☆ 100% Walkthrough Guide
★ Best Vocations | Best Party | Best Characters
☆ Find all Mini Medals and Tablet Fragments!
★ Farm Guides: EXP | Gold | Vocation Prof.
☆ List of Missables and Cut Content
★ Post-Game Guide

The Original Demon is an Arena boss encountered in Dragon Quest 7 Reimagined (DQ7). See how to beat the Dragonlord, recommended equipment for the fight, and the boss' information here.
List of Contents
The Dragonlord has about 24000 HP, requiring you to deal as much damage as you can to defeat it in less than 25 turns.
Dealing around 6000 Damage per turn is possible with Multifists that is buffed by Aishe's Armamentalist and Dancer skills.
Magic Barrier effectively reduces the damage the Dragonlord can inflict with its various AOE Skills.
Make sure to play Aishe as an Armamentalist to gain access to Magic Barrier and protect the party as much as possible.
How to Learn Magic Barrier and Effects

Try to defeat the Dragonlord before it Lets Loose, since its Let Loose causes its attacks to reduce the target's Fire Resistance.
Give your party the best equipment, and make sure to raise the party's level to make the fight easier.
Best Party Builds and Team Compositions
| Skill / Ability | Effect |
|---|---|
| Normal Attack |
Dragonlord attacks, dealing damage. |
| Eternal Damnation |
Dragonlord inflicts Eternal Damnation on the party, dealing damage after the party finishes their turns. |
| Sizzle |
Dragonlord casts Sizzle, dealing fire damage to the party. |
| Blazing Fire |
Dragonlord breathes Blazing Fire onto the party, dealing fire damage. |
| Tail Flick |
Dragonlord flicks its tail, sweeping and damaging the entire party. |
| Let Loose |
Dragonlord Lets Loose, causing his next attacks and skills to reduce the fire resistance of the target. |
| Character | Level | Vocation |
|---|---|---|
Hero
|
60 | Primary:
Champion Divide: Creates a pair of doppelgangers of the user, ensuring that the next attacking ability hits with three times the manpower! Martial Artist Critical Stance: Adopt a supremely powerful pose which ensures a critical hit. |
Ruff
|
60 | Primary:
Champion Divide: Creates a pair of doppelgangers of the user, ensuring that the next attacking ability hits with three times the manpower! Martial Artist Critical Stance: Adopt a supremely powerful pose which ensures a critical hit. |
Maribel
|
60 | Primary:
Druid That Special Summon: Summons a powerful spirit at the start of each turn for the next four turns. Sage Twocus Pocus: Allows spells that are cast to also unleash echoes of themselves. |
Aishe
|
60 | Primary:
Armamentalist Elementary: Makes use of a mastery of the elements to significantly increase elemental attack power and elemental resistance. Dancer Tender Twostep: Allows a portion of the user's positive status effects to be passed on to a neighbouring ally. |
| Reward | Requirement |
|---|---|
| Victory | |
| ~ 40 Turns | |
| ~ 30 Turns | |
| ~ 25 Turns |
Arena Guide: All Battles and Rewards
How to Beat The Original Demon Arena Boss



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