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This is a list of all the Monster Hearts found in Dragon Quest 7 Reimagined (DQ7). See all the Monster Hearts in the game, as well as their effects here.
| All Monster Heart Articles | |
|---|---|
| All Monster Hearts | Best Monster Hearts |
List of Contents
※ Use the Search bar to find specific Monster Hearts.
| Heart | Effect(s) |
|---|---|
Slime Heart
|
Evasion Chance +10% |
Lips Heart
|
・Charm is significantly increased at the start of battle. ・Attack power and magical might are significantly reduced at the start of battle. |
Cactiball Heart
|
100% chance of reflecting physical damage taken. |
Meowgician Heart
|
Critical Spell Chance +10% |
Golem Heart
|
Allows the bearer to survive a killing blow with 1 HP remaining. |
Hammerhood Heart
|
Crit Chance +10% |
Bodkin Archer Heart
|
20% more damage inflicted when amped up. |
Bubble Slime Heart
|
10% chance of envenomating an enemy when attacking. |
Little Devil Heart
|
Allows the bearer to automatically use a single phial at the start of a turn if their MP are at 50% of lower. |
Healslime Heart
|
10 HP restored each turn. |
Metal Slime Heart
|
Experience earned from battle increased by 20%. |
Mud Mannequin Heart
|
MP Absorption +10% |
Clawcerer Heart
|
Makes the bearer's critical spells 50% more effective. |
Goon Heart
|
Allows the bearer to automatically use a medicinal herb at the start of a turn if their HP are at 50% or lower. |
Swagman Heart
|
Allows the bearer to automatically use strong medicine at the start of a turn if their HP are at 50% or lower. |
Great Sabrecat Heart
|
Increases the power of physical attacks by 30% when at full HP. |
Infanticore Heart
|
Makes it easier for monsters to escape. |
Brownie Heart
|
Using Focus Strength provides an even bigger power boost to the next attack. |
Notso Macho Heart
|
Attack power is increased by 50% when HP are at 25% or lower. |
Green Dragon Heart
|
Damage received is halved when at full HP. |
Troll Heart
|
Maximum MP are reduced to 0, but strength is doubled. |
Wight Watchman Heart
|
Makes it easier to seize the initiative when approaching a monster from behind. |
Cyclops Heart
|
Critical hits are 30% more powerful. |
Goodybag Heart
|
・Enemies are more likely to attack during battles. ・More likely to get worked up. |
Hypothermion Heart
|
Halves maximum HP, but increases damage inflicted on enemies by 20%. |
Scrapper Heart
|
One attribute is increased or decreased at random every turn. |
Well Wisher Heart
|
Damage taken reduced by 50% when HP are at 25% or lower. |
Liquid Metal Slime Heart
|
Occasionally reduces damage taken from enemies to 1. |
Cureslime Heart
|
Increases the effectiveness of healing spells by 50%. |
Admirer Heart
|
Enemies are afflicted with status ailments more easily. |
Time Being Heart
|
Positive status effects last I additional turn. Vocational perks are not affected. |
Gold Golem Heart
|
Gold coins earned from this battle increased by 50%. |
Very Devil Heart
|
Allows the bearer to automatically use magic water at the start of a turn if the bearer's MP are at 50% or lower. |
Dragster Heart
|
Ensures that the user gets the first turn. |
Skeleton Swordsman Heart
|
Attacks become more powerful with each consecutive hit that is landed. |
Fright Knight Heart
|
The user's attack power and magical might are significantly increased when the user is revived. |
Drakulard Heart
|
Halves maximum MP, but increases maximum HP by 30%. |
Togre Heart
|
Enemies afflicted with status ailments take 30% more damage. |
Metal King Slime Heart
|
Makes it easier to encounter metal monsters while equipped. |
Vis Mager Heart
|
・MP consumption for skills is doubled. ・Increases magical might by 50%. |
Grody Gumpdrops Heart
|
Nullifies all attacks once every three turns. |
Numen Heart
|
Start battles in a worked up state. |
Xenlon Heart
|
Increases all attributes when five turns have passed. |
Dragonlord Heart
|
Summon Dragon can occasionally call The Dragonlord into the fray. |
Malroth Heart
|
Casts Fullheal upon the bearer when HP are at 25% or lower at the start of their turn. |
Zoma Heart
|
Mantles the bearer in a Cloth of Darkness at the start of every fight, reducing damage taken by 300%. |

Monster Hearts a type of accessory that have effects that are related to their respective monster. For example, Hammerhoods like to get worked up to go for a critical hit, so their Monster Heart will give the character who equips it an increased critical hit chance.

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List of All Monster Hearts



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