☆ 100% Walkthrough Guide
★ Best Vocations | Best Party | Best Characters
☆ Find all Mini Medals and Tablet Fragments!
★ Farm Guides: EXP | Gold | Vocation Prof.
☆ List of Missables and Cut Content
★ Post-Game Guide

This is a tier list of all the best skills in Dragon Quest 7 Reimagined (DQ7). Learn which are the best skills to use in battle and what the best skills are for each type here!
| All Skill Guides | |
|---|---|
| List of All Skills | Best Skills Tier List |
List of Contents
※ Use the Search bar to find specific Skills. Use the buttons to filter by Skill Type and Tier Ranking.
| Skill | Tier | Type | Explanation |
|---|---|---|---|
|
Kazing Kazing Resurrects a fallen ally with a 100% success rate.
|
S |
|
The only recovery skill that guarantees a resurrection.
Really useful to learn earlier. |
|
Fullheal Fullheal Restores all HP to a single ally.
|
S |
|
The most potent single target Heal spell.
Recovers HP regardless of your HP bar, it will always heal you fully. |
|
Hustle Dance Hustle Dance Restores around 70 HP to all party members.
|
S |
|
Best version of the Reheal spell family.
The amount of HP restored is significant and is a lifesaver. |
|
Sage's Breath Sage's Breath Whips up an ethereal wind that gradually restores the user's MP.
|
S |
|
Great skill for spellcasters to have, especially when they run out of MP. |
|
Omniheal Omniheal Restores all HP to all party members.
|
S |
|
Similar to Fullheal but targets the whole party instead of just a party member.
Really useful for healers but make sure to always watch your MP when using this. |
|
Shield of the Hero Shield of the Hero Produces a righteous ring of light that improves protection against status ailments for all allies.
|
S |
|
This is best used during end game where all bosses toss status effects everywhere.
Situational, but proves lifesaving when necessary. |
|
Craggle Craggle Summons an earth sigil that will inflict a lot of damage on a group of enemies every time they try to act.
|
S |
|
The most potent Crag spell.
Targets a group of enemies, not all enemies, but still really powerful. End fights quickly with this skill, just watch your MP. |
|
Kaswooshle Kaswooshle Slices through three to six enemies with a world-ending whirlwind.
|
S |
|
The most powerful version of the Woosh family of spells.
RNG improves from targeting 2 to 5 enemies, becoming 3 to 6. |
|
Flamesplitter Flamesplitter A legendary attack that cuts through all enemies with a blazing blade.
|
S |
|
Great skill that deals massive fire damage to all enemies.
Especially useful during battles with enemies weak to fire. |
|
Kasizzle Kasizzle Obliterates a group of enemies with an earth-shaking inferno.
|
S |
|
Top-tier Sizz spell overall.
Can spam and end fights instantly, just watch your MP. |
|
Pearly Gates Pearly Gates Delivers divine retribution to all enemies.
|
S |
|
Great damage overall and stronger versus undead. |
|
Summon Dragon Summon Dragon Calls a deadly but dependable dragon to join the fray.
|
S |
|
The most powerful summoning spell.
Has a chance to summon the Dragonlord himself if the Dragonlord Heart is equipped. |
|
Brightsplitter Brightsplitter A legendary attack that cuts through all enemies with a blade of light.
|
S |
|
A palette swap for Flamsplitter, this time with Light elemental damage.
Deals vicous damage to all enemies. |
|
Multifists Multifists Unleashes a barrage of seven potent punches upon random targets in a group of enemies.
|
S |
|
Better than AoE skills since this will attack enemies 7 times randomly.
The attacks give amazing damage when landed. High chance to have same enemies receive multiple damage. |
|
Big Banga Big Banga Sends foes flying with a massive explosion, rendering them immobile.
|
S |
|
Deals massive damage to all enemies and renders them immobile.
Great for ending fights as early as the first turn. |
|
Blade of Ultimate Power Blade of Ultimate Power A blistering sword blow worthy of a true master fencer.
|
S |
|
An ultimate attack capable of dealing massive damage to enemies.
Perfect for really hard Bosses, Arena enemies, or Vicious enemies. |
|
Lightning Storm Lightning Storm Summons infernal thunderbolts to strike a group of enemies silly, and can sometimes paralyse them too.
|
S |
|
An impressive AoE attack that can inflict status effects.
Great for dealing with multiple enemies in one battle, if they're still alive after the hit, they might be paralyzed and you can attack again. |
|
Kacrackle Kacrackle Skewers all enemies with giant pillars of ice.
|
S |
|
The strongest version of the Crack spell family.
Deals vicious ice damage to all enemies. |
|
Kaboomle Kaboomle Blows away all enemies with an unimaginably enormous explosion.
|
S |
|
The best version of the Boom base spell.
Erase the enemies easily and quickly, but watch your MP. |
|
Kazap Kazap Rains down raging thunderbolts on a group of enemies.
|
S |
|
Deal tormenting lightning damage to a group of enemies.
Handy skill to use when clearing enemy groups, since most are weak to Lightning. |
|
Gigagash Gigagash Batters all enemies with bolts of blazing lightning.
|
S |
|
The ultimate skill for the Hero.
Deals the most damage of all the Physical Skills, especially when combined with Light of the Hero. |
|
Light of the Hero Light of the Hero Produces a righteous light that immobilizes an enemy and reduces their resistance to lightning.
|
S |
|
Immobilizes an enemy and lowers their resistance to lightning.
Great setup starter while having Gigagash or Kazap ready. Costs 0 MP. |
|
Kasap Kasap Slightly reduces the defence of all enemies.
|
S |
|
A more potent version of Sap that targets all enemies.
Perfect for enemy parties that have multiple monsters. |
|
Disruptive Wave Disruptive Wave Unleashes a wave that washes away all of the enemy's positive status effects.
|
S |
|
Supreme enemy debuff that removes all of their positive status boosts.
Useful against bosses who love to spend time boosting their attacks before actually attacking. |
|
The Great Leveller The Great Leveller Removes all positive status effects from an enemy.
|
S |
|
Great debuff to remove all enemies positive status effects.
Can cause enemies to loop their buffs instead of attacking. |
|
Focus Pocus Focus Pocus Clears the mind, allowing the next ability to be unleashed twice.
|
S |
|
Really useful when dealing damage using spells that the enemies are weak to.
Deal double damage, but ensure proper setup first. |
|
Battle Dance Battle Dance Compels all allies to join in a jig that boosts their attack power.
|
S |
|
An attack buff that targets everyone in your party.
Very useful for prolonged battles. |
|
Insulate Insulate Forms a barrier that protects all party members from breath attacks.
|
S |
|
Breath attacks become more prevalent during mid to end game, making this buff very useful.
Breath attacks will be harmless for a turn. |
|
Caster Sugar Caster Sugar Slightly increases the effectiveness of the user's spells.
|
S |
|
Perfect against bosses that are weak to an element that you can exploit.
Spellcasters on the party can deal lethal damage once buff takes place. |
|
Oomph Oomph Significantly raises the attack of a single party member.
|
S |
|
Perfect when used on a character with the highest Attack stat.
Best used on the Hero. |
|
Magic Barrier Magic Barrier Builds a barrier around the party that provides protection from enemy spells.
|
S |
|
Top tier spell protection buff.
Guarantees spell immunity for one turn. |
|
Pass the Torch Pass the Torch Relinquishes the user's turn to a selected ally. Cannot be used in succession.
|
S |
|
Great when set up properly.
Can allow the highest damaging party member to perform an attack again. |
|
Defending Champion Defending Champion Significantly reduces the damage taken by the user from all attacks.
|
S |
|
Ultimate Champion skill.
Significantly reduces any damage you take from any attacks. Very useful in late game, a lifesaver. |
|
Breezeblocker Breezeblocker Whips up a mighty wind that protects the entire party, reflecting breath attacks back at the enemy.
|
S |
|
Similar to Insulate but instead of blocking breath attacks, it reflects the damage back to the enemy.
Dragon enemies are more noticeable in the mid to late game so this is a really handy spell. |
|
Counter Wait Counter Wait A neat technique that dodges foes' physical blows before unleashing a devastating counter-attack upon a group of enemies.
|
S |
|
A more powerful version of Back Atcha and can return damage to a group of enemies instead of just one.
Very powerful if dodges are successful. |
|
Multiheal Multiheal Restores around 90 HP to all party members.
|
A |
|
Recovers a lot of HP.
Recovery effect becomes more potent the more the Magical Might stat the user has. |
|
M-Pathy M-Pathy Passes on some MP to an ally.
|
A |
|
Useful if user isn't MP based.
Give MP to your spellcasters so they can land more hits. Can also give MP to your healers for healing. |
|
Remoreheal Remoreheal Automatically restores around 52 HP each turn to a single ally.
|
A |
|
An improved version of Remidheal which now restores 52 HP per turn.
HP increase amount is decent and helpful. |
|
Moreheal Moreheal Restores around 164 HP to a single ally.
|
A |
|
A better version of the Remoreheal speal that restores 164 HP per turn.
Works wonders especially if you have a high HP stat. |
|
Kerfrizz Kerfrizz Launches four compact fireballs at random enemies.
|
A |
|
Good multihit fire spell.
Perfect against enemies weak to fire. |
|
Sizzle Sizzle Burns a group of enemies with a blazing wall of fire.
|
A |
|
AoE fire damage.
An improved version of Sizz. Can end battles easily if given the chance. |
|
Boom Boom Engulfs all enemies in a large explosion.
|
A |
|
Targets all enemies regardless of their groups.
Works wonders when you want to end fights quickly. Strong against enemies weak to fire. |
|
Crackle Crackle Rains razor-sharp icicles on a group of enemies.
|
A |
|
An improved version of the Crack spell.
Targets a group of enemies rather thank just one. Strong against enemies weak to ice. |
|
Swoosh Swoosh Slices through two to four enemies with a powerful whirlwind.
|
A |
|
Replaces Woosh once learned.
RNG improves from targeting 2 to 3 enemies, becoming 2 to 4. A strong wind spell against enemies weak to the element. |
|
Kacrag Kacrag Summons an earth sigil that will inflict a lot of damage on an enemy every time they try to act.
|
A |
|
A more powerful version of Crag.
Targets every enemy on the field and ensures auto damage when they attack. Can end fights easily. |
|
Starburst Throw Starburst Throw Rains down sparkling stars on all enemies, reducing their resistance to spells.
|
A |
|
Good skill to use if you have Maribel or other magic users in the party.
Decreases enemy resistance to spells, making your party's spells land more harshly. Perfect when combining with high tier spells. |
|
Body Slam Body Slam Slams the user's body into a single enemy. The higher the user's HP, the more damage inflicted.
|
A |
|
Good when used at the start of the battle, when HP is full.
Costs 0 MP. Not really effective with armored enemies. |
|
Stomp Stomp Causes the earth to vibrate violently, damaging all enemies and potentially causing them to fall.
|
A |
|
Targets all enemies, not just a group.
Can also inflict status effect by chance. |
|
Lightning Lightning Scorches all enemies with a savage bolt of lightning.
|
A |
|
A spell that targets not just a group, but every enemy on the field.
Strong against enemies weak to Lightning. |
|
Boulder Toss Boulder Toss Launches a giant lump of rock that damages all enemies.
|
A |
|
Damages all enemies in one attack.
Can be used against enemies weak to earth damage. |
|
Kaswoosh Kaswoosh Summons two ferociously destructive whirlwinds which slice through two to five enemies.
|
A |
|
Eventually replaces Swoosh.
RNG improves from targeting 2 to 4 enemies, becoming 2 to 5. |
|
Thwack Thwack A cursed incantation that sends all enemies to the hereafter.
|
A |
|
Targets all enemies rather than just one.
Insta-kill has higher chances to take effect since it targets every enemy. Not ideal to use during bosses. |
|
Kaboom Kaboom Engulfs all enemies in an enormous explosion.
|
A |
|
A more powerful version of Boom.
Great finisher for battles. Strong against enemies weak to fire. |
|
Blast it All Blast it All Launches a powerful bomb that blasts all enemies to smithereens.
|
A |
|
Similar to Boom and its spell family, this targets all enemies with a boom.
Great use when ending fights quickly. |
|
Kasizz Kasizz Incinerates a group of enemies with the blazing flames of the underworld.
|
A |
|
A stronger and improved version of Sizzle.
Targets group of enemies with great amounts of damage. |
|
Double Jeopardy Double Jeopardy Summons a mass of magical force twice as strong as an ordinary attack which also reduces all resistances.
|
A |
|
Doubles the damage of your regular attack and lowers enemy resistance.
Perfect for landing consecutive hits after the debuff. |
|
Kacrack Kacrack Skewers all enemies with a hail of sharp icicles.
|
A |
|
A stronger version of Crackle.
Targets all enemies rathen than just a group. Strongest against enemies weak to ice. |
|
Crushed Ice Crushed Ice Skewers an enemy four times in quick succession with a frosty spear.
|
A |
|
Hit enemies four times in one attack.
Really useful against bosses or Vicious enemies. |
|
Miracle Moon Miracle Moon A brutal barrage of five quick randomly targeted kicks that also restores the user's HP.
|
A |
|
Multihit but small amount of damage.
Can heal the user if attacks land. 0 MP Cost. |
|
Thin Air Thin Air Savagely slices all enemies with a vacuum vortex.
|
A |
|
Wind elemental damage to all enemies.
Small MP cost but deals decent amount of damage. |
|
Summon Beast Summon Beast Calls a real copper-bottomed beast to join the fray.
|
A |
|
Summons a beast to aid you in your battle.
The beast is generally stronger than the Zombie and the Slime counterparts. |
|
Kazam Kazam Calls forth a devastatingly dark and destructive force that strikes a single enemy.
|
A |
|
A Zam spell that deals great damage against a single enemy.
Good to use when facing tough enemies or singling out tough enemies in an enemy party. |
|
Fatal Flash Fatal Flash A mighty swing of the sword that is sure to score a critical hit.
|
A |
|
Critical chance is guaranteed.
Perfect for party members who have high attack stat. |
|
Magma Blast Magma Blast A sudden eruption of lava which scorches all enemies.
|
A |
|
Fire elemental damage to all enemies.
Great for clearing multiple hordes of enemy parties. |
|
Kafrizzle Kafrizzle Obliterates a single enemy with a giant pillar of flame.
|
A |
|
Excellent fire damage to a single enemy.
Weak against ice resistant enemies. |
|
Gigaslash Gigaslash A sword technique that assails all enemies with bolts of blazing lightning.
|
A |
|
A more tame version of Gigagash, but will still deal excruciating pain.
Strong alternative while waiting for Gigagash or when you run out of MP by spamming Gigagash. |
|
Sword Dance Sword Dance Randomly slices through a group of enemies with four controlled cuts.
|
A |
|
Can deal massive damage to a random group of enemies.
A good setup is to use this only during enemy battles with 3 enemies or less, so the attacks will most likely hit twice. |
|
Sap Sap Significantly reduces the defence of a single enemy.
|
A |
|
Great to use during early game bosses and difficult fights.
Decreases enemy defense, allowing you to deal damage more. |
|
Divine Intervention Divine Intervention Significantly reduces the spell resistance of a single enemy.
|
A |
|
Useful against bosses if set up properly.
Requires a spellcaster in your party to have this effect be of any use. |
|
Focus Strength Focus Strength Focuses spirit to strike with redoubled force on the next attack, which will be certain to hit
|
A |
|
Doubles the damage of the next attack of the user.
The attack following this will not miss. |
|
Back Atcha Back Atcha Sidesteps incoming physical attacks and deals damage to a random enemy.
|
A |
|
Returns enemy damage back to them.
The reflect damage though is dealt to a random enemy. |
|
Channel Anger Channel Anger Greatly increases the damage done by any offensive spells the user casts.
|
A |
|
Increases the damage done by a spell from the user.
Usable if the user has high magic stats. |
|
Dodgy Dance Dodgy Dance Employs fancy footwork to increase the user's ability to evade attacks.
|
A |
|
Increases user's Agility, making them more likely to dodge enemy attacks.
Useful if enemies are attack based and uses multihits. |
|
Accelerate Accelerate Significantly raises the agility of a single party member.
|
A |
|
Significantly boosts the speed of a party member, allowing them to act more.
The buffed user is also able to evade attacks more than usual. |
|
Aria of Awakening Aria of Awakening Slightly increases the power of all allies' offensive spells.
|
A |
|
Very useful if you have mostly spellcasters in your party.
Targets the whole party and can turn the tides once cast. Good, but only increases the stat a slight amount. |
|
Acceleratle Acceleratle Slightly raises the agility of all party members.
|
A |
|
Targets all party members and ups their Agility.
Buff is good but only raises the stat slightly. |
|
Woolly Blanket Woolly Blanket Encases the body in a soft fleece, significantly increasing defence and ice resistance.
|
A |
|
Double buff but situational.
Makes the user resistant to Ice attacks while raising defence. Targets only a single party member. |
|
Pratfall Pratfall Causes the user to start pratting about, which evades physical attacks and boosts their charm with each successful dodge.
|
A |
|
An accumulative buff that boosts your attacks with every evade.
Increases user's Charm. |
|
Kabuff Kabuff Slightly raises the defence of all party members.
|
A |
|
Targets all party members and ups their Defence.
Buff is good but only raises the stat slightly. |
|
The Greater Leveller The Greater Leveller Removes all status effects from all enemies and allies, and prevents enemies from casting spells.
|
A |
|
Blocks enemies from casting spells while removing debuffs from your party.
Only downside to this is you also remove the party's status effects. Ineffective if used against enemies who don't use spells. |
|
Squelch Squelch Cures a single ally of the effects of poison.
|
B |
|
Cures a single party member of poison, which can be lethal if untreated.
Handy skill to have in early game when resources are scarce. |
|
Midheal Midheal Restores around 65 HP to a single ally.
|
B |
|
A great level up from the Heal spell.
Handy spell to use when party members get low on HP. |
|
Soothing Song Soothing Song A calming number that restores around 20 HP to all party members currently in battle.
|
B |
|
Works but HP received is quite low.
Targets the whole party and restores a fixed 20 HP each. |
|
Angel Song Angel Song A rejuvenating number that revives a fallen ally and restores their MP. Not guaranteed to work.
|
B |
|
Slightly more effective than Zing and it also recovers MP, if it lands.
Make sure the effect lands, MP cost is high. |
|
Tingle Tingle Cures all party members of the effects of paralysis.
|
B |
|
Situational, only works if party has been afflicted with Paralysis.
Targets the whole party. |
|
Remidheal Remidheal Automatically restores around 22 HP each turn to a single ally.
|
B |
|
A slightly better version of Reheal.
HP amount is still relatively small, but workable since it restores every turn. |
|
Defuddle Defuddle Cures all party members of the effects of confusion.
|
B |
|
Situational, only works if party has been afflicted with Confusion.
Targets the whole party. |
|
Sobering Slap Sobering Slap Removes paralysis, sleep, beguilement, confusion and hallucination from a target, and also boosts charm if successful.
|
B |
|
Omni status recovery, but has a big chance to miss.
Only targets a single party member. |
|
Joke's On You Joke's On You Passes all of the user's status ailments onto the enemy.
|
B |
|
Good if you don't have any spells or items that can heal your status ailments.
May not work if enemy is immune to status effects. |
|
Kerplunk Dance Kerplunk Dance A frantic dance that can revive a fallen party member. Not guaranteed to work.
|
B |
|
Revival isn't guaranteed.
Make sure the effect lands, MP cost is high. |
|
Kerplunk Kerplunk Sacrifices the caster's life in order to resurrect all their fellow party members with full
|
B |
|
Super amazing when used properly.
Just make sure that someone can revive you before you use this. This is a last resort skill. |
|
Sizz Sizz Singes a group of enemies with a blazing fire.
|
B |
|
Replaces Frizz fairly early in the game, and is a much better version.
Targets group of enemies. Replaced by Sizzle later. |
|
Bang Bang Damages all enemies with a small explosion.
|
B |
|
Targets all enemies and deals decent damage.
Really handy to have in early game. |
|
Helm Splitter Helm Splitter A downward axe swing that can sometimes sap its target's defence.
|
B |
|
A cool attack and debuff in one hit.
The debuff however, is only by chance. |
|
Multislash Multislash Slashes randomly at the enemy four times in quick succession.
|
B |
|
Great multihit skill to have in the early game.
Most effective when used against party enemy that's less than 4. |
|
Cutting Edge Cutting Edge An overhead swing with the sword that can inflict a good deal of damage.
|
B |
|
Single target skill with a great amount of damage dealt.
Can be used efficiently for bosses from early to mid-game. |
|
Sic 'Em Sic 'Em Summons a wolf to savage a group of enemies with a barrage of bites.
|
B |
|
Multiple attacks towards a group of enemies.
Better version of Chomp, but still not really that great on damage. |
|
Call of the Wild Call of the Wild Summons a wolf pack to perform four consecutive strikes against random foes.
|
B |
|
Multiple attacks but to random enemies, may hit unnecessary enemies.
Slightly better version of Sic 'Em at times due to multihit, but the attacks can miss. |
|
A Cut Above A Cut Above A series of six unstoppable swings unleashed on a single enemy.
|
B |
|
Great damage against a single enemy, super effective against bosses.
Great for finishing fights fast when you're dealing with Vicious enemies. |
|
Clap Trap Clap Trap Strikes a single enemy, channelling the user's energies to also increase their attack power.
|
B |
|
A strengthened version of the normal attack.
Will increase user's attack every time the skill hits, turning you into a powerhouse eventually. Very useful against boss fights. |
|
Roundhouse Kick Roundhouse Kick A spinning kick that smashes into a single group of enemies.
|
B |
|
Targets group of enemies with an AoE attack. |
|
Knuckle Sandwich Knuckle Sandwich A potent punch that strikes a single enemy for a bone-crunching critical hit.
|
B |
|
Single attack target but guaranteed critical.
Very effective if the user's Attack stat is high. |
|
Frizzle Frizzle Burns a single enemy with a large fireball.
|
B |
|
A more potent version of Frizz.
Effective against enemies with weakness to fire. Targets one enemy at a time. |
|
Drain Magic Drain Magic Steals MP from a single enemy.
|
B |
|
Situational, but very useful.
Essential when you run out of MP restoring items. Locks you out of a chance to do anything else though, aside from stealing MP. |
|
Kafrizz Kafrizz Incinerates a sin e enemy with an enormous fireball.
|
B |
|
Strong fire damage against enemies.
Weak when used against fire resistant monsters. Good alternative spell while waiting for Kafrizzle. |
|
Woosh Woosh Slices through two or three enemies with a small whirlwind.
|
B |
|
Great damage overall, but the 2 or 3 enemy targeting is by chance.
Good early to mid game spell, especially since it's an AoE damager. |
|
Pink Pirouette Pink Pirouette A shimmy that shakes loose a shower of rose petals that can beguile all enemies.
|
B |
|
Chance to beguile all enemies.
Situational but if effective, can turn the tides of the battle. Can still miss, not a guaranteed hit. |
|
Klepto Clobber Klepto Clobber Adds insult to injury by pilfering the damaged target's possessions.
|
B |
|
Great skill for farming stat seeds and other items.
Has still a chance to miss, so don't use it all the time. Perfect only when fighting lower level enemies and stealing stuff. |
|
Crag Crag Summons an earth sigil that will inflict damage on an enemy every time they try to act.
|
B |
|
Auto damages an enemy whenever they try to attack.
Good for prolonged fights and hard battles. Not AoE so it tends to be slow. |
|
Victimiser Victimiser A sly strike that can see poisoned or paralysed enemies taking six times the usual damage.
|
B |
|
Situational, but very effective once the setup is complete.
User can be a good reserve party member when needed. Perfect for experimental setups, but not really recommended for every fight. |
|
Persecutter Persecutter A sly strike that can see sleeping or confused enemies taking six times the usual damage.
|
B |
|
Situational, but very effective once the setup is complete.
User can be a good reserve party member when needed. Perfect for experimental setups, but not really recommended for every fight. |
|
Assassin's Stab Assassin's Stab An attack on an enemy's weak point that can sometimes kill them instantly.
|
B |
|
Attack with a chance of insta-death to an enemy.
The insta-death effect is by chance. |
|
Lambpede Lambpede Summons a swarm of sheep to ride roughshod over the enemy. More sheep appear each time this ability is used in succession.
|
B |
|
Experimental, but better than Ram Raid.
Damage increases every use. |
|
Blind Man's Biff Blind Man's Biff An attack unleashed at random on a single unsuspecting enemy.
|
B |
|
An attack to a random enemy with more damage than normal.
Costs 0 MP to use, |
|
Mercurial Slash Mercurial Slash Strikes a single enemy, slightly increasing the user's agility.
|
B |
|
An attack and a buff in one.
Perfect for those under Vocations that lean toward agility. |
|
Double-Edged Slash Double-Edged Slash Does plenty of damage to an enemy, but at the expense of the user's own HP.
|
B |
|
Risky but powerful.
The higher your HP, the higher the damage you deal, but the higher the HP you lose. |
|
Punch in a Pinch Punch in a Pinch A desperate attack. The lower the user's HP, the more powerful this punch becomes.
|
B |
|
Very situational and can be a user's last secret weapon.
Useful if a character is almost dead, but that's it. |
|
Unbridled Blade Unbridled Blade A savage swing of the sword that can inflict a good deal of damage.
|
B |
|
Single target but deals huge amount of damage.
Has great use during mid game when monsters are stronger. |
|
Magic Burst Magic Burst Uses all of the caster's MP to obliterate all enemies. The more MP that are used, the greater the damage inflicted.
|
B |
|
Very situational, has a chance to not wipe the enemies entirely if low MP.
Can be used if character isn't MP Based. |
|
Twister Fists Twister Fists Swings the wielder's weapon to whack an entire group of enemies.
|
B |
|
Deals damage to groups of enemies.
Damage is based on user's weapon. |
|
Scrap Mettle Scrap Mettle An aggressive attack that can sometimes lower an enemy's defence.
|
B |
|
A cool attack and debuff in one hit.
The debuff however, is only by chance. |
|
Maelstrom Maelstrom Creates a vast vortex that damages a group of enemies.
|
B |
|
Targets only a group of enemies, not every enemy.
Great damage overall. |
|
Axes of Evil Axes of Evil A blisteringly brutal attack that carves cruelly through an entire group of enemies.
|
B |
|
Targets only a group of enemies, not every enemy.
Can do even better damage if the skill lands a critical. |
|
Parallax Parallax A brutal bash that can sometimes paralyse an enemy.
|
B |
|
Damage is higher than normal attack.
The debuff however, is only by chance. |
|
Death Dance Death Dance A diabolical dance that lures all unsuspecting enemies to their graves.
|
B |
|
Can inflict insta-kill to enemies.
Will most likely miss. |
|
Miracle Slash Miracle Slash A mysterious attack that hurts an enemy while healing the user.
|
B |
|
The attack is weaker than other slash attacks but it does heal the user in return.
Good skill to use when low on HP. |
|
Harvest Moon Harvest Moon A brutal backflipping kick that also slightly raises the user's charm.
|
B |
|
An attack that raises user's Charm in one hit.
Effective if user has a vocation specializing in status effects. |
|
Have a Ball Have a Ball Rains down juggling balls on random enemies, sometimes causing them to become confused.
|
B |
|
Hits random enemies, can hit the same enemy twice by chance.
Confusion infliction is by chance. |
|
Gold Rush Gold Rush Throws a thousand gold coins at the enemy, dealing decadent damage aplenty.
|
B |
|
Single hit, but deals damage decently.
You lose gold though, so keep an eye on your current money. |
|
Wind Sickles Wind Sickles Whips up a biting breeze that slices an enemy to shreds.
|
B |
|
Targets a single enemy.
Decent damage. |
|
Summon Zombie Summon Zombie Calls an uncanny undead creature to join the fray.
|
B |
|
Summons a zombie enemy to aid you in battle.
Zombies are stronger than Slimes, so this skill is an upgrade from Summon Slime. |
|
Zammle Zammle Unleashes an umbral explosion that assails a single enemy.
|
B |
|
Slightly better than Zam, deals decent damage.
Good for bosses or enemy party with one enemy remaining. |
|
Hand of God Hand of God A light-infused claw strike of divinely devastating proportions unleashed on a single enemy, with a high likelihood of a critical hit.
|
B |
|
Critical chance is not guaranteed, can use other skills instead.
Has Light element and is effective against monsters weak to Light. |
|
Pyre o' Fire Pyre o' Fire A tower of flame that blazes into an enemy and burns them to a crisp.
|
B |
|
Deals decent amount of fire damage.
Strong against enemies weak to fire. |
|
Zap Zap Assails a group of enemies with lashings of lightning.
|
B |
|
Targets group of enemies with lightning based attacks.
Most enemies are weak to lightning so this is a handy spell to have. |
|
Frizz Cracker Frizz Cracker Combines opposing to create a devastating magical explosion. The powerful recoil temporarily reduces the caster's magical attack power.
|
B |
|
Great damage but costs a lot of MP.
Will weaken magic stats after use. Not really great to use during long fights. |
|
Aooo! Aooo! Unleashes an enormous lupine howl that stops an entire group of enemies in their tracks.
|
B |
|
Can be strong if effect lands.
Can potentially target groups of enemies and making them unable to move. |
|
Blunt Blunt Reduces the attack of a single enemy.
|
B |
|
Can be useful if the enemy does deal damage a lot and you're underlevelled.
Best paired with Sap to defeat enemies easily. |
|
Fizzle Fizzle Prevents a group of enemies from using magic.
|
B |
|
Only useful if the enemies do cast magic.
Situational, but can be useful in certain battles. |
|
Fuddle Dance Fuddle Dance A ridiculous routine that can confuse all enemies.
|
B |
|
A chance to confuse all enemies in one skill.
Works perfectly in big enemy groups. |
|
Counting Sheep Counting Sheep A soporific song that induces sleep in an entire group of enemies. The more times it is sung, the more effective it becomes.
|
B |
|
A better version of the Slumber Rumbaa that targets group of enemies instead of just one.
The effect of the debuff becomes more potent the more times you use it. |
|
One-Liner One-Liner Causes all enemies to crease up with laughter. The higher the user's charm, the more likely the joke is to land.
|
B |
|
Useful if your Charm stat is up the roof, it will land more likely.
Targets all enemies. |
|
Deceleratle Deceleratle Slightly reduces the agility of all enemies.
|
B |
|
Works against an enemy party with many monsters, making your party attack more than theirs.
Can debuff all enemies. |
|
Underpants Dance Underpants Dance A deliciously daft dance that can crack up an entire group of enemies.
|
B |
|
Status ailment skill that can target groups of enemies.
Not really ideal when you want the battles to end quickly. |
|
Buff Buff Significantly raises the defence of a single party member
|
B |
|
Great defence buff that can be used until end game.
Only targets one party member though. |
|
Oomphle Oomphle Slightly raises the attack of a single party member.
|
B |
|
Good for increasing party member's strength in the early game.
Handy whenever facing boss battles early on. Is good until Oomph is learned. |
|
Lifeboat Lifeboat Renders a single attack on an ally completely harmless.
|
B |
|
Can turn the tides of battle if setup properly.
Can save party member from a death blow. Enemy targets are random so you won't know who their next targets are. |
|
Grace of the Goddess Grace of the Goddess A beatific benediction that brings the blessed back to life if they bite the dust.
|
B |
|
Has a chance to revive fallen allies in battle, but by chance.
Shouldn't rely on this when reviving allies, use items like Yggdrasil Leaf instead. |
|
Muscle Dance Muscle Dance An invigorating dance that boosts the power of a single ally's physical attacks.
|
B |
|
Boosts a single party member's physical skills and attacks.
Limits the buff to physical attacks only, this doesn't count spells. |
|
Hymn of Air Hymn of Air Forms a barrier that protects all party members from wind-based attacks.
|
B |
|
Situational, but effective when used correctly.
Makes the party immune to wind attacks once. |
|
Hymn of Light Hymn of Light Forms a barrier that protects all party members from light-based attacks.
|
B |
|
Situational, but effective when used correctly.
Makes the party immune to light attacks once. |
|
Hymn of Fire Hymn of Fire Forms a barrier that protects all party members from fire-based attacks.
|
B |
|
Situational, but effective when used correctly.
Makes the party immune to fire attacks once. |
|
Hymn of Ice Hymn of Ice Forms a barrier that protects all party members from ice-based attacks.
|
B |
|
Situational, but effective when used correctly.
Makes the party immune to ice attacks once. |
|
Bounce Bounce Builds a barrier around a single party member that reflects all spells.
|
B |
|
Similar to Magic Barrier, but instead of blocking spells, it reflects it.
Only targets a single party member. |
|
Grand Stand Grand Stand Makes it easier to get worked up, and also slightly increases charm.
|
B |
|
Use for faster speed of the Worked Up gauge and Charm stat increase.
Instant Let Loose ability has higher chance of happening. |
|
Forbearance Forbearance Enables the user to stand in front of their allies and soak up all incoming blows.
|
B |
|
Great when done with the correct setup.
Only use if your Defence or HP stat is high enough. Most useful when used by Paladins or other tanks. |
|
Immense Defense Immense Defense Adopts a stoic stance that can greatly increase the number of blows blocked with the user's shield.
|
B |
|
Good to use if enemy party exceeds 3.
Niche, but useful when used. |
|
Heal Heal Restores around 25 HP to a single ally
|
C |
|
Basic form of the Heal spell family.
Useful in early game but loses relevance once new healing spells become available. Can trade with medicinal items that restores HP. |
|
Mens Sana Mens Sana Significantly increases attack power by removing status ailments
|
C |
|
Only works if you have status ailments on you.
Very situational and seldom used. |
|
Nap Nap A restorative forty winks that removes poison and bedazzlement, and also restores HP and MP.
|
C |
|
Very risky and not really recommended to use if it's not safe.
Use only if you have other party members alive. |
|
Benediction Benediction Lifts a curse from a single ally.
|
C |
|
Most enemies don't even use the curse status ailment.
Can lift a curse by using the Save statue or the church instead. |
|
Zing Zing Resurrects a fallen ally. Not guaranteed to work.
|
C |
|
This is the earliest revive spell you get, so you'll be stuck with it for a while.
Effective when the spell lands. |
|
Reheal Reheal Automatically restores around 9 HP each turn to a single ally.
|
C |
|
Auto heal, but the amount is small.
Can be used as a placeholder until you get Remidheal or Remoreheal. |
|
Frizz Frizz Singes a single enemy with a small fireball
|
C |
|
Good in early game but easily replaced by stronger versions.
Single target and small damage. |
|
Flame Slash Flame Slash Slashes an enemy with a scorching sword
|
C |
|
Good for early game damage but loses its value easily as you progress.
Only strong against enemies weak to Fire. Sometimes it's just best to attack if user's Attack stat is high and weapon is good. |
|
Aqua Slash Aqua Slash A swashbuckling slash that causes heavy damage to enemies from the material family, sometimes reducing their resistance to lightning
|
C |
|
Effect is conditional and only works against monster of the Material family.
Enemy element resistance effect is by chance. Can be a good palette swap with Flame Slash or Lightning Slash depending on enemy. |
|
Crack Crack Pierces a single enemy with razor-sharp icicles
|
C |
|
Not really that useful during early game, since most enemies aren't weak to ice.
Targets only a single enemy and with very small damage. |
|
Lightning Slash Lightning Slash Slashes an enemy with a crackling sword.
|
C |
|
Good for early game damage but loses its value easily as you progress.
Strongest slash skill among its variants since most enemies are weak to Lightning. |
|
Coral Grief Coral Grief Calls a churning eddy of cuttingly sharp coral to clobber all enemies.
|
C |
|
Targets all enemies but the damage is subpar.
Better to use other AoE skills you have instead. |
|
Chomp Chomp Summons a wolf to savage a single enemy with a brutal bite.
|
C |
|
Not really good in terms of attack but can survive early game.
Attacks one target only. |
|
Attack Attacker Attack Attacker Bashes a single enemy, potentially reducing their attack power.
|
C |
|
Good, but situational.
Effective only during boss fights but you won't really use the skill much once you apply its effect. The attack reduction is by chance and not guaranteed. |
|
Blockenspiel Blockenspiel Keeps the user safe from harm after slamming into a single enemy.
|
C |
|
Damage is the same as when user attacks, it just puts him in a Defend state afterwards.
Negligible, can just attack instead. Sir Mervyn already has high Defence and HP so no real need for a Defensive stance, especially if you have healers on the party. |
|
Metal Slash Metal Slash An attack that can damage even metal-bodied foes.
|
C |
|
Situational, but effective against Metal enemies.
Totally set aside if no metal enemies are present. |
|
Undead Undoer Undead Undoer An attack that deals heavy damage to undead monsters.
|
C |
|
Can do good damage against undead enemies.
Situational and used only when needed. |
|
Dragon Slash Dragon Slash An attack that deals heavy damage to dragons.
|
C |
|
Good damage against dragons.
Not really many dragon enemies until you're about to enter mid-game, and you'll have better skills by then. |
|
Leg Sweep Leg Sweep An unbalancing blow that can send an enemy sprawling.
|
C |
|
Single target damage.
Chance to stun enemy when successful. Doesn't work if the enemy is floating. |
|
Flying Knee Flying Knee A single target strike that is especially effective against airborne enemies.
|
C |
|
Single target damage.
Only effective against flying enemies. |
|
Whack Whack A cursed incantation that sends an enemy to the hereafter.
|
C |
|
Insta-death to an enemy.
Ineffective against bosses and vicious enemies. Doesn't seem to see any use since it's a single target spell and enemy parties are usually larger than 1. |
|
Kiss Me Deadly Kiss Me Deadly Sends a toxic token of affection sailing towards a single enemy. The greater the user's charm, the more potent it becomes.
|
C |
|
Situational, needs a user to have high Charm to be effective.
Single target only, not really useful in a big enemy count. Will most likely miss. |
|
Toxic Dagger Toxic Dagger A slash of a blade, capable of poisoning enemies.
|
C |
|
Normal attack damage but with a chance of inflicting poison.
Status infliction tends to miss. Targets only a single enemy. |
|
Knumbing Knife Knumbing Knife A slash of a blade, capable of paralysing enemies.
|
C |
|
Just a normal attack with a chance of Paralysis on the enemy.
The attack effect is by chance. Disables enemy if paralysed, making for an easier combat. |
|
Mean Sweep Mean Sweep A water-powered kick that strikes a single enemy and occasionally bedazzles them.
|
C |
|
Water elemental attack.
Has a small chance to bedazzle enemy. Not effective against water-resistant enemies. |
|
Kamikazee Kamikazee Sacrifices the caster's life in order to destroy all enemies.
|
C |
|
Not advisable to use since enemy death isnt't guaranteed.
Maybe use when you have a sure way to revive yourself. |
|
Ram Raid Ram Raid Make like a flock of sheep and charge at the enemy. The higher the user's defence, the greater the damage inflicted.
|
C |
|
Damage depends on the user's defence.
Ineffective if a user's Defence stat is not really the priority. |
|
Hip Drop Hip Drop A jumping bump attack. The more charming you are, the more damage you deal!
|
C |
|
Damage depends on user's charm.
Ineffective if a user's Charm stat is not really the priority. |
|
Weird Whacker Weird Whacker A strange slash that can sometimes confuse a single enemy.
|
C |
|
Attack with a chance of confusion.
The status affliction is by chance. |
|
Falcon Slash Falcon Slash A double-slicing attack faster than a falcon on the wing.
|
C |
|
Targets a single enemy.
Useful while waiting for other stronger skills to be learned. |
|
Power Throw Power Throw A forceful boomerang fling that can damage all enemies equally.
|
C |
|
Boomerang attacks aren't really that strong.
Can be used while waiting for other strong skills. |
|
Hatchet Man Hatchet Man Doesn't connect so often, but when it does, it will cause a critical hit.
|
C |
|
Not really recommended to use in battle.
Knuckle Sandwich is a better choice for a guaranteed critical. |
|
Poof Poof Targets all enemies and makes them disappear.
|
C |
|
A chance for enemies to remove enemies from combat.
Not really recommended since you don't get the rewards for removed enemies. |
|
Gust Slash Gust Slash Slashes an enemy with a swooshing sword.
|
C |
|
Just a normal attack.
Use until you find more stronger attack skills eventually. |
|
Summon Slime Summon Slime Calls a creature of the slime family to join the fray.
|
C |
|
Summons a Slime to help you in battle.
Slime is weak. |
|
Zam Zam Summons bullet-like blobs of black energy to blast a single enemy.
|
C |
|
Single targetting skill.
Can do good damage, but easily replaceable once new skills come. |
|
Kaclang Kaclang Combines opposing to create a devastating magical explosion. The powerful recoil temporarily reduces the caster's magical attack power.
|
C |
|
Can turn yourself invincible for a couple of turns.
You can't do anything while under the effects of Kaclang. Great for scouting enemy weakness or wasting their MP trying to cast spells. |
|
Dazzle Dazzle Envelops a group of enemies in illusions
|
C |
|
Debuffs enemies and makes them disabled for a few turns.
Will most likely miss. |
|
Fuddle Fuddle Sends one enemy into confusion.
|
C |
|
Single enemy targetting skill and has a chance to miss.
It's better to just use your turn to attack rather than try status infliction, unless your Magical Might stat is high. |
|
Snooze Snooze Puts a single enemy to sleep.
|
C |
|
Doesn't really guarantee a hit, but can be beneficial if it does land.
Only targets a single enemy. |
|
Charm-Cha-Cha Charm-Cha-Cha A charming dance that can completely enthrall a single enemy.
|
C |
|
Debuff is not a guarantee.
Single target only, not really useful in a big enemy count. Can maybe be powerful if you have a high Charm stat like Aishe. |
|
Slumber Rumbaa Slumber Rumbaa A sheepish shuffle that sends a single enemy to sleep.
|
C |
|
Doesn't really guarantee a hit, but can be beneficial if it does land.
Only targets a single enemy. |
|
Decelerate Decelerate Significantly reduces the agility of a single enemy.
|
C |
|
Useful if you want the enemy to attack less or evade less.
Better choose defence or attack debuffs instead. |
|
Rib-Tickler Rib-Tickler Tickles an enemy pink, sometimes leaving them more susceptible to status ailments.
|
C |
|
Good if you want a status ailment set up.
Not really ideal for a quick combat. |
|
Animal Magnetism Animal Magnetism A loving cheek rub which can beguile a single enemy.
|
C |
|
Single enemy targetting skill and has a chance to miss.
It's better to just use your turn to attack rather than try status infliction, unless your Magical Might stat is high. |
|
Sow Chaos Sow Chaos Confuses a group of enemies while boosting their attack power.
|
C |
|
Not really an ideal skill to use.
Boosts enemy's attack power in exchange for confusion. Good if you think you can end the fight quickly but once the confusion wears off, the enemies can eat you up. |
|
Hornpipe Hornpipe A cheery dance that makes it easier to get worked up.
|
C |
|
Use for faster speed of the Worked Up gauge.
Instant Let Loose ability is not guaranteed. |
|
Decoy Dance Decoy Dance Brings one ally to the fore, making them more likely to be attacked by the enemy.
|
C |
|
Useful if you have a tank in your party such as Ser Mervyn.
Dangerous if used on the wrong party member. |
|
Mighty Martyr Mighty Martyr Causes the user to step up and take on all allies' incoming status ailments.
|
C |
|
Useful only when used by a reliable tank.
Can also be used by a party member who has ailment resistant equipment. |
|
Block and Counter Block and Counter Allows a counter-attack to be performed after blocking a blow with a shield.
|
C |
|
Situational, only activates if you block an attack with your shield.
Do not use if your Block Chance is low. |
|
Snap, Crackle, Poof Snap, Crackle, Poof Produces purple sparkles that protect a single party member from status ailments.
|
C |
|
Only effective if enemies use status ailment attacks.
Situational, and only targets a single party member. |
|
Miracle Shield Miracle Shield Allows HP to be restored when blocking enemy attacks.
|
C |
|
Very situational since you don't really block attacks all the time.
Can best be paired with Immense Defense for more optimal output, otherwise don't use it at all. |
| Jump to A Skill Type! | |
|---|---|
These offensive skills hit hard and fast. Flamesplitter, Kasizzle, and Lightning Storm can shred groups or punish elemental weaknesses, while Gigagash and Blade of Ultimate Power excel at single-target burst.
They’re ideal for clearing mobs or dealing massive damage to bosses in one turn.
| Best Recovery Skills | ||
|---|---|---|
|
|
|
|
|
|
|
|
The best recovery skills keep your party in the fight no matter what. Fullheal and Omniheal cover HP recovery, Hustle Dance and Shield of the Hero provide party-wide protection, and Sage’s Breath restores MP.
These amazing skills can be used to survive prolonged fights or clutch boss encounters.
| Best Buffing Skills | |||
|---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
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||
These best buffing skills let your party shine in any fight. Skills like Focus Pocus and Pass the Torch boost damage and action frequency, while Magic Barrier and Breezeblocker protect against spells or elemental damage.
Use these buffs to set up massive combos or keep your party safe in chaotic battles.
| Best Debuffing Skills | ||
|---|---|---|
|
|
|
|
Top debuffing skills weaken enemies and control the flow of battle. Kasap lowers defenses, Disruptive Wave hits multiple foes, and The Great Leveller can disrupt enemy magic while removing debuffs from your party.
Only a few debuffs make the cut here because most others are conditional, status-based, or situational, these three stand out for their reliability and consistent impact on bosses and large groups.

Dragon Quest 7 Reimagined Wiki Front
Best Skills Tier List



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