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Green Prince is a Quest NPC in Hollow Knight: Silksong, initially found in Sinner's Road. Learn how to find the Green Prince's location, their related quests/wishes and their lore here!

To Save Green Prince, you must first find and interact with him in Sinner's Road. He is easily first seen upon approach in the area in a locked cage that requires you to go around the first section of obstacles and gliding through the spikes with Drifter's Cloak.

You must have at least one Simple Key to use to open the cage. If you already bought a Simple Key from Pebb in Bone Bottom and saved it, you can use the key here to free him immediately.
If you somehow used the Key elsewhere in Pharloom, there is another one nearby that requires you to reach upper Sinner's Road via precise platforming and jumping.
All Simple Key Locations and Where to Use
Upon reaching the top, you will enter an ambush room with a Roachkeeper in it. Take it down quickly to find the Simple Key they dropped then return to the Prince's cage.

To unlock Verdania later, you must setup the Green Prince by meeting him in Choral Chambers then Cogwork Core after defeating the Cogwork Dancers and talking to him. He will drop some lore about his former home and thank you afterwards for the trouble.

You must then ensure that the actions you take in the game will lead to Act 3 as the region will have changes and will allow progression of Green Prince's story.
Once done, you must learn the Elegy of the Deep as part of the Act 3 Seek Quest Spell Seeker in the now open door of the Ruined Shrine in Moss Grotto. Talk to the Snail Shamansand you will learn the Needolin tune.

The Green Prince will then be found on the rightmost border of Greymoor in Act 3, now with an opened section that was closed prior called Verdania to the right of the Bird House.
He will be inside the ruins, mourning for his deceased subjects that have since been forgotten by Pharloom. You can explore this area but the place cannot be fully explored under normal circumstances.

Use the Needolin on the mourning Green Prince to trigger a secret scene that causes Hornet to faint and wake up in a fully explorable Dream version of Verdania! Do note that you need the Needolin tune for Elegy of the Deep for this to be triggered specifically.

Initially located as a prisoner in Sinner's Road, you can free him or leave him depending on your preference. It is best to rescue him however, as he will be crucial for Act 3 events.

He is then found in Choral Chambers walking in the hallways if you freed him from Sinner's Road earlier.

The Green Prince will then appear on one of the entry ways towards Cogwork Core after you defeat the Cogwork Dancers. Talking to him here ensures his appearance in Act 3.

The Green Prince will have moved on an abandoned tunnel shaft to the right of the Bird House in Greymoor, in a place only formerly known as Verdania.

The Green Prince will stay in this destroyed Verdania during the course of the game. To unlock Memory Verdania, use the Needolin on him after unlocking Elegy of the Deep in Act 3.
Green Prince |
Initial Location: Sinner's Road NPC Type: Quest Disappearing NPC: Can potentially be lost if not rescued in Sinner's Road |
| A prince jailed in Sinner's Road that can be freed from his chains. | |
The Green Prince is the last-in-line royalty of a former region near Pharloom called Verdania. The nation has since been forgotten as a result of an unknown tragedy that destroyed the place long even before Pharloom's current downfall.

Flick the Fixer
|
Moss Druid
|
Fleemaster Mooshka
|
Sherma
|
Seamstress
|
Green Prince
|
Garmond and Zaza
|
Mask Maker
|
Runt
|
Yarnaby
|
Pebb
|
Shakra
|
Grindle
|
Forge Daughter
|
Jubilana
|
Mottled Skarr
|
Creige
|
Chapel Maid
|
Little Pilgrim (Pilby)
|
Varga
|
Grishkin
|
Kratt
|
Fearful Pilgrim
|
Loddie
|
Loam
|
Broodling |
Green Prince NPC Questline and Locations



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