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Dragon Quest 7 Reimagined (DQ7)

List of Status Effects and How to Cure Them

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DQ7 - Status Effects and How to Cure Them

This is a list of all the status effects in Dragon Quest 7 Reimagined (DQ7). See a list of all status ailments and learn how to cure them here!

List of Status Effects

All Status Ailments in DQ 7 Reimagined

Status Effect
SleepSleep Risk: ★★★★★
Character is asleep and completely unable to act.
PoisonPoison Risk: ★★★★☆
Character takes continuous damage at the start of each turn.
DazzleBedazzlement / Blindness Risk: ★★★☆☆
Character’s physical attacks may miss their intended target.
ConfusionBeguilement / Confusion Risk: ★★★☆☆
Character may act unpredictably or target allies accidentally.
ParalysisParalysis Risk: ★★★★☆
Character loses one or more turns while completely immobilized.
CurseCurse Risk: Varies
Character may lose turns or suffer negative effects from the curse.

How to Cure Status Ailments

Cast Fizzle to Stop Enemy Spells

Cast Spells

Fizzle prevents an enemy from casting spells, effectively stopping any status ailments they might try to inflict. It’s especially useful against bosses or magic-heavy enemies, letting your party act without worrying about Sleep, Poison, or Confusion.

Use Fizzle strategically before enemy’s turn to preemptively block dangerous spells and keep your party safe.

Wake Up from Sleep Automatically

If a character is put to sleep, they will wake up automatically after a few turns. While asleep, the character cannot act, so manage your party carefully to avoid being vulnerable. Sleep leaves the character fully defenseless until they wake.

Character Will Wake Up if Attacked

A character that's been put to sleep will also wake up if hit by a physical attack, but you shouldn't rely on this happening since enemies can still attack other party members or use a magical attack instead.

Use Healing Items

Items

To cure Poison, Paralysis, or Confusion, you can use items. Using items is often preferable since it saves MP for other abilities.

Antidotal herbs and other consumables can remove status effects and restore your party’s effectiveness in battle.

Equip Status-Resistant Gear

Weapons

Equipping certain gear can help prevent or reduce the chance of being afflicted by status effects. While not all gear protects against every ailment, using accessories or armor with status resistance can make tough battles more manageable.

Gear with status resistance is especially useful during long dungeon runs or battles with multiple enemies that inflict ailments.

Visit a Church

Church

For persistent or dangerous statuses like Curse and Poison, visiting a church can fully remove the ailment. Visiting a church is also helpful for curing multiple party members at once.

Cure Status Effects with Spells

Casting Spell
Certain spells in can remove or heal status ailments during battle. These spells allow you to restore a character’s ability to act without using items, making them essential when MP is available or when items are scarce.

Dragon Quest 7 Reimagined (DQ7) Related Guides

Dragon Quest VII Reimagined - Tips and Tricks
Tips and Tricks: Beginner's Guide to DQ7

All Tips and Tricks Guides

All Tips and Tricks
When and Who Should Use Seeds? Best Difficulty Settings and Differences
How to Unlock New Islands All Stats and Attributes Explained
Should You Give the Wooden Doll to Patrick? What is the Protagonist's Canon Name?
Do Dialogue Choices Matter? List of Status Effects and How to Cure Them
What Happens When You Die? How to Revive Party Members
How to Save How to Change Equipment Mid-Battle
How to Change Shortcut Commands How to Get a Ship
Is There Autosave? How to Fast Travel
How to Reset Puzzles How to Check Weaknesses and Resistances
How to Change Vocations How to Change Party Members During Battle
How to Control Party Members During Battle How to Get Worked Up and Use Let Loose
How to Transfer Demo Save Data How to Change Outfits and Costumes
Where to Get the Magic Carpet Battle System Explained
Can You Save Maeve? How to Open Locked Chests
All Stats and Attributes Explained
HP MP
Attack Agility
Resilience Strength
Magical Mending Magical Might
Defence Deftness
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