's Resolve |
How to Get: Unlocked by default after the event tutorial. Legendary Weapon Effect: Summons a Musketeer's Resolve with 140 SPD. When it takes action, alternatively fire 12 Frost or Flame Rounds, dealing Ice or Fire DMG equal to 2,000% of base DMG to a random enemy target and 50% AoE DMG to adjacent enemy targets. |
Headwind Bow |
How to Get: Unlocked by default after the event tutorial. Legendary Weapon Effect: After an ally attacks an enemy target using an Ultimate, the Headwind Bow fires 6 Stormthunder Arrows. Stormthunder Arrows deal Wind and Lightning DMG equal to 2,400% of base DMG to a random enemy target and 25% AoE DMG to adjacent enemy targets. |
Cryoflame Thrower |
How to Get: Unlocked by default after the event tutorial. Legendary Weapon Effect: Summon "Cryoflame Thrower" that has 160 SPD. When it takes action, deals Fire and Ice DMG equal to 9,000% of base DMG to all enemies, with a 80% base chance of inflicting Freeze on the enemy targets. While Frozen, enemy targets cannot take action and take Additional Ice DMG equal to 2,250% of base DMG at the start of every turn, lasting for 1 turn(s). Concurrently, there is a 120% chance to inflict the Burn state on enemies, dealing Fire DoT equal to 6,000% base DMG at the start of every turn, lasting for 3 turn(s). |
Pretentious Visage |
How to Get: Unlocked by default after the event tutorial. Legendary Weapon Effect: Summon "Pretentious Visage" with 140 SPD. When it takes action, attacks all enemies twice and deals Fire and Ice DMG equal to 3,000% of base DMG. Every target defeated adds another hit. The extra hits deal DMG equal to 40% of the original DMG. For every enemy target defeated by this weapon or "Scoundrel's Kindness" in this game round, the DMG multiplier increases by 80%. |
Prison-Shatter Hammer |
How to Get: Unlocked by default after the event tutorial. Legendary Weapon Effect: Summon "Prison-Shatter Hammer" that has 240 SPD. When it takes action, deals Wind and Lightning DMG equal to 10,000% of base DMG to the enemy target with the highest current HP and inflict Reverberation on the target. This DMG increases by 30% against Elite and Boss targets. There is a 50% fixed chance to repeatedly deal this damage, up to 4 times. Whenever another enemy target receives DMG, the enemy target afflicted with Reverberation will additionally receive Wind DMG equal to 10% of the DMG received by the other enemy targets. Reverberation will be transferred to another enemy if the current afflicted target is defeated. |
Surprise in a Box |
How to Get: Unlocked after clearing Volcanic Planet. Legendary Weapon Effect: Surprise in a Box is triggered when an ally or weapon defeats an enemy target, dealing Imaginary and Quantum DMG equal to 200% of the defeated target's Max HP plus 3,000% base DMG to all enemy targets. |
Shockbolt Crown |
How to Get: Unlocked after clearing Volcanic Planet. Legendary Weapon Effect: Apply Shockbolt Crown to an enemy target. At the start of each turn, this enemy target receives Wind and Lightning DoT equal to 4,000% of base DMG. This DMG can trigger other DoT effects on the enemy target, dealing DMG equal to 100% of the original DMG. Then, this DMG Bounces 7 times, with the Bounce DMG equal to 50% of the original DMG, and the triggered DoT equal to 50% of the original DMG. Shockbolt Crown will be transferred to another enemy target when the original target is defeated. |
Gambit in the Game |
How to Get: Unlocked after clearing Cogwheel Planet. Legendary Weapon Effect: Summons "Gambit in the Game" that has 150 SPD. When taking action, fires a Chaos Chip at a random enemy target. The chip provides a tally number between 1 and 6, for a total of 9 time(s). If the random number is 6, it instead gives 36 point(s) in tally. When the tally finishes, every point of the tally deals Imaginary and Quantum DMG equal to 666% of base DMG to the target enemy. |
Kindest Benediction |
How to Get: Unlocked after clearing Cogwheel Planet. Legendary Weapon Effect: Summons "Kindest Benediction" that has 90 SPD. When it takes action, increase DMG dealt by all allies by 1,500%, Advance all allies' actions Forward by 100%, regenerate 30 Energy and 5 Skill Point(s), lasting for 2 turn(s). Increases the DMG dealt by all allies in this game round by 250%. |
Eternal Fortress |
How to Get: Unlocked after clearing Sugarfrost Planet. Legendary Weapon Effect: After an ally or weapon defeats enemy targets, Eternal Fortress provides a Shield equal to 24% of base damage to all allies, lasting for 5 turn(s). When characters with this Shield attacks, they deal Physical DMG equal to 12,000% of the Shield effect. If the enemy target's current HP is lower than 24,000% of the Shield effect, then consume the Shield and deal True Physical DMG to the enemy equal to its current HP. This DMG increases by 30% against Elite and Boss targets. |
Flaming Greatsword |
How to Get: Unlocked after clearing Sugarfrost Planet. Legendary Weapon Effect: After allied characters consecutively act 3 time(s), triggers Flaming Greatsword before the enemy's action and launches 7 sword(s) at a random enemy target. Every sword deals Fire or Ice DMG equal to 1,500% of base DMG. Every 1 additional actions performed by an ally adds 2 sword(s), and additionally increases the DMG dealt to Elite or Boss targets by 30%. |
Time's Eternity |
How to Get: Unlocked after clearing Miniature Planet. Legendary Weapon Effect: After allies hit enemy target(s), there is a 90% fixed chance to inflict Chagrined to the target. Enemies will also be afflicted with Chagrined when they are afflicted with other debuffs. Chagrined increases DMG received by the enemy target by 0.8%, up to 20 stack(s). When max stacks are reached, Time's Eternity deals Imaginary and Quantum DMG equal to 7,500% of base DMG to the target. This DMG increases by 30% against Elite and Boss enemies, while reducing Chagrined stacks by 10. |
Weapon | How to Get and Effects |
---|---|
Rainbow Bat |
How to Get: Unlocked by default after the event tutorial. Base Weapon Effect: After an ally attacks an enemy, the Rainbow Bat will deal 4 hits of DMG of a random Type to a random enemy target that has been attacked, equal to 100% of base DMG. The DMG is additionally increased against elite and boss targets by 30%. |
Everyone For Me |
How to Get: Unlocked by default after the event tutorial. Base Weapon Effect: Summons "Everyone For Me" that has 110 SPD. When it takes action, fires 4 Flame Rounds, which deals Fire DMG equal to 400% of base DMG to a random enemy. |
Ranger's Longbow |
How to Get: Unlocked by default after the event tutorial. Base Weapon Effect: After an ally attacks an enemy target using an Ultimate, the Ranger's Longbow fires 3 Wind Arrows. Wind Arrows deal Wind DMG equal to 300% of base DMG to a random enemy target and 25% AoE DMG to adjacent enemy targets. |
Icy Fire Extinguisher |
How to Get: Unlocked by default after the event tutorial. Base Weapon Effect: Summon "Icy Fire Extinguisher" that has 110 SPD. When it takes action, deals Ice DMG equal to 600% of base DMG to all enemies, with a 20% base chance of inflicting Freeze on the enemy targets. While Frozen, enemy targets cannot take action and take Additional Ice DMG equal to 150% of base DMG at the start of every turn, lasting for 1 turn. |
Scoundrel's Kindness |
How to Get: Unlocked by default after the event tutorial. Base Weapon Effect: Summon "Scoundrel's Kindness" that has 110 SPD. When it takes action, attack all enemies and deal Fire DMG equal to 600% of base DMG. For every enemy target defeated by this weapon in this game round, its DMG multiplier increases by 30%. |
Storm Gale Hammer |
How to Get: Unlocked by default after the event tutorial. Base Weapon Effect: Summon "Storm Gale Hammer" that has 120 SPD. When it takes action, deals Wind DMG equal to 2,000% of base DMG to the enemy target with the highest current HP and inflicts Reverberation on the target. This Wind DMG increases by 30% against Elite and Boss targets. Whenever another enemy target receives DMG, the enemy target afflicted with Reverberation will additionally receive Wind DMG equal to 5% of the DMG received by the other enemy targets. |
Sweet Slumber |
How to Get: Unlocked after clearing Volcanic Planet. Base Weapon Effect: Sweet Slumber is triggered when an ally or a weapon defeats an enemy target, dealing Quantum DMG equal to 60% of the defeated target's Max HP plus 300% of base DMG to adjacent enemy targets. |
Thunderbolt Thorns |
How to Get: Unlocked after clearing Volcanic Planet. Base Weapon Effect: Applies DoT-dealing Thunderbolt Thorns to an enemy target. At the start of each turn, this enemy target receives Lightning DoT equal to 400% of base DMG, and the DMG bounces 3 times, dealing DMG equal to 50% of the original DMG. Thunderbolt Thorns will be transferred to another enemy target when the original target is defeated. |
Lucky Roulette |
How to Get: Unlocked after clearing Cogwheel Planet. Base Weapon Effect: Summons "Lucky Roulette" that has 90 SPD. When taking action, fires an Imaginary Chip at a random enemy target. The chip adds a random tally number between 1 and 6, for a total of 4 time(s). When the tally finishes, every point of the tally deals Imaginary DMG equal to 100% of base DMG to the target enemy. |
Prayers of Beauty |
How to Get: Unlocked after clearing Cogwheel Planet. Base Weapon Effect: Summon "Prayers of Beauty" that has 75 SPD. When it takes action, increases DMG dealt by allies by 300%, Advances all allies' actions Forward by 100%, regenerates 10 Energy, and recovers 1 Skill Point(s), lasting for 1 turn(s). |
Will of Architects |
How to Get: Unlocked after clearing Sugarfrost Planet. Base Weapon Effect: After an ally character or weapon defeats enemy targets, "Will of Architects" provides a Shield equal to 6% of base DMG to 1 ally character, lasting for 5 turn(s). When characters with this Shield perform an attack, deals Physical DMG equal to 4,000% of the Shield effect. If the enemy target's current HP is lower than 8,000% of the Shield effect, then consumes the Shield and deals True Physical DMG to the enemy equal to its current HP. This DMG increases by 30% against Elite and Boss targets. |
Frosty Flying Sword |
How to Get: Unlocked after clearing Sugarfrost Planet. Base Weapon Effect: After allied characters consecutively act 3 time(s), triggers Frosty Flying Sword before the enemy's action and launches 3 sword(s) at a random enemy target. Every sword deals Ice DMG equal to 300% of base DMG. Every 1 additional actions performed by an ally adds 1 sword(s). |
Nihility's Warning |
How to Get: Unlocked after clearing Miniature Planet. Base Weapon Effect: After allies hit enemy target(s), there is a 70% fixed chance to inflict Chagrined to the target. When enemy targets are afflicted with other debuffs, they will also be afflicted with Chagrined. While in the Chagrined state, all DMG received by the enemy target increases by 0.4%, up to 20 stack(s). When max stacks are reached, Nihility's Warning deals Quantum DMG equal to 3,000% of base DMG to the target. This DMG increases by 30% against Elite and Boss enemies. At the same time, all Chagrined stacks are removed. |
Weapon | How to Get and Effects |
---|---|
Windshear Arrows |
How to Get: Unlocked by default after the event tutorial. Base Accessory Effect: Increases the number of attacks of Launch-type weapons by 2 time(s). |
Me For Everyone |
How to Get: Unlocked by default after the event tutorial. Base Accessory Effect: Summon-type weapons' SPD increases by 30. |
Gunpowder Ribbon |
How to Get: Unlocked by default after the event tutorial. Base Accessory Effect: For every extra target AoE-type weapons hits, their DMG increases by 6%. |
Lightning Storm Shackles |
How to Get: Unlocked by default after the event tutorial. Base Accessory Effect: Wind and Lightning DMG dealt by allies and allied weapons increase by 30%. |
Icefire Talisman |
How to Get: Unlocked by default after the event tutorial. Base Accessory Effect: Ice and Fire DMG dealt by allies and allied weapons increase by 30%.Ice and Fire DMG dealt by allies and allied weapons increase by 30%. |
All or Nothing |
How to Get: Unlocked by default after the event tutorial. Base Accessory Effect: Imaginary, Quantum, and Physical DMG dealt by allies and allied weapons increase by 30%. |
Disco Baseball |
How to Get: Unlocked by default after the event tutorial. Base Accessory Effect: During this game round, every DMG Type dealt by allies and weapons will increase ally and weapon DMG by 4%. |
Fire-Treading Cryoflare |
How to Get: Unlocked by default after the event tutorial. Base Accessory Effect: Reduces all enemy targets' Effect RES by 20%. |
Greed of the Sublime |
How to Get: Unlocked by default after the event tutorial. Base Accessory Effect: For every 4 time(s) that allies and weapons deal DMG, increases the next DMG dealt by 120%. |
Shards of the Crown |
How to Get: Unlocked after clearing Volcanic Planet. Base Accessory Effect: All allies' SPD increases by 30. |
Golden Rose |
How to Get: Unlocked after clearing Cogwheel Planet. Base Accessory Effect: When an ally character's turn ends, there is a 10% fixed chance of Advancing their action Forward by 100%. |
Duelist's Fist |
How to Get: Unlocked after clearing Cogwheel Planet. Base Accessory Effect: Increases Experience gain by 30%. |
Heart of Eternity |
How to Get: Unlocked after clearing Sugarfrost Planet. Base Accessory Effect: Upon obtaining and when leveling up Heart of Eternity, completely recovers all allies' HP, Skill Points, and Energy. When the team level increases, all allies restore 6% HP, recover 1 Skill Points, and regenerate 8 Energy. |
Reward of Diligence |
How to Get: Unlocked after clearing Sugarfrost Planet. Base Accessory Effect: Increases Tokens gain by 10%. |
Tireless |
How to Get: Unlocked after clearing Miniature Planet. Base Accessory Effect: Increases the DMG that Focus-type weapons deal to elite and boss targets by 35%. |
Overdosing Prescription |
How to Get: Unlocked after clearing Blissdream Planet. Base Accessory Effect: Increases DMG dealt by ally characters and weapons by 25%. Increases DMG dealt by enemy targets by 100%. |
As you play Legend of the Galactic Baseballer, you will obtain various weapons and accessories through your runs. Weapons can buff your characters or deal damage to enemies while accessories buff both your party and weapons.
These weapons and accessories are recorded in the Adventure Index and you can also view their effects in it! With each Planet you clear, you will unlock more weapons and accessories to choose from during your runs.
Weapons can either act on their own or be triggered by a party member's attack to deal damage to enemies. The amount of damage they deal can be increased based on their level or other activated buffs.
Weapons can also provide you with various buffs that you can use to your advantage.
Accessories provide extra buffs to your party members or weapons. Each weapon has its corresponding Resonant Accessory which allows the weapon to be upgraded into its Legendary version!
Just like weapons, accessories can also be leveled up to improve their effects.
During your run, you can combine a weapon and its resonant accessory to obtain a Legendary Weapon. These weapons are more powerful than their normal version and will help you clear Planets with ease.
To synthesize a Legendary weapon, you must have the normal weapon at Level 8 and its corresponding Resonant Accessory. Once the condition is met, you will get the Legendary weapon on your next level up.
The Adventure Index's weapons and accessories are equipment from The Legend of the Galactic Baseballer event. Pick up the ones that will work best against the stage's enemies to easily clear all Planets!
Legend of the Galactic Baseballer Event Guide
Legend of the Galactic Baseballer Event Guide
Legend of the Galactic Baseballer Guides | |||
---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | Stage 4 |
Stage 5 | Stage 6 | Adventure Index |
Adventure Index and Synthesis Guide
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