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Dragon Quest 7 Reimagined (DQ7)

Best Skills Tier List

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DQ7 - Best Skills Tier List

This is a tier list of all the best skills in Dragon Quest 7 Reimagined (DQ7). Learn which are the best skills to use in battle and what the best skills are for each type here!

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List of All Skills Best Skills Tier List

Best Skills Tier List

All Skills and Tier Rankings

※ Use the Search bar to find specific Skills. Use the buttons to filter by Skill Type and Tier Ranking.

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Skill Tier Type Explanation
Kazing S Recovery The only recovery skill that guarantees a resurrection.
Really useful to learn earlier.
Fullheal S Recovery The most potent single target Heal spell.
Recovers HP regardless of your HP bar, it will always heal you fully.
Hustle Dance S Recovery Best version of the Reheal spell family.
The amount of HP restored is significant and is a lifesaver.
Sage's Breath S Recovery Great skill for spellcasters to have, especially when they run out of MP.
Omniheal S Recovery Similar to Fullheal but targets the whole party instead of just a party member.
Really useful for healers but make sure to always watch your MP when using this.
Shield of the Hero S Recovery This is best used during end game where all bosses toss status effects everywhere.
Situational, but proves lifesaving when necessary.
Craggle S Offensive The most potent Crag spell.
Targets a group of enemies, not all enemies, but still really powerful.
End fights quickly with this skill, just watch your MP.
Kaswooshle S Offensive The most powerful version of the Woosh family of spells.
RNG improves from targeting 2 to 5 enemies, becoming 3 to 6.
Flamesplitter S Offensive Great skill that deals massive fire damage to all enemies.
Especially useful during battles with enemies weak to fire.
Kasizzle S Offensive Top-tier Sizz spell overall.
Can spam and end fights instantly, just watch your MP.
Pearly Gates S Offensive Great damage overall and stronger versus undead.
Summon Dragon S Offensive The most powerful summoning spell.
Has a chance to summon the Dragonlord himself if the Dragonlord Heart is equipped.
Brightsplitter S Offensive A palette swap for Flamsplitter, this time with Light elemental damage.
Deals vicous damage to all enemies.
Multifists S Offensive Better than AoE skills since this will attack enemies 7 times randomly.
The attacks give amazing damage when landed.
High chance to have same enemies receive multiple damage.
Big Banga S Offensive Deals massive damage to all enemies and renders them immobile.
Great for ending fights as early as the first turn.
Blade of Ultimate Power S Offensive An ultimate attack capable of dealing massive damage to enemies.
Perfect for really hard Bosses, Arena enemies, or Vicious enemies.
Lightning Storm S Offensive An impressive AoE attack that can inflict status effects.
Great for dealing with multiple enemies in one battle, if they're still alive after the hit, they might be paralyzed and you can attack again.
Kacrackle S Offensive The strongest version of the Crack spell family.
Deals vicious ice damage to all enemies.
Kaboomle S Offensive The best version of the Boom base spell.
Erase the enemies easily and quickly, but watch your MP.
Kazap S Offensive Deal tormenting lightning damage to a group of enemies.
Handy skill to use when clearing enemy groups, since most are weak to Lightning.
Gigagash S Offensive The ultimate skill for the Hero.
Deals the most damage of all the Physical Skills, especially when combined with Light of the Hero.
Light of the Hero S Offensive Immobilizes an enemy and lowers their resistance to lightning.
Great setup starter while having Gigagash or Kazap ready.
Costs 0 MP.
Kasap S Debuffing A more potent version of Sap that targets all enemies.
Perfect for enemy parties that have multiple monsters.
Disruptive Wave S Debuffing Supreme enemy debuff that removes all of their positive status boosts.
Useful against bosses who love to spend time boosting their attacks before actually attacking.
The Great Leveller S Debuffing Great debuff to remove all enemies positive status effects.
Can cause enemies to loop their buffs instead of attacking.
Focus Pocus S Buffing Really useful when dealing damage using spells that the enemies are weak to.
Deal double damage, but ensure proper setup first.
Battle Dance S Buffing An attack buff that targets everyone in your party.
Very useful for prolonged battles.
Insulate S Buffing Breath attacks become more prevalent during mid to end game, making this buff very useful.
Breath attacks will be harmless for a turn.
Caster Sugar S Buffing Perfect against bosses that are weak to an element that you can exploit.
Spellcasters on the party can deal lethal damage once buff takes place.
Oomph S Buffing Perfect when used on a character with the highest Attack stat.
Best used on the Hero.
Magic Barrier S Buffing Top tier spell protection buff.
Guarantees spell immunity for one turn.
Pass the Torch S Buffing Great when set up properly.
Can allow the highest damaging party member to perform an attack again.
Defending Champion S Buffing Ultimate Champion skill.
Significantly reduces any damage you take from any attacks.
Very useful in late game, a lifesaver.
Breezeblocker S Buffing Similar to Insulate but instead of blocking breath attacks, it reflects the damage back to the enemy.
Dragon enemies are more noticeable in the mid to late game so this is a really handy spell.
Counter Wait S Buffing A more powerful version of Back Atcha and can return damage to a group of enemies instead of just one.
Very powerful if dodges are successful.
Multiheal A Recovery Recovers a lot of HP.
Recovery effect becomes more potent the more the Magical Might stat the user has.
M-Pathy A Recovery Useful if user isn't MP based.
Give MP to your spellcasters so they can land more hits.
Can also give MP to your healers for healing.
Remoreheal A Recovery An improved version of Remidheal which now restores 52 HP per turn.
HP increase amount is decent and helpful.
Moreheal A Recovery A better version of the Remoreheal speal that restores 164 HP per turn.
Works wonders especially if you have a high HP stat.
Kerfrizz A Offensive Good multihit fire spell.
Perfect against enemies weak to fire.
Sizzle A Offensive AoE fire damage.
An improved version of Sizz.
Can end battles easily if given the chance.
Boom A Offensive Targets all enemies regardless of their groups.
Works wonders when you want to end fights quickly.
Strong against enemies weak to fire.
Crackle A Offensive An improved version of the Crack spell.
Targets a group of enemies rather thank just one.
Strong against enemies weak to ice.
Swoosh A Offensive Replaces Woosh once learned.
RNG improves from targeting 2 to 3 enemies, becoming 2 to 4.
A strong wind spell against enemies weak to the element.
Kacrag A Offensive A more powerful version of Crag.
Targets every enemy on the field and ensures auto damage when they attack.
Can end fights easily.
Starburst Throw A Offensive Good skill to use if you have Maribel or other magic users in the party.
Decreases enemy resistance to spells, making your party's spells land more harshly.
Perfect when combining with high tier spells.
Body Slam A Offensive Good when used at the start of the battle, when HP is full.
Costs 0 MP.
Not really effective with armored enemies.
Stomp A Offensive Targets all enemies, not just a group.
Can also inflict status effect by chance.
Lightning A Offensive A spell that targets not just a group, but every enemy on the field.
Strong against enemies weak to Lightning.
Boulder Toss A Offensive Damages all enemies in one attack.
Can be used against enemies weak to earth damage.
Kaswoosh A Offensive Eventually replaces Swoosh.
RNG improves from targeting 2 to 4 enemies, becoming 2 to 5.
Thwack A Offensive Targets all enemies rather than just one.
Insta-kill has higher chances to take effect since it targets every enemy.
Not ideal to use during bosses.
Kaboom A Offensive A more powerful version of Boom.
Great finisher for battles.
Strong against enemies weak to fire.
Blast it All A Offensive Similar to Boom and its spell family, this targets all enemies with a boom.
Great use when ending fights quickly.
Kasizz A Offensive A stronger and improved version of Sizzle.
Targets group of enemies with great amounts of damage.
Double Jeopardy A Offensive Doubles the damage of your regular attack and lowers enemy resistance.
Perfect for landing consecutive hits after the debuff.
Kacrack A Offensive A stronger version of Crackle.
Targets all enemies rathen than just a group.
Strongest against enemies weak to ice.
Crushed Ice A Offensive Hit enemies four times in one attack.
Really useful against bosses or Vicious enemies.
Miracle Moon A Offensive Multihit but small amount of damage.
Can heal the user if attacks land.
0 MP Cost.
Thin Air A Offensive Wind elemental damage to all enemies.
Small MP cost but deals decent amount of damage.
Summon Beast A Offensive Summons a beast to aid you in your battle.
The beast is generally stronger than the Zombie and the Slime counterparts.
Kazam A Offensive A Zam spell that deals great damage against a single enemy.
Good to use when facing tough enemies or singling out tough enemies in an enemy party.
Fatal Flash A Offensive Critical chance is guaranteed.
Perfect for party members who have high attack stat.
Magma Blast A Offensive Fire elemental damage to all enemies.
Great for clearing multiple hordes of enemy parties.
Kafrizzle A Offensive Excellent fire damage to a single enemy.
Weak against ice resistant enemies.
Gigaslash A Offensive A more tame version of Gigagash, but will still deal excruciating pain.
Strong alternative while waiting for Gigagash or when you run out of MP by spamming Gigagash.
Sword Dance A Offensive Can deal massive damage to a random group of enemies.
A good setup is to use this only during enemy battles with 3 enemies or less, so the attacks will most likely hit twice.
Sap A Debuffing Great to use during early game bosses and difficult fights.
Decreases enemy defense, allowing you to deal damage more.
Divine Intervention A Debuffing Useful against bosses if set up properly.
Requires a spellcaster in your party to have this effect be of any use.
Focus Strength A Buffing Doubles the damage of the next attack of the user.
The attack following this will not miss.
Back Atcha A Buffing Returns enemy damage back to them.
The reflect damage though is dealt to a random enemy.
Channel Anger A Buffing Increases the damage done by a spell from the user.
Usable if the user has high magic stats.
Dodgy Dance A Buffing Increases user's Agility, making them more likely to dodge enemy attacks.
Useful if enemies are attack based and uses multihits.
Accelerate A Buffing Significantly boosts the speed of a party member, allowing them to act more.
The buffed user is also able to evade attacks more than usual.
Aria of Awakening A Buffing Very useful if you have mostly spellcasters in your party.
Targets the whole party and can turn the tides once cast.
Good, but only increases the stat a slight amount.
Acceleratle A Buffing Targets all party members and ups their Agility.
Buff is good but only raises the stat slightly.
Woolly Blanket A Buffing Double buff but situational.
Makes the user resistant to Ice attacks while raising defence.
Targets only a single party member.
Pratfall A Buffing An accumulative buff that boosts your attacks with every evade.
Increases user's Charm.
Kabuff A Buffing Targets all party members and ups their Defence.
Buff is good but only raises the stat slightly.
The Greater Leveller A Buffing Blocks enemies from casting spells while removing debuffs from your party.
Only downside to this is you also remove the party's status effects.
Ineffective if used against enemies who don't use spells.
Squelch B Recovery Cures a single party member of poison, which can be lethal if untreated.
Handy skill to have in early game when resources are scarce.
Midheal B Recovery A great level up from the Heal spell.
Handy spell to use when party members get low on HP.
Soothing Song B Recovery Works but HP received is quite low.
Targets the whole party and restores a fixed 20 HP each.
Angel Song B Recovery Slightly more effective than Zing and it also recovers MP, if it lands.
Make sure the effect lands, MP cost is high.
Tingle B Recovery Situational, only works if party has been afflicted with Paralysis.
Targets the whole party.
Remidheal B Recovery A slightly better version of Reheal.
HP amount is still relatively small, but workable since it restores every turn.
Defuddle B Recovery Situational, only works if party has been afflicted with Confusion.
Targets the whole party.
Sobering Slap B Recovery Omni status recovery, but has a big chance to miss.
Only targets a single party member.
Joke's On You B Recovery Good if you don't have any spells or items that can heal your status ailments.
May not work if enemy is immune to status effects.
Kerplunk Dance B Recovery Revival isn't guaranteed.
Make sure the effect lands, MP cost is high.
Kerplunk B Recovery Super amazing when used properly.
Just make sure that someone can revive you before you use this.
This is a last resort skill.
Sizz B Offensive Replaces Frizz fairly early in the game, and is a much better version.
Targets group of enemies.
Replaced by Sizzle later.
Bang B Offensive Targets all enemies and deals decent damage.
Really handy to have in early game.
Helm Splitter B Offensive A cool attack and debuff in one hit.
The debuff however, is only by chance.
Multislash B Offensive Great multihit skill to have in the early game.
Most effective when used against party enemy that's less than 4.
Cutting Edge B Offensive Single target skill with a great amount of damage dealt.
Can be used efficiently for bosses from early to mid-game.
Sic 'Em B Offensive Multiple attacks towards a group of enemies.
Better version of Chomp, but still not really that great on damage.
Call of the Wild B Offensive Multiple attacks but to random enemies, may hit unnecessary enemies.
Slightly better version of Sic 'Em at times due to multihit, but the attacks can miss.
A Cut Above B Offensive Great damage against a single enemy, super effective against bosses.
Great for finishing fights fast when you're dealing with Vicious enemies.
Clap Trap B Offensive A strengthened version of the normal attack.
Will increase user's attack every time the skill hits, turning you into a powerhouse eventually.
Very useful against boss fights.
Roundhouse Kick B Offensive Targets group of enemies with an AoE attack.
Knuckle Sandwich B Offensive Single attack target but guaranteed critical.
Very effective if the user's Attack stat is high.
Frizzle B Offensive A more potent version of Frizz.
Effective against enemies with weakness to fire.
Targets one enemy at a time.
Drain Magic B Offensive Situational, but very useful.
Essential when you run out of MP restoring items.
Locks you out of a chance to do anything else though, aside from stealing MP.
Kafrizz B Offensive Strong fire damage against enemies.
Weak when used against fire resistant monsters.
Good alternative spell while waiting for Kafrizzle.
Woosh B Offensive Great damage overall, but the 2 or 3 enemy targeting is by chance.
Good early to mid game spell, especially since it's an AoE damager.
Pink Pirouette B Offensive Chance to beguile all enemies.
Situational but if effective, can turn the tides of the battle.
Can still miss, not a guaranteed hit.
Klepto Clobber B Offensive Great skill for farming stat seeds and other items.
Has still a chance to miss, so don't use it all the time.
Perfect only when fighting lower level enemies and stealing stuff.
Crag B Offensive Auto damages an enemy whenever they try to attack.
Good for prolonged fights and hard battles.
Not AoE so it tends to be slow.
Victimiser B Offensive Situational, but very effective once the setup is complete.
User can be a good reserve party member when needed.
Perfect for experimental setups, but not really recommended for every fight.
Persecutter B Offensive Situational, but very effective once the setup is complete.
User can be a good reserve party member when needed.
Perfect for experimental setups, but not really recommended for every fight.
Assassin's Stab B Offensive Attack with a chance of insta-death to an enemy.
The insta-death effect is by chance.
Lambpede B Offensive Experimental, but better than Ram Raid.
Damage increases every use.
Blind Man's Biff B Offensive An attack to a random enemy with more damage than normal.
Costs 0 MP to use,
Mercurial Slash B Offensive An attack and a buff in one.
Perfect for those under Vocations that lean toward agility.
Double-Edged Slash B Offensive Risky but powerful.
The higher your HP, the higher the damage you deal, but the higher the HP you lose.
Punch in a Pinch B Offensive Very situational and can be a user's last secret weapon.
Useful if a character is almost dead, but that's it.
Unbridled Blade B Offensive Single target but deals huge amount of damage.
Has great use during mid game when monsters are stronger.
Magic Burst B Offensive Very situational, has a chance to not wipe the enemies entirely if low MP.
Can be used if character isn't MP Based.
Twister Fists B Offensive Deals damage to groups of enemies.
Damage is based on user's weapon.
Scrap Mettle B Offensive A cool attack and debuff in one hit.
The debuff however, is only by chance.
Maelstrom B Offensive Targets only a group of enemies, not every enemy.
Great damage overall.
Axes of Evil B Offensive Targets only a group of enemies, not every enemy.
Can do even better damage if the skill lands a critical.
Parallax B Offensive Damage is higher than normal attack.
The debuff however, is only by chance.
Death Dance B Offensive Can inflict insta-kill to enemies.
Will most likely miss.
Miracle Slash B Offensive The attack is weaker than other slash attacks but it does heal the user in return.
Good skill to use when low on HP.
Harvest Moon B Offensive An attack that raises user's Charm in one hit.
Effective if user has a vocation specializing in status effects.
Have a Ball B Offensive Hits random enemies, can hit the same enemy twice by chance.
Confusion infliction is by chance.
Gold Rush B Offensive Single hit, but deals damage decently.
You lose gold though, so keep an eye on your current money.
Wind Sickles B Offensive Targets a single enemy.
Decent damage.
Summon Zombie B Offensive Summons a zombie enemy to aid you in battle.
Zombies are stronger than Slimes, so this skill is an upgrade from Summon Slime.
Zammle B Offensive Slightly better than Zam, deals decent damage.
Good for bosses or enemy party with one enemy remaining.
Hand of God B Offensive Critical chance is not guaranteed, can use other skills instead.
Has Light element and is effective against monsters weak to Light.
Pyre o' Fire B Offensive Deals decent amount of fire damage.
Strong against enemies weak to fire.
Zap B Offensive Targets group of enemies with lightning based attacks.
Most enemies are weak to lightning so this is a handy spell to have.
Frizz Cracker B Offensive Great damage but costs a lot of MP.
Will weaken magic stats after use.
Not really great to use during long fights.
Aooo! B Debuffing Can be strong if effect lands.
Can potentially target groups of enemies and making them unable to move.
Blunt B Debuffing Can be useful if the enemy does deal damage a lot and you're underlevelled.
Best paired with Sap to defeat enemies easily.
Fizzle B Debuffing Only useful if the enemies do cast magic.
Situational, but can be useful in certain battles.
Fuddle Dance B Debuffing A chance to confuse all enemies in one skill.
Works perfectly in big enemy groups.
Counting Sheep B Debuffing A better version of the Slumber Rumbaa that targets group of enemies instead of just one.
The effect of the debuff becomes more potent the more times you use it.
One-Liner B Debuffing Useful if your Charm stat is up the roof, it will land more likely.
Targets all enemies.
Deceleratle B Debuffing Works against an enemy party with many monsters, making your party attack more than theirs.
Can debuff all enemies.
Underpants Dance B Debuffing Status ailment skill that can target groups of enemies.
Not really ideal when you want the battles to end quickly.
Buff B Buffing Great defence buff that can be used until end game.
Only targets one party member though.
Oomphle B Buffing Good for increasing party member's strength in the early game.
Handy whenever facing boss battles early on.
Is good until Oomph is learned.
Lifeboat B Buffing Can turn the tides of battle if setup properly.
Can save party member from a death blow.
Enemy targets are random so you won't know who their next targets are.
Grace of the Goddess B Buffing Has a chance to revive fallen allies in battle, but by chance.
Shouldn't rely on this when reviving allies, use items like Yggdrasil Leaf instead.
Muscle Dance B Buffing Boosts a single party member's physical skills and attacks.
Limits the buff to physical attacks only, this doesn't count spells.
Hymn of Air B Buffing Situational, but effective when used correctly.
Makes the party immune to wind attacks once.
Hymn of Light B Buffing Situational, but effective when used correctly.
Makes the party immune to light attacks once.
Hymn of Fire B Buffing Situational, but effective when used correctly.
Makes the party immune to fire attacks once.
Hymn of Ice B Buffing Situational, but effective when used correctly.
Makes the party immune to ice attacks once.
Bounce B Buffing Similar to Magic Barrier, but instead of blocking spells, it reflects it.
Only targets a single party member.
Grand Stand B Buffing Use for faster speed of the Worked Up gauge and Charm stat increase.
Instant Let Loose ability has higher chance of happening.
Forbearance B Buffing Great when done with the correct setup.
Only use if your Defence or HP stat is high enough.
Most useful when used by Paladins or other tanks.
Immense Defense B Buffing Good to use if enemy party exceeds 3.
Niche, but useful when used.
Heal C Recovery Basic form of the Heal spell family.
Useful in early game but loses relevance once new healing spells become available.
Can trade with medicinal items that restores HP.
Mens Sana C Recovery Only works if you have status ailments on you.
Very situational and seldom used.
Nap C Recovery Very risky and not really recommended to use if it's not safe.
Use only if you have other party members alive.
Benediction C Recovery Most enemies don't even use the curse status ailment.
Can lift a curse by using the Save statue or the church instead.
Zing C Recovery This is the earliest revive spell you get, so you'll be stuck with it for a while.
Effective when the spell lands.
Reheal C Recovery Auto heal, but the amount is small.
Can be used as a placeholder until you get Remidheal or Remoreheal.
Frizz C Offensive Good in early game but easily replaced by stronger versions.
Single target and small damage.
Flame Slash C Offensive Good for early game damage but loses its value easily as you progress.
Only strong against enemies weak to Fire.
Sometimes it's just best to attack if user's Attack stat is high and weapon is good.
Aqua Slash C Offensive Effect is conditional and only works against monster of the Material family.
Enemy element resistance effect is by chance.
Can be a good palette swap with Flame Slash or Lightning Slash depending on enemy.
Crack C Offensive Not really that useful during early game, since most enemies aren't weak to ice.
Targets only a single enemy and with very small damage.
Lightning Slash C Offensive Good for early game damage but loses its value easily as you progress.
Strongest slash skill among its variants since most enemies are weak to Lightning.
Coral Grief C Offensive Targets all enemies but the damage is subpar.
Better to use other AoE skills you have instead.
Chomp C Offensive Not really good in terms of attack but can survive early game.
Attacks one target only.
Attack Attacker C Offensive Good, but situational.
Effective only during boss fights but you won't really use the skill much once you apply its effect.
The attack reduction is by chance and not guaranteed.
Blockenspiel C Offensive Damage is the same as when user attacks, it just puts him in a Defend state afterwards.
Negligible, can just attack instead.
Sir Mervyn already has high Defence and HP so no real need for a Defensive stance, especially if you have healers on the party.
Metal Slash C Offensive Situational, but effective against Metal enemies.
Totally set aside if no metal enemies are present.
Undead Undoer C Offensive Can do good damage against undead enemies.
Situational and used only when needed.
Dragon Slash C Offensive Good damage against dragons.
Not really many dragon enemies until you're about to enter mid-game, and you'll have better skills by then.
Leg Sweep C Offensive Single target damage.
Chance to stun enemy when successful.
Doesn't work if the enemy is floating.
Flying Knee C Offensive Single target damage.
Only effective against flying enemies.
Whack C Offensive Insta-death to an enemy.
Ineffective against bosses and vicious enemies.
Doesn't seem to see any use since it's a single target spell and enemy parties are usually larger than 1.
Kiss Me Deadly C Offensive Situational, needs a user to have high Charm to be effective.
Single target only, not really useful in a big enemy count.
Will most likely miss.
Toxic Dagger C Offensive Normal attack damage but with a chance of inflicting poison.
Status infliction tends to miss.
Targets only a single enemy.
Knumbing Knife C Offensive Just a normal attack with a chance of Paralysis on the enemy.
The attack effect is by chance.
Disables enemy if paralysed, making for an easier combat.
Mean Sweep C Offensive Water elemental attack.
Has a small chance to bedazzle enemy.
Not effective against water-resistant enemies.
Kamikazee C Offensive Not advisable to use since enemy death isnt't guaranteed.
Maybe use when you have a sure way to revive yourself.
Ram Raid C Offensive Damage depends on the user's defence.
Ineffective if a user's Defence stat is not really the priority.
Hip Drop C Offensive Damage depends on user's charm.
Ineffective if a user's Charm stat is not really the priority.
Weird Whacker C Offensive Attack with a chance of confusion.
The status affliction is by chance.
Falcon Slash C Offensive Targets a single enemy.
Useful while waiting for other stronger skills to be learned.
Power Throw C Offensive Boomerang attacks aren't really that strong.
Can be used while waiting for other strong skills.
Hatchet Man C Offensive Not really recommended to use in battle.
Knuckle Sandwich is a better choice for a guaranteed critical.
Poof C Offensive A chance for enemies to remove enemies from combat.
Not really recommended since you don't get the rewards for removed enemies.
Gust Slash C Offensive Just a normal attack.
Use until you find more stronger attack skills eventually.
Summon Slime C Offensive Summons a Slime to help you in battle.
Slime is weak.
Zam C Offensive Single targetting skill.
Can do good damage, but easily replaceable once new skills come.
Kaclang C Offensive Can turn yourself invincible for a couple of turns.
You can't do anything while under the effects of Kaclang.
Great for scouting enemy weakness or wasting their MP trying to cast spells.
Dazzle C Debuffing Debuffs enemies and makes them disabled for a few turns.
Will most likely miss.
Fuddle C Debuffing Single enemy targetting skill and has a chance to miss.
It's better to just use your turn to attack rather than try status infliction, unless your Magical Might stat is high.
Snooze C Debuffing Doesn't really guarantee a hit, but can be beneficial if it does land.
Only targets a single enemy.
Charm-Cha-Cha C Debuffing Debuff is not a guarantee.
Single target only, not really useful in a big enemy count.
Can maybe be powerful if you have a high Charm stat like Aishe.
Slumber Rumbaa C Debuffing Doesn't really guarantee a hit, but can be beneficial if it does land.
Only targets a single enemy.
Decelerate C Debuffing Useful if you want the enemy to attack less or evade less.
Better choose defence or attack debuffs instead.
Rib-Tickler C Debuffing Good if you want a status ailment set up.
Not really ideal for a quick combat.
Animal Magnetism C Debuffing Single enemy targetting skill and has a chance to miss.
It's better to just use your turn to attack rather than try status infliction, unless your Magical Might stat is high.
Sow Chaos C Debuffing Not really an ideal skill to use.
Boosts enemy's attack power in exchange for confusion.
Good if you think you can end the fight quickly but once the confusion wears off, the enemies can eat you up.
Hornpipe C Buffing Use for faster speed of the Worked Up gauge.
Instant Let Loose ability is not guaranteed.
Decoy Dance C Buffing Useful if you have a tank in your party such as Ser Mervyn.
Dangerous if used on the wrong party member.
Mighty Martyr C Buffing Useful only when used by a reliable tank.
Can also be used by a party member who has ailment resistant equipment.
Block and Counter C Buffing Situational, only activates if you block an attack with your shield.
Do not use if your Block Chance is low.
Snap, Crackle, Poof C Buffing Only effective if enemies use status ailment attacks.
Situational, and only targets a single party member.
Miracle Shield C Buffing Very situational since you don't really block attacks all the time.
Can best be paired with Immense Defense for more optimal output, otherwise don't use it at all.

Tier List Criteria

Tier Criteria
S Tier Excellent! The absolute best skills in the game. They include the strongest versions of each skill line, can end battles quickly, counter late-game threats, and maximizes recovery to the fullest.
A Tier Great A Tier skills are very strong and reliable, often serving as upgraded versions of basic or early-game skills. They excel in specific situations, can boost party performance, or deal solid damage, but sometimes require setup, conditions, or party synergy to reach their full potential.
B Tier Good B Tier skills are solid and useful, especially in early to mid-game, but they’re situational, less reliable, or slightly weaker than higher-tier alternatives. They can help in certain fights, provide buffs or debuffs, or deal decent damage, but usually aren’t game-changing and often get replaced as stronger skills are unlocked.
C Tier Okay C Tier skills are basic or situational abilities that mostly shine early in the game or under specific conditions. They’re often single-target, low-damage, or chance-based, serving as placeholders until stronger skills are available.

Best Skills For Each Type

Jump to A Skill Type!
Offensive IconOffensive Recovery IconRecovery
Buff IconBuffing Debuff IconDebuffing

Best Offensive Skills

Best Offensive Skills
Offensive Craggle Offensive Kaswooshle Offensive Flamesplitter Offensive Kasizzle
Offensive Pearly Gates Offensive Summon Dragon Offensive Brightsplitter Offensive Multifists
Offensive Big Banga Offensive Blade of Ultimate Power Offensive Lightning Storm Offensive Kacrackle
Offensive Kaboomle Offensive Kazap Offensive Gigagash Offensive Light of the Hero

These offensive skills hit hard and fast. Flamesplitter, Kasizzle, and Lightning Storm can shred groups or punish elemental weaknesses, while Gigagash and Blade of Ultimate Power excel at single-target burst.

They’re ideal for clearing mobs or dealing massive damage to bosses in one turn.

List of All Offensive Skills

Best Recovery Skills

Best Recovery Skills
Recovery Kazing Recovery Fullheal Recovery Hustle Dance
Recovery Sage's Breath Recovery Omniheal Recovery Shield of the Hero

The best recovery skills keep your party in the fight no matter what. Fullheal and Omniheal cover HP recovery, Hustle Dance and Shield of the Hero provide party-wide protection, and Sage’s Breath restores MP.

These amazing skills can be used to survive prolonged fights or clutch boss encounters.

List of All Recovery Skills

Best Buffing Skills

Best Buffing Skills
Buffing Focus Pocus Buffing Battle Dance Buffing Insulate Buffing Caster Sugar
Buffing Oomph Buffing Magic Barrier Buffing Pass the Torch Buffing Defending Champion
Buffing Breezeblocker Buffing Counter Wait

These best buffing skills let your party shine in any fight. Skills like Focus Pocus and Pass the Torch boost damage and action frequency, while Magic Barrier and Breezeblocker protect against spells or elemental damage.

Use these buffs to set up massive combos or keep your party safe in chaotic battles.

List of All Buffing Skills

Best Debuffing Skills

Best Debuffing Skills
Debuffing Kasap Debuffing Disruptive Wave Debuffing The Great Leveller

Top debuffing skills weaken enemies and control the flow of battle. Kasap lowers defenses, Disruptive Wave hits multiple foes, and The Great Leveller can disrupt enemy magic while removing debuffs from your party.

Only a few debuffs make the cut here because most others are conditional, status-based, or situational, these three stand out for their reliability and consistent impact on bosses and large groups.

List of All Debuffing Skills

Dragon Quest 7 Reimagined (DQ7) Related Guides

Dragon Quest VII Reimagined - Recommended Guides
Dragon Quest 7 Reimagined Wiki Front

Recommended Guides

Location Guides
All Mini Medal LocationsAll Mini Medal Locations All Sparkly Spot LocationAll Sparkly Spot Locations
Tier Lists
DQ7 - Best Vocations Tier ListBest Vocations Tier List Best Characters Tier List Best Characters Tier List
Best Guides
DQ7 - Best Vocations For Each CharacterBest Vocations For Each Character Best Party Build & Composition Best Party Builds
DQ7 - Best Starting VocationsBest Starting Vocations DQ7 - Best Monster HeartsBest Monster Hearts
DQ7 - Best Weapons and EquipmentBest Weapons and Equipment DQ7 - Best Skills Tier ListyBest Skills Tier List
Farming Guides
DQ7R - EXP Farming GuideEXP Farming Guide DQ7 - Gold Farming GuideMoney Farming Guide
How to Level Up Vocational ProficiencyVocational Proficiency Farming Guide DQ7 - Seed Farming GuideSeed Farming Guide
Recommended Guides
DQ7R - Trophy GuideTrophy Guide and Achievements List Missables and Points of No ReturnList of Missables
DQ7R - All Cut ContentAll Cut Content DQ7R - Lucky Panel GuideLucky Panel Guide
List of DLCsList of All DLCs List of All Keys.pngList of All Keys
Post Game GuidePost Game Guide Allblades Arena GuideAllblades Arena Guide
Is There New Game PlusIs There New Game Plus? -

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